Here are a couple of builds I wrote up for some friends of mine. Useful as examples of what you can do with warblade/fighter and Warblade/psychic warrior.

The drummer boy.
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needs 13 Str (more is better), needs 17 Dex (less if drop improved TWF),

Human Two Weapon Fighting
Fighter 1 1/0 Power Attack Weapon Focus -Light Mace
Fighter 2 2/1 Lightning Mace
Fighter 3 3/1 Combat Reflexes
Fighter 4 4/2 Weapon Specialization -Light Mace
Warblade 1 5/3 *Emerald Razor *Wolf Fang Strike *Blood in Water *Moment of Perfect Mind *Lightning Recovery
Warblade 2 6/4 Uncanny Dodge Improved Two-Weapon Fighting *Disarming Strike *Dancing Mongoose
Warblade 3 7/5 *Iron Heart Surge
Fighter 5 8/5
Fighter 6 9/6 Melee Weapon Mastery-Bludegoning Improved Critical -Light Mace
Warblade 4 10/7 *Pearl of Black Doubt *Flesh Ripper (lose Wolf Fang Strike)
Warblade 5 11/8 Quickdraw (bonus feat) *Lightning Recovery
Warblade 6 12/9 Two-Weapon Rend Improved Uncanny *Dancing Mongoose (lose one strike)
Fighter 7 13/9
Fighter 8 14/10 Crushing Strike

Lightning Mace
[Style]
(CWar p113)
Combat Reflexes
Two-Weapon Fighting
Weapon Focus (light mace)
If fighting with a Light Mace in each hand, anytime you threaten a Critical, you gain an
additional attack at the same attack bonus.

Two-Weapon Rend
[General, Fighter]
Dexterity 15
Base Attack Bonus +11
Two-Weapon Fighting
If you damage an opponent with each of your weapons in a given round, you do extra damage equal to
1d6 + 1 ½ Strength modifier. With regards to Damage Reduction, use the off-hand weapon
A given creature may only take this rending damage once per round.

Improved Two-Weapon Fighting
Dexterity 17
Base Attack Bonus +6
Two-Weapon Fighting
As part of a Full Round Attack, you may make an attack
with your secondary weapon at –2, a second attack at –7.

Crushing Strike
[General]
Base Attack Bonus +14
Weapon Focus (any bludgeoning)
Weapon Specialization (any bludgeoning)
Melee Weapon Master – Bludgeoning
When making a Full Round Attack with any Bludgeoning melee weapon, you receive a +1 cumulative
bonus on attack rolls for each roll that has hit this round (i.e., it restarts at +0 at the start of each round).

Melee Weapon Mastery –Bludgeoning
[General, Fighter]
Base Attack Bonus +8
Weapon Focus (any bludgeoning melee)
Weapon Specialization (any bludgeoning melee)
Any Melee Bludgeoning weapon you wield has a +2 bonus on attack & damage rolls.

Disarming Strike Single attack, normal damage, free disarm attempt Standard
Emerald Razor Single attack as touch attack, normal damage Standard
Moment of Perfect Mind Use Concentration check for a Will save Immediate
Dancing Mongoose 1 extra attack per weapon, max 2 extra attacks, Swift
use best attack bonus, single target
Blood in the Water +1 cumulative untyped attack and damage per critical hit (see text) Stance
Wolf Fang Strike Attack with both weapons on one opponent, -2 both attacks Standard
Iron Heart Surge End one effect on you, +2 morale bonus on attacks for one round Standard
Pearl of Black Doubt +2 cumulative dodge bonus per melee attack that misses you, Stance
resets at the beginning of your round
Flesh Ripper Single attack, target has -4 AC and attacks for 1 round, Standard
Fort save (13+Str mod) negates, crit multiplies the duration (see text)
Lightning Recovery Reroll one attack at +2 to hit Immediate

Attack Routines at level 11
Glaive base atk +11 dmg 1d10 crit 20 x3 (+ 1.5 xStr) reach weapon, 2hander
Maul base atk +13 dmg 1d10+2 crit 20 x2 (+ 1.5 xStr) 2hander
Glaive (reach) for attack of opportunity, drop glaive and quickdraw maul
Emerald Razor + Power Attack (touch attack and power atk -10 to hit +20 dmg)

Two Light Maces base atk +12/+7/+2 dmg 1d6+4 crit 19-20 x2 (+ Str)
offhand +12/+7 dmg 1d6+4 crit 19-20 x2 (+ 0.5 xStr)
on threat (19-20) get extra attack at same attack bonus
on crit get +1 to hit & dmg for all following attacks (bonus lasts from the
last crit +10 rounds) while in Blood in the Water stance

at level 12 Str 15 (+2), +1 collision maces.
Two Light Maces base atk +16/+16/+11/+6 dmg 1d6+12 crit 19-20 x2
offhand +16/+16/+11 dmg 1d6+11 crit 19-20 x2
on threat (19-20) get extra attack at same attack bonus
on crit get +1 to hit & dmg for all following attacks (bonus lasts from the
last crit +10 rounds) while in Blood in the Water stance
if hit at least once with each weapon Rend for 1d6+3

Withering: A rod of withering acts as a +1 light mace that deals no hit point damage. Instead, the
wielder deals 1d4 points of Strength damage and 1d4 points of Constitution damage to any creature
she touches with the rod (by making a melee touch attack). If she scores a critical hit, the damage from
that hit is permanent ability drain. In either case, the defender negates the effect with a DC 17 Fort save.


Mr. Smush
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DEEP IMPACT [PSIONIC]
Prerequisite: Str 13, Psionic Weapon, base attack bonus +5.
Benefit: To use this feat, you must expend your psionic focus. You can resolve your attack
with a melee weapon as a touch attack. You must decide whether or not to use this feat prior
to making an attack. If your attack misses, you still expend your psionic focus

GREATER PSIONIC WEAPON [PSIONIC]
Prerequisite: Str 13, Psionic Weapon, base attack bonus +5.
Benefit: When you use the Psionic Weapon feat, your attack with a melee weapon deals an
extra 4d6 points of damage instead of an extra 2d6 points.

PSIONIC BODY [PSIONIC]
Benefit: When you take this feat, you gain 2 hit points for each psionic feat you have
(including this one). Whenever you take a new psionic feat, you gain 2 more hit points.

PSIONIC WEAPON [PSIONIC]
Prerequisite: Str 13.
Benefit: To use this feat, you must expend your psionic focus.
Your attack with a melee weapon deals an extra 2d6 points of damage. You must decide
whether or not to use this feat prior to making an attack. If your attack misses,
you still expend your psionic focus

level class bab/ini pow/lvl feats
1 psywar1 0/0 1,1 psionic weapon, power attack, Force Screen
2 psywar2 1/1 2,1 psionic body, Float
3 warblade1 2/2 3-3-1 (1) improved toughness, Moment of Perfect Mind, 2m, 1s
4 warblade2 3/3 4-3-1 (2) Emerald Razor
5 psywar3 4/3 3,1 Expansion
6 warblade3 5/4 5-3-1 (2) deep impact, Battle Leader's Charge
7 psywar4 6/5 4,2 Body Adjustment
8 warblade4 7/6 t-4-2 (3) White Raven Tactics, Pearl of Black Doubt
9 psywar5 7/6 5,2 greater psi weapon, psionic meditation


@12
{standard} emerald razor, PA 10, +str vs. touch AC, wp+(str*1.5)+20
{swift} lightning recovery if miss
{move} psionic meditation [regain focus]

{swift} regain maneuvers
{standard} deep impact [expend focus], PA 10, +str vs. touch AC, wp+(str*1.5)+20
{move} [open]



Sorry about the formatting, I imported them from spreadsheets and didn't fool with them too much.