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Thread: [3.5] Furious Evoker PrC [PEACH]
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2009-03-28, 04:32 PM (ISO 8601)
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Re: [3.5] Furious Evoker PrC [PEACH]
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2009-03-28, 04:48 PM (ISO 8601)
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Re: [3.5] Furious Evoker PrC [PEACH]
I think it should be split off like the Lyric Thaumaturge. Usually PrCs don't bother with 0 lvl spells, since those don't come into use much anyways (and they can't be used to fuel Slot Burn).
So, I'd suggest something like:
At 1st level, the Furious Evoker gains one additional spell slot for his 1st, 2nd and 3rd level spells (since those are the ones that he can cast as he enters the class).
At 4th level, the Furious Evoker gains one additional spell slot for his 4th and 5th level spells
At 7st level, the Furious Evoker gains one additional spell slot for his 6th and 7th level spells
At 10th level, the Furious Evoker gains one additional spell slot for his 8th and 9th level spells (though he won't be able to cast them just yet if he went Sorc 5/FE 10)
These additional spell slots don't grant the FE the ability to cast spells higher than a Sorc of his class level (Only levels that grant Arcane Spellcasting count) could normally cast (even if by some obscure means the player secures the ability to know 9th level spells by that point, so as to prevent munchkin shenanigans).
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2009-03-28, 04:57 PM (ISO 8601)
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2009-03-28, 05:28 PM (ISO 8601)
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Re: [3.5] Furious Evoker PrC [PEACH]
You're right. I was trying to fit it with the save DC progression, but somehow got it mixed up with the Lyric Thaumaturge's one.
I think the even level progression fits just fine with the slot burn increases. However, looking back at the slot burn increases, I think the Furious Evoker should only really get spell slot increases up to 5th level, and then make it so he has a net gain of 2 slots per level.
It would look something like:
1st level: Gain extra 1st level slot
2nd level: Gain Slot Burn +2d6, extra 1st level slot
3rd level: Gain extra 2nd level slot
4th level: Gain Slot Burn +2d6, extra 2nd level slot
etc.
The wording on the ability (does not have to be the same as Furious Dedication. In fact, it should be different) could be:
"At every level gained in this class, the Furious Evoker gains one extra spell slot of a spell level equal to 1/2 his FE class level (rounded up)"
Then you put in some examples. Maybe make a sample build (a very simple one will suffice, using the Sorcerer).
I think this way will fit more in line with the Furious Evoker's main "trick", the Slot Burn ability.
What do you think?
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2009-03-28, 05:43 PM (ISO 8601)
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- Dec 2008
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Re: [3.5] Furious Evoker PrC [PEACH]
Ohhh, I like it a lot! :D
The one thing I'd change is making the extra slots come only on the Slot Burn levels, purely because it's neater and atches up more precisely, rather than it being every level. Also, he gets a lot of nice things on odd levels already, but only one ability on even levels.
So;
+2 Spell Slots: At levels 2, 4, 6, 8 and 10 the Furious Evoker gains 2 bonus spell slots of the highest level usable by his Slot Burn ability. (2 bonus level 3 slots at level 6 for example.)
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2009-03-28, 06:01 PM (ISO 8601)
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- Dec 2008
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Re: [3.5] Furious Evoker PrC [PEACH]
Actually I thought of giving them 2 extra spell slots at each even level too, but then it would be a bit too much at one time.
In any case, I'm glad you like the idea. It's your homebrew creation, so feel free to implement any suggestions as you like :D
EDIT: The wording of Furious Dedication and the example given do not match. 1/2 Class level (Rounded Down) + 1 would give:
+1 DC at 1st level
+2 DC at 2nd and 3rd
+3 DC at 4th and 5th
+4 DC at 6th and 7th
+5 DC at 8th and 9th
+6 DC at 10thLast edited by Pramxnim; 2009-03-28 at 06:04 PM.
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2009-03-29, 04:21 AM (ISO 8601)
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2009-03-29, 03:59 PM (ISO 8601)
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- Aug 2007
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Re: [3.5] Furious Evoker PrC [PEACH]
Evocation only has a few no SR spells - like wall of force - and none of the spells that deal damage are no SR. You don't really get any buffs, for example. So it would make sense to give the PrC a flat (non-increasing) +2 to caster level checks to break SR at level 1; the same time when you give up all other schools. That gives the class an advantage over other spells affected by SR (like SoD's), but it helps make up for others that aren't like haste. With that and other boosts it seems like a fair trade-off IMO, and makes flavor sense too I think.
I'd be against a scaling spell penetration because your caster level is already increasing. I was gonna say the same about spell save DCs, but with all that metamagic you need the boost just to keep up. So that's fine.
The extra spell slots and bonus damage OTOH do not scale like this and you need to give more at higher levels to match the higher damage of spells. So that's fine the way you have it. Though you might want to specify that the bonus damage applies after metamagic feats, otherwise I could see low level spells becoming a lot more powerful than higher level ones (instead of on par or a little stronger like they currently are with metamagic). Special abilities like elemental control only apply once, so that's also fine the way you have it (in terms of scaling issues at least).Last edited by ericgrau; 2009-03-29 at 04:01 PM.
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2009-03-30, 03:52 AM (ISO 8601)
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