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Thread: World of Strange Magics IC1
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2009-01-30, 05:09 PM (ISO 8601)
- Join Date
- Sep 2007
Re: World of Strange Magics IC1
Slate also realizes that smashing the stone hinges would make the doors nearly impossible to open or close, although it is possible that it would also just fall right out of the frame.
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2009-01-30, 10:13 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Upstate South Carolina
- Gender
Re: World of Strange Magics IC1
Slate Slabrock
"Slate Slabrock could break th' hinges on th' door. Iffin' th' door acts like it oughta work, either it'll get stuck an' hard t' move, or it'll just fall out o' th' doorway entirely."
SpoilerSorry for just restating what you just told me, but I couldn't think of any other way to put it. Also, for some reason I was thinking the doors were wooden, and thus I was confused as to how stone working was relevant.
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2009-01-31, 12:27 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: World of Strange Magics IC1
Shimmer
Shimmer shifts well away from the door.
"That sounds like an excellent idea. Might as well give it a try.""We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2009-01-31, 02:41 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Upstate South Carolina
- Gender
Re: World of Strange Magics IC1
Rhapsody
"Shouldn't we just break the door off the hinges and use it to block the hole. We just need to block the hole right? The door should be heavy enough to keep them in. It will probably take two of us to move it."Avatar by Crimmy
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2009-01-31, 03:16 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Upstate South Carolina
- Gender
Re: World of Strange Magics IC1
Slate Slabrock
"That's an idea so good you'd think Slate Slabrock came up with it. Here's th' plan as Slate Slatrock sees it. First, all of you go t' th' side o' th' door that doesn't have th' hinges. Second, Slate Slabrock breaks th' hinges with Slate Slabrock's maul. Then all of you push on th' door till it falls out o' th' doorway. After that, you'll help Slate Slabrock move th' door t' where it's in front o' th' hole in th' wall."
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2009-01-31, 06:57 PM (ISO 8601)
- Join Date
- Sep 2007
Re: World of Strange Magics IC1
It takes five or six good swings for each of the two hinges to break, and Slate steps out of the way as the door is pushed down. It makes a fairly loud slam against the ground, and one edge, where Slate hit it instead of the hinge, crumbles slightly, but no where near enough to mess with it's integrity.
It takes three of you to lift the thing with anything approaching ease, as you'd guess the door's weight to be at around four hundred pounds.
The door is placed against the hole in the room's back wall, blocking it off.
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2009-01-31, 07:34 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Upstate South Carolina
- Gender
Re: World of Strange Magics IC1
Rhapsody
"Are we going back to the staircase now or is there something else we need to do?"Avatar by Crimmy
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2009-02-01, 08:11 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Upstate South Carolina
- Gender
Re: World of Strange Magics IC1
Slate Slabrock
"Slate Slabrock says you an' Sate Slabrock oughta go on an' finish explorin' this floor. Slate Slabrock says to keep goin' down this hallway an' see where it'll go."
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2009-02-01, 10:06 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: World of Strange Magics IC1
Shimmer
The brown-skinned woman nods approvingly.
"Absolutely. Let's finish off this floor first."
She sets off alongside Kiris.
SpoilerSearch (1d20+12)[17]"We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2009-02-06, 08:06 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Upstate South Carolina
- Gender
Re: World of Strange Magics IC1
SpoilerWhere are we heading to on the map exactly?Avatar by Crimmy
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2009-02-08, 11:41 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Upstate South Carolina
- Gender
Re: World of Strange Magics IC1
Slate Slabrock
Slate grew tired of standing still, so he shouted at the rest of the party. "You an' Slate Slabrock're gonna go this way, now! The dwarf then started walking down the hallway on his own.
SpoilerHe is walking towards hallway connecting to the northwest of Room #13 and walk down that hallway to see what is there.
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2009-02-09, 12:26 AM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Not in a human colon
Re: World of Strange Magics IC1
Kasimir looks up from his thoughts, and smiles wryly. "Well, who can argue with that?" then follows after, expediently.
SpoilerI am too, slate. I am too. This game has been going pretty slow...Marceline Abadeer by Gnomish Wanderer
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2009-02-09, 12:43 AM (ISO 8601)
- Join Date
- Sep 2007
Re: World of Strange Magics IC1
The path leads around and around, and the only light comes from those you carry.
Going south and then almost immediately north, you once again come to a door made of the same stone. Shimmer searches the door, and finds no traps. Having the rest of the group hush and quit moving for a moment, she is finally able to put her ear to the door and listen. She can hear the scrabbling movements of several creatures behind the door.
SpoilerYes, it's going kinda slow but I'm also trying to get others to have input as well.
*shrug*
Map's updated.
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2009-02-09, 01:01 AM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Upstate South Carolina
- Gender
Re: World of Strange Magics IC1
Rhapsody
"So who gets the honor of opening the door and possibly getting shot at this time? I am not offering. I like my head."
Rhapsody stands at the ready in case something comes out of this door.Last edited by Siren; 2009-02-21 at 12:57 AM.
Avatar by Crimmy
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2009-02-09, 10:44 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: World of Strange Magics IC1
Shimmer
Shimmer steps forward, at least to check on the door's conditions from this side. Her voice is soft and chiding.
"Now, now. We're in this together, remember? With such an attitude, we won't get anywhere at all."
SpoilerSearch (1d20+12)[25]
Listen (1d20+2)[16]"We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2009-02-09, 10:29 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Upstate South Carolina
- Gender
Re: World of Strange Magics IC1
Slate Slabrock
"Slate Slabrock'll open th' door. Blubberin' Boy might do th' thing with th' pointy stick he normally does an' break th' shaft, or somethin' valuable in there." After waiting for everyone to get out of the doorway, Slate opened the door and stepped to the side.
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2009-02-11, 07:10 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: World of Strange Magics IC1
Shimmer
The young woman does indeed step well out of the way, but holds up her ligh-giving stone to help identify whatever might be within."We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2009-02-11, 10:14 PM (ISO 8601)
- Join Date
- Dec 2007
- Gender
Re: World of Strange Magics IC1
Kiris didn't even bother to retort to that one. Dwarves were stubborn, stupid creatures; he would repeat the same tired nonsense about blubbering well after people had stopped caring.
He did his entrance procedure, sweeping either side of the doorway and clearing it.
Assuming his shaft doesn't break in the process, he pulled his weapon out and motioned for others to make their way in.
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2009-02-11, 10:21 PM (ISO 8601)
- Join Date
- Sep 2007
Re: World of Strange Magics IC1
The room seems to be a fairly large one, with a multitude of jutting rock and stone. Something apparently happened in here to break the floor and raise stone like this.
However, what catches everyone is the fact that they can hear gutteral chanting. It sounds like there are at least six voices doing this.
Those who speak Draconic:
Spoiler
"Rise, sand walker! Rise, and obey!"
This is repeated time and time again.
In the center of the room, a large pile of sand starts to shake and pulls itself upright.
Combat stuff:Spoiler
Init of sand: (1d20+4)[19]
Other inits: (1d20+1)[13]
All, please roll init.
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2009-02-11, 10:34 PM (ISO 8601)
- Join Date
- Dec 2007
- Gender
Re: World of Strange Magics IC1
SpoilerInitiative(1d20+3)[6]
Taking a hold action. Not sure what to do, going to watch the situation unfold.
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2009-02-11, 10:58 PM (ISO 8601)
- Join Date
- Jan 2009
- Location
- Upstate South Carolina
- Gender
Re: World of Strange Magics IC1
Rhapsody
SpoilerInitiative:(d20+3)[5]
Last edited by Siren; 2009-02-21 at 12:58 AM.
Avatar by Crimmy
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2009-02-11, 11:02 PM (ISO 8601)
- Join Date
- Sep 2007
Re: World of Strange Magics IC1
SpoilerYou have light enough to see what I described. Shimmer specifically held her light out to do so.
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2009-02-11, 11:13 PM (ISO 8601)
- Join Date
- Mar 2005
- Location
- Upstate South Carolina
- Gender
Re: World of Strange Magics IC1
Slate Slabrock
HP 39/39, Initiative (1d20)[5]
AC 21, Touch 11, Flat Footed 21
"What're you doin', Blubberin' Boy!? Well, if you're goin' t' do all that, go on in first!" Slate then casts a spell to aid the party's fight against the threatening sand.
SpoilerSlate will cast Bless, giving everyone +1 to hit and on saves against fear for the next five minutes. Then he'll wait our halberdier to go on in.
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2009-02-11, 11:56 PM (ISO 8601)
- Join Date
- Dec 2007
- Gender
Re: World of Strange Magics IC1
SpoilerHP is 74/74, AC 21, Touch 14, Flat Footed 18.
Kiris snarled, and charged ahead. As he did, he threw an bewildered confession. "This thing is a moving cloud of SAND! Strange sorceries! Who am I to think that a normal weapon will even hurt this thing?"
Nevertheless, Kiris charges.
He swings right at the sand creature.
Spoiler(1d20+8)[26] Kiris is taking a -6 penalty to attack bonus.
Damage: (1d10+19)[29]
Jeez, I never thought listening to the song ''Enter Sandman'' while online would be so appropriate.
AC is 19 for the purposes of the charge.
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2009-02-13, 04:09 PM (ISO 8601)
- Join Date
- Sep 2005
- Location
- Edmonton, Canada
Re: World of Strange Magics IC1
Shimmer
"Oh, shut up."
It soon becomes clear that she was not speaking to the eternally wrangling Slate and Kiris, but the chanting possibly-kobolds. The chanting abruptly cuts off.
SpoilerInitiative: (1d20+2)[19]
I'm assuming that, even if she can't see the chanters, she can tell where the chanting is coming from. She's casting Silence, focused in a point in space where she thinks it will block the sound."We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut
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2009-02-18, 01:52 PM (ISO 8601)
- Join Date
- Dec 2007
- Gender
Re: World of Strange Magics IC1
SpoilerWhat's up, guys? Who's turn is it to post?
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2009-02-19, 02:04 PM (ISO 8601)
- Join Date
- Dec 2007
- Gender
Re: World of Strange Magics IC1
SpoilerWe're not scuttling this campaign, are we?!
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2009-02-19, 02:08 PM (ISO 8601)
- Join Date
- Sep 2007
Re: World of Strange Magics IC1
OOC ALL:
Spoiler
1: Use the OOC thread.
2: I'm waiting on Gorgondantess' init at least.
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2009-02-19, 06:12 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Not in a human colon
Re: World of Strange Magics IC1
SpoilerEhh. Sorry bout that. I'm still in, if there's any doubts as to that matter; the past few days I haven't been able to get on the forums very well.
Anyhoo, initiative: (1d20+2)[17]
Knowledge: arcane(1d20+8)[19]
Aaand planes:(1d20+8)[24]
spellcraft for good measure:(1d20+12)[27]
eldritch blast hit:(1d20+5)[24]
Unt damage:(2d6)[7]
Kasimir narrows his eyes, looking over this... sand thing, whatever it is. He "prods" it with a blast of magic, observing its reaction and searching his mind for what it might be.Marceline Abadeer by Gnomish Wanderer
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2009-02-20, 12:22 PM (ISO 8601)
- Join Date
- Sep 2007
Re: World of Strange Magics IC1
Spoiler
Init
19: Sand creature, Shimmer
17: Kasimir
13: Others
6: Kiris
5: Slate, Aoi
Even as the sand creature begins to move towards you all, Shimmer's magics take effect in a corner of the room, breaking the voices of two of the chanters.
The creature seems to weaken a bit, but still comes. It actually seems to engulf Shimmer, allowing her a chance to strike at it before it starts attacking her.
Map:Spoiler
Code:______ /o o\ / \ /o o\ / \ / \ /o o\ -------|$|--------- S
S is Shimmer.
The rest of you are outside the room further.
The upper and center left o's have a silence effect over them.
The room is full of difficult terrain. Balance DC 10 to be able to charge, or must move at normal speed.
The rest of the group is still outside the southern door, and must pass through the door to get into the room.
You may repost your actions to take into consideration the changes.
Attack on Shimmer:
Spoiler
Damage: (3d6)[8]
Reflex save DC 16 or blinded for (1d2)[1] rounds from the sand.
K: Planes of 15 or higher
Spoiler
It's a bound earth elemental, being forced into an unnatural state to give life to the sand.
Spellcraft 20 or higher:
SpoilerIt's a summoning spell, that requires a continuous chant. Each summoner gives more strength to the creature being summoned.