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Thread: The Lair IC

  1. - Top - End - #151
    Dwarf in the Playground
     
    Kobold

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    Aug 2008

    Default Re: The Lair IC

    Alia

    Alia continues flying ahead, leading her pack of increasingly excited dogs. She passes the cell of the mad dwarf prisoner, once more ignoring him. Her dogs momentarily veer off course, towards the chained man.

    "Come!" Alia shouts again. The dogs turn and continue to follow her down the corridor and stop as she reaches the very end.

    She doesn't go into the next room right away. She hovers at the entry, loading a bolt into her crossbow and waiting for the orcs, drow and goblins behind her to catch up. The dogs are restless beneath her beating wings and wait for the command to attack.
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  2. - Top - End - #152
    Bugbear in the Playground
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    Default Re: The Lair IC

    Kelatar wounds the dwarf, but it's still capable of fighting.

    Four dwarves attack Kelatar (however, if Kelatar goes unconscious, they'll try to stop the crank from turning).

    Attack: (1d20+3)[6]
    Damage: (1d10+1)[5]

    Attack: (1d20+5)[24] (flanking)
    Damage: (1d10+1)[5]

    Attack: (1d20+5)[24] (flanking)
    Damage: (1d10+1)[6]

    Attack: (1d20+5)[18] (charging)
    Damage: (1d10+1)[4]

    The dwarves on the other side of the bridge decide it's better not try to jump across; Felwin has managed to raise the bridge so much that it'd take a DC 10 Jump check.

    The bugbears spot six dwarves near the pool at the end of the corridor. Four of them have crossbows in addition to their standard equipment. One of them is clad in full plate, and he has a warhammer in one hand and a steel shield in the other.

    The dwarf in full plate, apparently their leader, commands two of the dwarves to shoot at the bugbears.

    Attack: (1d20+1)[20]
    Damage: (1d10)[4]

    Attack: (1d20+1)[21]
    Damage: (1d10)[9]

    "Move back! Make way! Make way! You two, aim... fire!"

    Attack: (1d20+1)[20]
    Damage: (1d10)[1]

    Attack: (1d20+1)[19]
    Damage: (1d10)[10]

    Finally, he commands the dwarf without a crossbow to form a defensive line in front of the other dwarves with him.

    OOC:

    Spoiler
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    Alia, a few notes on actions: Loading a heavy crossbow is a full round action. Commanding the dogs to attack is a move action (and requires a DC 10 Handle Animal check). So, moving, loading, moving again, commanding the dogs to attack will take three rounds in all. So, if you want to change your actions, it's ok.

  3. - Top - End - #153
    Bugbear in the Playground
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    Default Re: The Lair IC

    Confirming crits (crossbows):

    Confirm: (1d20+1)[19]
    Damage if needed: (1d10)[3]

    Confirm: (1d20+1)[7]
    Damage if needed: (1d10)[2]

    Confirm: (1d20+1)[12]
    Damage if needed: [roll]1d10[/roll

    OOC: Huh, these dwarves seem to be snipers. o.O

    Bugbear #1 is now at 0 hp.
    Bugbear #2 has 5 hp left.
    Last edited by Kensen; 2009-04-15 at 04:19 PM.

  4. - Top - End - #154
    Bugbear in the Playground
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    Default Re: The Lair IC

    Kelatar feels a sharp pain in his back. His legs go weak and he falls forward, unconscious. (OOC: Kelatar is dying. Make stabilization checks each round until Kelatar receives healing.)

    "Aye, that's wat ye get, drow scum! Now let's lower the bridge, lads!"

    The two bugbears are severely wounded by the bolts the dwarves shot and they lose heart, looking hesitant to press on.

    "Boss! Boss! Them dwarfs are shooting! What do we do now?"

    Nabil reaches the wide corridor and sees Kelatar lying at the feet of the dwarves. Felwin is nowhere to be seen, but two dwarves are turning the crank and the drawbridge starts lowering. The dwarves on the other side of the chasm cheer.

    OOC:

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    Tyrael and Ipphli, your turn.

  5. - Top - End - #155
    Ogre in the Playground
     
    Ipphli's Avatar

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    Default Re: The Lair IC

    Kanar

    Kanar growls as he sees his two boys get peppered with crossbow bolts. He looks over at the orcs and goblins behind him and gestures them forward. "Go on, ye lot! Its your turn for some glory. Charge!"
    A mind without purpose will walk in dark places. - Gideon Ravenor

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  6. - Top - End - #156
    Bugbear in the Playground
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    Default Re: The Lair IC

    The orcs grudgingly agree and move swiftly down the corridor. One of the bugbears joins the orcs and rushes towards the group of dwarves despite his wounds. The other bugbear is too weak to fight; he takes cover behind the corner of the stone wall.

    OOC: Does Kanar also move towards the dwarves or does he stay behind?

  7. - Top - End - #157
    Ogre in the Playground
     
    Tyrael's Avatar

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    Default Re: The Lair IC

    Vega

    Whooping and hollering, the Goblins continue swarming through the tunnels towards the bridge, still acting on Vega's last orders.

  8. - Top - End - #158
    Dwarf in the Playground
     
    Kobold

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    Default Re: The Lair IC

    OOC:

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    Man, I'm gonna buy me a light crossbow the next chance I get. I didn't know about the reloading taking up actions. Also, is commanding my animals to attack really a move action? I thought it was if they were just untrained, and all my dogs have the attack trick learned.

    Okay, then Alia just moves to the end of the corridor and waits for the others to catch up with her. Her dogs are still beneath her. She listens to the sounds of battle, straining to hear the sounds of Kanar and Vega on one end, and Kelatar and Felwin at the bridge.

    Listen:(1d20+2)[22]
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  9. - Top - End - #159
    Bugbear in the Playground
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    Default Re: The Lair IC

    OOC: What about Vega and Grovel?

  10. - Top - End - #160
    Bugbear in the Playground
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    Default Re: The Lair IC

    The sounds of battle begin to quieten at the bridge, but Alia can hear dwarves and her monstrous allies shouting and fighting in the corridor to the west.

    OOC:

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    From the SRD:

    "You draw a heavy crossbow back by turning a small winch. Loading a heavy crossbow is a full-round action that provokes attacks of opportunity."

    "You draw a light crossbow back by pulling a lever. Loading a light crossbow is a move action that provokes attacks of opportunity."

    "Handling an animal is a move action, while pushing an animal is a full-round action. (A druid or ranger can handle her animal companion as a free action or push it as a move action.)"

    Handling = commanding an animal to perform a trick it know. Pushing = commanding an animals to perform a trick it doesn't know.

    By RAW, you'd have to spend a move action per animal to command them, but I'll rule that if you handle similar animals (e.g. dogs) to do the same thing (e.g. to attack a group of dwarves), you only need one move action.

  11. - Top - End - #161
    Ogre in the Playground
     
    Ipphli's Avatar

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    Default Re: The Lair IC

    Kanar

    Grinning to himself, Kanar runs after the orcs and his fellow bugbear, seeming to be focused on the dwarven commander.
    A mind without purpose will walk in dark places. - Gideon Ravenor

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  12. - Top - End - #162
    Ogre in the Playground
     
    Tyrael's Avatar

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    Default Re: The Lair IC

    Vega

    Vega and Grovel hurry along behind the Orcs and Bugbears, with Vega ready to step in and lend a hand in the fight if necessary.

  13. - Top - End - #163
    Bugbear in the Playground
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    ROUND 5 begins

    The dwarf in full plate speaks: "I... am Thorgar... Captain Thorgar... and I shall have yer ugly heads! Fram, brødre! For Moradin!"

    The dwarves attack!

    Thorgar attacks an orc: (1d20+12)[27]
    Damage: (1d8+4)[12]

    The dwarf next to him also attacks an orc: (1d20+4)[16]
    Damage: (1d10+1)[7]

    "Give no quarter nor ask fer none!"

    The rest of the dwarves drop their crossbows and ready their axes and shields.

    OOC: Alright, Kelatar is unconscious (dying) and the dwarves have acted, it's your turn.

  14. - Top - End - #164
    Bugbear in the Playground
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    Default Re: The Lair IC

    Thorgar's hammer hits the orc in the ribcage, making a noisy crackling sound. The orc falls to the ground, blood spurting from its mouth and nose.

    "Bwahaha, how'd ye like that, pigface, eh?"

    The dwarf warrior attacks an orc and hits. The orc goes down, bleeding profusely from a chest wound.

    Thorgar laughs. "Bwahah, six of us, six of them left. Looks more fair to me now! Do yer worst, pusbags!"

  15. - Top - End - #165
    Bugbear in the Playground
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    Default Re: The Lair IC

    Kelatar

    OOC: Damn it!

    Kelatar collapses to the ground in a heap from the combined Dwarvish assault knocked unconcious by their heavy blows and bleeding from a dozen cuts.

    Stabilization: (1d100)[25]
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  16. - Top - End - #166
    Ogre in the Playground
     
    Tyrael's Avatar

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    Default Re: The Lair IC

    ((I don't see Kelatar on the battle map. Where is he?))

  17. - Top - End - #167
    Ogre in the Playground
     
    Ipphli's Avatar

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    Default Re: The Lair IC

    Kanar

    Kanar will move past his fellow bugbear and attack the commander, a savage snarl upon his lips as he does so.

    Spoiler
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    Attack (1d20+10)[25]
    Damage (1d8+6)[11]
    A mind without purpose will walk in dark places. - Gideon Ravenor

    Avatar by Ninjaman

  18. - Top - End - #168
    Bugbear in the Playground
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    Default Re: The Lair IC

    Kanar moves past his allies and one of Thorgar's underlings (provoking an attack of opportunity from the guard) to attack the commander.

    AoO from dwarf guard: (1d20+4)[9]
    Damage (if needed): (1d10+1)[5]

    Thorgar tries to block Kanar's morningstar but receives a nasty hit in his forearm.

    "Gaaah, ye ugly son of a troll!"

    OOC:

    Spoiler
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    Alia's turn. (And Vega's if he's going to do something.)

    I removed Kelatar from the map since he's unconscious. He's adjacent to Felwin, the red D near the bridge.

    By the way, I'll be out of town and without an internet connection for the most part of the weekend, but please post your actions for the next round in advance (if possible) so we can continue the game as soon as I'm back.

  19. - Top - End - #169
    Bugbear in the Playground
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    Default Re: The Lair IC

    The bugbear warrior attacks one of the dwarf guards.

    Attack:(1d20+5)[19]
    Damage: (1d8+2)[10]

    One of the orcs attacks a dwarf guard.
    Attack:(1d20+4)[11]
    Damage: (2d4+4)[10]

  20. - Top - End - #170
    Dwarf in the Playground
     
    Kobold

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    Alia

    Alia is pleased by the surge of drow and orc making it out of the corridors and into the open room. She picks up further height so she's as far from the ground as she can be, and flaps towards the bridge. The dogs beneath her follow.

    "This way!" she calls to the group of mercenaries beneath her, unloaded crossbow in hand. "We need to get the bridge shut as fast as we can!"

    As she gets closer to the bridge, she looks for Kelatar and the drow leader.

    OOC/Rolls
    Spoiler
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    Should I be rolling Handle Animal checks when I order my dogs to attack in the next few rounds?
    Also, is rolling Intimidate to demoralize an opponent a move action, standard action or a free action?

    Does Alia see the unconscious Kelatar?
    Listen: (1d2+2)[3]
    Spot: (1d20+2)[3]
    Search: (1d20+3)[15]
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  21. - Top - End - #171
    Bugbear in the Playground
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    Default Re: The Lair IC

    Nabil commands the orcs to lead the charge.

    The dwarf guards attack (readied action) the first orc that comes within melee reach.

    Attack: (1d20+4)[15]
    Damage: (1d10+1)[3]

    Attack: (1d20+4)[10]
    Damage: (1d10+1)[9]

    The orcs attack the dwarves:

    Attack (if still capable of attacking): (1d20+4)[18]
    Damage: (2d4+4)[9]

    Attack: (1d20+4)[6]
    Damage: (2d4+4)[8]

    OOC:
    Spoiler
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    To demoralize an opponent using Intimidate is a standard action. If you succeed, the opponent is rendered Shaken (-2 on most checks) for one round. For future reference, please use the following link (or the relevant section in the PHB):
    http://www.d20srd.org/indexes/skills.htm

  22. - Top - End - #172
    Bugbear in the Playground
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    Default Re: The Lair IC

    Alia sees an unconscious and badly wounded Kelatar lying on the ground. Felwin is fighting two dwarves with his rapier.

    (Retroactive rolls for Felwin and the dwarves)

    Felwin attacks the dwarf that Kelatar wounded earlier:

    Attack: (1d20+5)[10]
    Damage: (1d6+1)[6]

    The dwarves attack Felwin.

    Attack: (1d20+3)[22]
    Damage: (1d10+1)[4]

    Attack: (1d20+3)[13]
    Damage: (1d10+1)[7]

  23. - Top - End - #173
    Bugbear in the Playground
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    Default Re: The Lair IC

    ROUND 6 begins

    Thorgar attacks the orc standing next to Kanar.

    Attack: (1d20+12)[23]
    Damage: [roll[1d8+4[/roll]

    If the orc goes down...

    Spoiler
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    ...Thorgar uses the Cleave feat! He attacks Kanar!
    Attack: (1d20+12)[16]
    Damage: [roll[1d8+4[/roll]


    Thorgar attacks a second time, swinging his hammer at Kanar!

    Attack: (1d20+7)[9]
    Damage: [roll[1d8+4[/roll]

  24. - Top - End - #174
    Bugbear in the Playground
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    Default Re: The Lair IC

    Oops. I messed the roll tags. Rolling damage again:

    (1d8+4)[7]

  25. - Top - End - #175
    Bugbear in the Playground
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    Default Re: The Lair IC

    Thorgar commands the dwarf guards to attack.

    The dwarf to Thorgar's right takes a 5' step and attacks the orc!

    Attack:(1d20+4)[21]
    Damage:(1d10+1)[11]

    The dwarf behind him moves forward and attacks Kanar!

    Attack:(1d20+4)[14]
    Damage:(1d10+1)[6]

    Meanwhile, at the bridge...

    Felwin attacks the wounded dwarf

    Attack:(1d20+5)[10]
    Damage:(1d6+1)[4]

    The two dwarves attack Felwin

    Attack:(1d20+3)[11]
    Damage:(1d10+1)[5]

    Attack:(1d20+3)[8]
    Damage:(1d10+1)[7]

    The third dwarf attacks the wounded orc

    Attack:(1d20+4)[16]
    Damage:(1d10+1)[11]

    OOC: Your turn.
    Last edited by Kensen; 2009-04-17 at 05:20 AM.

  26. - Top - End - #176
    Dwarf in the Playground
     
    Kobold

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    Default Re: The Lair IC

    Alia

    "Hell's teeth," she mutters.

    Alia clenches her teeth and flies forward, closer to the bridge, finishing over the head of the orc furthest into the corridor. Her dogs follow, flattening their ears and snarling as they near a dwarf. She stops, runs her claws on the ceiling, dislodging dust and dirt, and rubs it between her fingers as she does a complicated hand movement.

    "Sleep... sleep," she hisses softly and holds her hands out, as if reaching out to the dwarves attacking the drow leader.


    OOC/Rolls:

    Spoiler
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    The dwarves must succeed a Will save of 13.

    I don't know if the dogs are attacking, since I haven't commanded it. I've also corrected my skills on my character sheet from synergies.

    Does Alia see the dwarves crossing the bridge?
    Listen: (1d20+2)[18]
    Search: (1d20+3)[23]
    Spot: (1d20+2)[20]

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  27. - Top - End - #177
    Bugbear in the Playground
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    Default Re: The Lair IC

    Alia begins casting (the casting time of Sleep is 1 round). Nabil commands the orcs to surround the dwarf standing in their way, and leads the

    AoO from the dwarf:

    Attack: (1d20+4)[20]
    Damage: (1d10+1)[10]

    The orcs attack the dwarf viciously, hacking and slashing in a frenzy:

    Attack: (1d20+4)[16]
    Damage: (2d4+4)[10]

    Attack: (1d20+4)[10]
    Damage: (2d4+4)[11]

    Attack: (1d20+6)[23] (flanking)
    Damage: (2d4+4)[7]

    Attack: (1d20+4)[5]
    Damage: (2d4+4)[11]

    Attack: (1d20+4)[21]
    Damage: (2d4+4)[11]

    Nabil attacks one of the dwarves fighting Felwin. The other drow follow.

    Attack: (1d20+3)[15]
    Damage: (1d6+1)[6]

    Alia spots a group of 10-20 dwarves on the other half of the bridge and the other side of the chasm, ready to charge if the bridge is lowered. The dogs won't attack unless they're attacked first or if they're commanded to attack.

  28. - Top - End - #178
    Ogre in the Playground
     
    Tyrael's Avatar

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    Default Re: The Lair IC

    Vega

    Heavy clomping comes from down the corridor behind Kanar. A pair of glowing orange eyes appears in the darkness, followed by a tall, dark figure in spiky armor, holding an enormous mace nearly half the size of the dwarf warriors' entire bodies.

    Seeing one of the Bugbears fall and the size of the dwarf force ahead, Vega decides to step in personally. He advances to the open square north of the Bugbear and swings his enormous mace at the dwarf in front of that position. Whistling through the air with deadly intent, the enormous weapon slams into the dwarf with crushing force, the impact rattling him to his bones.

    Attack: (1d20+8)[22]
    Damage: (1d8+3)[10]

    (Description edited after seeing die rolls.)
    Last edited by Tyrael; 2009-04-17 at 02:00 PM.

  29. - Top - End - #179
    Dwarf in the Playground
     
    Kobold

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    Default Re: The Lair IC

    OOC:
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    When does the spell take effect then?

    Also, is the bridge fully raised?
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  30. - Top - End - #180
    Bugbear in the Playground
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    Aug 2008

    Default Re: The Lair IC

    Vega kills a dwarf with his mace.

    OOC: Ipphli/Kanar? Your turn!

    Spoiler
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    No, the bridge is not fully raised but the dwarves are not able to cross either. The Sleep spell takes effect when Alia's next turn begins. The drow are immune to sleep magic so you don't have to worry about them.

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