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  1. - Top - End - #31
    Ogre in the Playground
     
    Ryuuk's Avatar

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    Default Re: Eberron: The Red Hand of Doom IC

    Tethys

    Putting a hand to her face, Tethys stumbles as she comes out of the dance's trance. "What are you-" Murmuring to herself, she cuts it off mid sentence as something seems to draw her attention. Still under the effects of Alain's spell, she dashes off to the south.
    Will be edited by Ryuuk : Sometime in the future.

  2. - Top - End - #32
    Halfling in the Playground
     
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    Default Re: Eberron: The Red Hand of Doom IC

    Arianna Ruaten
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    Female NG Valenar Elf Ranger, Level 5, Init +3, HP 21/40, Speed 40
    AC 22, Touch 13, Flat-footed 18, Fort +8, Ref +8, Will +3
    +1 Valenar Double Scimitar +8/+8 (1d6+3/1d6+1, 18-20x2)
    Condition Haste


    Arianna, now injured and rather annoyed at the pretentious hobgoblins, but knowing she won't last much longer if the fight keeps going this way, attacks with all the swiftness of her race.

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    Attack1 - (1d20+12)[28]
    Damage1 - (1d6+7)[11]
    CritConfirm - (1d20+12)[13]
    CritDamage - (1d6+7)[10]

    Attack2 - (1d20+12)[26]
    Damage2 - (1d6+5)[8]
    CritConfirm - (1d20+12)[17]
    CritDamage - (1d6+5)[6]

    HasteAttack - (1d20+12)[15]
    HasteDamage - (1d6+7)[11]
    CritConfirm - (1d20+12)[21]
    CritDamage - (1d6+7)[13]

    Attacking the Hobgoblin at E11; if he drops, all other attacks are at F11.
    Last edited by Ashen Star; 2008-12-24 at 03:55 PM.
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  3. - Top - End - #33
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    Default Re: Eberron: The Red Hand of Doom IC

    Kathoplizo

    Seeing the larger band arrive, with the leader and hound, Kathiplizo flies up about twenty feet and towards them about thirty. Bowing his head in prayer and reaching out with his icon, Kathoplizo sends out a blast of light towards the leader. Meanwhile, the force halberd hacks the hobgoblin again.

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    Searing Light, ranged touch attack
    Hit (1d20+5)[20]
    Damage (2d8)[10]

    Force Halberd, I think it was already killed anyway, and I'd moved as well.
    Hit [roll]1d20+8[/roll]
    Damage (1d8+1)[6]

    Knowledge: The Planes (1d20)[16] untrained, max 10?
    Knowledge: Religion (1d20+8)[16]
    Last edited by phoerix; 2008-12-26 at 07:09 PM.
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    Quote Originally Posted by TigerHunter View Post
    Though necromancy would solve the second problem and render the third irrelevant...
    But then you'd be dealing with explosive zombie fish, which is... pretty damn awesome, actually.
    As they pounded in the stake
    I thought I heard them say
    “Become like us or you will be slain”

  4. - Top - End - #34
    Bugbear in the Playground
     
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    Default Re: Eberron: The Red Hand of Doom IC

    Though injured, Arianna spins her blades in a dizzying manuever that the hobgoblins have no chance of following, let alone blocking. The first gets his skull cleaved in, and the other has his stomach and throat opened. Without any target, Dawn is let to her own devices.

    Tethys moves cautiously towards the farmhouse, the door of which has long since rotted away, but a horrible monstrosity launches at her in a flurry of teeth and gray-green fur as soon as she steps near to the threshold. Being ready for trouble you are barely able to pull yourself back as the gigantic jaws snap within an inch of your weapon arm. The creature stalks in front of you, having been thwarted, alternating between two-legged and four legged pacing. It's muscles bulge unnaturally with strength and it clutches it's fore-claws menacingly whenever they are free.

    "You'll make an excellent meal," it's voice is low like a deep-throated growl but heavily accented in the goblin tongue, "The pickings have been far too meager lately!"

    Back with the main group, Traeth aims her arm and with pinpoint precision sends a spear-like burst of light far down the path to score the hell hound across it's shoulder, eliciting a howl. Kathoplizo flaps upwards ad sends a brilliant blast of golden light that catches the leader right in the chest as he bounds forwards, but the big hobgoblin simply slaps away the flames and continues to run forwards.

    Luckily for the planetouched Kathoplizo, Alain's burst of noxious gasses burst upwards just ten feet from him, enough for the winged cleric to maneuver. Unluckily, the burst obscures the warband form everyone's sight but Tethys. It doesn't seem like they've noticed her yet, as their attention is focused on the cloud now.

    Spoiler
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    Extra Actions
    Tethys gets an AoO on the invisible creature, and Dawn can have a full turn of actions since given that your intended action was taken off the menu when Arianna finished those hobbos off.

    Terrain:
    Due to the road being dug a few feet down into the earth, it will cost double movement to move from the road into the trees. Essentially, treat the incline as difficult terrain up until O12 and O17, that's the darker section of the road. The yellowed squares are affected by the Stinking Cloud spell for this round and 4 more, and provides concealment to anyone with 5 feet between them and another creature, and total concealment for anything beyond that.

    Here's the map.

    Intiative, Health and Positions
    23- Ariannna 22/40 at F10
    21- Dawn at L6
    18- Hobgoblin Warband X19 X20 W19 W20, Hell Hound V18, and Uth-Lar U19
    14- Tethys at U6
    13- ???, and Wolf-creature at U5
    9- Traeth at G7
    9- Kathoplizo at K12 and 20 feet up, and Spiritual halberd G12
    5- Alain at G6, doubles surrounding him
    Last edited by Darkantra; 2008-12-27 at 11:52 PM.
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  5. - Top - End - #35
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    Default Re: Eberron: The Red Hand of Doom IC

    Alain

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    Male Neutral Human Conjurer/Master Conjurer Level: 3/2, Init: +3, HP: 27/27, Speed: 30, AC: 13, Touch: 13, Flat-footed: 10, Fort: +3, Ref: +4, Will: +8, Condition: Mirror Image [3 images (AC: 13), duration 48/50 rounds]

    Alain smiles at the placement of the cloud and follows it up with another spell, all four of him casting together.

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    Cast Web at L12 (Reflex Save, DC: 17), it should cover the path completely, but be hidden by the cloud, trapping the charging people in the stinking cloud. Edit: obvious to me, but I have to remember to specify since others can't read my mind with Technopathy... the web is anchored to the vegetation on each side of the steep banks (since that is a requirement of the spell).
    Last edited by Wiz; 2008-12-27 at 07:13 PM.
    Show me a hero, and I'll write you a tragedy.
    - F. Scott Fitzgerald

  6. - Top - End - #36
    Troll in the Playground
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    Default Re: Eberron: The Red Hand of Doom IC

    Traeth

    The kenku starlock draws a wand from his bag, before preparing himself to attack if any goblin gets out of the cloud.

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    Draw wand of Lesser Vigor. Ready an action to Eldritch Lance at any goblin that makes it out of the cloud.

    Attack (ranged touch):
    (1d20+8)[25]
    Damage:
    (3d6)[8]

  7. - Top - End - #37
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    Default Re: Eberron: The Red Hand of Doom IC

    Tethys

    Tethys hesitates, but at the end decides to lash out at the passerby, he'd only been murmuring so far, she just prayed that he wasn't the screamer. Please... guide my hand... She aims high and lunges forward with a thrust.

    As the jaw snaps, Tethys feels a cold chill run down her spine as she tries to understand just what she ran into. Still, she keeps her head, it would be better then facing that entire warband. She lunges at the beast, geting just close enough to whisper at his side. "Lets see you try then..."After her sword flashes through the air, she wastes no time in getting out of there. She tries to move faster then the claws can follow and runs around the house.

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    HP 39/39
    AC 21 + 1 Haste = 22
    Stance grants 20% Concealment if she moves 10ft

    Tethys will take the attack of opportunity, take a swinge at the clawed thing and run to he west side of the house, through the south.

    AoO: (1d20+11)[22] + (1d100)[27] Concealment
    Damage (1d6+3)[4] + (1d6)[5] Cold

    Attack on the beast: (1d20+11)[27]
    Damage (1d6+3)[8] + (1d6)[3] Cold

    Move: To U2, through the south side of the house. she'll tumble the first few squares to avoid Attacks of Opportunity

    Tumble: (1d20+16)[22] and (1d20+16)[21]
    Will be edited by Ryuuk : Sometime in the future.

  8. - Top - End - #38
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    Default Re: Eberron: The Red Hand of Doom IC

    Arianna Ruaten
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    Female NG Valenar Elf Ranger, Level 5, Init +3, HP 21/40, Speed 70
    AC 22, Touch 13, Flat-footed 18, Fort +8, Ref +8, Will +3
    +1 Valenar Double Scimitar +8/+8 (1d6+3/1d6+1, 18-20x2)
    Condition Haste (2 Rounds left?)


    Vengeance wrought, Arianna takes a moment to collect herself. Seeing more impending enemies, she pulls a flask from her belt, pops off the stopper and swallows the contents. Feeling slightly more invigorated, she readies herself for the combat yet to come.

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    Drinking potion of Cure Moderate Wounds, moving to H15.
    CMW - (2d8+3)[16]
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  9. - Top - End - #39
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    Default Re: Eberron: The Red Hand of Doom IC

    Kathoplizo

    Flying upward to reach the zenith of the cloud, Kathoplizo wills the spiritual halberd to attack the leader.

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    Magic Weapon cast
    Force halberd (1d20+8)[23]
    Crit conf. (1d20+8)[19]
    Damage (1d8+1)[7]
    Crit. Damage (2d8+2)[7]
    Last edited by phoerix; 2009-01-01 at 06:33 PM.
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    Quote Originally Posted by TigerHunter View Post
    Though necromancy would solve the second problem and render the third irrelevant...
    But then you'd be dealing with explosive zombie fish, which is... pretty damn awesome, actually.
    As they pounded in the stake
    I thought I heard them say
    “Become like us or you will be slain”

  10. - Top - End - #40
    Bugbear in the Playground
     
    Darkantra's Avatar

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    Default Re: Eberron: The Red Hand of Doom IC

    Tethys' quick strike at the invisble creature strikes only air, but a voice barks out in an angry tone of goblin after the lunge.

    "Dalaan shagaan or maar Buanaar. Ach A dech Uth-Lar draach der daan kaan."
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    "Take care of her Buanaar! Uth-Lar and I will deal with the rest."


    Arianna drinks a potion, mending the few wounds that she's taken so far and moves around the edge of the cloud. Dawn moves to follow her, backing her up at the edge of the cloud and seemingly preparing herself.

    Behind the cloud, you can hear orders barked out and a long howl from the centre of the cloud, presumably from the hound.

    Though Tethys is quick enough on her feet to slip under the creature's reach and give it a quick stab it simply bounds after her, growling with a strange note of pleasure.

    "Yes, wound me! Prove your worth," the face shifts into one of a bugbear with long canines, "Show me that consuming you will be worth the effort!"

    It's form seems to flicker for a moment, and then it blinks out of view in front of Tethys, only to reappear and disappear yet again.

    Traeth builds another burst of energy in his hands just as Kathoplizo flaps around the edge of the cloud to get into view of the hobgoblin leader. As he comes around the edge of the cloud he sees four hobgoblin warriors, much like the ones he helped dispatch earlier, with longswords and steel kite shields with the symbol of a crimson, talon-fingered hand obscuring a yellow sun. Just as he is about to send a mental command to his spiritual weapon a hobgoblin in heavy bands of steel thrusts appears from nowhere, thrusting a small wooden representation of the same hand out towards the aasimar.

    "Dhaach ghuukaar! Kaar daan Mac shor o!"
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    "Fall, monster! Let the Hand clutch you!"


    Immediately it feels as if his wings have become rigid, and Kathoplizo has to tighten his mind against the torpor threatening to send him crashing to the earth. With but a moment, he proves himself to be greater than the hobgoblin's spell, and he is able to send his spell to strike a blow against the leader.

    Alain, grinning away as he hears the hell hound enter the cloud, lobs a sticky mass into it. An angry howl sound from inside as strands of vines and creepers stretch out towards the edges of the fog.

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    Terrain:
    Due to the road being dug a few feet down into the earth, it will cost double movement to move from the road into the trees. Essentially, treat the incline as difficult terrain up until O12 and O17, that's the darker section of the road. The gray squares are affected by the Stinking Cloud spell for this round and 3 more, and the Web spell for 50 minutes, and provides concealment to anyone with 5 feet between them and another creature, and total concealment for anything beyond that.

    Here's the map.

    Intiative, Health and Positions
    23- Ariannna 38/40 at H15
    21- Dawn at H16
    18- Hobgoblin Warband Q16 Q17 Q18 R19, Hell Hound M13 Entangled, and Uth-Lar R15
    14- Tethys at U2
    13- Zarr at U12, and Wolf-creature Displaced at W2
    9- Traeth at G7
    9- Kathoplizo at O10 and 20 feet up, and Spiritual halberd G12 or R14 (depending on whether his save is made)
    5- Alain at G6, doubles surrounding him
    Last edited by Darkantra; 2009-01-02 at 02:17 AM.
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  11. - Top - End - #41
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    Default Re: Eberron: The Red Hand of Doom IC

    Kathoplizo

    Angry and eyes flaring Kathoplizo shakes his head and sets his will against the enemy caster. Breaking free of the unseen grasp he continues on his way up and redirecting his weapon.

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    will save (1d20+11)[17]

    As a side note, he does have perfect maneuverability, if that changes anything.
    Last edited by phoerix; 2009-01-02 at 01:46 AM.
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    Quote Originally Posted by TigerHunter View Post
    Though necromancy would solve the second problem and render the third irrelevant...
    But then you'd be dealing with explosive zombie fish, which is... pretty damn awesome, actually.
    As they pounded in the stake
    I thought I heard them say
    “Become like us or you will be slain”

  12. - Top - End - #42
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    Default Re: Eberron: The Red Hand of Doom IC

    Alain

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    Male Neutral Human Conjurer/Master Conjurer Level: 3/2, Init: +3, HP: 27/27, Speed: 30, AC: 13, Touch: 13, Flat-footed: 10, Fort: +3, Ref: +4, Will: +8, Condition: Mirror Image [3 images (AC: 13), duration 47/50 rounds]

    The conjurer nods, watching the web draw taut inside the cloud. He gestures and chants, casting another spell, but this time with no obvious effect. He then reaches back into his small haversack and draws out a loaded, repeating light crossbow.

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    Cast Greater Mage Armor (Spell Compendium: 136). Drawing out the crossbow is a move action that does not provoke attacks of opportunity.
    Last edited by Wiz; 2009-01-02 at 02:52 AM.
    Show me a hero, and I'll write you a tragedy.
    - F. Scott Fitzgerald

  13. - Top - End - #43
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    Default Re: Eberron: The Red Hand of Doom IC

    Traeth

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    Concealment roll - high is good. Targeting at Zarr, as per Darkantra's suggestion. Attack roll and damage roll are in the previous post.

    (1d100)[99]


    Traeth fires two bolts in swift succession at the newcomer, taking a step backwards.

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    Eldritch Spear attack roll:
    (1d20+8)[24]
    Damage:
    (3d6)[9]
    Concealment - high is good.
    (1d100)[68]

    5-foot-step to F7.

  14. - Top - End - #44
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    Default Re: Eberron: The Red Hand of Doom IC

    Tethys

    Gritting her teeth, Tethys steps back. With the monster blinking in and out of existence, she decides to try and even the field. Her free hand digs into the pouch at her side and pulls out a scroll. Without taking her eyes of her opponent, she begins a short incantation...

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    HP 39/39
    AC 21 + 1 Haste = 22

    Free Action: 5ft step back to T2
    Move: Pull out a Scroll of Shield
    Standard: Try to activate the scroll

    UMD (1d20+8)[10] vs DC 21


    "Damnit!"
    Tethys drops the scroll in disgust and readies her blade at a lunge. She holds her left arm in front, ready to block the coming jaw if she, unfortunately, finds her reflexes lacking.
    Last edited by Ryuuk; 2009-01-02 at 10:23 AM.
    Will be edited by Ryuuk : Sometime in the future.

  15. - Top - End - #45
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    Default Re: Eberron: The Red Hand of Doom IC

    Arianna Ruaten
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    Female NG Valenar Elf Ranger, Level 5, Init +3, HP 38/40, Speed 70
    AC 22, Touch 13, Flat-footed 18, Fort +8, Ref +8, Will +3
    +1 Valenar Double Scimitar +8/+8 (1d6+3/1d6+1, 18-20x2)
    Condition Haste?


    Realizing she is on the entirely wrong side of the road now, Arianna tempts fate and runs around the back of the arcane cloud in a new attempt to flank or at least cut off some of the hobgoblins.

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    Double move action as far as she can go without going through the cloud. Q9 should be feasible.
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  16. - Top - End - #46
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    Default Re: Eberron: The Red Hand of Doom IC

    Arianna and Dawn seize the moment to run around the edge of the cloud together to get closer to the warband, which to their eyes appears to have split up. The caster and the warband leader both run at Dawn and Arianna each, moving to coordinate their strikes against the two women. Unfortunately they seem to be off in their cadence, and even though the caster's mace glows with a deep crimson light for a moment before his swing, both of them are completely off the mark. At the northwestern edge of the cloud Alain and Traeth can see two of the shield bearers moving towards them. Two voices begin cursing from the eastern edge of the cloud, but one slips into a coughing wreck before too long.

    An angry growl sounds from within the cloud and a burst of red light flares out the southern side of the cloud, and the hound bounds out from the cloud with burning vegetation still looped around it. Twisting it's head around, it charges towards Alain and Traeth.

    The wolf-creature lunges at Tethys with it's front paws outstretched and maw gaping. The creature's jaw bites down on her arm, bruising through the chain before she can shake it off. Traeth's two blasts hit the caster soundly, the second slipping past Dawn to strike at him even through the chaos of the melee. Alain's spell goes off without hinderance, causing a translucent set of plate to materialize around him and his doubles.

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    Terrain:
    Due to the road being dug a few feet down into the earth, it will cost double movement to move from the road into the trees. Essentially, treat the incline as difficult terrain up until O12 and O17, that's the darker section of the road. The gray squares are affected by the Stinking Cloud spell for this round and 3 more, and the Web spell for 50 minutes, and provides concealment to anyone with 5 feet between them and another creature, and total concealment for anything beyond that. The red squares are no longer affected by Web, having been burned out by fire.

    Here's the map.

    Intiative, Health and Positions
    23- Ariannna 38/40 at Q9
    21- Dawn at Q8
    18- Hobgoblin Warband P15 Entangled P16 Entangled Nauseated I17 J17, Hell Hound K9, and Uth-Lar R10
    14- Tethys 33/39 at T2
    13- Zarr at R9, and Wolf-creature Displaced at U2
    9- Traeth at F7
    9- Kathoplizo at O10 and 20 feet up, and Spiritual halberd R11
    5- Alain at G6, doubles surrounding him
    Last edited by Darkantra; 2009-01-05 at 03:30 AM.
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  17. - Top - End - #47
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    Default Re: Eberron: The Red Hand of Doom IC

    Kathoplizo

    Circling behind and then dropping down, Kathoplizo slashes with his halberd at the caster, pinning it between himself and Arianna. Meanwhile the force weapon continues to hack away.

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    Kathoplizo
    To Hit (flanking) (1d20+10)[19]
    Crit confirm (1d20+10)[17]
    Damage (1d10+4)[5]
    Crit Damage (2d10+8)[14]

    Spiritual Weapon
    To Hit (1d20+8)[17]
    Crit confirm (1d20+8)[24]
    Damage (1d8+1)[6]
    Crit Damage (2d8+2)[17]

    Last edited by phoerix; 2009-01-05 at 12:02 PM.
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    Quote Originally Posted by TigerHunter View Post
    Though necromancy would solve the second problem and render the third irrelevant...
    But then you'd be dealing with explosive zombie fish, which is... pretty damn awesome, actually.
    As they pounded in the stake
    I thought I heard them say
    “Become like us or you will be slain”

  18. - Top - End - #48
    Troll in the Playground
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    Default Re: Eberron: The Red Hand of Doom IC

    Traeth

    A flicker of fear in his eyes, Traeth aims another eldritch blast at the hellish hound before backing away, hoping that Alain's mirages will attract the beast's attention.

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    Eldritch spear at the hell hound, +3 from the Knowledge devotion.

    Attack:
    (1d20+11)[27]
    Damage:
    (3d6)[12]

    Move to E5
    Last edited by Adumbration; 2009-01-05 at 12:14 PM.

  19. - Top - End - #49
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    Default Re: Eberron: The Red Hand of Doom IC

    Tethys

    Glad the bite didn't go in too deep, Tethys tries to make the best of the fleeting magic edging her on. She tries to strike quickly but with precision, hoping to get the beast's true body.

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    HP 33/39
    AC 21 + 1 Haste = 22

    Full attack on the wolf beast.

    Attack: (1d20+11)[25] for (1d6+3)[7] + (1d6)[4] Cold
    Displacement: (1d100)[68], high is good

    Attack (Haste): (1d20+11)[26] for (1d6+3)[4] + (1d6)[4] Cold
    Displacement: (1d100)[84], high is good
    Will be edited by Ryuuk : Sometime in the future.

  20. - Top - End - #50
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    Default Re: Eberron: The Red Hand of Doom IC

    Alain

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    Male Neutral Human Conjurer/Master Conjurer Level: 3/2, Init: +3, HP: 27/27, Speed: 30, AC: 19, Touch: 13, Flat-footed: 10, Fort: +3, Ref: +4, Will: +8, Condition: Mirror Image [3 images (AC: 13), duration 46/50 rounds]; Greater Mage Armor [+6 AC, duration 50/50 rounds]

    The conjurer sees the Hell Hound charging down toward him and seems preparing to act when it arrives.

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    The Hell Hound is moving before me every round (I hate low initiative rolls), so it will probably charge down on me this round before I can do anything. What I will do is wait til it gets to me and before it attacks, jaunt back 10' (to E4), then cast Caltrops (Spell Compendium: 42). If my information is correct, I can seed the 5' square in front of me (F5) with caltrops, plus the square in front of that (G6) and the one the hell hound should be standing in (H7). The caltrops will attack it with a +2 if it is in or enters any of those squares, and if it is hit, it will take 1 damage and cut its movement in half - if it is still charging it must stop.

    p.s. It didn't miss my notice that the hell hound is in K9. ;)
    Last edited by Wiz; 2009-01-05 at 12:50 PM.
    Show me a hero, and I'll write you a tragedy.
    - F. Scott Fitzgerald

  21. - Top - End - #51
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    Default Re: Eberron: The Red Hand of Doom IC

    Arianna Ruaten
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    Female NG Valenar Elf Ranger, Level 5, Init +3, HP 38/40, Speed 40
    AC 22, Touch 13, Flat-footed 18, Fort +8, Ref +8, Will +3
    +1 Valenar Double Scimitar +8/+8 (1d6+3/1d6+1, 18-20x2)
    Condition Haste (1 Round)


    Gritting her teeth and snarling in abhorrence at the goblinoids in front of her, Arianna sweeps her sword at the warleaders chest, then spins it in a low arc across his thighs. Finally, she brings the first blade against his throat.

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    Ok, so one round of Haste left means one jolly extra attack. Works for me.

    Attack1 - (1d20+12)[28]
    Damage1 - (1d6+7)[12]
    CritConfirm - (1d20+12)[32]
    CritDamage - (1d6+7)[8]

    Attack2 - (1d20+12)[31]
    Damage2 - (1d6+5)[8]
    CritConfirm - (1d20+12)[32]
    CritDamage - (1d6+5)[8]

    Attack3 - (1d20+12)[32]
    Damage3 - (1d6+7)[8]
    CritConfirm - (1d20+12)[22]
    CritDamage - (1d6+7)[13]

    Not factoring in any flanking bonuses whatsoever right now, since Arianna is apparently on speed or something right now. Is Zarr the warleader or is that Uth-Lar? I lost track.
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  22. - Top - End - #52
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    Kathoplizo feels the ghostly weapon fade from existence, a small consciousness leaving him, while focusing him more directly again.

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    If anything left to attack is still in reach immediately


    Slashing once again at the goblin in front of him, Kathoplizo prays silently for strength and accuracy.

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    If there is nothing in arms reach, he flies over to help Tethys


    Seeing Tethys with a strangely moving beast Kathoplizo hurries over to her aid, catching it between the two of them and attacking it as the haste spell begins to wear off.

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    To hit (1d20+8)[10]
    Crit conf. (1d20+8)[16]
    Damage (1d10+3)[4]
    Crit. Damage (2d10+6)[19]

    (if allowed a full attack, haste bonus)
    To hit (1d20+8)[15]
    Crit conf. (1d20+8)[18]
    Damage (1d10+3)[13]
    Crit. Damage (2d10+6)[23]
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    Quote Originally Posted by TigerHunter View Post
    Though necromancy would solve the second problem and render the third irrelevant...
    But then you'd be dealing with explosive zombie fish, which is... pretty damn awesome, actually.
    As they pounded in the stake
    I thought I heard them say
    “Become like us or you will be slain”

  23. - Top - End - #53
    Bugbear in the Playground
     
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    Default Re: Eberron: The Red Hand of Doom IC

    Kathoplizo swoops down from his elevated position to hack at the caster while Uth-Lar parries the blow from his spiritual weapon. His strike just barely catches the hobgoblin, but it draws his attention enough for Arianna to counter-attack.

    Pitting her ancestral weapon against her people's most hatred foes, Arianna spins her double scimitar over her wrists and delivers a stunning three-pronged attack. Her first blow cuts deeply into Uth-Lar's right shoulder, and before the hobgoblin can counter she twists her shoulders to wrench it out and spin the backhand deep into his stomach. As the hobgoblin falls to his knees with a look of disbelief on his face, the elf ranger spins once more to snap the main blade straight through Zarr's neck.

    Dawn... celebrates, blasting one of her dragonmarked powers straight into the air.

    The two hobgoblins skirting the cloud make progress towards Alain and Traeth, but it's the hell hound that makes the real attack, running forwards with smoke huffing from it's jaws with each stride and whip-tail poising to strike. The hound leaps towards the middle of the Alains, and makes a bite at one of them, it's jaws closing down with perfect aim at the images groin before the wizards blink back several feet in response. The tail whips straight at Traeth, seemingly independent of the hound's own movements and the little kenku barely avoids the sweeping blow. From inside the cloud more coughing can be heard, along with the sound of one of the hobgoblins loosing his stomach, while the red glow grows as the fire spreads along the strands of vegetation.

    Tethys continues to fight the wolf-creature, and despite the arcane protection it wove around itself, her sword strikes twice in rapid succession, driving into it twice in the shoulder and frosting over the wounds.

    Growling, it moves to slash at her again, but then coc ks its head to the side as if testing something and smiles.

    "Haha... hahahaha! Wonderful, wonderful! Uth-Lar and Zarr are dying! Your friends are powerful as well little meat."

    It backs up a few steps and begins shifting, it's bones crunching to accommodate it's new bipedal form and fur melting back into dark green-brown skin until a massive seven foot tall bugbear with long canines stands in front of the binder.

    "I would tear your throat out and feast, little meat, but your friends won't be far behind," his lips curl back into a great grin, "and it wouldn't be fair if my brothers didn't know about such a feast."

    It waves it's hand and disappears.

    Meanwhile, Traeth backs away from the hound, the starlock blasting it's side with sparkling energies that sear into it's hide.

    Seeing that no one immediately needs help but Alain and Traeth, Kathoplizo flaps his wings and flies with abandon at the hound, spearing it neatly through the spine, sending it falling with a whine to the ground. The dark tentacle slaps at the corpse of the hound a few times before detaching itself and falling limply to the ground, where it begins to shiver.

    Alain, with no immediate peril, shrugs and starts to rethink what he had planned...

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    Terrain:
    Due to the road being dug a few feet down into the earth, it will cost double movement to move from the road into the trees. Essentially, treat the incline as difficult terrain up until O12 and O17, that's the darker section of the road. The gray squares are affected by the Stinking Cloud spell for this round and 3 more, and the Web spell for 50 minutes, and provides concealment to anyone with 5 feet between them and another creature, and total concealment for anything beyond that. The red squares are no longer affected by Web, having been burned out by fire.

    Here's the map.

    Intiative, Health and Positions
    23- Ariannna 38/40 at Q9
    21- Dawn at Q8
    18- Hobgoblin Warband P15 Entangled Nauseated P16 Entangled Sickened I17 J17, and Uth-Lar Down at R10
    14- Tethys 33/39 at T2
    13- Zarr Down at R9, and Wolf-creature ???
    9- Traeth at E5
    9- Kathoplizo at I7
    5- Alain at E6, doubles surrounding him
    Last edited by Darkantra; 2009-01-08 at 04:30 PM.
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  24. - Top - End - #54
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    Default Re: Eberron: The Red Hand of Doom IC

    Tethys

    A cold sweat starts to run down the side of Tethys' face. As she sees the bugbear change, the wound on her left arm takes a new, much more dire meaning. As her opponent disappears, she grits her teeth and tightens the grip on her sword. "Little meat...!?" In a fit of rage, she lashes out at the space the beast occupied, lunging madly. "Fine! Bring your whole family, it won't make a difference! I'll still slash your throat before you lay another finger on me!"

    Her hand shaking, she picks up the scroll she'd dropped before and in the relative silence, listens to her heartbeat as it pounds against her chest.

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    Free: 5ft step south
    Standard: Attack his past position
    Move: Pick up the scroll
    Last edited by Ryuuk; 2009-01-09 at 03:57 PM.
    Will be edited by Ryuuk : Sometime in the future.

  25. - Top - End - #55
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    Default Re: Eberron: The Red Hand of Doom IC

    Alain

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    Male Neutral Human Conjurer/Master Conjurer Level: 3/2, Init: +3, HP: 27/27, Speed: 30, AC: 19, Touch: 13, Flat-footed: 10, Fort: +3, Ref: +4, Will: +8, Condition: Mirror Image [3 images (AC: 13), duration 45/50 rounds]; Greater Mage Armor [+6 AC, duration 50/50 rounds]

    Seeing the Hell Hound perish, Alain raises his crossbow, pulling the lever it to load a bolt and fires at one of the onrushing Hobgoblins.

    Spoiler
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    Fire at the Hobgoblin currently at H10.
    Attack: (1d20+5)[7]
    Critical Confirmation: (1d20+5)[21]
    Damage: (1d8)[6]
    Critical Damage: (1d8)[5]
    Last edited by Wiz; 2009-01-08 at 09:20 PM.
    Show me a hero, and I'll write you a tragedy.
    - F. Scott Fitzgerald

  26. - Top - End - #56
    Troll in the Playground
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    Default Re: Eberron: The Red Hand of Doom IC

    Traeth

    Rushing for a better angle of sight Traeth fires at the hobgoblin, now dangerously close.

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    Move to F3, Eldritch Spearing the goblin at H10.

    Attack (RTA):
    (1d20+7)[21]
    Damage:
    (3d6)[11]

    Stats:
    Spoiler
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    HP: 27/27
    AC: 20 (Touch 15, Flat 16)
    Initiative: +4
    Speed: 30 ft.
    Saves: Fort +2, Ref +6, Will +6.
    AB (Eldritch blast): +7 (+4 Dex, +3 BaB).
    Damage (EB): 3d6.
    Passive skills: Listen +0, Spot +0
    Ongoing effects: Entropic Warding (20% miss chance for ranged attacks against him), Otherworldly Whispers (+6 to some Knowledge skills).

    Last edited by Adumbration; 2009-01-09 at 06:49 AM.

  27. - Top - End - #57
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    Default Re: Eberron: The Red Hand of Doom IC

    Arianna Ruaten
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    Female NG Valenar Elf Ranger, Level 5, Init +3, HP 38/40, Speed 40
    AC 21, Touch 13, Flat-footed 18, Fort +8, Ref +8, Will +3
    +1 Valenar Double Scimitar +7/+7 (1d6+3/1d6+1, 18-20x2)
    Condition None


    Arianna takes a moment to revel in glory at the combat this day has seen. Knowing more foes await, she takes a quick scan of the area and notes that all she can really see is trees. Quickly moving back to Alain's last position, she nods to the spellcaster and looks for more foes.

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    Double move to square G6. Yeah, she does a whole lot this turn.
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  28. - Top - End - #58
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    Kathoplizo

    Kathoplizo continues on his path the head toward the nearest enemy, bearing down on it and slashing as it is reached.

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    Halberd
    Hit (1d20+8)[24]
    Crit conf. (1d20+8)[12]
    Damage (1d10+3)[4]
    Crit damage (1d10+3)[12]
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    Quote Originally Posted by TigerHunter View Post
    Though necromancy would solve the second problem and render the third irrelevant...
    But then you'd be dealing with explosive zombie fish, which is... pretty damn awesome, actually.
    As they pounded in the stake
    I thought I heard them say
    “Become like us or you will be slain”

  29. - Top - End - #59
    Troll in the Playground
     
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    Default Re: Eberron: The Red Hand of Doom IC

    Alain

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    Male Neutral Human Conjurer/Master Conjurer Level: 3/2, Init: +3, HP: 27/27, Speed: 30, AC: 19, Touch: 13, Flat-footed: 10, Fort: +3, Ref: +4, Will: +8, Condition: Mirror Image [3 images (AC: 13), duration 45/50 rounds]; Greater Mage Armor [+6 AC, duration 50/50 rounds]

    Having changed his previous plan, and firing at the charging hobgoblins, Alain continues in this action til they are finished.

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    If either hobgoblin is still standing when Alain's initiative comes around, fire at the closest one.
    Attack: (1d20+5)[11]
    Critical Confirmation: (1d20+5)[11]
    Damage: (1d8)[3]
    Critical Damage: (1d8)[5]
    Last edited by Wiz; 2009-01-12 at 12:00 PM.
    Show me a hero, and I'll write you a tragedy.
    - F. Scott Fitzgerald

  30. - Top - End - #60
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    Default Re: Eberron: The Red Hand of Doom IC

    Just as Arianna and Dawn reposition themselves closer to the casters the two warriors square their shields and step up to Arianna and Kathoplizo to attack each of the adventurers. Arianna doesn't even have to bat the hobgoblins blade aside as the warrior trips and nearly drops his sword, and Kthoplizo blocks his foes strike to retaliate with one of his own, which cuts a shallow wound along one arm.

    Still wary, Tethys stabs her sword into the space that the creature occupied a second ago but her strike meets only air. Traeth backs up towards the tree-line and even though he has trouble aiming his eldritch blast through the new melee the burst strikes the hobgoblin that Kathoplizo wounded on the side of his head, burning through the flesh to show white bone before he drops to the ground.

    Though Alain's repeating crossbow is a masterful piece of engineering his skill with it isn't quite up to the task, as both of the bolts that he fires bury themselves in a hobgoblins shield. Back to the east, the cloud of noxious gasses begins to dissapate, much to the delight of the two hobgoblins trapped in the webs and reeling. Their delight quickly turns to terror as they see the fire bearing down on them for the first time.

    "Uth-Lar maach da...," they look over to see the crumpled form of Uth-Lar on the ground, "*Cough* *Cough* Uth-Lar daan rhakhaan an kuun! Khakaar!"
    Spoiler
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    "Uth-Lar help us... The battle is lost! Cough Cough Uth-Lar is dead. Retreat!"


    The lone standing hobgoblin facing five of the adventurers suddenly gets a haunted look on his face.

    "Dar?!"
    Spoiler
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    "What?!"


    Spoiler
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    Terrain:
    Due to the road being dug a few feet down into the earth, it will cost double movement to move from the road into the trees. Essentially, treat the incline as difficult terrain up until O12 and O17, that's the darker section of the road. The gray squares are affected by the Web spell for 50 minutes, and provides concealment to anyone with 5 feet between them and another creature . The red squares are no longer affected by Web, having been burned out by fire.

    Here's the map.

    Intiative, Health and Positions
    23- Ariannna 38/40 at G6
    21- Dawn at H6
    18- Hobgoblin Warband P15 Entangled Nauseated P16 Entangled Nauseated G7, and Uth-Lar Down at R10
    14- Tethys 33/39 at T2
    13- Zarr Down at R9, and Wolf-creature ???
    9- Traeth at F3
    9- Kathoplizo at I7
    5- Alain at E6, doubles surrounding him
    Last edited by Darkantra; 2009-01-12 at 01:42 PM.
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