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Thread: The Da'mall - Kalo Empire
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2009-03-17, 12:57 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Berkeley
- Gender
Re: The Da'mall - Kalo Empire
Ghost
"We shall have to find a main entrance, unfortunately, to fit our gargantuan friend through. As there is only one such exit in the Upper Division of the city, it shall be a mite of a walk . . . I hope you all are up for it. The nearest entrance to us would be just to the southwest. Perhaps we should set out now, and then see about finding ourselves temporary lodgings in the upper city to clean up ourselves and observe. For the nonce, I believe it may be for the best if we were to acquire the attire of the sewer-jacks, so as to not arouse suspicion at our awkward entrance."Just an affable fellow, really.
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2009-03-17, 01:18 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- London, Yewkay
- Gender
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2009-03-19, 05:10 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Berkeley
- Gender
Re: The Da'mall - Kalo Empire
Ghost
"As time appears to not be an issue, we can wait just outside the entrance to the sewers and ambush them as they arrive."
He looks briefly to the other members of the group before adding "Naturally we wouldn't need to kill them - simply incapacitate them swiftly, such that they cannot recognize us and allow us to take their uniforms."Just an affable fellow, really.
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2009-03-19, 05:24 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Quebec City!
- Gender
Re: The Da'mall - Kalo Empire
Carrea Tiff
"Right, like news o' that kind of attack wouldna spread quickly in the next few days? If we're to study th'dwarf's movements, we'll need somethin' that lasts - o' to find a good hideout o'er there."
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2009-03-23, 07:39 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Toronto
Re: The Da'mall - Kalo Empire
A polite cough from someone at the other tables suggests perhaps discussing murder in the tavern may not be the best of ideas, despite Ankouras' assurances that the bar is trustworthy.
The stereotypical fat bartender wanders over personally to your table and glances about with a worried expression.
"Can I be getting you anything else gents? Pardon..." He starts to trip over his words as he realizes there is a female present, "My'lady, I meant no disrespect... Are you going to be wanting rooms, perhaps? Friends of Mr. Groth are always welcome of course... Though I wonder if we have rooms that would suit people of your caliber, especially you, my large friend..."
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2009-03-23, 09:08 AM (ISO 8601)
- Join Date
- Jan 2008
- Location
- near MacArthur's bones
- Gender
Re: The Da'mall - Kalo Empire
Malachi, Whisper Gnome Rogue/Cleric
Malachi looked up at the bartender and thought for a moment. Did he know of any other inns closer to the planned entry point? Stalling for time while he thought, he began to haggle. "So, how much for rooms here? What, you ain't got a bed big enough for mountain-boy, here? Ye never rent a room to a couple eager for some 'private time'?" He nudged the bartender in the ribs and cackled rudely.
Knowledge checkSpoilerKnowledge-Local - (1d20+2)[3]
edit: Inn? What's an inn?Last edited by TwoCents; 2009-03-23 at 09:09 AM.
Dial up computer + GiTP server issues
= infrequent visits to site
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2009-03-31, 09:05 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Toronto
Re: The Da'mall - Kalo Empire
As the bartender contemplates what he thinks is a weird joke, the door bursts open and a band of armed thugs enter the bar.
The leader, a burly fellow with dark hair and a dueling scar running down his face, scans the bar momentarily before settling on the group.
"There they are! Kalo scum!"
Roll for initiative!
Ghost - 1d20+3 → [7,3] = (10)
Malachai - 1d20+8 → [11,8] = (19)
Carrea - 1d20+7 → [20,7] = (27)
Feng - 1d20+5 → [8,3] = (11)
Keysurr - 1d20+5 → [18,3] = (21)
C - 1d20+3 → [6,3] = (9)
1 - 1d20+2 → [19,2] = (21)
2 - 1d20+2 → [6,2] = (8)
3 - 1d20+2 → [9,2] = (11)
4 - 1d20+2 → [1,2] = (3)
5 - 1d20+2 → [20,2] = (22)
6 - 1d20+2 → [11,2] = (13)
TURN ORDER:
Carrea
5
Keysurr
1
Malachai
6
Feng
3
Ghost
C
2
4
THE MAP.
Explanation - Each map 'square' indicates 5" of space. Normally people cannot occupy the same space, but you're all jumbled together in the booth.
Miscellaneous Peasants (P) populate the bar, and don't roll initiative. They move after everyone else, if neccessary, otherwise they'll watch what they think is an entertaining bar fight.
As with my other games, please don't delay in posting your actions - post what you want to do ASAP. If neccessary, include multiple options > "I attack guard 1, unless X does this, then I attack guard 2"
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2009-04-01, 12:52 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Berkeley
- Gender
Re: The Da'mall - Kalo Empire
Ghost makes an odd smile at the entrance of the armed thugs. "Well this certainly adds interest to an interesting assignment."
SpoilerDo you want us to wait until those before us in initiative posted their actions before posting ours, or do you want us all to post and then just have you resolve them in order?Last edited by Highwarlord; 2009-04-01 at 12:53 AM.
Just an affable fellow, really.
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2009-04-01, 07:53 AM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Toronto
Re: The Da'mall - Kalo Empire
Please post ASAP and I'll resolve it in initiative order, and then can DM the non-posters for the round. As mentioned, post multiple options based on what other people do, as opposed to waiting and seeing, otherwise combat takes about 5x longer.
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2009-04-01, 05:12 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Berkeley
- Gender
Re: The Da'mall - Kalo Empire
Ghost pulls his cloak up to cover his face and says in a low voice to the others in the group "I'm going to circle around and strike at these thugs from behind." He then picks up his gear and, as soon as the others in his group make way, makes a dash towards the kitchens. He sprints across the way and rolls between the civilians when necessary.
SpoilerTumble: (1d20+12)[22]
And yes, I got the mod right this timeJust an affable fellow, really.
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2009-04-01, 05:40 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- London, Yewkay
- Gender
Re: The Da'mall - Kalo Empire
Keysurr
the catfolks hair begins to rise and puff out as his teeth flash... "can't people drink in peace"
and throws himself headlong towards the crowd at the door
Spoiler
start rage - char sheet adjusted:
http://www.myth-weavers.com/sheetvie...sheetid=107960
will last 7 rounds
move to square next to 3 and c with 1 on a diagonal - incur AoO from C unless he's used his already somehow... doubt it
attack 3 with a power attack of -2 (so thats -2 to hit, +2 to damage)
attack - (1d20+10)[26] - crit on 19-20 ... damage= x2
crit - (1d20+10)[13]
damage - (2d6+12)[17]
crit damage - (2d6+12)[22] - only apply on crit hit
if that takes 3 down, attack 1 next (cleave)
power attack of -2 (so thats -2 to hit, +2 to damage) carries over
attack - (1d20+10)[14] - crit on 19-20 ... damage= x2
crit - (1d20+10)[19]
damage - (2d6+12)[22]
crit damage - (2d6+12)[19] - only apply on crit hit
if that takes down 1, attack c (cleave)
power attack of -2 (so thats -2 to hit, +2 to damage) carries over
attack - (1d20+10)[13] - crit on 19-20 ... damage= x2
crit - (1d20+10)[15]
damage - (2d6+12)[20]
crit damage - (2d6+12)[21] - only apply on crit hit
if 3 already down, or square occupied, apply as best you can, hitting a goon first, making the captain the last step in the chain
hope that makes sense... and hope the math gods smile on me
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2009-04-02, 05:35 PM (ISO 8601)
- Join Date
- Jan 2008
- Location
- near MacArthur's bones
- Gender
Re: The Da'mall - Kalo Empire
Malachi, Whisper Gnome Cleric/Rogue
Malachi snarled to Correa in a harsh whisper, "I don't like how they've figgered out who hired us. Somebody's been talkin', and I might have to have words with elf-boy about it." Pulling out some spell components, he asked, "You feel like sticking around and sticking it to 'em, or we should just slide on out the other way?"
OOC:
Whatever Correa's response, Malachi cast Hold Person on Scarface. DC 15
SpoilerIf C. wants to leave, Malachi will cast Obscuring Mist to cover their retreat and then sneak out the back way (no sense assuming they don't have all the doors covered).
If C. wants to fight, Malachi will sigh heavily, and prepare to cover her back with some flanking and sneak attacks.Dial up computer + GiTP server issues
= infrequent visits to site
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2009-04-03, 12:02 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Quebec City!
- Gender
Re: The Da'mall - Kalo Empire
Carrea Tiff
"I feel like lookin' at what th'others can do," Carrea answered with a smirk, her voice low. She pulled up a chair and sat backward on it, calling out loud as if she was talking to Malachi. "Hey, buddy! It be lookin' like a bar fight!"
SpoilerLet's see just how much they know about us. Carrea will just sit and watch, mimicking the other onlookers as if she was just one more random adventurer in this bar.
Bluff - (1d20+9)[20]
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2009-04-03, 12:17 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- Quebec City!
- Gender
Re: The Da'mall - Kalo Empire
Carrea Tiff
"I feel like lookin' at what th'others can do," Carrea answered with a smirk, her voice low. She pulled up a chair and sat backward on it, calling out loud as if she was talking to Malachi. "Hey, buddy! It be lookin' like a bar fight!"
SpoilerLet's see just how much they know about us. Carrea will just sit and watch, mimicking the other onlookers as if she was just one more random adventurer in this bar.
Bluff - (1d20+9)[23]
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2009-04-05, 11:12 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Toronto
Re: The Da'mall - Kalo Empire
Round One
Carrea - Bluff failed! (You were all seen at the table sitting with Ankouras)
5 - The thug moves 30" towards your corner booth.
DM Keysurr > Had to improvise as you didn't get first turn. Presumably you would stop to attack the closest enemy?
Keysurr - rage!
Keysurr pulls out of the booth and rushes 15" north and attacks thug #5.
attack - (1d20+10)[26] - Hit!
damage - (2d6+12)[17]
Keysurr slices into Thug #5 for 17 damage!
Thug #5 is badly wounded!
Thug #1 moves south 15", barreling past the other patrons, who scramble out of his way. (Pushing past spaces occupied by patrons cuts move speed in half) He throws the table aside with gusto!
Malachai casts Hold Person on C.
C - Will save or paralyzed - 1d20+4 → [13,4] = (17) Success!
Malachai's spell has no effect.
6 - Thug #6 moves 30" into the bar.
Feng - DM Action. The huge barbarian pulls himself to his feet and moves towards the thugs.
3 - Thug #3 pushes his way through the crowd to the southeast.
Ghost - Ghost moves 20" east.
Tumble DC 15 to pass by patrons without speed penalty - (1d20+12)[22] Success!
Ghost moves another 10" to the east.
Thug captain yells 'You! Guard the door so they don't escape!' to Thug #4.
The thug captain moves 15" south and slashes at Keysurr with his longsword!
1d20+8; → [12,8] = (20) Hit!
1d10+3 → [9,3] = (12)
1d20+2 → [2,2] = (4) Miss!
Keysurr is hit for 12 damage!
Thug #2 moves 10" south and nocks an arrow to his longbow. He fires at Feng.
1d20+5 → [16,5] = (21) Hit!
1d8+1 → [4,1] = (5) Damage
The arrow hits Feng for 5 damage!
Thug #4 takes no action.
End of Round One!
Updated THE MAP.
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2009-04-05, 11:30 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- A bike with no handlebars
- Gender
Re: The Da'mall - Kalo Empire
Galled by the arrow to the chest, Fengs lets loose a mighty war cry as he snatches up his War Cleaver. "You fools won't live through this!" he yells, punctuating his cry with a great swing of the cleaver as he lets his anger boil over.
SpoilerThe map isn't very updated . Feng rages and attacks the nearest enemy.
Attack - (1d20+8)[10] - power attack at -5 (full)
Damage - (2d8+21)[35]
HP: 63/68. AC 12, touch 8, ff 11. Saves: Fort +10, Ref +2, Will +3
Conditions: Rage [8 rounds]Last edited by Bandededed; 2009-04-05 at 11:31 PM.
My Homebrew
Avatar thanks to Kwarkpudding!!
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2009-04-06, 05:57 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Berkeley
- Gender
Re: The Da'mall - Kalo Empire
Once inside the kitchen, Ghost keeps his hood up around his face and bolts out through the door he used to enter the inn, circling around the establishment to return to the back of the entrance now crowded with guards.
SpoilerHow far of a run is it going to be before Ghost gets to the other side of the entrance to the inn?
Also, running lets Ghost move 4x his speed, so he would move 120' rather than 30'. Sorry if I didn't make that clear in the first post.Last edited by Highwarlord; 2009-04-06 at 06:13 PM.
Just an affable fellow, really.
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2009-04-12, 06:35 PM (ISO 8601)
- Join Date
- Mar 2008
- Location
- London, Yewkay
- Gender
Re: The Da'mall - Kalo Empire
Keysurr
HP 44/56
AC 13 touch11 Flat12
keysurr takes a hefty swipe at the thugs - before taking a step back
Spoiler
still raging for 6 more turns
cleave
attack 5 (power attack for 2 - same as last time)
attack - (1d20+10)[13] - result of 29 or 30 = crit
damage - (2d6+12)[16]
crit attack - (1d20+10)[15]
crit damage - (2d6+12)[21]
if 5 taken down, attack 1 (power attack for 2 - same as last time)
attack - (1d20+10)[24] - result of 29 or 30 = crit
damage - (2d6+12)[22]
crit attack - (1d20+10)[21]
crit damage - (2d6+12)[22]
if 1 taken down, attack C (power attack for 2 - same as last time)
attack - (1d20+10)[23] - result of 29 or 30 = crit
damage - (2d6+12)[19]
crit attack - (1d20+10)[20]
crit damage - (2d6+12)[18]
then take a 5ft step south
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2009-04-22, 06:03 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Toronto
Re: The Da'mall - Kalo Empire
OOC: Now what? Now we all cry that OotS is making it so hard for me to post stuff. Also, we cry that I have to DM characters I don't know that well.
Round Two
Notes - Captain (C) was replaced with Ca, as Carrea gets dibs on the letter 'C'
Ghost is off-map, running around to attack from behind. He'll arrive behind guard #4 in round 3, counting as having moved.
DM Carrea - Sighing at the combat that is unavoidable, Carrea gets out of the booth and moves towards the fray.
Thug #5 takes a swing at Keysurr
1d20+6 → [13,6] = (19)
1d8+1 → [7,1] = (8)
Keysurr is hit for 8 damage!
Keysurr attacks #5
attack - (1d20+10)[13] Miss!
Thug #1 pushes his way south and attacks Feng.
1d20+6 → [2,6] = (8) Miss!
DM Malachai - Malachai casts prayer - effects all allies and enemies within 40" (all except ghost and thug #4) He then moves towards the fight.
Thug #6 takes no action.
Feng attacks nearest (Thug #1)
Attack - (1d20+8)[10] Miss!
Thug #3 dissappears into the kitchen.
Ghost - not on map. Runs 120" through the kitchen and on to the street towards the main entrance.
Ca - Captain attacks Keysurr.
1d20+8 → [6,8] = (14) Hit!
1d10+3 → [2,3] = (5)
1d20+2 → [17,2] = (19) Hit!
1d10+3 → [1,3] = (4)
The Captain slices into KEysurr for 9 damage!
Thug #2 notches an arrow and fires at Malachai.
1d20+5 → [1,5] = (6) Critical failure!
The arrow strikes Peasant!
1d8+1 → [7,1] = (8)
The peasant gurgles as the arrow strikes him in the throat, and dies.
4 - Thug #4 takes no action.
The peasants scatter!
End of Round Two.
Updated THE MAP.
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2009-04-22, 08:56 PM (ISO 8601)
- Join Date
- Oct 2005
- Location
- Berkeley
- Gender
Re: The Da'mall - Kalo Empire
Ghost takes quick but controlled breaths as he sprints out of the kitchen, cutting sharply at the corners until the main entrance is visible. Once on the appropriate side, he slows down and, still moving, unslings his crossbow. Whispering lightly to the weapon, he loads it slowly as he moves over to the front of the inn, padding along the ground lightly.
OOC
SpoilerHow far am I from the main entrance at the start of the round?Just an affable fellow, really.