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Thread: From the Playground (Compendium)
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2006-04-10, 07:53 AM (ISO 8601)
- Join Date
- Mar 2006
From the Playground (Compendium)
This thread's purpose is to catalog custom content for D20 games that has been posted to the boards. *It isn't meant for a place to post races, classes, feats, what have you. *Content should have its own thread, where people can discuss it to find if it's balanced or still needs work. *This is more of an index. *I don't claim that it's inclusive. *It would take me more time than I have available to go through the entire forum looking for threads about all content on the boards. *If you have a race, class, feat, spell, or item, or know of one that isn't linked yet, post it here and it will be added it to the index.
Thanks to Vorpal Tribble for his help in compiling monsters.
EDIT: Currently functional: Races, classes, and spells.
Left to do: Everything else.Last edited by Jack Mann; 2007-05-19 at 05:49 AM.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2006-04-10, 07:53 AM (ISO 8601)
- Join Date
- Mar 2006
Races
Dungeons and Dragons
Level Adjustment +0
Adolboleth: A mixture of aboleth and human, with a whole lot of crazy mixed in [Starwoof]
Aeroki: Humanoids with snake-like heads and parrot-like wings and tailfeathers, with an intense dislike for Yuan-Ti [Starwoof]
Ancestors: Ancient race that closely resemble humans [tgva8889]
Antha: Horned humanoids with two subraces [ChrisMcDee]
Arte: Rabbitlike beings with an affinity for music [Maryring]
Ashwalker: Humanoids who inhabit volcanic plains [Starwoof]
Bombina: Sea-loving toad people [RoboticSheeple]
Burad: Offshoot of the Drazai [ScorpiusRisk]
Canilu: Humanoid canid that prefers to eat sentient beings, yet is supposedly lawful good [Maryring]
Cilid: Finned humanoids with several subraces [ChrisMcDee]
City Gnomes: Urban gnome variant [Lord Iames Osari]
Claern: Happy-go-lucky, blue-skinned fey with a deep connection to the earth [Shiny, Bearer of the Pokystick]
Crafted: Intelligent constructs made to look indistinguishable from humans [shuryougospel]
Dolant: Short, stocky humanoids with watersense [ChrisMcDee]
Dolrii: Large, hairless, elongated humanoids with gray skin [Leperflesh]
Dorzun: Small, ancient, ursine race [Starwoof]
Drajar: Eyeless Underdark dwelling human offshoot [TheThan]
Drazai: Small, intelligent reptilian humanoids [Jack Mann]
Dung Elf: Earthier elf variant [Leperflesh]
Dwarf: Trader variant [TheThan]
Dwelf: Half dwarf, half elf, all wrong [MrSeth]
Elf: Charismatic variant [TheThan]
Elvaan: Final Fantasy Online race [Tyas]
Galka: Final Fantasy Online race [Tyas]
Gnoblin: Half goblin, half gnome, all... No, wait, I used that joke already [Alchemistmerlin]
Gnome: Barbaric variant [TheThan]
Half-halfling: Well, when you have a daddy halfling and a mommy human who love each other very much... [Umbral Arcanist]
Hanlers: Pug-nosed carnivorous humanoids [ChrisMcDee]
Hume: Final Fantasy Online Human Variant [Tyas]
Jarek: Golden-skinned dwarflike humanoids opposed to all evil and chaos [Osiris Shadowblade]
Ka-Sivence: Small-sized viper-like snake people [Titanium Dragon]
Kitsune: Fox-like creatures of Japanese folklore [ninja kitsune]
Kobold: Player Race Variant [Titanium Dragon]
Kuthan: Humanoid feline race [Who Da Halfling]
Leonin: Lion-like humanoids [Soniku]
Lycolts: Mantis-like humanoids [ChrisMcDee]
Mephian: Skunk-like humanoid race [Landon Fox]
Merrow: Aquatic humanoid race [Legendcrafter]
Mithra: Final Fantasy Online race [Tyas]
Moogle: Small race from Final Fantasy [thelizard]
Muckdweller: Tiny swamp people [Titanium Dragon]
Muscheron: Sentient fungus [RoboticSheeple]
Mushroomfolk: Mushrooms that walk and talk [Starwoof]
Mwnci: Tiny monkey-like race [CommanderFalken]
Olmaji: Wolf-like race with metallic-looking fur and opposable thumbs [tokara2132]
Polka Gnome: Polka-loving Gnome Variant [The Glen]
Progenitor Kobold: Extremely old and intelligent race of reptiles [Diz]
Psuedo-Illithid: Partly transformed brain-eater victim [Starwoof]
Quarterelf: The offspring of a half-elf and a half-orc [MrSeth]
Quis: Smaller, weaker, more magical Elf Variant [Titanium Dragon]
Returned: Back from the dead [Shiny, Bearer of the Pokystick]
Satyr: Player Race Variant [RobbieOC]
Si-Sivence: Medium-sized constrictor-like snake people [Titanium Dragon]
Skaven: Rat-like race from Warhammer [nathkry]
Skink: Warhammer race [JaronK]
Somnambul: Human-born beings with strong links to dreams [Vorpal Tribble]
Stoutgnome: Cross between dwarves and gnomes [MrSeth]
Taerlae: Elf-like race with claws, a climb speed, and a winter adaptation [Talanic]
Tanuki: Anthropomorphic raccoons [The White Knight]
Taru-Taru: Final Fantasy Online race [Tyas]
Techgnome: Intelligent, but impulsive gnomes [BelkarsDagger]
Titanium Dwarves: Small dwarves that love metalworking even more than usual [BelkarsDagger]
Tn'lch: Cross between mamals and insects, with several castes with different abilities [MrSeth]
Tursiel: Cetacean-based merfolk [Hyrael]
Woodwarf: Forest-dwelling height-challenged person [Annalia]
Level Adjustment +1
Aarococra: Birdfolk race [Titanium Dragon]
Armless Running Albino Star: Homestar Runner. Cute. (I hate you all) [Beelzebub1111]
Blagen: Bigger, smarter orc variant [Titanium Dragon]
Cheval: Mirror-Touched offspring of Nerra and Human [Fax Celestis]
Dorc: Drow/orc hybrid, because there wasn't enough wrong in the world [Krimm Blackleaf, who should be ashamed of himself]
Eyedusa: Beholder-like humanoid aberrations [Starwoof]
Fenix-Blooded: Humans with fire outsider ancestry [shuryougospel]
Fleshwrought: Race constructed from the body parts of other races [Mephibosheth]
Gunchadh: Nomadic desert-dwelling race [Mephibosheth]
Indhaar: Pointy-eared race that comes in two varieties [Ryshan Ynrith]
Lloshhi: Chuul-worshipping mixtures between squid and crabs [Starwoof]
Metathran: Some sort of MtG inspired thing [reorith]
Mothman: Insect-like race with large wings [Donsic]
Muuten: Burly cat people [Starwoof]
Narava: Wise, peaceful medium-sized minotaurs [The Pyre]
Raptor: Saurian race with bite and claw attacks [Hyrael]
Sangheili: A race resembling "Halo elites," whatever those are [Hyrael]
Saurus: Warhammer race [JaronK]
Songtouched: A being whose ancestor came from the Plane of Music (No, don't ask, just don't ask) [Starwoof]
Sphoraxunes: Militant, matriarchal saurians [Krimm Blackleaf]
Spyrian: Hawk-like race [The Chilli God]
Level Adjustment +2
Darkling: Dark halflings [Gezina]
Deathwalkers: Extremely tough humanoids with spell resistance [Goff]
Elm-Tiela: Drow sub-race infected with symbiotic living crystal [Sacrath]
Raptorfolk: Bird-like race [Krimm Blackleaf]
Vanar: Monkey-like race from Hindu legend [Mephibosheth]
Yeti: Mysterious denizens of the high mountains [Townsfolk]
Level Adjustment +3
Orochi: Reptilian creatures with the ability to swallow others whole [thelizard]
Star Wars
Half-Karistan: Half human, half thing that the Force did not intend [Wukei]
Karistan: Hermaphroditic dark force users [Wukei]
Jedarian: Short humanlike good force users [Wukei]
Vurk: Nomadic amphibious race [Greenwarden]Last edited by Jack Mann; 2007-05-15 at 12:09 AM.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2006-04-10, 07:54 AM (ISO 8601)
- Join Date
- Mar 2006
Classes
Classes
Prestige Classes
Abyssal Arcane Destroyer: Caster that gains demonic power via proximity to the abyss [Krimm Blackleaf]
Ansatsuken: Street Fighter based monk prestige class [Rolaran]
Antol: A prestige class dedicated to killing mages [kailin]
Arcling: Electricity-obsessed caster [EvilDave]
Auramancer: Caster devoted to the lingering effects of magic [Sacrath]
Avatar: A character with a powerful connection to the divine [JustinCognito]
Avatar of the Self: Warrior striving for self-perfection (D20 Modern) [Dhavaer]
B.A.D.A.S.S.: Slightly more powerful bard prestige class (Folks, I'll level with you; I helped create this monster. I feel much shame) [kailin, who is shameless]
Blue Phoenix: Aerial riding specialist [The Vorpal Tribble]
Boltborn: A class devoted to using two hand crossbows at once [AdInfinitum]
Botonist: Scientific gardener [Cyclone231]
Captain of the High Seas: Naval officer [I Got This Name]
Centurion: Roman-inspired formation expert [Manave_E_Sulanul]
Chain Warrior: Warrior specializing in using chains as weapons [Borax]
Cheater: Sabatoging gardener [Cyclone231]
Chosen: Holy protector [Gyrfalcon]
Cold Ken: Psionic hermits with the ability to focus power through ice crystals [The Vorpal Tribble]
Colorless Soul: Imitator of alignments [ilovefire]
Crusader: Holy warrior dedicated to destroying the enemies of his/her deity [BobGenghisKhan]
Cultist: Masochistic caster [ilovefire]
Dark Geisha: Deadly entertainers [faeline]
Dark Knight: Warrior driven by tragedy [Seraph]
Dead-eye Sniper: Turns the heavy crossbow into a killing machine [Truwar]
Demon Hunter: Fiend-killing specialist [SolusTempus]
Demonologist: Caster specialized in summoning demons [Krimm Blackleaf]
Demonspawn Seaman: Sailor who has made an unholy pact with the sea itself [The Werebear]
Diabolist: More powerful version of the prestige class from the Book of Vile Darkness [Thrune]
Dipsomancer: Drunken arcane caster [ilovefire]
Divine Knight: Holy Warrior from Final Fantasy Tactics [Delcan]
Drunken Berserker: Ale-addled raging fighter [Renloth]
Dying Ember: Fatalistic divine caster that puts out all flames [The Vorpal Tribble]
Eldritch Warrior: Melee warlock [Seraph]
Fell Raider: Gunchadh-specific prestige class [Mephibosheth]
Feral Angel: A mortal who becomes an immortal animal [Maryring]
Fire Mongre: Boiling rager who deals fire damage [Hoorex]
First: Elite members of the Hunters of the Stag [Fax Celestis]
Geisha: Stately and beguiling courtesan [Maryring]
Geomaster: Elemental casting class [Seerow]
Giant Fury: Barbarian who eventually becomes a literal giant of anger [squishycube]
Gnomish Face Diver: Gnome that climbs onto medium or smaller creatures to dive off of them [Frojoe21]
Grand Tactitian: Tactics-oriented officer [I Got This Name]
Hell's Dagger: Secretive servents of the Nine Hells [Krimm Blackleaf]
High Enforcer: Magical Lawman [Brickwall]
Hunted Witch: Arcane caster that hides its spellcasting [Winged One]
Jerk: Extremely annoying prestige class [squishycube]
Kingroshi Monk: A monk who focuses on combat at the expense of more mystical abilities [Jibar]
Knife in the Dark: Rogue class based on using Darkness [Mephibosheth
Knight of Hextor: Undead warrior in the service of his dark lord, or something along those lines [tape measure]
Kunoichi: Deadly geisha impersonator [Maryring]
Lichenfriend: Lichen-covered survivalist [The Vorpal Tribble]
Master Escapist: Expert in running away [Cobrateen2000]
Master Tactitian: Tactics-based fighter [ilovefire]
Master Totemist: Hunters of the Stag with very strong connections to spirits [Fax Celestis]
Master Transmuter: Specialist in transmutation magic and metamagic [Amiria, Countess of Mispelling]
Meat Shield: Defense-oriented class [EvilDave]
Metal Bard: An attempt to bring heavy metal music into a fantasy world, giving us ever new reasons to hunt down and kill bards [Krimm Blackleaf]
Mind Mafiosio: Brains behind the Mafiosi [Mephibosheth]
Moon Warrior: Stealthy fighter who draws his power from the moon [Annalia]
Mouth Mafiosi: A prestige class you can't refuse [Mephibosheth]
Muscle Mafioso: Enforcer for the Mafiosi [Mephibosheth]
Nature's Hand: Arbiter between nature and civilization [Loren and Kivsith]
Numismancer: Specialist caster with coin tricks [Yossarian]
Outcast: Warlock with added stigma [Mephibosheth]
Oversized Weapon Master: A specialist in overcompensation [Skjaldbakka]
Patchwork Shambler: Class obsessed with grafting body parts for perfection [Magflare]
Possessed: Harness a possessing fiend's power [Krimm Blackleaf]
Protector of Silence: Effectively mute class with abilities pertaining to silence [GoldDragon]
Puppetmaster Mage who controls a puppet familiar [thelizard]
Pure Mage: A spellcasting class devoted to purity in all things [Maryring]
Quickbolt: Master of dual-wielding hand crossbows [AdInfinitum]
Schizoid Infernopath: A psionic class that gains power through unleashing inner demons [The Demented One]
Seeker of Kaivalya: Mystic monk with special abilities [Mephibosheth]
Seer of the Third Eye: Psionic prestige class that with unnatural prescient abilities [The Demented One]
Shadow Sniper: Ranged Shadowdancer variant [ShneekeyTheLost]
Sky-gift: Hunter of the stag prestige class with some cleric-like abilities [Fax Celestis]
Soulfire Guardian: Warrior wielding something called "Soulfire" [Lord Iames Osari]
Soulspark Companion: Incarnum-based prestige class with a familiar-like ability [Yuki Akuma]
Spell Breaker: Manipulator of spell effects that's nearly immune to magic [Saithis Bladewing]
Spiritsigned Hunter: Hunter of the Stag prestige class [Fax Celestis
Spontanious Preparer: Combining the best parts of prepared and spontaneous spellcasting [Gezina]
Succubus-shaped: A class that gains abilities and traits of the succubus [ilovefire]
Succubus-Touched: Another class that gains abilities and traits of the succubus [SpiderBrigade]
Sun Warrior: Warrior who draws on the power of the sun [Annalia]
Surrealist of Karribi: Guardians of dreams [The Vorpal Tribble]
Sword in the Dark: Fighter class based on using Darkness [Mephibosheth]
Templar: Holy warrior who throws crossarangs--er, holy symbols, with other nifty abilities [Adghar]
Threepenny Fencer: Drunken fencer [Karellen]
Troll Blooded: A class devoted to becoming more like trolls [Nocte]
Unbound Body: Monk and paladin class with the ability to use special points to improve stats, speed, or other attributes [Umbral Arcanist]
Unseelie Huntsman: Cruel fey hunter [Thistle]
Venomrazor: Potent poison-brewer [Glyphstone]
Voice in the Dark: Bard class based on the use of Darkness [Mephibosheth]
Whisky Bottle Champion: Failed, drunken hero [Mephibosheth]
Base Classes
Alchemist: Alchemy-based class [Realms of Chaos]
Algai'd'siswai: Desert fighter class from Wheel of Time [Catch]
Arcane Mercenary: Disciplined combat-casting class [Blade-Bearer Ian
Bodyguard: A class devoted to protecting its allies [Starbuck II]
Brawler: Warrior who specializes in using his fists [Fax Celestis]
Brawler: Another warrior specializing in unarmed combat [ShneekeyTheLost]
Chemist: Potion-making class [Goober4473]
Corsair: Warrior of the Sea [Fax Celestis]
Crypt Ranger: Non-good ranger variant with some ability to control undead [ghost warlock]
Cultist: Constitution-based caster [ilovefire]
DeathSeeker: Transfers damage to self onto enemies [geez3r]
Desert Knife Fighter: Knife specialist [Lord of Narf]
Dessicant: Divine spellcaster from the desert that gradually becomes undead [ghost warlock]
Dragoon: Paladin of Fire [Ing]
Dreadnaught: Nigh-unstoppable warrior [Fax Celestis]
Drifter: A nature based wanderer [Sophistemon]
[url=http://www.giantitp.com/forums/showthread.php?t=11863]Greater Blacksmith]: Master craftsman [Jotoco]
Guardian: Defensive warriors [ilovefire]
GunSlinger: A master of firearms [geez3r]
Hashisheen: Assassins who, y'know, like to smoke an' stuff [Piedmon Sama]
Holy Knight: Paladin variant [Altair the Vexed]
Hunter: Variant Ranger [Vaynor]
Hunter of the Stag: Quest-driven hunter [Fax Celestis]
Mage: Point-based arcane caster that casts no shadow and has various spell-like abilities [Bosh]
Master: Extremely skill-oriented class [Beelzebub1111]
Matador: A fighter who dodges from charges, bull rushes and overruns [Fax Celestis]
Mexica Knight: Meso-American inspired warrior class [Piedmon Sama]
Monk: Variant with full base attack bonus and style choices [Lord Iames Osari]
Monk of the Way: Martial Adept variant [Pax Chi]
Mundane: Class with all skills and double feats [Gamebird]
N Ja: Extremely quick, but extremely fragile thieves [Squangos]
Papermaster: A warrior who uses paper as a lethal weapon (I blame anime) [Necromas]
Peasant Warrior: Lowborn fighting class [Piedmon Sama]
Philosopher: Secular divine caster with several domains [Finwe]
Pit Finder: Specialist at setting off traps [roadkiller]
Priest: Divine class that focuses on spellcasting over combat [ShneekeyTheLost]
Priest of the Day: Divine spellcaster whose abilities are derived from the sun and moon [Annalia]
Privateer: A more respectable pirate [Fax Celestis]
Psychic Monk: Psionic version of the monk [Lord Iames Osari]
Pugilist: Punchdrunk melee specialist [Starbuck II]
Red Mage: A generalist caster who might be recognizable from a certain webcomic [MagFlare]
Rouge: Naughty skillful class with a spank-attack [Drudwyn]
Sentinel: Elite guardian [ambu]
Socialite: Class dedicated to dealing with people [TheThan]
Soldier: Generic fighting class
Sorceror (Variant): Point-based arcane caster that feeds off the souls of others [Bosh]
Spellbinder: Caster with many options, few spells per day [ideasmith]
Terraformer: Barbarian of Earth [Ing]
Trooper: A lightly armored martial class [Lord Iames Osari]
Unadventurous Cleric: Cleric variant [Altair the Vexed]
Wanderer: Self-sufficient travelers [Fax Celestis]
Wave Wisher: Cleric of Water [Ing]
Wilder: Point-based arcane caster who can cast more powerful spells at the risk of their sanity, or even their soul [Bosh]
Windwalker: Rogue of Air [Ing]
Witch: Wise-woman caster [Serina Spellbinder]
Paragon Classes
Githyanki Paragon: Shining examples of illithid-hate [Were-Sandwich]
Somnambul Paragon: Vessels of imagination and inspiration [The Vorpal Tribble]Last edited by Jack Mann; 2007-05-15 at 08:55 PM.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2006-04-10, 07:54 AM (ISO 8601)
- Join Date
- Mar 2006
Feats
Feats
Acting Up: Use Perform (acting) in place of intimidate
Accelerated Rejuvenation: Regain power points in only half the time
Adamantine Strike: Slam and natural attacks bypass hardness when sundering
Ambidexterity: Use both hands equally well, removing off-hand penalties
Amphibious Wildshape: Gain the aquatic and amphibious subtypes when wildshaped
Anatomical Precision: Use the heal skill to deal more damage
Arcane Assault: Gain three magical tactical maneuvers
Arcane Author: Gain a bonus when dealing with arcane spellcasters
Arcane Demolitionist: Create shrapnel with area-effect spells
Arcane Duelist: Gain a bonus on identifying and countering the spells of opponants
Archivist of Incarnum: Use Dark Knowledge against creatures with the incarnum subtype
Armor Damaging: Make opponant's armor more cumbersome
Artifex of Souls: Increase the DC of your spells by spending essentia
Ascetic Defense: Extra defense when using combat expertise with staves
Ascetic Meldshaper: Gain a bonus to unarmed attack and damage with soulmelds
Attribute Focus: Gain a bonus to skill checks and ability checks for one ability
Aurorum Body: Warforged composite plating repairs itself
Axiomatic Justicar: Expend Knight's Challenge uses to Shapechange into a Zelekhut
Back-Biter: Take an AC penalty to get Attacks of Opportunity on enemies that strike you
Barbarian Bard: Increase effects of Inspire Courage and Inspire Greatness when raging
Bardic Toughness: Gain temporary hit points when using barid music effects
Bassline: Maintain two uses of bardic music at once
Beasthide Psycanthrope: Allows a shifter to increase natural armor by expending psionic power
Big Feet: Large feet for balance, swim, climb jump, and against bull rush, at the cost of disguise, move silently, and tumble
Bind Soul: Power a construct by using a soul
Blessed by the Stars: Gain a bonus to saves when under the stars
Blessed Sanctuary: Use turn undead to create a defensive aura protecting allies from the undead
Blessed Tree: Chain of feats grant divine abilities to the laity
Block****: Use shield for a +1 bonus vs. a specific opponant
Blood-fueled Artifice: Take constitution damage instead of expending a charge from a wand or staff
Blood Magic: Take constitution damage in place of material componants
Blood Oath: Bonus to Will and Fort, and allows you to take other oaths
Bloodforged: Sacrifice others to repair yourself
Bloody Disarm: Pull a weapon from an enemy's hands after being stabbed by it
Blue Ice Body: Cold spells are not affected by spell failure
Bombtrack: Use bardic music to deal sonic damage
Bonded Staff: A staff you've made becomes more powerful when you wield it
Braggart: Use bluff to make people more susceptible to charisma checks
Brew Blood Potion: Use blood in potions to increase their duration
Brew Exclusive Potion: Brew potions for spells with a range of personal
Broad Learning: Cast a spell not normally available to your class
Burning Spirit: Burst into Flames by using your watchful spirit
Call the Unseen Armor: Gain a deflection bonus to AC by using ki
Call to Readiness: Use knight's challenge to make all flatfooted creatures ready for combat
Calming Melody: Use Perform (keyboard instruments) to Calm Emotions or Calm Animals
Cannon on Legs: Your spells are more powerful on a ship you're familiar with
Cantrip Master: Cast cantrips as spell-like abilities
Caster's Curse: Lower caster level when using hexblade's curse
Celestial Crusader: Expend Knight's Challenge uses to Shapechange into a Hound Archon
Chainwoven Body: Composite Plating gains damage reduction
Channel Ki: Power ki with essentia
Cheap Shot: Take an attack penalty to make one Attack of Opportunity a sneak attack
Chord of Emotion: Use good hope or crushing despair by expending a bardic music use
Clear the Area****: Use a polearm to force opponants back
Cliffwalk Psycanthrope: Gain Psionic Levitation when shifted by expending psionic power
Close-Combat Shot: Fire a bow in melee combat without provoking an attack of opportunity
Close Quarter****: Attack with the haft of a polearm as well as the blade
Clothesline: Knock over opponents close to you when making a Whirlwind Attack with a reach weapon
Cobalt Curse: Power your hexblade's curse with essentia
Contact the Dead Mind: Use mind-affecting psionic abilities on undead or deathless
Copycat Manuever: Copy the feats of others
Counter Attack: When someone designated by parry misses, gain an immediate attack of opportunity
Craft Reactive Item: Craft items whose caster levels increase in evil areas
Crashing Strike: Stun a foe with a succesful attack with a bludgeoning weapon
Critical Overdrive: Epic; automatically maximize your Power Attack on a critical hit
Cruel Critical: Increase critical multiplier for selected weapon
Cunning Trapmaster: Your traps become more deadly
Darfellan Current Pouch: Expend a stunning fist attempt to use your stunning fist as a reach weapon
Darfellan Jujitsu: Take no penalties when using a monk weapon underwater
Dark Rite of Recharging: Sacrifice creatures to gain to restore charges to wands and staves
Decapitating Strike: Remove an opponant's head on a critical hit
Defender of the Homeland: Swear an oath to protect your home and gain bonuses to certain skills
Defensive Warrior: Added AC bonus when using shields
Deft Deception: Feint easier against non-humanoids
Demonologist: Gain a bonus when dealing with demons, and get more powerful demons when summoning them
Deny the Final Veil: Delay death by using ki
Devoted Champion: Your paladin and soulborn levels stack for deciding smite damage
Devoted Guardian: Swear an oath to protect someone else in order to take damage for them
Diabolical Champion: Expend Knight's Challenge uses to Shapechange into a Bearded Devil
Disempower Spell: Spell's variable, numeric effects are halved
Disguise Spell: Cast a spell while appearing to do something else
Dive Roll: Use a Reflex save in place of AC when prone
Divine Bard: Increase turning checks with Inspire Competence
Divine Beastmaster: Gain a bonus when dealing with guardinals, and get more powerful guardinals when summoning them
Divine Doctor: Use the Heal skill to aid healing spells
Dodge Weapon: Gain a dodge bonus vs. a certain kind of weapon
Doublethink: Make two rolls vs. mind-affecting spells
Draw Casting Circle: Draw a casting circle that increases your caster level by one
Dreams of Grace: When making a reflex save against area of effect spells, make two rolls
Dreamsight Psycanthrope: Gain an insight bonus while shifted by expending psionic power
Drink like a Dwarf: Gain a bonus to saves vs. poison, or become immune if you're a dwarf
Druid: Character can lead druidic rituals, a weak form of spellcasting involving multiple participants and blood sacrifice
Dual Weapon Focus: Get a bonus when wielding two weapons or a double weapon
Dual Weapon Specialization: Get a bonus to damage when using two weapons or a double weapon
Dwarf Blood: Gain bonuses to dwarf-oriented skills and saves vs. poison
Dwarven Axe Lock: Use a dwarven battleaxe in a grapple with no penalty
Dwarven Judo: Use the dwarven battleaxe as a monk weapon, and get a bonus to grapple checks
Efficient Spell: Material components are not consumed when casting a spell
Eldritch Knowledge: Use Dark Knowledge to help allies overcome an enemy's spell resistance
Elemental Blindsense: Gain blindsense out to thirty feet, but only for your chosen element
Elemental Blindsight: Gain blindsight out to thirty feet, but only for your chosen element
Elementalist: Gain a bonus when dealing with elementals, and get more powerful elementals when summoning them
Elven Blood: Gain bonuses to elf-oriented skills and gain a bonus to saves vs. enchantment
Elven Kendo: Use the rapier, longsword, and all weapons with "elven" in front of their names as monk weapons
Elven Sword Block: When wielding two longswords, rapiers, or elven weapons, you get a greater bonus when using combat expertise
Enchanting Beguilement: Use bluff to improve illusion spells
Eternal Spell: Make a spell last forever
Epic Anatomical Precision: Deal quite a lot of extra damage by using the heal skill
Epic Dual Weapon Focus: Get another bonus to attacks when using two weapons or a double weapon
Epic Dual Weapon Specialization: Get another bonus to damage when using two weapons or a double weapon
Epic Mage's Vendetta: Gain greater bonus to spell DCs against the chosen organization
Epic of the Undying: Heal dying creatures up to 0 hp with Perform (Oratory)
Epic Vendetta: Gain epic bonuses against the chosen organization
Erudite Resistance: Use Dark Knowledge to help allies resist the attacks of enemies
Excellent Healer: Fast Healing
Expert Swordsman****: Add intelligence to AC vs. melee attacks when wearing no armor
Extra Ki Powers: Gain more uses of ki powers
Eye Gouge: Forego damage on a successful attack to force a save against blindness
Facilitating Follower: Increase the bonus granted from aid another
Favored Dispelling: Gain a bonus to dispelling or countering spells of one school
Fair Fight: Us Knight's Challenge to force others to follow the Knight's Code
Fast Feint: Feint with a single attack
Fatal Secret: Use Dark Knowledge to kill an enemy
Fearless: Gain a bonus to fear effects, and become less vulnerable to them
Feinting Trip: Make a feint attempt and a trip attack at the same time
Fell Fallman: See better in murky conditions
Fiendish Mercenary: Gain a bonus when dealing with yugoloths, and get more powerful yugoloths when summoning them
Fill the Sails: Improve the use of the windsinger feat
Finishing Strike: After making a full attack with a wakizashi, draw and attack with your katana as a swift action
Fire Dance: Gain fire resistence by dancing the night away
Fists of the Traitor: Your fists are treated as being chaotic-aligned
Flawless Devestation: Epic; hit extra hard if you open a combat by charging in
Fluid Spirit: Give yourself damage reduction by using your watchful spirit
Flying Tackle: Deal damage and Bull Rush an opponent when you Tackle them
Free Spirit: Gain a bonus when dealing with eladrin, and get more powerful eladrin when summoning them
Gnome Blood: Gain bonuses to gnome-oriented skills and to saves vs. illusions
Go for the Eyes: Automatically confirm criticals
Goliath Akido: Use the goliath greathammer as a monk weapon, and get a bonus when sundering with flurry of blows
Goliath Hammerstun: Use stunning fist on multiple creatures by slamming your hammer into the ground
Gorebrute Psycanthrope: Gain the collision special ability while shifted by expending psionic power
Greater Dual Weapon Focus: Get another bonus to attacks when using two weapons or a double weapon
Greater Dual Weapon Specialization: Get another bonus to damage when using two weapons or a double weapon
Greater Mad Resistance: Become immune to a kind of energy due to being just that crazy
Greater Poison Expert: The DC of poison on your weapons increases by another one
Greater Spell Mastery: Spontaneously cast mastered spell as a cleric casts cure/inflict spells
Greater Spring into Action: Gain an additional full round action by using ki
Greater Surging Madness: Use action points to improve wild surge ability
Greater Vendetta: Gain further bonuses against the chosen organization
Greater Weapon Finesse: Allows the use of weapon finesse with one-handed weapons, as well as spears and quarterstaffs
Greater Weapon Kata: Treat a two-handed weapon to treat as a monk weapon
Gun Kata: One-handed firearms are treated as monk weapons
Hack Limb: Disable or remove limbs entirely
Halfling Blood: Gain bonuses to halfling-oriented skills and saves vs. fear
Halfling Iajutsu: Treat daggers as monk weapons, and draw monk weapons as a free action
Halfling Returning Knife: You can make daggers return to your hand after throwing them
Halfling Shadow Dance: Use perform (dance) in place of hide and move silently
Hatred: Gain bonuses against a creature type you despise
Harm Not the Crew: Members of your crew do not take damage from any spell you cast
Hauler: Gain 10 lbs to max weight for light, medium, and heavy loads
Headbanger: Stun an opponant with a critical hit when using bludgeoning weapons
Heal the Faithful: Become more adept when healing someone of the same faith
Hear the Slightest Whisper: Use Ki to gain a bonus on listen checks
Heartwire Body: Composite plating is more resistant to critical hits
Heroic Reputation: Gain a bonus to charisma-related abilities with action points
Honor Incarnate: Expend uses of knight's challenge to temporarily gain the axiomatic template
****This link now goes to a wholly defunct page.I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2006-04-10, 07:55 AM (ISO 8601)
- Join Date
- Mar 2006
Feats Cont.
Feats Cont.
Honorable Prestige: Gain a bonus to charisma checks when dealing with those near your alignment
Horrible Performance****: Sicken others through oratory
Hostile Soul: If a spell is stopped by your spell resistance, the caster must make a will save or take damage
Howling Bolero: Enemies become shaken when you play
Human Blood: Gain bonuses to any four skills
Illithidist: Consume the brains of your enemies for fun and profit; also power points
I'm the Epic Juggernaut, Bitch: Automatically succeed at bullrushes and overrun, and get a hefty bonus to charges
I'm the Juggernaut, Bitch: Get a bonus to bullrush, overrun and charges
Impossible Flight: Flight
Improved Anatomical Precision: Deal even more extra damage using the heal skill
Improved Armor Damaging: Make opponant's armor even more cumbersome
Improved Dodge: Gain a dodge bonus as a standard action
Improved Eschew Materials: Use experience points in place of expensive material components
Improved Impossible Flight: Better flight
Improved Mad Resistance: Gain better energy resistance through being just too crazy to burn, freeze, melt or fry
Improved Mindblade Channeling: As mindblade channeling, but it can be used as part of a full attack
Improved Psiforged Body: Warforged composite plating gains an enhancement bonus from power points
Improved Rhyme Spell: Better version of Rhyme Spell
Improved Shifter Transformation: Become a more powerful animal when shifting
Improved Sneak Attack: Increase the die size of sneak attack damage
Improved Spiteful Spellcasting: Become even more powerful against those who would interrupt your spellcasting
Improved Spring into Action: Gain an extra standard action by using ki
Improved Toughness: 2 hp/level
Improved Weapon Kata: Choose a one-handed weapon to treat as a monk weapon
Improvised Weapon Proficiency: Negate penalties on improvised weapons
Incorrigible Flesh: You take severe penalties when performing an evil act
Infernomancer: Gain a bonus on charisma checks when dealing with devils, as well as getting more powerful devils when summoning them
Inspired Artist: Use intelligence instead of charisma for perform checks
Invisible Spell: Suppress visible effects of spells
Iron Body: Damage Reduction
Ironfist: Your fists are treated as being made of cold iron
Keeper of the Celestial Tome: Gain a bonus when dealing with archons, and get more powerful archons when summoning them
Ki Stealth: Use ki to gain a bonus to hide and move silently
Knack Tree: Chain of feats that grant non-casters arcane abilities
Knife in the Dark: Your soulknife's abilities become more potent in darkness
Knock Down Strike: Gain a free trip attack after an attack with a blunt weapon
Knockout: Gain a bonus to attack and damage with non-lethal attacks
Know Thine Enemy: Gain a bonus to Gather Information checks about your favored enemy
Know Thyself: Know if you flubbed a check
Light of a Fading Star: Gain a bonus to strength, dex and con for being old and cantankerous
Link Souls: Use essentia to power your Mindlink psi-like ability
Longstride Psycanthrope: Gain the Skate power while shifted by expending psionic power
Lord of War: Ignore prerequisites for epic feats
Mad Clarity: Gain a bonus to will checks through sheer crazy
Mad Insight: Gain a bonus to an intelligence check or intelligence-based skill check once per day
Mad Resilience: Gain damage reduction for madness
Mad Resistance: Gain energy resistance for madness
Mad Symbiosis: Become healed by one kind of energy
Madness: Gain immunity to insanity and confusion by already being mad
Mage of Many Forms: Cast spells while polymorphed
Mage's Vendetta: Increase spell DCs against a chosen group
Mechanus Machinist: Gain a bonus when dealing with modrons, and get more powerful modrons when summoning them
Medoken: Hurl yourself at the enemy
Melody of Life: Use bardic music to heal an ally
Memetic Illusion: Groups reinforce illusions you cast
Metamagic Critical: Get free metamagic applied to a spell when getting a critical
Midnight Invocation: Use essentia to power your eldritch blast
Midnight Lore: Gain more uses of Dark Knowledge through essentia
Mighty Exorcist: Damage spirits when exorcising them
Military Historian: Use knowledge (history) to gain a bonus to attack and damage rolls
Mindblade Channeling: Channel a power through your mindblade
Mindhammer: Form bludgeoning weapons with your mindblade
Mindspear: Form piercing weapons with your mindblade
Minimize Spell: Spell's variable effects are all minimized
Mirror Bond: Allows Chevals to no longer cast reflections, granting hide bonuses in some circumstances
Moribund Spell: All spells prepared thus are cast on your death
Mournlode Body: Warforged Composite Plating gains resistances to the undead
Mournlode Strike: Slam or natural attacks overcome the damage reduction of the undead
Multiblast: Use Eldritch Blast more times in a round
Multible Threat: Use many one-handed weapons at once
Multidexterity: Similar to Ambidexterity
Narrow Spell: Halve the area of a spell
No Stranger to Sin: Gain a bonus against the abilities of other evil creatures
Opportunistic Spell: Use a touch spell to make an attack of opportunity
Otherside Heritage: Allows a Cheval to hide their alignment
Overcharge Spell: Expend spell levels to increase the power of a spell
Overcome Racial Weakness: Lose the racial penalty for one ability
Overpowering Counterspell: When counterspelling, cause your own spell to function normally
Oversword Proficiency: Use a two-handed sword in one hand
Parry: Add your intelligence bonus to AC vs. a specific opponant
Parry 2: Gain a +1 Parry bonus to AC vs. a specific opponant
Parry Feats: Returning attacks
Pedological Boon: Large feet for balance on slippery surfaces
Penetrating Spell: Pierce spell resitance automatically
Perinanarchist: Gain a bonus when dealing with slaadi, and get more powerful slaadi when summoning them
Personal Focus: Use a particular item to focus spells to increase caster level checks
Phoenix Eye Fist: Deal piercing damage with your unarmed strikes
Planebound Familiar: Bind a planar entity to serve as your familiar
Pledge of Service: Swear to assist someone else to improve Aid Another bonus when working with that person
Poison Expert: The DC of poisons on your weapons is increased by 1
Polevaulting Tree****: New use for polearms
Psiforged Strike: Slam or natural attacks can be enhanced with power points
Precise Attack: Subtract damage bonus and add to attack bonus
Precise Attack 2: As power attack, but applicable when using weapon finesse
Prince of Nightmares: Gain a bonus to saves vs. fear, and become immune to Nightmare
Rapid Strike: Get an extra attack for a small penalty when using a single one-handed or smaller weapon
Raptoran Tae Kwan Do: Treat foot spikes as monk weapons
Raptoran Three-step Kick: After hitting an enemy twice with your footspikes, fly ten feet up as a swift action
Razorclaw Psycanthrope: Gain the psychokinetic special ability while shifted by expending psionic power
Razor-Edge Palm: Use ki to cover your hand with a ki-blade
Reckless Attack: Subtract dodge bonus and add to attack bonus
Recycle Spell: Save one unused spell as a bonus spell the next day
Rejuvenating Trance: Substitute meditation for sleep
Repelling Stench: Foot odor as an offensive weapon
Resilient Illusion It becomes difficult to convince others that illusion spells you cast aren't real
Restful Meditation: Use ki to get the benefits of eight hours of sleep in half an hour
Return the Gaze: Allows a Cheval to reflect gaze attacks back at the attacker
Riverine Body: Warforged composite plating is infused with solidified elemental water
Riverine Strike: Slam or other natural attacks gain the ghosttouch ability
Rhyme Spell: Increase the caster level of a spell through a perform check
Run Through: Attack that yields an automatic critical hit
Scathing Taunt: Suppress morale bonuses in enemies with Perform (comedy)
Scissors Sunder: Gain a bonus to sunder when using two weapons
Scorn of the Gods: Gain spell resistance against divine spells
Screw the Music: Use stringed instruments for sunder attempts
Scribe Blood Scroll: Use blood to scribe scrolls, increasing the DCs
Sea Legs: Gain bonuses to stability when on a ship at sea
Sealmarked Body: Gain an armor bonus with a vestige
Sealmarked Strike: Gain a bonus to slam and natural attacks with a vestige
Second Totem: Gain the effects of a second totem (for Hunter of the Stag)
Secrets of the Grave: Make knowledge checks untrained, with a +2 insight bonus
Security Item: Gain a bonus to will saves when holding onto a particular object
See Through Shadow's Guile: Gain darkvision by using ki
Selfless Defender: Gain several tactical abilities to protect others
Sense Surroundings: Make a spot/listen check twice, taking highest roll
Sense the Hidden Danger: Use Ki to gain a bonus to initiative
Sensible Fighter****: Add wisdom bonus to AC when wearing no armor
Shadowformed Body: Warforged plating becomes more powerful in darkness
Shadowformed Strike: Gain the shadow striking ability with slam and natural attacks
Shadowy Healing: Heal quickly in darkness
Shattered Luck: Breaking mirrors really does cause bad luck in the presence of a Cheval
Shifter Transformation: Become an animal when shifting
****This link now goes to a wholly defunct page.I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2006-04-10, 07:55 AM (ISO 8601)
- Join Date
- Mar 2006
Feats Cont.
Feats Cont.
Shifting Madness: Gain slippery mind at the cost of concentration
Ship's Artificer: Repair spells on your ship are automatically maximized
Ship's Healer: Cure spells on your ship's crew are automatically maximized
Shorten Spell: Halve the duration of a spell
Shrink Spell: Halve the range of a spell
Shrouding Spirit: Use your watchful spirit to gain concealment
Silverfist: Your fists are treated as being made of alchemical silver
Skillful Charlatan: Use bluff in place of other skills once per day
Skullforged: Use the bones of sacrificial victims on your composite plating to gain an enhancement bonus to AC
Slash Limb: Force an enemy to lose the use of a limb on a critical hit
Slasher: Attack another opponant after a successful critical hit
Slow Spell: Increase the casting time of a spell
Smite the Wicked: Do more damage to those whose deity is opposed to yours
Somatic Spell: A normally still spell requires a somatic componant
Soul of a Hero: Use essentia to gain greater benefit from spending action points
Soulfire Spell: Allows spells of the fire descriptor to overcome resistance and immunity
Soulforged Body: Composite plating grants DR when infused with essentia
Soulshifting: Use essentia to become more powerful when shifting
Spiteful Spellcasting: Become more powerful against those who try to interrupt your casting
Spring into Action: Use ki to gain an additional move action
Staffed Reach: Use one reach attack with a quarterstaff
Staff Mastery: Bonus to damage and AC when wielding a quarterstaff
Steady Beat: Give a bonus to allies' saves with Perform (percussion)
Steal Class Feature: When using sneak attack, you can steal a daily use of one of your victim's class features
Steal Epic Spell: Use Steal Spell to take epic spells
Steal Incarnum: When stealing a soulmeld, you also steal a point of essentia
Steal Power Points: When using sneak attack, you can steal some of his power points
Steal Soul: Trade sneak attack damage for a chance to steal an opponant's soul
Steal Soulmeld: Use sneak attack to steal soulmelds
Steal Vestige: When using sneak attack, steal a vestige
Step Between Worlds: Teleport using ki
Stone Spirit: Use your watchful spirit to gain a natural armor bonus
Stormdancer: Take no penalties from rain and treat wind as two categories less
Stunning Bullet: Use stunning fist with firearms
Sublime Step: Become completely undetectable when using the ghost step ability
Suicidal Casting: Increase the DC for area of effect spells that will affect you
Suicidal Rage: Gain a more powerful rage at the expense of HP and AC
Sunder Armor: Amazingly self-explanatory
Super Tough: 3 hp/level
Surging Madness: Gain the Enervation and Wild Surge abilities of a wilder
Sustaining Meditation: Use ki to remove the need to eat or drink
Swift Strike: Attack as you draw your weapon
Swiftwing Psycanthrope: Teleport while shiftd by expending psionic focus
Sworn Enemy: Swear an oath to defeat a foe to gain bonuses to attacks, damage, and saving throws against that foe
Tackle: Overrun and grapple at the same time to take an opponent down
Taint Adaptation: Become less susceptible to taint
Tainted Warlock: Gain new abilities based on taint
Talented Sorceror: Grants a sorceror bonus spells known
Teacher's Aid: Deal subdual damage with staff without to hit penalty
Test of Magic: Force spell-casters to target you
Thick Skin: Natural Armor
Thief's Curse: Lower damage dice size of an opponant's sneak attack with Hexblade's curse
Through the Looking Glass: Allows a cheval to appear in a mirror when using Mirror Sight
Tiger Claw Strike: Deal slashing damage with an unarmed strike
Totem Focus: Totem becomes more powerful (for Hunter of the Stag)
Totem Manifestation: Allows totem to manifest a nearly solid presence (for Hunter of the Stag)
Tower Archmage: Create a tower using pure magic
Tribal Tattoo: Arrowhead: Gain a bonus to listen, sense motive and spot by expending a use of rage
Tribal Tattoo: Bear: Gain a bonus to constitution by expending a use of rage
Tribal Tattoo: Blade: Improve your weapon by expending one us of rage
Tribal Tattoo: Butterfly: Expend a use of rage to automatically stabilize when dying
Tribal Tattoo: Circle: Expend a use of rage to gain an insight bonus to an attack
Tribal Tattoo: Demon: Expend a use of rage to increase the damage on one attack
Tribal Tattoo: Lightning: Increase your speed by expending one use of rage
Tribal Tattoo: Mask: Gain a bonus to one ability score by expending a use of rage
Tribal Tattoo: Naga: Smite a lawful creature by expending one use of rage
Tribal Tattoo: Snake: Gain a bonus to wisdom by expending one use of rage
Tribal Tattoo: Spider: Gain bonuses to hide, move silently and bluff by expending one use of rage
Tribal Tattoo: Sun: Gain fast healing by expending one use of rage
Tribal Tattoo: Toad: Gain a resistance bonus to saves by expending one use of rage
Truedive Psycanthrope: Gain the Psionic Freedom of Movement while shifted by expending psionic power
Truly Fearless: Become immune to fear effects
Turn the Greatest Blade: Use ki to gain deflection bonus to AC
Twin Souls: When making a fortitude save vs. a death effect, make two rolls
Twin Threat: Use ambidexterity with one-handed weapons
Two as One: Use two identical weapons for one devastating attack
Unclouded Faith: Use Divination in place of Remove Disease
Unconquerable Faith: Use Divine Power in place of Remove Disease
Unfettered Faith: Use Freedom of Movement in place of Remove Disease
Unhealthy Resonance: Sonic psionic abilities can have additional effects
Using the Bearclaw: Use a weapon while wearing the form of a bear
Usurp Homuncul: Sacrifice a victim to gain his homunculus
Vendetta: Gain bonuses to attack and damage against a specific group
Vicious Trip: Make a full attack to a tripped enemy
Vilewright: Spend less experience, gold, and time when crafting evil items
Virtuoso Talent: Gain a bonus to perform checks with one instrument
Vocal Spell: A normally silent spell requires a vocal componant
Vogonic Poetry****: Cause damage through revoltingly bad poetry
Voice of the Storm: Any spell you cast in a storm is automatically silenced
Vow of Mind's Sanctity: Gain an exalted bonus against mind affecting powers, spells and effects, and share this with those around you
Vow of Silence: Gain a bonus to Move Silently and to saves vs. language-dependant and sonic effects so long as you do not talk
Vow of Redemption: Gain a bonus to conversion attempts and the ability to detect evil, so long as you attempt to convert any evil creature before attacking
Walk the Most Narrow Path: Balance on vertical surfaces or even on liquids and semisolids
Warforged Double Slam: After making a charge, attack with both slam attacks
Warforged Kung Fu: Use your slam attack or other natural weapons as monk weapons, and use your flurry at the end of a charge once per day
Water Chant: Animate Water as a druid by singing
Weapon Kata: Choose a light melee weapon to use a monk weapon
Weapon Master: Increase damage die with one weapon
Whirling Wood: Tactical feat for quarterstaffs
Wide Swing: Take a penalty to make reach attacks with a normal two-handed weapon
Wildhunt
Wildwood Body: Wooden composite plating heals itselfPsycanthrope: Gain the benefit of Sensitivity to Psychic Impressions when shifted by expending psionic power
Wind Charm: Make it harder for airborn creatures and weapons to harm you and your allies by using the power of woodwind instruments.
Winning Through Intimidation: Use intimidate for bluff or gather information
Zealous Smiting: Gain an extra attack by expending uses of smite evil
****These links now lead to wholly defunct pages. - RSJI am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2006-04-10, 07:56 AM (ISO 8601)
- Join Date
- Mar 2006
Spells
Apostle of Peace Spells
1st-Level Apostle of Peace Spells
Painless Slumber: Causes the target to sleep for 24 hours and experience no pain [Maryring]
Assassin Spells
1st-Level Assassin Spells
Frightened Silence: Target can't speak above a whisper [Ikkitosen]
Night Sight: Grants subject low-light vision [aerondor]
2nd-Level Assassin Spells
Frightened Faint: Target falls into a faint, forgetting specific details of the caster [Ikkitosen]
Razor Wind: Wind damages single target [marywind]
3rd-Level Assassin Spells
Terrified Silence: Those seeing the caster are affected as though by Fearful Silence, and are unable to tell anyone they saw the caster [Ikkitosen]
4th-Level Assassin Spells
Feed on Fear: Causes damage through fear, giving temporary hit points to the caster [Ikkitosen]
Kiss of Poison: A kiss poisons target [Peregrine]
Bard Spells
0-Level Bard Spells
Affect Probability/Plea: Cause a confluence of events in your favor [Winged One]
Animate Broom: Broom becomes animated and sweeps up the area [Vik]
Card Trick: Single out one item you have touched or watched someone else touch [Peregrine]
Change Water to Wine: Transform water into wine [Videospirit]
Coin Trick: Teleport small objects about your person at will [Peregrine]
Contentment: Causes a creature to have a feeling of well-being [Peregrine]
Emily's Cleansing Soap: Bar of soap becomes animated and follows caster's commands [Slicer PT]
Featured Moment: Grants bonus to all charisma based skills against the target, except for perform [Grey Watcher]
Infatuation: Changes target's attitude to friendly [Zherog]
Mnemonic: Cause target to remember the words you say [Peregrine]
Owyn Tendril's Scrubbing Bubbles: Stream of bubbles scrub target, leaving a pleasant odor [AngelSword]
Summon Monster 0: Conjure a small, unthreatening magical creature [Peregrine]
1st-Level Bard Spells
Dual Charm: Cause two creatures to trust one another [The Demented One]
Extradimensional Appetite: Caster gains an extradimensional stomach to store food [The Glyphstone]
Hush: Causes target to cease talking [Peregrine]
Intoxication Missle: Missile does nonlethal damage and ability damage [Videospirit]
PEACH: Gain helpful feedback from a foe [Jack Mann]
Sarina's Yellow Frenzy: One extra attack on full attack and a +2 to initiative checks at the cost of nonlethal damage [Starbuck II]
Verse: Grants a bonus to charisma-based skills other than perform against multiple targets [Grey Watcher]
Wounding: Fake wounds appear on the target [Maryring]
2nd-Level Bard Spells
Aria: Grants a bonus to all charisma-based skills other than perform against multiple targets [Grey Watcher]
Demon Horns: Caster grows unholy anarchic horns [Krimm Blackleaf]
Desfue's Infernal Sneezing Fit: Cause allergic reaction in target [TheThan]
Feign Death: Appear to be dead [chaiyo]
Ivor's Enforced Meditation: A sleep-like spell that effects elves [Illsbane]
Kehdin's Instant Interior Decorator: Create small objects made of shadow [Peregrine]
Kiss of Seduction: A kiss makes target friendly or helpful [Peregrine]
Kiss of Weariness: A kiss puts target to sleep [Peregrine]
Love Sick: Causes the target to think of a loved one and become sickened with grief [Zherog]
Mirrorskin: Makes target appear to be the same race or type as anyone viewing them [Scorpina]
Speak with Drunks: Speak with anyone under the effects of alcoholic beverages [Videospirit]
Twin Strike: Character gets double actions for one round [Maryring]
Weather Illusion: Illusionary weather [Maryring]
3rd-Level Bard Spells
Blend with Mob: Become similar to nearby creatures [Peregrine]
Duet: Forces target to aid the caster in his performance [Grey Watcher]
Intoxicate: Gives target penalties as though after tossing back a few [Videospirit]
Kiss of Forgetfulness: A kiss removes memories [Peregrine]
Magic Window: See and hear through a non-magical barrier [Peregrine]
Sarina's Great Agility: Raises subject's dexterity to 18 and grants effects of the dodge feat [Starbuck II]
Suggest Meme: As Suggestion, but target can "infect" others [The Demented One]
4th-Level Bard Spells
Chorus: Forces targets to perform along with the caster [Grey Watcher]
Coconut Equestrian: Summons a humanoid with a pair of coconuts to transport the caster as though with Phantom Steed [Gamebird]
Deep Zen: A more powerful version of Ivor's Enforced Meditation [Illsbane]
Intoxicate Weapon: Gives a weapon the ability to bestow the effects of Intoxicate [Videospirit]
Monitor Secret: You are alerted when someone relates a specific piece of information [Peregrine]
Preincarnation: Summons former version of self to help fight [Illsbane]
Sarina's Awareness: Grants insight bonus to AC [Starbuck II]
5th-Level Bard Spells
Brown Note: Causes intestinal upset [Leperflesh]
Ensemble: Forces targets to perform along with the caster [Grey Watcher]
Intoxication, Greater: As Intoxicate, but moreso [Videospirit]
Kiss of Enthrallment: A kiss dominates target [Peregrine]
Sarina's Evasion: Grants target evasion [Starbuck II]
6th-Level Bard Spells
Bubble Double: Creates a double of the caster made of soap [AngelSword]
Eleven O'Clock Number: Forces targets to perform along with the caster [Grey Watcher]
Group Charm: Make a group of people trust each other [The Demented One]
Intoxication, Mass: As Intoxicate, but affects multiple targets [Videospirit]
Kiss of Poison: A kiss poisons target [Peregrine]
Suggest Meme, Greater: As Suggest Meme, but more powerful [The Demented One]
Cleric Spells
0-Level Cleric Spells
Affect Probability/Plea: Cause a confluence of events in your favor [Winged One]
Cinder: Conjures a smouldering ember [Peregrine]
Gravity Resistance, Minor: Causes an object of ten pounds or less to float [guessmith]
Infatuation: Changes target's attitude to friendly [Zherog]
Owyn Tendril's Scrubbing Bubbles: Stream of bubbles scrub target, leaving a pleasant odor [AngelSword]
Taasken's Befuddlement: Bestows penalty on target's knowledge (religion) checks [eldersphinx]
1st-Level Cleric Spells
Delay Gravity: Stave off the effects of gravity for one round/level [guessmith]
Demon Horns: Caster grows unholy anarchic horns [Krimm Blackleaf]
Divine Grip: Never drop your weapon [Blood]
Painless Slumber: Causes the target to sleep for 24 hours and experience no pain [Maryring]
Taasken's Ruse of Voices: Makes it appear caster is speaking in a different language [eldersphinx]
2nd-Level Cleric Spells
Bubble Bauble: Spherical creation follows caster around, carrying objects [AngelSword]
Feign Death: Appear to be dead [chaiyo]
Increased Gravity: Increases gravity around the target, making movement and dexterity-based skills more difficult [guessmith]
Skull-lantern: Causes the heads of dead or undead creatures to glow [Krimm Blackleaf]
Taasken's Seeming of Invulnerability: Target appears to take no damage from a specific source [eldersphinx]
3rd-Level Cleric Spells
Love Sick: Causes the target to think of a loved one and become sickened with grief [Zherog]
Negate Gravity: Negates the effects of weight around the caster [guessmith]
Overburn: Caster gives off dangerous amounts of heat [chaiyo]
Red Water: Creature appears as good for all magical purposes [Maryring]
Taasken's Exemplar Glamerie: Makes a summoned creature appear as a different kind of creature [eldersphinx]
4th-Level Cleric Spells
Gravity Arc: Causes an item to speed up or slow down [guessmith]
Reaper Raven's Solumbra: Changes light-based spells into darkness-based spells [Illsbane]
Taasken's Vampiric Ruse: Cause a creature to recoil from a holy symbol, as though they were a vampire [eldersphinx]
Unseen Arena: Allows subjects to fight an illusionary duel [Krimm Blackleaf]
5th-Level Cleric Spells
Abyssal Destruction: Bolt deals damage of each energy type to multiple targets [Krimm Blackleaf]
Null Gravity: Nullifies gravity in an area [guessmith]
Taasken's Twisted Justice: Fool target as to the nature of a Mark of Justice [eldersphinx]
6th-Level Cleric Spells
Bonds of Marriage: Targets gain empathic link and protection against charms, compulsions and fear effects when close, but are weakened when apart [Zherog]
Centre of Gravity: Changes orientation of gravity [guessmith]
Heart-wrenching Grief: Target is helpless with grief for a short time, then dies [Krimm Blackleaf]
Rehabilitation: Cure target's addictions [Lord Iames Osari]
Taasken's Corruption: Twists spells dealing positive energy into dealing negative energy [eldersphinx]
7th-Level Cleric Spells
Material Jaunt: Become material from the ethereal plane for a short time [Winged One]
Nytinrag's Ravenous Quasit Horde: Summons a horde of Quasits to do caster’s bidding [Krimm Blackleaf]
Taasken's Divination Veil: Protects the target from the effects of divination and information-gathering spells, or even give misleading information [eldersphinx]
8th-Level Cleric Spells
Death Throes: If killed, caster explodes, damaging nearby creatures and destroying his or her gear [Krimm Blackleaf]
Gravity's Full Weight: Increases effects of gravity five times [guessmith]
Happily Ever After: As bonds of marriage, but with added benefits [Zherog]
Taasken's Seeming of the Lich: Grants target the appearance and some of the powers of a lich [eldersphinx]
9th-Level Cleric Spells
Deep Warmth: Create hot springs around the area [The Vorpal Tribble]
Excise Death: Transform the target into an ageless [The Demented One]
Gravity Well: Pulls creatures or objects into a planar gate [guessmith]
Summon Hero: Summons the spiritual energy of a hero, allowing the caster to gain his or her abilities [Maryring]
Summon Villain: As Summon Hero, but the spirit of an evil being instead [Maryring]
Taasken's Impersonation of the Deity: Allows the caster to appear to cast any cleric spell of seventh level or lower [eldersphinx]
Cleric Domains
Dirge Domain [The Vorpal Tribble]
Deities: Lamentea
Granted Power: Gain limited influence over the Undead
Dream Domain Spells
1. Ventriloquism: Throws voice for 1 min./level [SRD]
2. Tongues: Speak Any Language [SRD]
3. Speak With Dead: Corpse answers one question/two levels [SRD]
4. Shout: Deafens all within cone and deals 5d6 sonic damage [SRD]
5. Song of Discord: Forces targets to attack each other [SRD]
6. Shout, Greater: Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects [SRD]
7. Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects [SRD]
8. Power Word Stun: Stuns creature with 150 hp or less [SRD]
9. True Ressurection: As resurrection, plus remains aren’t needed [SRD]
Fertility Domain [Lord Iames Osari]
Deities: Fortuna, Maia
Granted Power: Become immune to disease
Fertility Domain Spells
1. Conceive/Contraceive: Make conception certain or impossible [Lord Iames Osari]
2. Ease Birth: Grants a bonus to heal checks for delivering a child [Lord Iames Osari]
3. Protection From Disease: Protects target from mundane diseases [Lord Iames Osari]
4. Bestow/Remove Potency: Make subject sexually impotent or potent [Lord Iames Osari]
5. Bestow/Remove Fertility: Make subject fertile or infertile [Lord Iames Osari]
6. Miraculous Birth: Automatically makes birth successful [Lord Iames Osari]
7. Protection From Disease, Greater: Target is immune to all disease [Lord Iames Osari]
8. Brave New World: Make a woman pregnant [Lord Iames Osari] (Insert obvious crudity here)
9. Transfer Pregnancy: Transfers prenancy from one target to another
Gravity Domain [guessmith]
Deities: None listed
Granted Power: Increase the weight of an object
Fertility Domain Spells
0. Gravity Resistance, Minor: Causes an object of ten pounds or less to float [guessmith]
1. Delay Gravity: Stave off the effects of gravity for one round/level [guessmith]
2. Increased Gravity: Increases gravity around the target, making movement and dexterity-based skills more difficult [guessmith]
3. Negate Gravity: Negates the effects of weight around the caster [guessmith]
4. Gravity Arc: Causes an item to speed up or slow down [guessmith]
5. Null Gravity: Nullifies gravity in an area [guessmith]
6. Centre of Gravity: Changes orientation of gravity [guessmith]
7. Reverse Gravity: Objects and creatures fall upward [SRD]
8. Gravity's Full Weight: Increases effects of gravity five times [guessmith]
9. Gravity Well: Pulls creatures or objects into a planar gate [guessmith]
Highland Domain [Loren_and_Kivsith]
Deities: None listed
Granted Power: Gain a +4 bonus to climb and immunity to altitude effects
Highland Domain Spells
1. Fist of Stone: [CArc, Pg 107]
2. Gembomb [FRCS, Pg 70]
3. Walk the Mountain Path [RoS, Pg 163]
4. Air Walk: Subject treads on air as if solid (climb at 45-degree angle) [SRD]
5. Shout: Deafens all within cone and deals 5d6 sonic damage [SRD]
6. Stone Metamorphosis [Und, Pg 61]
7. Hardening [MoF, Pg 99]
8. Earthquake: Intense tremor shakes 80-ft.-radius. [SRD]
9. Obedient Avalanche [PGtF, Pg 108]
Marsh Domain [Loren_and_Kivsith]
Deities: None listed
Granted Power: Swim in quicksand, become resistant to poison
Marsh Domain Spells
1. Smell of Fear [MoF, Pg 119]
2. Decomposition [CDiv, Pg 161]
3. Amorphous Form [Und, Pg 56]
4. Solid Fog: Blocks vision and slows movement [SRD]
5. Vitriolic Sphere [CArc, Pg 128]
6. Drown [Und, Pg 58]
7. Acid Fog: Fog deals acid damage [SRD]
8. Poison Vines [CDiv, Pg 175]
9. Creeping Doom: Swarms of centipedes attack at your command [SRD]
Moon Domain [SpiderMew]
Deities: Elune
Granted Power: Gain darkvision or lowlight vision 1/day
Moon Domain Spells
1. Nimbus of Light [CDiv, Pg 170]
2. Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8) [SRD]
3. Invisibility Sphere: Makes everyone within 10 ft. invisible [SRD]
4. Resurgence, Mass [CDiv, Pg 177]
5. Raise Dead: Restores life to subject who died as long as one day/level ago [SRD]
6. Cometfall [CDiv, Pg 159]
7. Reverse Gravity: Objects and creatures fall upward [SRD]
8. Death Pact [CDiv, Pg 161]
9. Meteor Swarm: Four exploding spheres each deal 6d6 fire damage [SRD]
Plains Domain [Loren_and_Kivsith]
Deities: None listed
Granted Power: Run twice as long as normal before becoming fatigued
Plains Domain Spells
1. Traveler's Mount [CDiv, Pg 184]
2. Bear's Endurance: Subject gains +4 to Con for 1 min./level [SRD]
3. Vigor [CDiv, Pg 186]
4. Sustain [BoED, Pg 109]
5. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances [SRD]
6. Anger of the Noonday Sun [CDiv, Pg 150]
7. Sunburst: Blinds all within 10 ft., deals 6d6 damage [SRD]
8. Create Crossroads and Backroad [MoF, Pg 86]
9. Nature's Avatar [CDiv, Pg 170]
Purity Domain [Maryring]
Deities: None Listed
Granted Power: +2 on Assorted Saves
Purity Domain Spells
1. Purity Food and Drink: Purifies 1 cu. ft./level of food or water [SRD]
2. Remove Addiction [BoED, Pg 105]
3. Remove Disease: Cures all diseases affecting subject [SRD]
4. Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject [SRD]
5. Vanishing Weapon [BoED, Pg 111]
6. Starmantle [BoED, Pg 108]
7. Rain of Roses [BoED, Pg 105]
8. Sunburst: Blinds all within 10 ft., deals 6d6 damage [SRD]
9. Freedom: Releases creature from imprisonment [SRD]
Sap Domain [The Vorpal Tribble]
Deities: Harkatottom
Granted Power: Do not suffer blood loss
Sap Domain Spells
1. Ivory Flesh [FB, Pg 101
2. Evergreen [FB, Pg 93]
3. Plant Growth: Grows vegetation, improves crops [SRD]
4. Bloodlink: Gain empathic link with another and grant constitution [The Vorpal Tribble]
5. Hibernate [FB, Pg 97]
6. Heartfreeze [FB, Pg 97]
7. Raise Ice Forest [FB, Pg 103]
8. Dire Drought [SS, Pg 129]
9. Hydrate [SS, Pg 117]
Song Domain [TheThan]
Deities
Granted Power: Gain comprehend languages as a spell-like ability
Song Domain Spells
1. Command: One subject obeys selected command for 1 round [SRD]
2. Sound Burst: Deals 1d8 sonic damage to subjects; may stun them [SRD]
3. Suggestion: Compels subject to follow stated course of action
4. Sound Lance [SpC, Pg 196]
5. Commune: Deity answers one yes-or-no question/level [SRD]
6. Word of Recall: Teleports you back to designated place [SRD]
7. Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects [SRD]
8. Lion's Roar [SpC, Pg 133]
9. Wail of the Banshee: Kills one creature/level [SRD]
Travel Domain [SRD]
Travel Domain Spells
Sarina's Great Agility: Raises subject's dexterity to 18 and grants effects of the dodge feat [Starbuck II]
Druid Spells
0-Level Druid Spells
Affect Probability/Plea: Cause a confluence of events in your favor [Winged One]
Cinder: Conjures a smouldering ember [Peregrine]
Ember Hand: Cantrip used for starting campfires [Maxymiuk]
Incubate: Protect untended eggs [Winged One]
1st-Level Druid Spells
Conceive/Contraceive: Make conception certain or impossible [Lord Iames Osari]
Night Sight: Grants subject low-light vision [aerondor]
Painless Slumber: Causes the target to sleep for 24 hours and experience no pain [Maryring]
2nd-Level Druid Spells
Ease Birth: Grants a bonus to heal checks for delivering a child [Lord Iames Osari]
Feign Death: Appear to be dead [chaiyo]
3rd-Level Druid Spells
Align Claw: One of the target's natural weapons is treated as being aligned [ghost warlock]
Devourer: Gives target the Swallow Whole special attack [Maryring]
Harmless Digestion: Target's digestion no longer harms those swallowed [Maryring]
Protection From Disease: Protects target from mundane diseases [Lord Iames Osari]
Razorclaws: Increases the likelihood of critical hits with one of the target's natural weapons [ghost warlock]
Silverclaws: One of the target's natural weapons is treated as being made of silver [ghost warlock]
4th-Level Druid Spells
Bestow/Remove Potency: Make subject sexually impotent or potent [Lord Iames Osari]
Bite of the Behemoth: Increases the damage of one of the target's natural weapons [ghost warlock]
Fumarole: Spew superheated water at your enemies [The Vorpal Tribble]
Ironclaws: One of the target's natural weapons is treated as cold iron [ghost warlock]
Preincarnation: Summons former version of self to help fight [Illsbane]
5th-Level Druid Spells
Bestow/Remove Fertility: Make subject fertile or infertile [Lord Iames Osari]
Claws of Byeshk: One of the arget's natural weapons is treated as being made of byeshk [ghost warlock]
7th-Level Druid Spells
Werefell: Cause children born in the area to develope some degree of lycanthropy [The Vorpal Tribble]
9th-Level Druid Spells
Deep Warmth: Create hot springs around the area [The Vorpal Tribble]
Excise Death: Transform the target into an ageless [The Demented One]
Summon Hero: Summons the spiritual energy of a hero, allowing the caster to gain his or her abilities [Maryring]
Summon Villain: As Summon Hero, but the spirit of an evil being instead [Maryring]
Paladin Spells
1st-Level Paladin Spells
Affect Probability/Plea: Cause a confluence of events in your favor [Winged One]
Divine Grip: Never drop your weapon [Blood]
Ranger Spells
1st-Level Ranger Spells
Affect Probability/Plea: Cause a confluence of events in your favor [Winged One]
Night Sight: Grants subject low-light vision [aerondor]
3rd-Level Ranger Spells
Align Claw: One of the target's natural weapons is treated as being aligned [ghost warlock]
Razorclaws: Increases the likelihood of critical hits with one of the target's natural weapons [ghost warlock]
Silverclaws: One of the target's natural weapons is treated as being made of silver [ghost warlock]
4th-Level Ranger Spells
Bite of the Behemoth: Increases the damage of one of the target's natural weapons [ghost warlock]
Devourer: Gives target the Swallow Whole special attack [Maryring]
Harmless Digestion: Target's digestion no longer harms those swallowed [Maryring]
Ironclaws: One of the target's natural weapons is treated as cold iron [ghost warlock]
Slayer of Domiel Spells
2nd-Level Slayer of Domiel Spells
Razor Wind: Wind damages single target [Maryring]Last edited by Jack Mann; 2007-05-19 at 05:47 AM.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2006-04-16, 06:27 PM (ISO 8601)
- Join Date
- Mar 2006
Spells Cont.
Sorcerer/Wizard Spells
0-Level Sorcerer/Wizard Spells
Conjuration
Cinder: Conjures a smouldering ember [Peregrine]
Coin Trick: Teleport small objects about your person at will [Peregrine]
Summon Monster 0: Conjure a small, unthreatening magical creature [Peregrine]
Divination
Card Trick: Single out one item you have touched or watched someone else touch [Peregrine]
Enchantment
Contentment: Causes a creature to have a feeling of well-being [Peregrine]
Infatuation: Changes target's attitude to friendly [Zherog]
Mnemonic: Cause target to remember the words you say [Peregrine]
Evocation
Ember Hand: Cantrip used for starting campfires [Maxymiuk]
Wisp of Flame: Ray deals1d3 flame damage [Agnleas]
Transmutation
Animate Broom: Broom becomes animated and sweeps up the area [Vik]
Emily's Cleansing Soap: Bar of soap becomes animated and follows caster's commands [Slicer PT]
Gravity Resistance, Minor: Causes an object of ten pounds or less to float [guessmith]
Incubate: Protect untended eggs [Winged One]
Owyn Tendril's Scrubbing Bubbles: Stream of bubbles scrub target, leaving a pleasant odor [AngelSword]
Universal
Affect Probability/Plea: Cause a confluence of events in your favor [Winged One]
9th-Level Sorcerer/Wizard Spells
Make Homework: Complete one homework assignment [Gezina] (I'm only guessing on the school here; Gez never filled one in)
1st-Level Sorcerer/Wizard Spells
Conjuration
Extradimensional Appetite: Caster gains an extradimensional stomach to store food [The Glyphstone
Enchantment
Dual Charm: Cause two creatures to trust one another [The Demented One]
Hush: Causes target to cease talking [Peregrine]
Painless Slumber: Causes the target to sleep for 24 hours and experience no pain [Maryring]
Necromancy
Lifeburn: Damage an opponant in direct proportion to the damage you take yourself [BelkarsDagger]
Transmutation
Adhere: Make a surface sticky [The Demented One]
Delay Gravity: Stave off the effects of gravity for one round/level [guessmith]
Demon Horns: Caster grows unholy anarchic horns [Krimm Blackleaf]
Fighterdoken: Hurl an Ally at the Enemy [Rhonstet]
Mentor: Give temporary ranks in a skill you possess to an ally [Gralamin]
Night Sight: Grants subject low-light vision [aerondor]
Wounding: Fake wounds appear on the target [Maryring]
Universal
Learn Homework: Gain bonus to knowledge checks [Gezina] (Again, the school wasn't given, so into Universal it must go)
2nd-Level Sorcerer/Wizard Spells
Conjuration
Bubble Bauble: Spherical creation follows caster around, carrying objects [AngelSword]
Heisenberg's Uncertain Teleportation: Increases AC due to small, constant teleportations [The Demented One]
Mariko's Burning Fans: Fans of fire appear in the caster's hands [jdrich]
Enchantment
Desfue's Infernal Sneezing Fit: Cause allergic reaction in target [TheThan]
Evocation
Couyan's Combat Contrivance: As Shield, but casts Magic Missile once per round [DarkLight140]
Mystic Blast: Shockwave deals damage to target [Maryring]
Illusion
Kehdin's Instant Interior Decorator: Create small objects made of shadow [Peregrine]
Mirrorskin: Makes target appear to be the same race or type as anyone viewing them [Scorpina]
Necromancy
Feign Death: Appear to be dead [chaiyo]
Ivor's Enforced Meditation: A sleep-like spell that effects elves
Sarina's Yellow Frenzy: One extra attack on full attack and a +2 to initiative checks at the cost of nonlethal damage [Starbuck II]
Siphon Effervescence: Transfers excess energy from one target to another [Winged One]
Skull-lantern: Causes the heads of dead or undead creatures to glow [Krimm Blackleaf]
Transmutation
Bodyswap, Lesser: Swaps the bodies of two humanoids [Scorpina]
Fighterdoken: Second verse, same as the first [RufusCorvus]
Hardfall: The antithesis of feather fall, makes falling creatures or objects fall fast and land hard [Peregrine]
Increased Gravity: Increases gravity around the target, making movement and dexterity-based skills more difficult [guessmith]
Overburn: Caster gives off dangerous amounts of heat [chaiyo]
Twin Strike: Character gets double actions for one round [Maryring]
Universal
Mann's Copyrite, Lesser: Prevents scroll or spellbook from being copied [Jack Mann]
3rd-Level Sorcerer/Wizard Spells
Abjuration
Red Water: Creature appears as good for all magical purposes [Maryring]
Conjuration
Summon Bubble Elemental: Summons bubble elemental from the elemental plane of soap [AngelSword] (I swear, folks, I'm not making this up)
Divination
Magic Window: See and hear through a non-magical barrier [Peregrine]
Enchantment
Kiss of Seduction: A kiss makes target friendly or helpful [Peregrine]
Kiss of Weariness: A kiss puts target to sleep [Peregrine]
Love Sick: Causes the target to think of a loved one and become sickened with grief [Zherog]
Evocation
Chaos Scream: Scream damages, nauseates, and dazes creatures within forty feet of caster [Krimm Blackleaf]
Emily's Spin Cycle, Lesser: Creates a vortex of wind around the target, cleaning clothing but knocking creatures down and possibly dazing them [Slicer PT]
Force Missiles: Powerful bolts of force damage multiple targets [Zeful]
Razor Wind: Wind damages single target [Maryring]
Stabbity Death: Melee touch attack deals 1d8 damage/level [RufusCorvus]
Illusion
Weather Illusion: Illusionary weather [Maryring]
Necromancy
Transfer Effervescence: Transfer energy from one target to another [Winged One]
Transmutation
Couyan's Adaptable Enhancer: Increases one ability score by +4 [DarkLight140]
Elemental Weapon: Gives weapon extra elemental damage [Maryring]
Explosive Blast: Cause unattended object to explode, dealing damage to those around it [Scorpina]
Negate Gravity: Negates the effects of weight around the caster [guessmith]
4th-Level Sorcerer/Wizard Spells
Abjuration
Zone of Exclusion: Prevent casting of a spell of up to 3rd level within area [Peregrine]
Conjuration
Anvil Drop: Create a solid iron anvil over target's head [soylentplaid]
Coconut Equestrian: Summons a humanoid with a pair of coconuts to transport the caster as though with Phantom Steed [Gamebird]
Mariko's Burning Hands, Greater: More powerful fans of fire appear in the caster's hands [Lord Iames Osari]
Preincarnation: Summons former version of self to help fight [Illsbane]
Divination
Monitor Passage: The caster is alerted when someone moves through a designated passage [Peregrine]
Monitor Secret: You are alerted when someone relates a specific piece of information [Peregrine]
Enchantment
Kiss of Forgetfulness: A kiss removes memories [Peregrine]
Suggest Meme: As Suggestion, but target can "infect" others [The Demented One]
Evocation
Reaper Raven's Solumbra: Changes light-based spells into darkness-based spells [Illsbane]
Spark: Gives target a persistent electric charge [Zeful]
Illusion
Blend with Mob: Become similar to nearby creatures [Peregrine]
Unseen Arena: Allows subjects to fight an illusionary duel [Krimm Blackleaf]
Necromancy
Deep Zen: A more powerful version of Ivor's Enforced Meditation [Illsbane]
Skull of Fire: Fiery skull damages target [Krimm Blackleaf]
Transmutation
Bodyswap: Swaps the bodies of two creatures of the same type [Scorpina]
Devourer: Gives target the Swallow Whole special attack [Maryring]
Flying Broom: Allows caster to fly on specially prepared broom for 10 minutes/level [Vik]
Gravity Arc: Causes an item to speed up or slow down [guessmith] (At least, I think he meant transmutation)
Harmless Digestion: Target's digestion no longer harms those swallowed [Maryring]
Python Whip: Whip becomes a python that attacks weapons dedicated to drow deities [Illsbane]
Sarina's Great Agility: Raises subject's dexterity to 18 and grants effects of the dodge feat [Starbuck II]
Universal
Mann's Copyrite: Gains caster 100 gp per page for any spell copied from scrolls or spellbook enchanted [Jack Mann]
5th-Level Sorcerer/Wizard Spells
Conjuration
Death From Above: Causes a large animal to appear over enemies and fall, and possibly explode [Abd al-Azrad, who's being held hostage by PETA]
Draught/Shards of (Element): Draw on the essence of an elemental plane [Delcassius]
Shadow Burst: Creates a small burst of negative energy [Zeful]
Enchantment
Heart-wrenching Grief: Target is helpless with grief for a short time, then dies [Krimm Blackleaf]
Evocation
Abyssal Destruction: Bolt deals damage of each energy type to multiple targets [Krimm Blackleaf]
Heartbreak: Deals sonic damage and sickens creatures [Maryring]
Nytinrag’s Dooming Blast: Blast deals random damage type [Krimm Blackleaf]
Transmutation
Improbable Propulsion: Vessel goes improbably fast, at the cost of strangeness upon arrival [Leethar]
Null Gravity: Nullifies gravity in an area [guessmith]
Penetrate Lead: Render a barrier normally proof against divination penetrable
6th-Level Sorcerer/Wizard Spells
Conjuration
Bubble Double: Creates a double of the caster made of soap [AngelSword]
Enchantment
Kiss of Enthrallment: A kiss dominates target [Peregrine]
Kiss of Madness: A kiss causes insanity [Peregrine]
Kiss of Poison: A kiss poisons target [Peregrine]
Suggest Meme, Greater: As Suggest Meme, but more powerful [The Demented One]
Evocation
Aqua Wave: Wave of water deals damage to anyone in its path [Maryring]
Emily's Spin Cycle, Greater: All creatures around the target are spun around, causing them damage and cleaning their clothing [Slicer PT]
In Flames: Surrounding area ignites into flame [RufusCorvus]
Necromancy
Schrödinger’s Deathbox: Entraps the target, and forces them to save or die if they attempt escape [The Demented One]
Transmutation
Bodyswap, Greater: Swaps the bodies of any two creatures [Scorpina]
Bonds of Marriage: Targets gain empathic link and protection against charms, compulsions and fear effects when close, but are weakened when apart [Zherog]
Centre of Gravity: Changes orientation of gravity [guessmith]
Spellgap: Gives you line of effect through a barrier [Peregrine]
7th-Level Sorcerer/Wizard Spells
Conjuration
Nytinrag's Ravenous Quasit Horde: Summons a horde of Quasits to do caster’s bidding [Krimm Blackleaf]
Enchantment
Group Charm: Make a group of people trust each other [The Demented One]
Transmutation
Balor's Sword: Targeted sword becomes vorpal [Krimm Blackleaf (I begin to detect a pattern...)]
Couyan's Recurring Wizardry: Spontaneously change spells, as a cleric with healing spells or a druid with summon nature's ally spells [DarkLight140]
Material Jaunt: Become material from the ethereal plane for a short time [Winged One]
Trampling Broom: Touched broom becomes gargantuan, attacking opponants [Vik]
8th-Level Sorcerer/Wizard Spells
Enchantment
Emily's Fantabulous Instant Clothesline: One creature per caster level is hung on an ethereal clothesline to dry out [Slicer PT]
Kiss of Death: A kiss kills target [Peregrine]
Illusion
Reflecting Invisibility: Makes caster invisible and creates an image of the caster [Maryring]
Transmutation
Death Throes: If killed, caster explodes, damaging nearby creatures and destroying his or her gear [Krimm Blackleaf]
Gravity's Full Weight: Increases effects of gravity five times [guessmith]
Happily Ever After: As bonds of marriage, but with added benefits [Zherog]
9th-Level Sorcerer-Wizard Spells
Conjuration
Excise Death: Transform the target into an ageless [The Demented One]
Summon Hero: Summons the spiritual energy of a hero, allowing the caster to gain his or her abilities [Maryring]
Summon Villain: As Summon Hero, but the spirit of an evil being instead [Maryring]
Enchantment
Charming Bow: Bow fires arrows that create a Charm Monster effect [Maryring]
Evocation
Hadoken: Beam extends from caster's hands dealing a not insignificant amount of damage [RufusCorvus]
Owyn Tendril's Bubble Grenade: Scrubs away anything in the area, including flesh [AngelSword]
Illusion
New Reality: Change the appearance of the surrounding area [Maryring]
Transmutation
Annihilating Broom: Broom affects target as through Annihilation Sphere [Vik]
Bodyswap, Perfect: Permanently swaps the bodies of two creatures [Scorpina]
Couyan's Enhancer-Disabler: Either increase ability scores, saving throws, and AC, or hit target with ability damage [DarkLight140]
Excise Death: Transform the target into an ageless [The Demented One]
Gravity Well: Pulls creatures or objects into a planar gate [guessmith]
Universal
Planetary Transformation: Causes Tenebral's World Bomb to fizzle [Lysander]
Warmage Spells
1st-Level Warmage Spells
Fighterdoken: Hurl an Ally at the Enemy [Rhonstet]
2nd-Level Warmage Spells
Overburn: Caster gives off dangerous amounts of heat [chaiyo]
Wu Jen Spells
2nd-Level Wu Jen Spells
Mystic Blast: Shockwave deals damage to target [Maryring]
6th-Level Wu Jen Spells
Water
Aqua Wave: Wave of water deals damage to anyone in its path [Maryring]
9th-Level Wu Jen Spells
New Reality: Change the appearance of the surrounding area [Maryring]
Sanctified Spells
3rd-Level Sanctified Spells
Safeground, Lesser: Reduces damage to good characters
4th-Level Sanctified Spells
Breath of Heaven: Brings creatures killed by cold or frostbite damage back to life [The Vorpal Tribble]
6th-Level Sanctified Spells
Safeground: Reduces damage to good characters [Maryring]
8th-Level Sanctified Spells
Rise of the Martyr: Returns martyr to life [Maryring]
9th-Level Sanctified Spells
Crushing Light: Safeground effect converts to spheres which deal damage to neutral and evil creatures [Maryring]
Safeground, Greater: Reduces damage to good characters (Sanct 9) [Maryring]
Epic Level Spells
Tenebral's World Bomb: Destroy an entire world [Krimm Blackleaf]
Arcane Spells [D20 Modern]
3rd-Level Arcane Spells
Eyeburn: Channel heat from a cigarette into target's eyes, blinding them [Dhavaer]
4th-Level Arcane Spells
Snuff: Ease target into death
Demon Hunter Spells [Warcraft]
1st-Level Demon Hunter Spells
Mana Burn: Spells are lost by target, as well as health
Psion/Wilder Powers
9th-Level Psion/Wilder Powers
Psionic Excise Death: As excise death, but psionic
Psion Discipline Powers
1st-Level Psion Discipline Powers
Telepath
Psionic Disguise Self: Project an image of how you wish to appear [Shhalahr Windrider]
2nd-Level Psion Discipline Powers
Egoist
Masochistic: Become immune to pain-based spells [The Vorpal Tribble]
4th-Level Psion Discipline Powers
Telepath
Elfshot: Paralyze one side of the target, reducing his dexterity and speed [The Vorpal Tribble]
Psychic Rogue Powers
1st-Level Psychic Rogue Powers
Psionic Disguise Self: Project an image of how you wish to appear [Shhalahr Windrider]
Psychic Warrior Powers
1st-Level Psychic Warrior Powers
Masochistic: Become immune to pain-based spells [The Vorpal Tribble]
4th-Level Psychic Warrior Powers
Elfshot: Paralyze one side of the target, reducing his dexterity and speed [The Vorpal Tribble]Last edited by Jack Mann; 2007-05-19 at 05:44 AM.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2006-08-28, 08:08 AM (ISO 8601)
- Join Date
- Mar 2006
Creatures
Creatures
Monsters
A Child's Imagination: The psionic ghost left behind by an especially creative child
Aeganaun Plant: Dangerous carnivorous plant native to the Plane of Shadow
Afterborn: Epitome of the 'evil twin'
Alagaësian Shade: Spirit filled superbeing from the Eragon series
Alarus: Shapechanging sheet of magical metal
Alatessa: Angelic creature of the slums who brings hope to the destitute through song and spell
Alley Wolf: Fearsome magical creatures adapted to life in the city
Amberward of Salpa: Natural faerie-made construct of sap and darkwood
Amordor: Large-sized descendant of the first gnome murderer
Atavathid: Progenitors of the illithid race
Atumnal Breath: Incorporeal fey with the ability to take the form of a large, elderly woman
Banjulhuian Demon: Unbeatable creature of the terrible god Banjulhu (No, I don't know either)
Beleriphon: Lawful extraplanar hunter
BelkarsDagger: Animated dagger
Bivell: Spherical fire-breathing creature
Black Knight: Fiend that sprouts tentacles whenever a limb is lost
Blacktoad: Amphibian horrors with a deadly disease
Blarestorm: Swarm of elemental creatures made of the chaotic winds of Pandemonium
Bliss Vine: Plant that kills its prey with pheremones
Bloodkin: Faster cinematic zombies
Blood Weasel: Bloodsucking mustelid
Bloody Maiden: Undead remnant of a once-beautiful maiden, summoned at a mirror
Both-th-th-in: A nightmare from the Whale Dream
Brebisdemort: Vampire goat
Blizzard Willow: Mobile incorporeal tree that seeks out sources of heat and freezes them
Blue Heifer: Fey-cursed bovine that can fly in moonlight
Boss Smiley: Undead flying severed head
Bubble: Spherical construct with a tendency to bound around
Bugaboo: Barrel-shaped creature with an extremely large mouth
Burl Noggin: Wooden headed criminal of Faerie forced to protect what it once desecrated
Burnbeetle: Small insect that produces a Wisp of Flame Effect
Cactica: Awakened cactus
Cadre of Suffering: Embodiments of negative emotions
Capu-Capu: Skull-faced bipeds
Castaway of Votemmaris: Former humanoids lost at sea and changed by the god Votemmaris
Cellarblight: Sullen, cowardly fey that take up residence in cellars and hate noise
Cheat: A take on the little furry, gold-toothed creature from Homestarrunner.com
Chill Scattered: Psionic swarm of crystals with a single fractured mind
Chittermonk: Relatives of the squirrel with a mind-shattering chatter
Chuck Norris: Beware the roundhouse kick
Clockwork: Constructs made to protect and repair things
Consternatio: Former succubi turned on by fear
Copper-coin Golem: Magical construct formed out of copper pieces
Corpse Vine: Carnage loving plant that seeds itself in flesh
Corpsekin: Sadistic freak who wants to take a look inside you...
Cosmos Dragon: Space-faring dragons with the task of igniting astronomical phenomena
Cow Warrior: Bipedal bovine from hell
Cricketman: Lucky, insect-like creature with psionic abilities who live in oriental-style mountain gardens
Crystal Woman: Sightless, semi-transperant fey guardians of subterranean water sources
Damu Chura:
Dark Bedfellow: Comforter and seducer during lonely nights
Darkwater Revenant: Evil well-haunting spirit of those who drowned in foul waters
Darkwomb Mother: Enraged remains of a once pregnant woman
Deep Diver: Tiny fish-shaped construct
Deeptunnel Rover: Dwarven machine to clear tunnels of underdark beasts
Dewmoss: Large clump of moss with the ability to drain the blood of creatures
Dopefish: "Special" fish
Dread Highway: Malevolent Thoroughfare
Dreamcatcher: Psionic arachnids based on the old native american story
Dripping Delugia: Massive water-manipulating tree
Dropbear: Meat-eating cousins of the koala that drops on your head from the 'bove
Dunewalker Golem: Water-seeking construct made of sand
Eater of Names: Vicious men-like beasts who feed on your True Name
Edgepuddle: Reflection-snatching body of water tainted by the Plane of Mirrors
Element Eternal: "Elementals" from non-elemental planes
Elysium Orchid: Holy swarm of flowers that bask in the purity of one's heart
Ephemera: Giant wasp-like vermin that explodes when it dies
Essence of Pharos: A ball of light that forms in a lighthouse, guiding ships
Eternal: Nigh-unkillable zombies
Fanlesiten: Small mushroom spirits (Yeah, right, spirits...)
Fewmet Golem: Animated, gem-incrusted dragon droppings
Fell Beast: New take on the terrifying winged mounts of the Nazgûl
Fiery Eye: Tiny flaming construct
Floating Ooze: Naturally levitating blobs of former sentient beings
Floormaster: Gigantic, disembodied undead hand
Fluffawump: Fluffy cuteness that feeds on your violence
Forcehunter Sandworm: The desert-dwelling horrors from Dune
Frogfish: Fish-like amphibian with frog-like legs
Frosti: Swarm of winter-time fey
Gazebo of Utter Unpleasantness: Another Dread Gazebo
Geyser Belly: Territorial little vermin who throw off alot of steam
Giant Man-Eating Clam: Self-descriptive mollusc
Gijsstrider: Demon prince
Gjósa: Geyser-like elementals with ties to areas of geothermal activity
Gladreon: A new kind of good outsider
Glumton: Apparently vegetable outsiders that float via internal inflatable bladders
Glyphbearer: Shield-guardian like constructs with magical abilities to aid their maker
Godzilla: Kaiju of legend and fine cinema
Gold Lizardfolk: Lizardfolk adapted to drier climes
Golden Miasma: Beautious ooze of positive energy who'll heal you to death
Goo: "Intelligent" oozes
Grastakolick: Large, spiked reptilian watch dog
Green Lady: Cousins to dryads who are not bound to a tree, though they look like one
Gruarru: Viney protectors of trees
Grunt Zombie: Cinematic undead
Hadrian Emrys: Construct in the form of a floating bust
Harpoon Shark: Aquatic predator with a unique offensive ability
Hauptgeist: Home protecting spook from the combined spirits of a dead family
Head Thirster: Desert-dwelling parasite with a thirst for cranial fluids
Headcrab: Creature from Half-Life that eats brains and reanimates the corpses of its victims
Headhunter: Swarm of the cursed heads of fallen warriors (Well, Vorpal can just rock me to sleep tonight...)
Heartsblood Boar: Undead boar animated by its hatred of all who hunt for sport
Hellspawn: Twisted manifestations of hell
Hentia Horror: Tentacled aberration with abilities that are not remotely family-friendly
Hidden Stream: Sentient flowing body of water
Hoodwink: Treelike leader of the Capu-Capu
Hook Golem: Roguish construct forged of sharp alley debris and masterwork thieve's tools
Horgita Jackalope: The antlered trickster rabbit
Huffing White: Part polar bear, part fox wanderer of arctic lands with winterfresh breath
Hunger-Bringer: Former human cannibal cursed with a beast-like shape
Hungerdog: Chaotic evil hound with an extreme appetite
Hunter of the Wind: The nemesis of crysmals
Hunting Drake: Beastial dragon who hunts by instinct and fire but lacks the intelligence and spells of a dragon
Hyperborean: Immortal peoples of the land beyond the aurora
Illsbane: Eel-like creature that blesses the water around it
Illusid: Living illusion
Illusion Spider: Illusion-using spider
Imagineered: construct fashioned from dreams by psionicists
Insomnius: Psionic undead that destroys the ability to dream
Intestine Bird: Winged marsupials with tentacles on their underbelly
Irmanranth: Vengeful revenant of a suicidal bard
Itoacksy: Bloodsucking lizard with the ability to change colors
Jackman: Spring-heeled villain with powerful jumping abilities and firebreath
John Barleycorn: Seasonal fey of autumn with a rough-and-tumble sense of humor
Jon-D: Creature with the appearance of a decapitated paladin
Jualaer: Two-headed fiend
Kelanstan Monster: Star Wars beast that hails from the world of the Karistans
Karsh: Skeletal outsiders with the ability to affect the perception of time
King of Serpents: Snake-like draconic being with powers over ophidians
Knogh: Book-eating flying creature native to the Plane of Air
Lady of the Harvest Moon: Fey appears as a giant moth, except during a lunar eclipse in autumn, when it appears as a woman
Leperflesh: Undead skin of the dead
Lepidrihh: Butterfly-like jungle parasites
Lesser Flesh Golem: Ramshackle makeshift construct
Light of Ancestors: Spirit-animated statue of famous Samurai warrior
Living Lockpick: Spider-like construct capable of picking locks
****This link now goes to a wholly defunct page.I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2006-08-28, 08:10 AM (ISO 8601)
- Join Date
- Mar 2006
Creatures Cont.
Creatures Cont.
Monsters Cont.
Lost Scholar: Last of an extraplanar race
Madre Guasto: Remains of a mother mourning for her unborn child (M is for the many things she gave me...)
Magnok: Magnetic constructs with a real 'attraction'
Magnusumatta: City-sized outsider devoted to interposing itself between armies
Manawyrm: Dragon with a taste for the arcane
Martial Automoton: Sentient mechanical warriors programmed for battle
Master Riven: Powerful outsider from the Plane of Shadows
Meatrider: Aberration takes over creatures by implanting spores
Memory of Trees: Deathless melding of the soul of a druid and the life force of his grove
Mephibosheth: Highly intelligent celestial
Mercutio: Vengeful ghost made of quicksilver
Metal Medic: Homunculus capable of storing healing spells
Mial: Pacifistic angel
Mirror Golem: Construct made of shards of mirror
Mishlarut: Imperfect Inevitables
Mkichaa: Instinct-driven, psychotic primate with a taste for fresh meat
Momeh: An aberration called forth by the fevered dreams of madmen
Monstrous Banana Slug: Gastropod worshipped by the Ip-Hee Commune
Morgellian: Evil thread-like worms who wish to be just like you...
Morrigan: Blood-covered nymphs with a macabre attraction to battlefields
Mr. Gwumbles: Giant unhappy face (It takes all kinds...)
Munchkin: Mischievious fey embodying the worst of childhood
Murder of Crows: Swarm of corvids
Myth Weaver: Fantastical arachnids that can literally weave a tale like no other
Nac Mac Feegle: Blue-skinned pictsies from Discworld
Nahal: Creature with adhesive slime
Narco-Alchemic Ooze: An oozing public service announcement ("I saw this ooze and I was, like, whoooooa...")
Necroworm: Worm that reanimates the dead
Necroworm Swarm: Swarm of undead worms
Nensha: The reflections of those that died before a mirror
Network Type: Sentient beings of virtual reality
Night Rain: A psionic manisfestation of the sorrow of the broken-hearted
Oakbred Juggernaut: Magically toughened and awakened oak of a dryad
Obar: Incredibly stupid organic construct
Octopia: Cephalopod with a sonic attack
Odaiusey: Psionic archon with the ability to dole out righteous justice
Old Man of the Sands: Half-dragon Scourge of Water
Oomn: Psionic elementals composed of deep crystal that form the 'brain' of the Plane of Earth
Oracle Cat: Feline creature who can forsee all of its nine lives
Orion: Celestial hunter and archer
Ork Cow: Horrendous bovines with a hunger for your scalp
Orz: Dimension-hopping outsiders who live in suit-shaped 'fishbowls'
Ozeran: Intelligent oozes
Paper Golem: Construct made from the pages of old spellbooks
Pdian: Psionic creature that eats visitors to the astral plane
Phagioun : Little incoporeal fireballs attracted to magic, with a particular taste for ioun stones
Pheo-kun: Fish that can change into birds, or possibly birds that change into fish
Phorusrhacoid: Bipedal carnivorous birds
Plague Golem: A construct made from plague-ridden corpses
Plaskamn: Dragons of the deepest trenches of blackwater magic
Platinum-piece Golem: Magical construct formed out of platinum coins
Plethelid: Horrible result of more than one illithid tadpole being implanted in a host
Pordeii: Parasitic mind-controlling aberrations resembling winged grubs
Pufferwolf: Fairy Tale based magical beast that'll blow your house down
Pulture: Half panther, half vulture hellion with a taste for dwarf
Puppy Swarm: A mass of furry cuteness you can't bring yourself to fight
Pureborn Beast: Woodland creature created by the world itself to guard against the unnatural
Pyreling: Smokin' lizardman that soak up the flame
Qalupalik: Cursed being that was once an unwatchful mother of a child who fell through thin ice
Racing Snail: Giant snails bred for rapid slithering
Ravenclawe: Urban hag with ties to scavenging birds
Ravenous Bugblatter Beast of Traal****: Incredibly large, dangerous, and above all else, stupid monster
Razorspine: Spiky humanoid that use spines as weapons
Red Man: Gargantuan fey that protects redwood trees
Redclaw Steamling: Self-cooking lobster
Rerembrent: Intelligent, albeit crazed, zombies
Rhinox: Rhino-like monstrous humanoid
Rose Immortal: A created flower that preserves and guards the body of a loved one
Sassone Plant: Mobile poisonous plant
Scarred Warrior: Men tortured and brutalized into unfeeling weapons of war
Scorchedwind Grain: Crop-killing, undead corn stalk
Scourge of Water: A creature that protects
Sea Froth: Floating ooze that appears as sea froth
Sewer Serpent: Draconic serpents adapted to urban plumming
Shadow Ferret: Mustelid with shadow-based abilities
Shadow Malachite: Giant chaotic-good moth
Shadow Sprite: Subterranean grigs
Shimmershard Swarm: Swarm of living crystals connected by a hive mind
Sila: Twisted insectoid can appear as a beautiful human
Sinspawned: Race of evil outsiders created by the coalesced sins of the planes
Siphonut: Elite Inevitable created soley for one special attack
Skull of Torment: Bejeweled skull of evil, demoralizing magics
Slaughter Engine: Sleek, shiny and deadly
Sleepwalker: Surreal beings that haunt locales where dream and reality merge
Sloughworm: Battlefield scavengers of the Blood Wars
Sluagh: Undead pixies with a thirst for mischief that death itself cannot halt
Snatched One: Spirit of a kidnapped and murdered child
Sneak: Small, nasty aberrations
Somnawyrm: Sleep tight, don't let the snakes bite
Somnian: Celestials from the Region of Dreams
Songbird: Musically inclined relatives of the harpy
Soulhawker Devil: Wily fiend that will make you such a deal...
Species 8472: Fantastic conversion of the Star Trek race
Spirit of the Virgin Lands: Huge catterpillar-like creature that protects forests and tries to kill all intelligent non-plants
Splittermaw: A worm with a nigh unsatiable appetite
Spring Golem: This golem is bouncy, trouncy, flouncy pouncy, fun, fun, fun, fun! (But is there only one?)
St. Dympha's Ring: Fairie ring of mushrooms come to life
Starwolf: Vaguely canid-shaped creature of darkness with pinpoints of light
Stitched: Flesh golem-like constructs composed of the body parts of many different creatures
Stomiitaw: Race of unpleasant humanoids from deep ocean trenches
Stonehorn: Earth-type monster with a gore attack
Storm of Fury: Intelligent storm
Stormcrow: Violent avian that foretells a change in the weather...
Storyhunduy: Large four-horned ram
Stumbleslink: Indoors fey with a taste for rat and a reason to wear boots to bed
Subrosial: Horrible secret covered over with rotting flesh
Succubus (Variant): Much more powerful version of the legendary seducer
Suvaria Flower: Sun-focusing blossoms with killer self defense mechanisms
Swamp Dragon: Bestial, crocodilian-like dragon
Swarm of Ings: A swarm of something called ings, apparently
Swellhorse: Magical hippos that sucks up entire lakes to grow in size
Swiftjerker: Symbionic psionic creatures who meld with the nervous system to improve reaction time
Tangled Christmast Lights Golem: Construct made of a string of brightly colored lights
Tapemeasure: Tapeworm that's exactly three feet in length
Tekka-Tekka: Primates altered with cruel magics to guard cultish temples
Thiel: Small imp-like creatures the higher planes
Thorny Drifter: Giant caterpillars who'll never be butterflies
Tikelen: Former jesters changed into monstrous forms for using dark sorcery in their acts
Toe-foo: Ooze that guards an Ip-Hee Commune
Tohnn: Observer of aberrant rituals and guardian of ancient secrets
Traveling Angel: Wandering angel that goes out incognito to touch the lives of mortals
Tree Squid: Arboreal Cephalopod
Tulren: More intelligent but slightly weaker minotaurs
Vile Mime: A monster that looks and acts like a mime
Voidwing: Psionic avians who are 'stuck' to reality
Volcano Fish: Giant volcano swimmin' guppies
Vorpal Bunny: Extremely dangerous rabbit best left to a well-placed holy hand grenade
Vorpal Tribbles: Extremely nasty little balls of fluff who's monster-creation priveleges should be revoked
Wallmaster: Gigantic, disembodied undead hand capable of accessing the ethereal plane
Wave o' Babies: Swarm of human infants (I just report 'em, folks)
Weizenfolk: Alcoholic fey
Well-spring Newt: Amphibian with the ability to purify water
Were-Narwhal: Ip-Hees transformed into shapechanging cetaceans
Whale fish: Large-mouthed winged fish-like creature kept by Djinn to eat Knoghs
Wild Ear (Soylentplaid variant): A wild... ear
Wild Ear (Starwoof variant): A wizard did it
Wivell: Somewhat spherical ancestor of the wyvern
Wombwoe: Undead fetuses of a Darkwomb Mother
Worms of Paradise: As maggots clear away the diseased flesh, so do these feed on rotten souls
Wrathlings: Small, vindictive fey
Xelcius: Two bodied creature with special ties to night and day
Yuyu: Dangerous swarm of shadow creatures from the Brackenwood series that search for victims to 'steal'
Zhamach Bodyguard: Construct with several spell-like abilities and a blade of force
Zhamach Trooper: Construct with several spell-like abilities and a blade of force
Templates
Aberrant Automata: Primitive cyborg-like creatures
Ageless: Hardy, long-lived examples of their race
Aozo: Creatures created as slaves for evil wizards
Arachnid: Spider-like creatures
Black Passion: Creature forced into unending anger by the unseelie court
Blood-Tainted: Humanoid or monstrous humanoid nearly killed by a vampire
Broken: Twisted and brutalized remains of a creatue who died from extended torture
Centered: Being becomes separate from others by losing desires, emotions and any personality, giving it some psionic ability and making it more difficult to control
Coldblooded: Frozen body turned into a construct by a Chill Scattered
Dreamer: Spellcaster who has retreated from the waking world
Elbrun: Psionic entity with an open mind
Fireglyph: Creature explodes on death
Flameblood Touched: Descendant of some flame-related species or other with various abilities
Fungal Scion: Creature raised within a womb-like growth of spores
Gobbler: Creature's eyes are never too big for its stomach
Half-Alien: Creature with ancestry from Beyond
Headless Creature: Ichabod Crane’s worst nightmare
Lunar Progeny: Fey children with a strange connection to the moon
Lustdriven: Creature with no higher thought, driven merely by base desires
Miezer: Person becomes immortal, but loses connection to other beings
Mosaican: Construct that resembles a mosaic
Nazgûl: Undead slaves to the Rings of Power
Pelt: Feral, animalistic creatures born of intelligent humanoids
Quiescent: Player-oriented undead template
Spellcraved: Creatures fascinated by magics they cannot understand
Spellfused: A creature that has become magical, with various abilities therefrom
Spiderbelly: Animal with the abilities of Web and Swallow Whole
Storybook: An astral manifestation of an imagined thing
Thorn Guardian: Evil guardian of the woodlands
Unyielding: Undead person that will not stop for anything
Wildruner: Small, violent people of the jungle
Flora and Fauna
Absorbtion Sponge: Sponge is used for armor and dye, giving damage reduction and energy protection
Acid Orchid: Flower produces an Acid Splash effect
Baneshark: Shark that uses several spell-like abilities.
Charm Bush: Bush Charms creatures into caring for it.
Coolcactus: Cactus is cool to the touch and produces a blue dye
Cure Apple: Apple produces a non-magical Cure Minor Wounds effect
Daylight Vine: Plant that produces its own Daylight
Deep Kelp: Kelp sheds Daylight
Envy Flower: A flower that uses a suggestion effect to make humanoids see to its needs
Flamebloom: Flower that uses a Produce Flame effect
Goodberry Bush: Bush that produces Goodberries
Growth Moss: Poisonous moss that casts Plant Growth
Flower for the Dead: Plant creates a Gentle Repose effect
Hot Shrub: Shrub that produces a continual heating effect
Icemouth Carp: Fish that can cast Ray of Frost
Iceroot: Root that produces a freezing effect
Lantern Tree: A tree that casts Continual Flame on one of its flowers once a year
Purity Plant: Plant whose petals purify water
Shadowshroom: Mushroom produces continual Darkness
Soma: Hallucinagenic plant
Sonic Sentinel: Cactus uses Ghost Sound to mimic a saguaro sentinel
Swiftfish: Fish that can increase its speed or use a Freedom of Movement effect
Uneaten Vine: Vine that casts Repel Vermin
Warmcoral: Coral warms the water around it
Water Bush: Plant that casts Create Water for sustenance
Wind Flower: Plant that casts Control Winds for seed distrobution
Wave Fish: Fish that breathes air and can use Levitate and Gust of Wind
****This link now goes to a wholly defunct page.I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2006-08-28, 08:11 AM (ISO 8601)
- Join Date
- Mar 2006
Items
Items
Magic Armor and Shields
+1 Meat Shield of Blocking (And Sometimes Bashing): Shield made entirely out of meat becomes animate when activated
Arbutusweave Armor: Studded leather armor aids move silently, allows Water Walk, and gliding
Bladesinger Chain: Chain shirt grants bladesinger spell resistance
Breastplate of the Lord of the Dance: Breastplate grants a bonus to perform (dance) and extends dervish dance by one round
Comfortable Coat: Padded armor with endure elements and resist energy
Evil Ebony Suit: Armor that gives damage reduction and makes weapons evil-aligned
Fullplate of Vader: Armor grants endurance and an Endure Elements effect
Golem's Plate: Breastplate grants Protection from Alignment effects
Mirror of Dothonion: Shield grants special bonuses to female bards
Plate Armor of Guidance: Armor can be worn without proficiency and allows speedy donning
Plate of Lady Felicity: Platemail with rapid donning ability
Sanctity of Promise: Armor allows wearer to Detect undead, chaos and evil
Shield of Judgement: Blinds evil outsiders and allows paladins to cast Shield of Faith
Shield of Imagery: Tower shield creates images on its surface with a variety of effects
Suit of Shifting Perceptions: Armor grants special bonuses when worn by a female bard
Magic Weapons
+1 to +5 Sword: Sword gains an enhancement bonus when command word is given, but has a limited number of uses
Arrows of Escape: Arrows have an Entangle effect
Axe of Amplification: Guitar-shaped axe with the ability to do sonic damage
Axe of the Stalwart Dwarf: Has special qualities if wielded by a dwarf
Blade of Flame Undying: Weapon that casts flame spells at will and deals extra fire damage
Blade of Transfer: Intelligent bastard sword transfers hit points from target to wielder
Bow of Madness: Bow bestows Insanity on target
Bow of the Elven Prince: Has special qualities if wielder is an elf
Clansword of the Shariantha: Longsword grants morale bonus and Silence effect to wielder and allies
Dagger of Silence: Allows wielder to cast a Silence effect
Dancing Spirit of Nénharma: Rapier grants special bonuses in the hands of a female bard
Darkling Razor: Dagger shaves owner
Doomstart Ebony Greatsword: Evil-aligned weapon with added energy damage
Dreampiercer: Legacy dagger with strange powers over dreams
Drinker: Dagger deals constitution damage and heals the wielder
Forked Bolt: Large trident does shocking damage and allows the use of power attack when under cloudy skies
Halfling's Blade: Small sword glows in the presence of any orc or goblinoid
Key-sword-tar: Some sort of horrible hybrid of sword, guitar and keyboard, apparently from HomestarRunner.com
Lion's Sword: Spell-storing longsword can absorb spells cast by wand
Net of the Dreamcatcher: Invisible net is impossible to dodge
Pain and Suffering: Daggers that inflict pain
Rapier of the Heartbeat: Rapier creates a heartbeat like sound which can change the order of initiative
Reaper's Scythe: Scythe with various death abilities
Reason: Axiomatic warhammer advises owner
Ronin's Katan: Anarchic bastard sword with various spells
Rhyme: Chaotic-aligned rapier forces wielder to speak in rhyme and grants bonuses for clever quips
Serpent's Sword: Allows various eastern draconic abilities, and to gain the form of a dragon
Shadow Ki Sword: Short sword that causes several negative effects in the target
Shortsword of Lightning: Sword casts lightning bolt
Sightless Staff: Transparent quarterstaff gives a bonus to-hit
Sniper's Crossbow: Allows user to make long-distance sneak and death attacks
Soggy Carp of Thwapping: Preserved fish grants wisdom on a successful critical hit
Spear of Celestian: Spear the abilities of which change depending on the plane
Sulu Sword: Rapier grants the effects of rage
Sword of Force Song: Longsword allows bladesingers to create a force effect with a successful perform check
Sword of Kings: In the hands of a good human, casts Banishment on any extraplanar creature
Typhoon Warfan: Warfan can produce a Gust of Wind
Waraxe of the Stonemaster: Acts as a +1 Adamantine Holy Thundering Dwarven Waraxe, and can be used once per day for an automatic critical hit
Ward Breakers: Sword and Dagger with spell piercing
Warhammer of Endor: +1 warhammers gains bane effect against creatures of huge size
Warhammer of Thunder: Hammer deafens target
Whip of Subjugation: Whip that allows the wearer to Dominate the target
Rings
Bone Ring: Ring can raise dead and gives wearer a touch attack
Corners: Ring allows wearer to use Order's Wrath and Dispel Chaos so long as no promises or laws of St. Cuthbert are broken
Ebony Ring of Blight: Imbues unarmed attacks with disease
Ebony Ring of Death: Casts Slay Living
Gelmir's Token of Love: Ring grants special bonuses when worn by a female bard, as well as being capable of casting a small list of spells
Golem's Ring: Allows Transmute Mud to Rock once a day
Hellfire Ring: Wreathes wearer in flames that harm his enemies
Leia Ring of Message Storing: Ring projects a message in the form of an image
Ring of Meaning's Discernment: Grants bonus to sense motive
Ring of Non-existence: Causes wearer to become ethereal when under Invisibility effects
Ring of Power: Ring grants Greater Invisibility, but chances corruption of the wielder
Ring of Retaining: Allows a spell to return to the caster's mind
Ring of Shapechanging: Allows the target to change shape
Ring of Shield Storage: Ring allows one to store and unstore a shield as a free action
Ring of the Battlemage: Ring allows free movement for somatic spell componants and aids concentration checks to cast in combat
Ring of the Grasshopper: Grants jumping ability
Ring of the Ironlord: Grants good or neutral dwarf natural armor bonus and damage reduction
Ring of the Mad Grigs: Summons 2d4 grigs
Ring of the Night: Emulates vampire's Children of the Night ability
Ring of the Planeswalker: Grants bonus to knowledge checks
Ring of the Tornado: Ring grants one point of elemental damage to weapon used
Ring of the Typhoon: Grants deflection bonus and transforms 20+ character with ten ranks in Dervish into an air elemental during dervish dance
Ring of Trickery: Ring transforms one spell into another
Ring of Warning: Awakens wearer when a stranger approaches
Shield Ring: Gives permanent Shield and a bonus to perform (sing and dance) to a bladesinger
Soul Ring: Ring contains trapped soul and grants temporary ability increase
Rods
Lightning Rod: Metal rod that absorbs and released electricity
Retribution: Rod functions as a heavy mace and has power against the undead
Rod of Chekov: Rod allows wielder to use a Charm Person effect or summon baby rabbits
Rod of Insightfull Vision: Makes objects thinner then one inch invisible to the target, such as clothing
Rod of Scotty: Summons willing target to wielder
Rod of the Bear: Increases strength and constitution, and allows bearer to change into an ursine shape
Rod of the Bough: Rod becomes a bough on a tree on command
Rod of the Pixie: Rod creates a sugary substance around the wielder, creating a Grease effect
Rod of the Saber: Rod becomes a +2 adamantine vorpal Shock Scimitar on command
Staffs
Servant's Staff: Staff allows one to gain servants or help with mundane tasks
Staff of Light: Aids in understanding the Book of Light
Staff of the Coatl: Staff that summons coatls and gives other bonuses
Staff of the Wizard: Staff with charges of Flare abd Light
Staff of Trap-Seeking and Puzzle-Solving: Staff gives bonus to search and decipher script checks
Willstaff: Successful will save allows the bearer a Wish
Wondrous Items
Adventurer's Guide to the Universe: Book can be used to look up information on nearly any subject
Air Guitar: Guitar made of wind that grants the ability to use Levitate and Whirlwind
Amulet of Cleanliness: Keeps wearer clean
Amulet of Flaming's Resistance: Increases will save bonus
Amulet of Great Ebony: Allows wearer to cast darkness and summon ebony shuriken
Amulet of Whale Song: Amulet allows the use of bardic music underwater
Armbands of Centripedal Shielding, Greater: Armbands grant armor bonus and increases damage during dervish dance or whirlwind attack
Armbands of Centripedal Shielding, Lesser: Armbands grant armor bonus and increases damage during dervish dance or whirlwind attack
Bandolier of Weapon Enhancement: Bandolier provides temporary enhancements to throwing weapons
Bead of Dew: Bead purifies a large amount of water
Bell of Alarm: Bell is linked with others, providing an alarm system
Belt of the Mithril Keeper: Grants good or neutral aligned dwarf bonuses to strength and constitution, grants a deflection bonus to AC, spell resistance, and once per day grants damage reduction
Belt of Elective Gender-Changing: Switches your sex, makes for a great disguise
Belt of the Scaled Ones: Grants bonuses in dealing with lizardmen and other reptilian creatures
Book of Light: Grants ability to spontaneously cast good and lawful spells
Boots of Ascention: Grant bonus to jump checks three times a day
Boots of Escape: Footwear gives wearer Expeditious Retreat and Spider Climb
Boots of Hines Flatley: Extends dervish dance by two rounds
Boots of the Nimble Monkey: Boots act as striding and springing, but also grant +4 bonus to dexterity
Bowl of Golden Waters: Bowl causes nocturnal embarrassment
Bracers of the Octopus: Grants character an extra pair of arms
Burning Heart: Amulet protects against evil and fire attacks
Cape of the Soul King: Removes fatigue after rage or dervish dance
Cape of the Three Blades: Gives three extra attacks per round during dervish dance, one adamantine, one cold iron, and one alchemical silver
Cape of Twisting: Allows wearer to take on a Gaseous Form
Cascade of Silk: Cloak grants Protection from evil and chaotic outsiders, as well as undead
Caster's Guantlets: Gauntlets hold material components and spell foci, as well as a touch spell charge
Circlet of Elven Intellect: Gives elves bonus to knowledge skills and a bladesinger a bonus to Int
Circlet of Partner Protection: Circlet creates Mirror Image effect for flanking purposes
Cloak of Devouring: Allows wearer to regain health by devouring the flesh of sentient beings
Cloak of Light: Stops dark-based magics from harming the wearer
Cloak of Quiet Lurking: Cloak keeps wearer invisible so long as they not speak
Cloak of the Bladesong: Gives a bladesinger a permanent Blur effect and still spell 2/day
Cloak of the Honorguard: Grants good or neutral dwarf energy resistance five, gives them a Daylight effect three times a day, and allows the dwarf to become more powerful once a day
Cloak of Unimportance: Cloak causes creatures to ignore the wearer
Comfortable Shoes: Makes wearer immune to fatigue
Cursed Mask: Corrupts good person wearing it
Deck of Summoning: Cards summon monsters
Diplomat's Coat: Grants a bonus to diplomacy and charisma
Domesday Book: Book allows user to Discern Lies and increases his ability to turn undead
Dream Guard: Figurine protects' owner's dreams from the ethereal plane
Dreamstone: Stone allows creatures that do not normally sleep to dream, and gives bonuses to lucid dreaming
Emperor's Robe: Robe grants the wearer a charisma bonus and the ability Charm people twice a day
Enchanted Picnic Basket: Picnic Basket produces three meals a day
Eyes of Bones: Goggles allow Deathwatch as a free action, as well as helping with heal checks to stabilize or find cause of death
Eyes of Night Sight: Lenses grant low-light vision
Face of Death: Mask gives wearer the ability to Dominate Person once a day
Fire Glove: Fire elemental bound to glove gives wearer a fire-based touch attack
Forgotten Figure: Causes a person to be ripped from the fabric of reality
Glove of Lunar Strength: Glove allows wearer to carry more
Gloves of the Black Mage: Allows the wearer to cast Hadoken
Gloves of the Fierce Tiger: +2 gauntlets with ki focus
Gloves of the Force: Gloves allow mage hand at will, with 15 lb limit, as well as allowing concentration to act against bull rush attempts
Gloves of Tickling:: Grants a touch attack with a Hideous Laughter effect (Hey, don't look at me like that, I didn't make it)
Golem's Crown: Helmet grants spell resistance and the use of a Slow effect
Golem's Feet: Greaves allow Freedom of Movement and increase the speed of the wearer
Golem Finger's: Bracers grant energy resistance
Greenthought Cap: Cap allows wearer to Speak with Plants and use mind-affecting spells or effects on plants
Guitar of Storms: Guitar becomes a mithral greataxe on being struck by lightning that allows even more lightning to be summoned
Harp of Nero: Allows player to start a magical fire nearby
Headband of the Prankster: Grants a bonus to will saves vs. mind-affecting spells and effects, as well as spot and listen checks vs. illusions, as well as holding fifty charges of Arcane Eye
Helm of the Tutor: Intelligent item that advises the wearer
Home Away from Home: Silk produces a magic tent, a la Mordenkainen's Magnificent Mansion
Horn of the Citadel: Horn summons fighters to aid the wielder
Ioun Stone, Metallic: Ioun stone reflects light, creating a Flare effect
Immovable Box: Box that acts as an immovable rod
Kaie's Arcanabulum: Square of mithral acts as a shield and can become a spellbook on commmand
Kirk Boots of Buzzing: Boots increase wearer's speed three times
Light Clock: A magical timekeeping device
Living Cape: Animate cape can act as a second set of hands or as a parachute
Living Scabbard: Animate scabbard can grant bonuses to attack or AC
Lover's Lockets: Allows two people to communicate over great distances
Lyre of Uplifting: Grants a bonus to bardic songs of inspirationI am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2006-08-28, 08:12 AM (ISO 8601)
- Join Date
- Mar 2006
Items Cont.
Items Cont.
Wondrous Items Cont.
Many-potion Flask: Flask holds multiple potions and allows one to drink up to four at once
Medallion of Defense: Medallion turns into a shield on command
Megaphone of Thunder: Boosts distance of Shout and Greater Shout
Midnight Stone: Small stone with various darkness powers
Minigur's Tunic: Grants the wearer bonuses to diplomacy, gather information, and armor class as long as he or she refrains from violence
Mittens of Endurance: Gives wearer cold resistance and a bonus to fortitude, at the cost of manual dexterity
Monk's Vestment: Improves dexterity and unarmed attack damage
Obedience: Belt protects against chaotic and evil outsiders, as well as the undead
Paladin's Vestment: Improves lay-on-hands and smite evil abilities
Parachute Pants of Emcee: Grants a dodge bonus while moving and protects against touch attacks
Pendant of the Perfect Voice: Grants special bonuses when worn by a female bard
Phylactery of Sacred Whispers: Allows an arcane caster to cast a small number of divine spells
Pill of Skill: Ingestible temporary confers skill to the imbiber
Pinching Gauntlet of Spock: Allows wearer to cast sleep as a touch attack
Quill of Scroll Creation: Pen that aids in writing scrolls
Shift of Safety: Shift provides deflection bonus
Shoe of Materials: Shoe replaces material componants
Shoes of Wandering: Footwear that moves of its own accord
Shroud of Shadows: Grants bonuses to hide and move silently at night
Soul Mask: Grants wearer various spell-like abilities
Speaking Orb: Round glass ball uses divination for the owner
Statue of Souls: Statue binds a devil or demon, forcing it to summon fiends for the owner
Tome of the Mighty Google: Once per day, acts as a bardic information check +20
Totem Cloak: Allows the wearer to change into an animal shape
Trappings of the Grave: Robes grant wearer undead traits at night
Tulwin's Terriffic Tattoos: Items that change into tattoos and back
Uhura's Fans: Distract opponents of the opposite sex as through a bard's fascinate ability
Vampire's Gloves: Allows the wearer to use Energy Drain on a successful touch attack
War-birds Eyes: Allows wearer to tell friend from foe in battle
Water Cannon: Weapon that shoots a high powered jet of water at enemies, doing nonlethal damage
Waterskin of the Whirlpool: Summons wall of water during dervish dance to protect owner
Wizard's Apprentice: Crystal ball organizes books and brings them instantly to the owner's hand
Words of Breathlessness: Broach gives the wearer Message at will
Wrestling Garb: Grants a bonus to grapple checks
Artifacts
Azura's Star: Ioun Stone that traps souls and aids in crafting
Chalice of Life Triumphant: Any who sup from the cup become Ageless
Ebony Blade: WOunding longsword that dispels enchantments
Goldbrand: A flame-based katana that's deadly against creatures with the cold subtype
Keyblade: Imaginative weapon from Kingdom Hearts
Mace of Molag-Bal: Weapon deals damage to several abilities
Ring of Khajiti: Ring that grants greater invisibility and several traits of the khajiti race
Ring of Namira: Ring reflects spells and returns damage
Rose of Sanguine: A daedric quarterstaff that appears as a rose
Savior's Hide: Hide armor very useful for Rangers
Skeleton Key: Key that can open any lock
Skull of Corruption: A quarterstaff with a skull mounted on it with the ability of a mirror of opposition
Spell Breaker: Tower shield reflects spells back upon the caster
Umbra: An intelligent soul-devouring sword dedicated to slaying all in its path
Volendrung: Extremely light paralyzing war hammer
Wabbajack: A quarterstaff capable of polymorphing its target
Relics
Feather of the Biting Wind: Gives user immunity to fear and a bonus to saves, and can summon wind once per day
Kayak of the Soaring Spirit: A kayak that can only be used by chaotic good creatures, and allows those who truly worship the proper god to soar
Psionic Items
Mindcatcher: Psionic power absorbing talisman
Psicrown of the Dark Psyche: Psicrown allows wearer to manifest a number of debilitating powers
Weapons
Chui: Eight-sided hammer; special monk weapon.
Dragonslayer Sword: Oversized sword made from fighting dragons
Fighting Cane: A cane that can be used to whoop on those young whippersnappers who called you gramps
Fullblade: Very large sword with reach.
Gaff-sword: Double weapon with a hook on one end and a sword on the other.
Greatpick: Pole-arm with a high critical multiplier and reach.
Headsplitter, goblin: Great for smashing objects as well as enemy skulls.
Hooked Chain: Weapon used for ranged grapple attempts
Jien: Thin-bladed sword; special monk weapon and finessable.
Kodachi: A sword used primarily for defense
Main-gauche: Dagger that grants extra shield bonus when used with Two Weapon Defense.
Mattock: Hand-and-a-half warhammer.
Maul: Two-handed warhammer.
Monk's Spade: Special monk weapon; double-weapon
Monk's Spade (alternate version): Polearm; special monk weapon with reach.
Nine ring sword: Slashing sword; special monk weapon.
Razor Slip-ons: Weapon wielded with one's feet
Reverse Blade Sword: Sword can switch from slashing to bludgeoning damage
Saber, cavalry: Curved sword meant to be used from horseback.
Sarong: Weapon that doubles as a piece of clothing (Hey, looks saright to me)
Staff-sword: Polearm with a sword blade; reach.
Stiletto: Easily concealable dagger.
Three-section Staff: Special monk weapon that can switch between a double-weapon and a reach weapon
Throwing knife: Blades meant for throwing; count as ammunition.
Torpedo: A round bar of metal made to be thrown
Zanbatou: Extremely large sword that deals both bludgeoning and slashing damage
Warblade: Hand-and-a-half slashing sword with a high critical range.
Warpick: Hand-and-a-half pick for battle.
Wooden Stake: No vampire-hunter should leave home without it
Armor and Shields
Chainmail Bikini: Armor for women designed by men
Furry Loincloth: Scant piece of cloth for a barbarian's protection
Adventuring Equipment
Compass: Always know where magnetic north is
Fishing Pole: Catch fish for dinner
Special Materials
Daedric Steel: Special adamantine-like material with various special abilities
Firesoak Silk: Heat-retaining fabric
Lead: Alchemically pure Pb with added negative energy damage
Tin: "Aermetal" with the ability to bypass the damage reduction of creatures made of stone or earth
Alchemical Items
Dust of Distraction: Dazes target
Red Dew: Substance grants +4 to charisma-based checks with fey
Grafts
Glycerol Glands: Glands allow person to exist comfortably in extremely cold temperatures
Skin of the Mouther: Skin is covered in eyes and mouths, giving the host all-around vision and other bonuses
Item Properties
Rapid Donning: Armor with this quality automatically dons itself around the owner's body
Spell Absorbing: Weapon catches spells and becomes empowered by them
Spell Reflecting: Weapon reflects spells back on caster
Defective Items
Akbar's Collection: Items that function only once
Cloak of Elvenkind: Acts like a normal cloak of elvenkind, it catches fire
Deathwish Axe: Axe contains an explosive fluid
Hat of Disguise: Acts like a normal Hat of Disguise until it catches fire
Long Sword: Acts like a normal longsword, until it explodes.
Ring of Spell Storing, Minor: Acts like a normal ring of spell storing, minor, until it loses its spells, or explodes
Wand of Cure Serious Wounds: Casts Cure Serious Wounds until it backfires, doing damage, and, to everyone's complete surprise, explodes
Cursed Items
Bad Penny: Copper piece causes penalties until owner manages to get rid of it
Boots of Theme Music: Setting-appropriate music follows the wearer
Bracers of Opposition: Pair of left-arm bracers that force their wearers to fight to the death
Circlet of Rainbows: Allows wearer to use Color Spray and Hypnotic Pattern, but changes hair and skin color at random
Coin of Cessation: Once per day, the coin radiates an antimagic field
Coin of Chaos: Gold coin acts as a Rod of Wonder once per day
Coin of Command: Owner is under a Suggestion effect whenever someone tells them to do something
Coin of Contamination: Gold coin spreads disease
Coin of Corrosion: Coin destroys all other metal near the owner
Coin of Transmutation: Coin turns gold to lead
Goggles of Impending Doom: Gives character darkvision and low-light vision, but causes blindness whenever danger threatens
Helm of Invisibility: Helm goes invisible when worn, leaving wearer perfectly visible
Holy Symbol of Fear: Holy Symbol gives any creature that touches it an intense fear of anything related to that deity
Magnifying Goggles of Sungazing: Goggles give a bonus to search and spot, but force character to stare at the sun
Necklace of the Poet: Necklace grants Tongues but forces wearer to speak in rhyme... all the time
Reverse Bag of Holding: Bag of holding regurgitates its contents violently one quarter of the time
Ring of Happiness: Ring makes wearer happy, ultimately causing dependance
Rod of Nim: Rod casts Touch of Idiocy on command, but also drains user's intelligence (Oy, the puns...)
Shield of the Coward: Transfers damage to wielder to nearest non-hostile creature
Thieve's Punishment: Gloves give wearer extreme aurophobia
Throwing Dagger of Blunt: Extremely slow throwing dagger is always in the character's hand when attacking
True Cloak of Elvenkind: Cloak functions as a Cloak of Elvenkind, but also transforms the wearer into an elf
Vial of Somethingness: Vial either raises raises strength or con, lowers con, gives acid damage
Wand of Misdirected Missiles: Casts Magic Missile on nearest target of at least indifferent disposition towards the user, or the user himself
Wand of Point Blank Fireballs: Wand casts Fireball centered on user's square
Wizard's Bane Headband: Headband gives wearer a fear of knowledge
Poisons
Bliss Perfume: Inhaled poison that charms and stuns the victim
Bliss Seed: Ingested poison that damages mental scores then charms the target and drives it unconscious
Ichzzu Tea: Tea imbibed by Cricketmen that is poisonous to othersI am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2006-11-29, 02:08 PM (ISO 8601)
- Join Date
- Apr 2004
- Location
- Massachusetts
- Gender
Re: From the Playground (Compendium)
Comrade Gorby: The Compendium will be updated at some point, but first the search index must be rebuilt so that we can find the threads for the entries that are linked to old forum addresses. As both the search rebuild and the re-linking of entries represent resource intensive processes (the former intensive on the technological side, the latter on the manpower side), it will be some time before they're completed.
In the meantime, I'm locking both this thread and the actual Compendium. I'll post an announcement for this forum when I have more information for you.
Get your facts first, and then you can distort them as much as you please. - Mark Twain
-
2007-05-14, 01:31 PM (ISO 8601)
- Join Date
- Mar 2006
Re: From the Playground (Compendium)
This post reserved for later use.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2007-05-14, 01:32 PM (ISO 8601)
- Join Date
- Mar 2006
Re: From the Playground (Compendium)
Watch this space.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2007-05-14, 01:34 PM (ISO 8601)
- Join Date
- Mar 2006
Re: From the Playground (Compendium)
Under construction.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2007-05-14, 01:35 PM (ISO 8601)
- Join Date
- Mar 2006
Re: From the Playground (Compendium)
Wear a hard hat!
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2007-05-14, 01:36 PM (ISO 8601)
- Join Date
- Mar 2006
Re: From the Playground (Compendium)
Post no bills.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2007-05-14, 01:38 PM (ISO 8601)
- Join Date
- Mar 2006
Re: From the Playground (Compendium)
Killroy was here.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2007-05-14, 01:39 PM (ISO 8601)
- Join Date
- Mar 2006
Re: From the Playground (Compendium)
Yes, we have no bananas.
I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2007-07-06, 03:37 PM (ISO 8601)
- Join Date
- Jul 2007
Re: From the Playground (Compendium)
I would really like to see some of the items in the lists, but alas none are visible. Can we get the linking fixed?
-
2008-06-05, 10:53 PM (ISO 8601)
- Join Date
- Nov 2006
Re: From the Playground (Compendium)
Google advanced will search by domain.
The metal medic for example is:
http://www.giantitp.com/forums/showp...92&postcount=1
SigurdLogo by Serpentine
-
2008-06-09, 05:49 AM (ISO 8601)
- Join Date
- Oct 2007
- Gender
Re: From the Playground (Compendium)
But what about custom deities?
-
2008-09-10, 01:57 PM (ISO 8601)
- Join Date
- May 2008
-
2009-07-16, 03:34 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- England!
- Gender
Re: From the Playground (Compendium)
http://www.giantitp.com/forums/showthread.php?t=118469
+0 LA 3.5 Race: Kroot - Avian Humanoids that cannibalize the dead for hitpoints.
Not sure if I've formatted this post correctly - sorry if I haven't.Last edited by Lolzords; 2009-07-16 at 03:35 PM.
Round Four: Eat Brains.
SPLAT!
Cheers for the avvy, Rincewind