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  1. - Top - End - #121
    Barbarian in the Playground
     
    Awesomologist's Avatar

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    Default Re: [4e] Fighting Fantasy Fun [IC]

    Belthen

    Looking at the map once again for reference, Belthen motions to the others for attention, "Looks like we should be close to where the hammer was dropped."

    Upon seeing the chair Belthen moves forward slightly and looks around.

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    Move to F8
    Perception Check - (1d20+9)[13]
    Edited the map already

    EDIT: I don't know why I just don't rely on my passive 19 Perception!
    Last edited by Awesomologist; 2009-04-26 at 09:20 PM.
    Melkor, Tiefling Warlock Avatar by Nevitan

  2. - Top - End - #122
    Bugbear in the Playground
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    From where you are standing, you don't see anything out of the ordinary.

  3. - Top - End - #123
    Halfling in the Playground
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    Attah

    Attah steps off the path into the greenery and looks up the narrow way leading to the chair

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    perception - (d20+4)[14]

  4. - Top - End - #124
    Barbarian in the Playground
     
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    Asharta

    "A... chair? In the middle of the forest here? This place gets odder by the moment.." she grumbled as she moved past Belthen and into the clearing. The genasi does try to keep a keen watch of the surroundings for anything /else/ that's out of the ordinary, however.

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    Perception - (1d20)[18]

    On a side note... GRR! at these forums.
    Board-game and XCOM nerd. Furry. Handle with care.

  5. - Top - End - #125
    Bugbear in the Playground
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    From where you are, Asharta can see that the ground around the chair has been disturbed slightly.

  6. - Top - End - #126
    Bugbear in the Playground
     
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    After wasting a moment trying to convince the nymph to take a closer look, Vopiscus throws up his hands in silent disgust and walks over to the chair. Subtlety isn't exactly his strong point.

  7. - Top - End - #127
    Bugbear in the Playground
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    The chair is of surprisingly sturdy construction, even though the remaining wood from the oak has long since rotted away. Around the clearing are a lot of footprints.

    [Nature to recognise the footprints, perception to reveal more about them]

  8. - Top - End - #128
    Bugbear in the Playground
     
    Vox Clamantis's Avatar

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    Perception - (1d20+9)[13]
    Nature - (1d20+9)[13]

    Two of my quasi-maxed skills, rolled crappy on them both.
    Last edited by Vox Clamantis; 2009-04-30 at 11:13 PM.

  9. - Top - End - #129
    Halfling in the Playground
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    Attah

    Attah follows the rest into the clearing, taking care to avoid trampling the marks on the ground

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    nature - (1d20+4)[16]
    perception - (1d20+4)[21]

  10. - Top - End - #130
    Bugbear in the Playground
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    Attah, you recognise the tracks as goblin footprints. Following them around, there seem to be only two sets, and they seem to be scuffling. Near the path, the footprints get more amicable and they separate, one set heading East, the other North.

  11. - Top - End - #131
    Barbarian in the Playground
     
    Awesomologist's Avatar

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    Default Re: [4e] Fighting Fantasy Fun [IC]

    Belthen

    While the others check on the tracks, Belthen cautiously approaches the chair.

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    Perception Check - (1d20+9)[25]
    Last edited by Awesomologist; 2009-05-01 at 09:47 AM.
    Melkor, Tiefling Warlock Avatar by Nevitan

  12. - Top - End - #132
    Barbarian in the Playground
     
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    Asharta

    Speaking briefly with Attah, she learns the direction of the scattered tracks and the nature of those that made them. Glaring off into the distance, the genasi's features flared briefly with frustration before she turned and gave that inoffensive chair a vicious kick.

    "So. The trail splits again. Goblins." she almost growled, spitting out that last word. "North to the river, then, or east back deeper into the forest?"

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    I know, I know... along with 'Never pick up a duck in the dungeon', and 'Don't kick the sink', we'll probably have to add something about chairs in there, too.
    Last edited by Magentawolf; 2009-05-01 at 09:59 AM.
    Board-game and XCOM nerd. Furry. Handle with care.

  13. - Top - End - #133
    Bugbear in the Playground
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    The chair looks to be completely ordinary, carved as it lay from a fallen oak tree.

    Asharta's kick does nothing to disturb the sturdy chair.

  14. - Top - End - #134
    Barbarian in the Playground
     
    Awesomologist's Avatar

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    Belthen

    Belthen scratches his chin in thought as Asharta goes over the path of the tracks. "It may be best if we follow the tracks east. If the goblin heading north crossed the river it may take a while to find his tracks on the other side."
    Belthen looks to his companions, "Anyone have another idea?"

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    For whatever reason it doesn't seem like I'm getting all the email notifications when new posts are made. Not sure if it's my email or not.
    Melkor, Tiefling Warlock Avatar by Nevitan

  15. - Top - End - #135
    Barbarian in the Playground
     
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    Asharta

    "I'm willing to agree with that, though these twists and turns are already troubling my mind." ... She gives the chair sitting there one more annoyed glance before checking out how far she's able to see down either of the paths ahead.

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    So... who's gonna' sit in that chair? It's not natural to leave the attempt untried! ;)
    Board-game and XCOM nerd. Furry. Handle with care.

  16. - Top - End - #136
    Halfling in the Playground
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    Attah

    "This certainly seems to be the place we were looking for, but it seems strange that out of all the forest, the axe would land here" he looks speculatively at the carved chair.

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    detect magic - (1d20+7)[27]

    Oh well. That's a little strange with the hand of fate thing, but i guess it makes sense
    Last edited by maniki; 2009-05-04 at 12:18 PM.

  17. - Top - End - #137
    Bugbear in the Playground
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    Technically, you cannot use Hand of Fate until level four. Even though you obtain it as a class ability, you still need to be the same level or higher as the ritual to cast it.

    The detect magic however does reveal the chair to be full of necrotic energy. You get the sense that the thing draws life from anything that sits in it.
    Last edited by Jokes; 2009-05-04 at 07:16 AM.

  18. - Top - End - #138
    Halfling in the Playground
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    Attah

    After a moment of contemplation, Attah frowns “I don’t know what role it has played in all this, but there is death in that chair”

    He strides back to the path to join the others “East seems as good a choice as any, we must trust in the gods to guide us”

  19. - Top - End - #139
    Bugbear in the Playground
     
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    Vopiscus

    Coming in to within a few feet of the chair, Vopiscus crouches down to take a closer look.

    Necromantic, eh? Fun stuff. Why would it just be sitting here?
    Last edited by Vox Clamantis; 2009-05-04 at 02:49 PM.

  20. - Top - End - #140
    Barbarian in the Playground
     
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    Asharta

    "Hah! Well, good thing you had a bit more success then I did, in divining the purpose behind that thing." she nodded to Attah.

    To Vopiscus, as the other Deva closely examined the chair, the still-frustrated swordmage simply shrugged. "Who knows? It's no use to us now. Maybe we can toss a goblin in it later on."
    Board-game and XCOM nerd. Furry. Handle with care.

  21. - Top - End - #141
    Bugbear in the Playground
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    You decide to head east. You notice a path on your right that heads south, presumably back toward the way you came.

    [If you continue east]

    The road begins to turn north and another path opens up on your right, heading east, the path you are on continues north.

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    If you want to go south, suggest it, but I'm presuming you'd rather continue than go back the way you came

  22. - Top - End - #142
    Barbarian in the Playground
     
    Awesomologist's Avatar

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    Default Re: [4e] Fighting Fantasy Fun [IC]

    Belthen

    At the second intersection, as the party continues east, Belthen kneels and examines the ground in hops of finding a trace of the goblin.

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    Perception Check - (1d20+9)[13]
    Melkor, Tiefling Warlock Avatar by Nevitan

  23. - Top - End - #143
    Bugbear in the Playground
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    The road here is too hard for you to find any footprints.

  24. - Top - End - #144
    Bugbear in the Playground
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    Vopiscus' subconscious memories lead him to the very edge of the road, where soft ground meet hard road. He sees a small indent in the ground. While not normally interesting, the indentations repeat every few metres. The appear to be going east. You think these are not goblin footprints, they seem to be a toe of a much larger creature.

    (having found the tracks, following them reduces the DC to within PP range)

  25. - Top - End - #145
    Bugbear in the Playground
     
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    Vopiscus stares at the footprints with a noncommittal frown. He's not really a woodsman, and the nymph was never useful for that sort of day-to-day practical stuff.

    Well, I say we follow these regardless. Worse comes to worst, we just find our way back here and continue on our way.

  26. - Top - End - #146
    Barbarian in the Playground
     
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    Asharta eyed the supposed footprints, and then her companion, curiously. "Tracks, you say?" the genasi asked, kneeling to examine the soft dirt from a closer perspective.

    "I'll have to take your word on it from here. I can't tell anything from these. But.." she paused. "They're our only lead so far, so let's see where they go."
    Board-game and XCOM nerd. Furry. Handle with care.

  27. - Top - End - #147
    Barbarian in the Playground
     
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    Belthen nods at the others as they suggest heading further east.
    "This forest appears to be a maze of paths and trees. As long as we keep our bearings though we should be all right. Heading north should take us closer to the river, but I would rather find any traces of the goblin who did not immediately cross it."

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    Just in case it helps: Nature Check on tracks - (1d20+4)[21]
    Melkor, Tiefling Warlock Avatar by Nevitan

  28. - Top - End - #148
    Bugbear in the Playground
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    Awesome: The toe seems humanoid, but much larger, though not as big as a giants. It may be an ogre or a troll.

    You follow the tracks to another intersection, where the tracks start heading south.

  29. - Top - End - #149
    Bugbear in the Playground
     
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    Without hesitating, Vopiscus follows the tracks southerly.

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    Perception - (1d20+9)[26]

  30. - Top - End - #150
    Bugbear in the Playground
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    Default Re: [4e] Fighting Fantasy Fun [IC]

    You follow the tracks south. As you do, you notice they veer off the road completely for about fifty metres, where they become somewhat erratic, turning this way and that. Several rocks are scattered in the mud. You turn around to see a crudely built tree house on the opposite side of the road, hidden slightly amidst the trees. A rope hangs down, which presumably leads up the the strange dwelling.

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