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  1. - Top - End - #1
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Test Your Might 5

    {table=head]-|A|B|C|D|E|F|G|H|I|J|K|L|M|N
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    [/table]

    Pick your four starting spots and then place any cohorts adjacent to one of the slots. Roll initiative.

    Initiative (1d20+3=15)

  2. - Top - End - #2
    Barbarian in the Playground
    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Test Your Might 5

    1 = Alex
    2 = Bertrard
    3 = Cerric
    4 = Diriven

    Init, in same order as above
    (1d20+4)[17]
    (1d20+9)[29]
    (1d20+7)[27]
    (1d20+5)[12]

  3. - Top - End - #3
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Test Your Might 5

    {table=head]-|A|B|C|D|E|F|G|H|I|J|K|L|M|N
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    [/table]

    Initiative order:

    Bertrard
    Cerric
    Alex
    Steamknight
    Diriven

    Your move.

  4. - Top - End - #4
    Barbarian in the Playground
    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Test Your Might 5

    Bertrard to 11, G and ready an action to attack if K moves within melee range.
    Cerric to 11, H and ready an action to acid splatter if K gets within range.
    Alex to 13, E and spend 1 ip to cast Enlarge person on himself. (6 ip left)

    Your go.

  5. - Top - End - #5
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Test Your Might 5

    {table=head]-|A|B|C|D|E|F|G|H|I|J|K|L|M|N
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    [/table]

    The steamknight moves to H9. You may take your applicable readied actions.

    Upon arrival, the steamknight breathes a cone of flame, covering Bertrard and Cerric. Fire damage (DC 12 Ref for half); breath weapon recharge time (5d4=9, 1d4=3)
    Last edited by Fax Celestis; 2009-01-16 at 06:22 PM.

  6. - Top - End - #6
    Barbarian in the Playground
    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Test Your Might 5

    Bertrard reflex save
    (1d20+8)[23]
    Cerric reflex save
    (1d20+8)[28]

    Cerric ranged touch attack roll
    (1d20+7)[14]
    damage, if hit
    (2d6)[12]

    Diriven charges K, using an ip to add his Int to hit
    (1d20+17)[21]
    damage, if hit
    (2d6+7)[12]

  7. - Top - End - #7
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Test Your Might 5

    {table=head]-|A|B|C|D|E|F|G|H|I|J|K|L|M|N
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    [/table]

    Damage on steamknight: 12

    Cerric hits, Diriven misses. Alex, Bertrard and Cerric's turns.
    Last edited by Fax Celestis; 2009-01-16 at 06:37 PM.

  8. - Top - End - #8
    Barbarian in the Playground
    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Test Your Might 5

    Alex will move up 4 squares to have his top row at 9, E&F. He uses his swift action to move into Stonefoot stance and then tries to trip the K with his flail.
    Melee Touch attack
    (1d20+10)[23]
    Strength check
    (1d20+20)[37]

    Bertrard will tumble to 9, I and use two IP to add his int to attack and damage (8 ip left)
    Attack roll
    (1d20+15)[20]
    Damage
    (1d6+4)[8]

    Cerric will acid splatter the K again, spending two IP to add his int to attack and damage (8 ip left)
    Ranged touch attack
    (1d20+12)[14]
    Damage, if hit
    (2d6+5)[12]

  9. - Top - End - #9
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Test Your Might 5

    {table=head]-|A|B|C|D|E|F|G|H|I|J|K|L|M|N
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    [/table]

    The flail trip attempt lands and Str check to resist trip (1d20+10=21) the steamknight is tripped. Bertrard's attack clangs off the steamknight's armor, but Cerric's acid splatter strikes true.

    Damage on steamknight: 24

    The steamknight will use a move action to stand, provoking AoOs from Alex, Bertrard, and Diriven. Once standing, he will attack Bertrard. 1d20+16=32, 1d10+10=18 He hits AC 32 for 18 damage.

  10. - Top - End - #10
    Titan in the Playground
     
    Keld Denar's Avatar

    Join Date
    Feb 2006
    Location
    Seattle, WA
    Gender
    Male

    Default Re: Test Your Might 5

    Sorry for bumping into your game, but I was checking through it. Since Alex tripped it before Bert attacked, Bert should get a +4 to hit. Dunno if you factored that in, and my appologies if you did. Carry on.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  11. - Top - End - #11
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Test Your Might 5

    Quote Originally Posted by Keld Denar View Post
    Sorry for bumping into your game, but I was checking through it. Since Alex tripped it before Bert attacked, Bert should get a +4 to hit. Dunno if you factored that in, and my appologies if you did. Carry on.
    I did. He was still a little short on the attack roll.

  12. - Top - End - #12
    Barbarian in the Playground
    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Test Your Might 5

    Since Alex was able to trip him and has improved trip, he gets to attack the steamknight as if he hadn't used his attack.

    He'll use Emerald Razor to gain a touch attack on the Steamknight and spend an IP to add his int to damage. (5 ip left)
    Melee touch attack
    (1d20+12)[13]
    Damage on a hit
    (2d6+10)[20]

    AoOs for Alex, Bertrard, and Diriven (in that order)
    Attack
    (1d20+12)[18]
    Damage on a hit
    (2d6+5)[14]

    Attack
    (1d20+10)[24]
    Damage on a hit
    (1d6-1)[3]

    Attack
    (1d20+10)[14]
    Damage on a hit
    (2d6+7)[13]

    End AoOs

    Diriven uses his swift action to move into punishing stance and will also use Emerald Razor to make a melee touch attack on the steamknight and spend an IP to add his int to damage. (12 ip left)
    Melee Touch attack
    (1d20+10)[17]
    Damage on a hit
    (2d6+12)[23]

    On the next round:
    Alex will attempt to trip the steamknight again.
    Melee Touch
    (1d20+12)[22]
    Strength Check
    (1d20+20)[23]
    (ignore below actions from Alex if steamknight not tripped)
    Attack if steamknight tripped, using ip to hit, damage, and mountain hammer maneuver
    (1d20+17)[25]
    Damage, ignoring DR and hardness
    (4d6+10)[21]

    Bertrard will 5 foot step to 9,J and use an ip to regain 17 hp through opportunistic piety. (2 uses left, 7 ip left)

    Cerric will make a ranged touch attack against the steamknight using acidic splatter and spend 2 ip to add his int to attack and damage. (6 ip left)
    (1d20+12)[15]
    damage on hit
    (2d6+5)[16]

    All done until after the steamknight.

  13. - Top - End - #13
    Barbarian in the Playground
    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Test Your Might 5

    And I forgot the extra 1d6 for Diriven being in punishing stance
    (1d6)[4]

  14. - Top - End - #14
    Titan in the Playground
    Join Date
    Jun 2006
    Location
    Fairfield, CA
    Gender
    Male

    Default Re: Test Your Might 5

    Str check to resist trip. (1d20+10=15)

    Damage on steamknight after everything: 64

    The steamknight collapses and shuts down. Nicely done, you put him at 0 even with the DR. As a construct, he dies at 0 instead of being staggered. Feel free to leave a combat analysis on the original thread.

  15. - Top - End - #15
    Barbarian in the Playground
    Join Date
    Jan 2007
    Gender
    Male

    Default Re: Test Your Might 5

    I'll go give the write up now.

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