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  1. - Top - End - #61
    Troll in the Playground
     
    Reverent-One's Avatar

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    Default Re: Dame Morbid's Tourney, Team 3

    Veandor: HP: 42/42 AC: 19 F:15 R:16 W:14

    Stepping to the side to get a better view of Imern, Vaendor channels arcane energy through his wand into a bolt that rushes to Imern's armor, which reverberates as it's integrity strengthens. From Imern's armor, a shockwave erupts, trying to throw off one of the rusted creatures grappling him.

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    Move - Move to B10.
    Standard-Thundering armor on Imern, giving him a +1 power bonus to AC until the end of my next turn. I make a secondary attack against the one in H9, Int vs Fort. Unfortunately, I assume it gets both cover and concealment, so I am reducing my attack bonus accordingly to only a +3. Let's hope it has a low Fort defense. *crosses fingers*
    (1d20+3)[16]
    (1d6+5)[9]
    If it hits, 9 damage and it is knocked back to square I9.


    Bonus's active:
    Imern, +1 power to AC
    Last edited by Reverent-One; 2009-02-25 at 07:52 PM.
    Thanks to Elrond for the Vash avatar.

  2. - Top - End - #62
    Bugbear in the Playground
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    Default Re: Dame Morbid's Tourney, Team 3

    The thundering shockwave emitted by Imern's armor blasts one rusted thing into pieces, flinging most of them backward. Barbed wires are still hooked on his armor, but they are no longer actually connected to anything.

    ... and the irongaunt extends a claw towards the battlefield, still littered with wire husks and the occasional goblin corpse. Shadows flicker from the outstretched claw, playing across the battlefield and growing thick around the bodies of the dead. A tangle of wires rips from one goblin corpse, and the husks knit together into another three rusted things.

    The irongaunt looks up at Emelde with a twisted, lupine grin. Letting out a rasping laugh, it turns again and stalks east through the scrapmetal wall as the new wire-things close in.

    And a second bolt of spectral energy cuts through the murk. This one strikes Imern on the side of the head, and illusions swarm over--then blot out--his field of view.

    Battle Report (and a Map):
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    The new wire things I was talking about? Miss. Horribly.

    Imern, you're only grabbed by F-8 now; you did get an OA when the maw shifted, so... you can go ahead and take it now? You weren't blinded then, so no -5. But, unfortunately, you are now (save ends, and you take 6 psychic damage).

    Veandor, you hit... but the irongaunt resurrected your target almost as soon as you killed it. Also, I thought you were already in B-10. Stay where you are, then?

    There was a lot of delaying going around; as such:

    New Initiative:
    23 Imern the Dancing Wall
    22 Team blue
    18 Veandor
    17.5 Team italics
    17 Thanald
    13 Emelde
    07 Yeekadrek Fangblade
    06 Team... neither-blue-nor-italics.


    Last edited by Inyssius Tor; 2009-02-25 at 09:14 PM.
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  3. - Top - End - #63
    Troll in the Playground
     
    Reverent-One's Avatar

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    Default Re: Dame Morbid's Tourney, Team 3

    Quote Originally Posted by Inyssius Tor View Post
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    Veandor, you hit... but the irongaunt resurrected your target almost as soon as you killed it. Also, I thought you were already in B-10. Stay where you are, then?
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    Oh well, I got rid of one of the grapples on him at least. And I meant move to B11, my apologies.
    Last edited by Reverent-One; 2009-02-25 at 08:59 PM.
    Thanks to Elrond for the Vash avatar.

  4. - Top - End - #64
    Bugbear in the Playground
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    Default Re: Dame Morbid's Tourney, Team 3

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    Got it. Map fixed.
    Diamond Mind avatar provided by Abardam.

  5. - Top - End - #65
    Orc in the Playground
     
    boxboy582's Avatar

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    Default Re: Dame Morbid's Tourney, Team 3

    Emelde, Longtooth Shifter Archer Ranger
    Init +8 HP 31/37 Bloodied 18 Healing Surge 9 (0 used /6)
    AC 19 Fort 16 Reflex 18 Will 17 Speed 6
    Notes -A ranged attack against you from more than 5 squares away takes a –5 penalty to the attack roll.
    -You gain a +2 bonus to AC against opportunity attacks.

    Emelde carefully moves along the wall, trying to get in a prime sniping spot. As quick as lightning, Emelde looses one arrow followed by another arrow. Both speed down into the fray below.

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    Standard Action: Using Twin Strike Dex vs F13 AC - (1d20+8)[19] for Damage - (1d12+3)[10] and [roll=Hunters Quarry] 1d8[/roll]. Dex vs I12 AC - (1d20+8)[23] for Damage - (1d12+3)[7]
    Move Action: Move to C15
    Minor Action: Designate F13 as my Hunters Quarry
    Last edited by boxboy582; 2009-03-02 at 06:03 PM.
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    Failyn Sunswift, Human Monk
    Init +7 HP 40/40 Bloodied 20 Healing Surge 10 (0 used /7)
    AC 23 Fort 18 Reflex 22 Will 17 Speed 6
    Str 16 (+3) Con 10 (0) Dex 20 (+5) Int 8 (-1) Wis 13 (+1) Cha 10 (0)

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    If all the world is a stage....I want better lighting.

    Nobody suspects the penguin
    Both avatars by Ceika

  6. - Top - End - #66
    Orc in the Playground
     
    boxboy582's Avatar

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    Default Re: Dame Morbid's Tourney, Team 3

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    Lets try that again. Hunters Quarry - (1d8)[6]
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    Failyn Sunswift, Human Monk
    Init +7 HP 40/40 Bloodied 20 Healing Surge 10 (0 used /7)
    AC 23 Fort 18 Reflex 22 Will 17 Speed 6
    Str 16 (+3) Con 10 (0) Dex 20 (+5) Int 8 (-1) Wis 13 (+1) Cha 10 (0)

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    If all the world is a stage....I want better lighting.

    Nobody suspects the penguin
    Both avatars by Ceika

  7. - Top - End - #67
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    Kobold

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    Default Re: Dame Morbid's Tourney, Team 3

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    Attack of Opportunity: To Hit: (1d20+6)[18] Damage: (1d8+6)[8]
    "I'll give you a 10 second head start; if I catch you, I eat you."

  8. - Top - End - #68
    Bugbear in the Playground
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    Default Re: Dame Morbid's Tourney, Team 3

    [Thanald, Yeekadrek: you're up. Emelde: both attacks hit; the one in F-13 decoheres into two or three separate (and inanimate) tangles of wire.]
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  9. - Top - End - #69
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    GreenSorcererElf

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    Default Re: Dame Morbid's Tourney, Team 3

    Thanald HP: 26/36 AC:18, F:14, R:17, W:18

    His head clearing, Thanald sees one of the monstrosities nearly next to him. He quickly reacts, and an icy bolt of frost springs from his hand towards the creature.

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    Trying to hit the Rusted Thing at D10 with a Ray of Frost.

    Intelligence vs. Fortitude

    Attack - (1d20+6)[26]
    Damage - (1d6+6)[10]

    (OOC: Looks like a critical hit. So does that mean the damage is automatically 12 hp?)

    Against my better judgement, I'm going to stay put and not move this turn....

    Last edited by Ron2112; 2009-02-27 at 08:58 AM.
    My other characters/games:

    D&D 4E: Sarsath, Dragonborn Sorceror -- Dungeon Crawl REDUX


  10. - Top - End - #70
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    Blue Ghost's Avatar

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    Default Re: Dame Morbid's Tourney, Team 3

    Yeekadrek Fangblade HP 8/33 AC 21 Fort 18 Ref 19 Will 14 HS 7/8
    10 temporary hit points
    Blood Fury: +2 to damage rolls when bloodied.

    Yeekadrek Fangblade draws his longbow. Hustling outside the noxious cloud of the goblin hexer, he rapidly fires off two shots at the rusted monsters surrounding Imern.

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    Minor Action: Draw longbow.
    Move Action: Move to C15.
    Standard Action: Use twin strike on the rusted things at E9 and F9.
    Attack roll (E9): (1d20+9)[29]
    Damage roll (E9): (1d10+2)[8]
    Attack roll (F9): (1d20+9)[26]
    Damage roll (F9): (1d10+2)[8]

    Blue Ghost, Lawful Good generalist wizard, at your service.
    Love wins. S'agapo.

    I make MtG cards. My portfolio

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  11. - Top - End - #71
    Bugbear in the Playground
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    Default Re: Dame Morbid's Tourney, Team 3

    Four shots penetrate the cloud. Four rusted things collapse, destroyed.

    The big man continues barking orders; following his commands, the remaining three cutters sprint into the cloud to attack Thanald and Imern... well, two sprint into the cloud. The other one, weighing his immense personal respect for the boss goblin against his deep-seated desire to not be decapitated, slips discreetly away to the northeast.

    Battle Report (and a Map):
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    5 damage to Thanald. Sacrath, your OA just misses.

    Next up: Imern, the blue guys, Veandor, and italics. You can post ahead of the monsters if you really want to; I doubt they're going to do anything crazy situation-altering (like all turn into dire bears simultaneously, for example) this turn.
    Diamond Mind avatar provided by Abardam.

  12. - Top - End - #72
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    Kobold

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    Default Re: Dame Morbid's Tourney, Team 3

    Imern the Dancing Wall
    HP: 13 AC:22 Fort:18 Ref:18 Will:16 Passive Perception: 19 Healing Surges 10/10

    "I have to get out of this cloud if I am going to strike that Maw..." Collecting his strength, Imern lunges away from the Rusted Thing, trying to tear himself out of its grasp while once again slashing forward with his curved blade. After the attack, he brings his shield arm to the holy symbol around his neck and mutters a revitalizing prayer.

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    Move Action to Escape the grab and Shift to H7. Athletics VS Fortitude (1d20+8)[22]. If that succeeds, Standard Action to use Comeback Strike on the Maw without the -2 (1d20+6)[17]. If Imern does not escape, Standard Action to Cleave H8 (1d20+4)[17] which if it hits does (1d8+5)[11] damage and F8 takes 3 damage. In either case Minor Action to use Healing Word on himself.
    "I'll give you a 10 second head start; if I catch you, I eat you."

  13. - Top - End - #73
    Orc in the Playground
     
    boxboy582's Avatar

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    Default Re: Dame Morbid's Tourney, Team 3

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    I think this was missed by all. Emelde moved to C15 on his turn which happens before Yeekadrek. I would be fine moving to, say, D15 in return, or something along those lines, if no other suitable solution arises.
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    Failyn Sunswift, Human Monk
    Init +7 HP 40/40 Bloodied 20 Healing Surge 10 (0 used /7)
    AC 23 Fort 18 Reflex 22 Will 17 Speed 6
    Str 16 (+3) Con 10 (0) Dex 20 (+5) Int 8 (-1) Wis 13 (+1) Cha 10 (0)

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    If all the world is a stage....I want better lighting.

    Nobody suspects the penguin
    Both avatars by Ceika

  14. - Top - End - #74
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    Reverent-One's Avatar

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    Default Re: Dame Morbid's Tourney, Team 3

    Veandor: HP: 42/42 AC: 19 F:15 R:16 W:14

    With Imern out of the cloud, Veandor tries to clear the goblin away from Thanald, arcane energy flowing into his armor and bursting out at the cutter.

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    Standard: Thundering Armor on Thanald, as with Imern. +1 power bonus to AC and Int. vs Fort on the adjectent cutter.
    (1d20+5)[7]
    (1d6+5)[10]
    Epic fail.


    Bonus Active at end of my turn:
    Thanald, +1 power bonus to AC
    Last edited by Reverent-One; 2009-03-02 at 08:42 PM.
    Thanks to Elrond for the Vash avatar.

  15. - Top - End - #75
    Bugbear in the Playground
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    Default Re: Dame Morbid's Tourney, Team 3

    [Sorry for the delay. On top of all the stuff I've mentioned elsewhere, I misplaced the jump-drive containing all of this team's monster stats. Not really inconveniencing for any other team I run, but crippling for this one. I have it back now, and this team will be updated tomorrow morning/early afternoon.]
    Last edited by Inyssius Tor; 2009-03-25 at 10:37 PM.
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