New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 2 of 10 FirstFirst 12345678910 LastLast
Results 31 to 60 of 282
  1. - Top - End - #31
    Ogre in the Playground
    Join Date
    May 2008
    Location
    Elyria, Ohio
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    I have lots to say, but unfortunately it has all been said better than I could here, here and here. (Links contain NSFW language)

    Edit:
    'nother one.
    Last edited by Starscream; 2009-04-22 at 07:30 PM.
    How to Play Rogues Properly:
    Spoiler
    Show
    Like this:

  2. - Top - End - #32
    Dwarf in the Playground
     
    DwarfFighterGuy

    Join Date
    Dec 2008
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    In D&D, the length of the hypotenuse of a right triangle is equal to the length of the other two sides. The geometry of this world, and by extension the physics, isn't just physically impossible. That I can deal with. You have to for willing suspension of disbelief in fantasy. Magic and monsters and stuff, that's all physically impossible.

    But no, the really weird stuff is casually accepted by most of the gamers. When the adventurers get down to the violence they move around in a world where one guy running due north and another guy running the exact same speed northwest retain the same relative position on a north south axis. That square room they are in? Every point on the wall is the same distance from the center as every other point on the wall. Yup, that square room is a circle.

    The logical impossibilities will really warp your brain.

  3. - Top - End - #33
    Banned
     
    DragoonWraith's Avatar

    Join Date
    Apr 2009
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Eldan View Post
    Some people here just have no concept of how weird nature itself can actually be...

    Case in point: This. Just ignore the stupid music.
    Hey I like that song!

    And there are weirder things in nature than those, I think. More importantly, though, those make a lot more sense than sharks bred to be immune to corrosion.

  4. - Top - End - #34
    Bugbear in the Playground
     
    ken-do-nim's Avatar

    Join Date
    Nov 2006
    Location
    Mansfield, MA
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Izmir Stinger View Post
    In D&D, the length of the hypotenuse of a right triangle is equal to the length of the other two sides. The geometry of this world, and by extension the physics, isn't just physically impossible. That I can deal with. You have to for willing suspension of disbelief in fantasy. Magic and monsters and stuff, that's all physically impossible.

    But no, the really weird stuff is casually accepted by most of the gamers. When the adventurers get down to the violence they move around in a world where one guy running due north and another guy running the exact same speed northwest retain the same relative position on a north south axis. That square room they are in? Every point on the wall is the same distance from the center as every other point on the wall. Yup, that square room is a circle.

    The logical impossibilities will really warp your brain.
    Is that a 4th edition change? In 3.5 diagonals count for 1.5 squares.

    I've been playing 1st edition recently, and I have to say I enjoy the freedom of removing the grid under the miniatures entirely and using a ruler in play to determine distances (which are all listed in inches).

  5. - Top - End - #35
    Barbarian in the Playground
     
    Graymayre's Avatar

    Join Date
    Jun 2008
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    How about the fact that some people can fall faster than others?

    "Don't even try to beat Bob in a sky-diving race"

    "Why?"

    "Because he's a monk."

    Then there's drowning people to keep them from bleeding out. Who knew that filling a person's lungs full of water would bring them back from the brink of death?
    Last edited by Graymayre; 2009-04-22 at 07:48 PM.
    Bombastic founder of the "That guy with a Halberd" Fanclub
    Wanna see this guy return? Click here for more information
    Avatar by Trazoi
    Check out my Spaceatar by Geiger Counter here
    Spoiler
    Show

    Quote Originally Posted by Lycan 01 View Post
    I am laughing my head off and applauding your tactic genius all at the same time. Bravo, good sir...
    FighterITP : Silver

  6. - Top - End - #36
    Ogre in the Playground
     
    monty's Avatar

    Join Date
    Mar 2007
    Location
    Fresno (yes, THAT Fresno)
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Graymayre View Post
    How about the fact that some people can fall faster than others?

    "Don't even try to beat Bob in a sky-diving race"

    "Why?"

    "Because he's a monk."
    I thought everything fell at the same rate - 150 feet in the first round, and 300 feet every subsequent round. Granted, this ignores air resistance, but do you really want to deal with all of those formulas?
    Then there's drowning people to keep them from bleeding out. Who knew that filling a person's lungs full of water would bring them back from the brink of death?
    I'm pretty sure that was an oversight, and not intended to actually be part of the game.
    My characters:
    Spoiler
    Show
    Sarah, human gestalt druid/totemist
    Adrian, human rogue
    Calypso, half-nymph human gestalt druid/miscellaneous


  7. - Top - End - #37
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Nov 2008
    Location
    Bristol, UK

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by ken-do-nim View Post
    Is that a 4th edition change? In 3.5 diagonals count for 1.5 squares.

    I've been playing 1st edition recently, and I have to say I enjoy the freedom of removing the grid under the miniatures entirely and using a ruler in play to determine distances (which are all listed in inches).
    4e has now changed things so that diagonal movement is at the same rate as normal movement - they seem to think that counting every other square as two squares is too much work.

    My own contribution is 4e's round system - things move from one round to the next with what might as well be a 'CLUNK!' audible in the game world.

    Either adventurers have a very draconian schedule or the laws of physics don't even need to be told to shut up and sit down any more.

  8. - Top - End - #38
    Troll in the Playground
     
    JeminiZero's Avatar

    Join Date
    Jan 2008

    Default Re: Ridiculous D&D contrivances

    One of my favorites is that you can buy a 10 foot ladder, break it up into 2x 10 ft pools and a bunch of spare firewood, and then sell it back at a profit.

    Of course, this might be explained by the proliferation of the Ladder Tree, which yields a massive crop of 10 foot ladders as fruit, thereby causing the market value of ladders to plummet.
    ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
    Spoiler
    Show

    Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character!
    Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques
    The Blob Ikea Tarrasques Redux through Fusion+Astral Seed
    Spellblade Tennis Throw out nigh infinite spells per round
    Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit

  9. - Top - End - #39
    Dwarf in the Playground
     
    Zhalath's Avatar

    Join Date
    Apr 2009
    Location
    Astral Plane
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    I'm sorry, but nothing weirds me out more than Eberron's Lightning Train. It's a train. A freaking train. In a fantasy setting. The train runs faster and is more reliable than ours! Using "elemental stones". It just boggles the mind.
    Spoiler
    Show
    Quote Originally Posted by SwordChucks View Post
    The most unpleasant plane is the one filled with snakes and Samuel L. Jackson.
    Quote Originally Posted by Keld Denar View Post
    You kill people by teleporting their brain...into your hand. That's about as badass as it gets, and should come with a free +30 on all Intimidate checks made...ever.


    No gods. No kings. Only PCs. Ceteris paribus.

  10. - Top - End - #40
    Troll in the Playground
     
    Reverent-One's Avatar

    Join Date
    Oct 2008

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by lesser_minion View Post
    My own contribution is 4e's round system - things move from one round to the next with what might as well be a 'CLUNK!' audible in the game world.

    Either adventurers have a very draconian schedule or the laws of physics don't even need to be told to shut up and sit down any more.
    What exactly do you mean by that? How is it worse than 3.5 edition?
    Thanks to Elrond for the Vash avatar.

  11. - Top - End - #41
    Ogre in the Playground
    Join Date
    Sep 2006
    Location
    DC area
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Zhalath View Post
    I'm sorry, but nothing weirds me out more than Eberron's Lightning Train. It's a train. A freaking train. In a fantasy setting. The train runs faster and is more reliable than ours! Using "elemental stones". It just boggles the mind.
    Well, there's the fact that it's not a fantasy setting. It's a Magiktech setting(an offshoot of Steampunk).

  12. - Top - End - #42
    Ogre in the Playground
     
    monty's Avatar

    Join Date
    Mar 2007
    Location
    Fresno (yes, THAT Fresno)
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Zhalath View Post
    I'm sorry, but nothing weirds me out more than Eberron's Lightning Train. It's a train. A freaking train. In a fantasy setting. The train runs faster and is more reliable than ours! Using "elemental stones". It just boggles the mind.
    Eberron is dungeon punk, and therefore follows Niven's Law: "Any sufficiently advanced magic is indistinguishable from technology."
    My characters:
    Spoiler
    Show
    Sarah, human gestalt druid/totemist
    Adrian, human rogue
    Calypso, half-nymph human gestalt druid/miscellaneous


  13. - Top - End - #43
    Ettin in the Playground
     
    AgentPaper's Avatar

    Join Date
    Jun 2008

    Default Re: Ridiculous D&D contrivances

    I think it would be a good idea to not include contrivances about rules in this. Every single word of the rules is, in essence, a contrivance, and if you try and say which ones are more so than others, nobody is going to agree and the only result is a flame war. (or at the least, this thread will be nothing but people telling how they things feats and ability scores and turns and the spellcasting system and rolling dice and on and on and on are so horribly contrived)
    Excellent avatar by Elder Tsofu.

  14. - Top - End - #44
    Ogre in the Playground
     
    Kaiyanwang's Avatar

    Join Date
    Jul 2008
    Location
    Italy
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Faleldir View Post
    The fact that monks can't dual-wield their bare hands.
    At the risk of unleash Stoopidtallkid's fury , in the FAQs the sage suggest as accettable use flurry and TWF together.
    Warning: my time zone and internet acces may lead to strange/late post answers.
    Spoiler
    Show

    Quote Originally Posted by Kurald Galain View Post
    The rogue isn't really using charisma in melee, the rogue is applying Ability Score #6 to his Type-One attacks.
    Quote Originally Posted by ken-do-nim View Post
    DMing is how you turn D&D from a game into a hobby.
    Quote Originally Posted by Maroon View Post
    Players can see a story where there isn't one.
    Quote Originally Posted by Eldariel View Post
    For 4.0? I expect them to whine to the DM until he makes the big bad boogeyman go away.

  15. - Top - End - #45
    Ettin in the Playground
    Join Date
    Jul 2007

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Zhalath View Post
    I'm sorry, but nothing weirds me out more than Eberron's Lightning Train. It's a train. A freaking train. In a fantasy setting. The train runs faster and is more reliable than ours! Using "elemental stones". It just boggles the mind.
    That ignores the fact that the lightning train is totally awesome.
    Last edited by FoE; 2009-04-23 at 03:28 AM.

  16. - Top - End - #46
    Titan in the Playground
     
    AssassinGuy

    Join Date
    May 2006
    Location
    Sunnydale

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Olo Demonsbane View Post
    Lets see...
    Feats:
    Dash x3

    Speed: 30ft + 10ft + 15ft 5ft = 55ft 45ft
    I adjusted your post to follow the RAW.
    If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.

    In general, having a feat twice is the same as having it once.
    Dash 3x still gives only +5' to your speed.

  17. - Top - End - #47
    Troll in the Playground
     
    NecromancerGirl

    Join Date
    Nov 2008
    Location
    Bristol, UK

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Reverent-One View Post
    What exactly do you mean by that? How is it worse than 3.5 edition?
    Things like characters suddenly falling out of the sky if they end their move in midair after jumping. The lack of full-round actions that might need to be split across rounds is also pretty noticeable

    I don't remember ever comparing it to 3e though - I know why they changed it. It's just slightly odd.

    It's up to you whether or not it's worse than the alternative.

  18. - Top - End - #48
    Banned
     
    SolkaTruesilver's Avatar

    Join Date
    Dec 2006
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    You can only do a swift action per round.

    No matter if you don't take a move action at all.
    No matter if the only think you want to do during the round is swift actions. You can do ONLY ONE swift action per round.

    (But a 5-foot step is no problem)

  19. - Top - End - #49
    Ogre in the Playground
     
    InaVegt's Avatar

    Join Date
    Feb 2006
    Location
    Nowhere
    Gender
    Female

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Curmudgeon View Post
    I adjusted your post to follow the RAW. Dash 3x still gives only +5' to your speed.
    45'/round speed combined with run feat is still faster than olympian athletes, though.
    ٩๏̯͡๏
    New found land. It's like Untitled Document, for places - Flickerdart
    Avatar by Domochevsky

  20. - Top - End - #50
    Ogre in the Playground
    Join Date
    May 2006
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Graymayre View Post
    Then there's drowning people to keep them from bleeding out. Who knew that filling a person's lungs full of water would bring them back from the brink of death?
    I'm pretty sure that only works if you deliberately and creatively misinterpret the rules.
    My favorite exchange:
    Spoiler
    Show
    Quote Originally Posted by Betty
    If your idea of fun is to give the players whatever they want, then I suggest you take out a board game called: CANDY LAND and use that for your gaming sessions.
    Quote Originally Posted by Dervag
    Obviously, you have never known the frustration of being stranded in the Molasses Swamp.
    _______
    Quote Originally Posted by Mikeavelli View Post
    Physics is a dame of culture and sophistication. She'll take you in, keep you warm at night, provide all kinds of insight into yourself and the world you never find on your own.

  21. - Top - End - #51

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by SolkaTruesilver View Post
    You can only do a swift action per round.

    No matter if you don't take a move action at all.
    No matter if the only think you want to do during the round is swift actions. You can do ONLY ONE swift action per round.

    (But a 5-foot step is no problem)
    Clearly swift actions don't interfere with other actions, but are complex enough that you can only do it once per round anyway. Like changing a combat stance. Or casting a spell really quickly. You can do it while doing other stuff, but you can't do it twice in a row.

    Anyway in 3e swift actions are much more valuable than move actions. Go play 4e if you want multiple swift actions per round.

  22. - Top - End - #52
    Titan in the Playground
     
    lord_khaine's Avatar

    Join Date
    Nov 2006

    Default Re: Ridiculous D&D contrivances

    One of my favorites is that you can buy a 10 foot ladder, break it up into 2x 10 ft pools and a bunch of spare firewood, and then sell it back at a profit.

    Of course, this might be explained by the proliferation of the Ladder Tree, which yields a massive crop of 10 foot ladders as fruit, thereby causing the market value of ladders to plummet
    there really isnt anything in the rules that says this is possible.
    thnx to Starwoof for the fine avatar

  23. - Top - End - #53
    Barbarian in the Playground
     
    Graymayre's Avatar

    Join Date
    Jun 2008
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by lord_khaine View Post
    there really isnt anything in the rules that says this is possible.
    I cannot imagine a rule book ever explicitely telling someone that they couldn't dissasemble a ladder for parts, no matter what.
    Bombastic founder of the "That guy with a Halberd" Fanclub
    Wanna see this guy return? Click here for more information
    Avatar by Trazoi
    Check out my Spaceatar by Geiger Counter here
    Spoiler
    Show

    Quote Originally Posted by Lycan 01 View Post
    I am laughing my head off and applauding your tactic genius all at the same time. Bravo, good sir...
    FighterITP : Silver

  24. - Top - End - #54
    Orc in the Playground
     
    OldWizardGuy

    Join Date
    Feb 2007
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Faleldir View Post
    The fact that monks can't dual-wield their bare hands.
    They can in 3.5

  25. - Top - End - #55

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by pjackson View Post
    They can in 3.5
    Can you tell me where it says that?

  26. - Top - End - #56
    Firbolg in the Playground
     
    Dogmantra's Avatar

    Join Date
    Jul 2008
    Location
    With Uncle Crassius

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Faleldir View Post
    Can you tell me where it says that?
    Well, Flurry of Blows is basically Two-weapon fighting. You get a bonus attack, and a -2 penalty on all attacks.

    Perhaps he was thinking of that.
    BANG → !
    OH LOOK AT HER/.../YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN MEAN/RICHARDS

  27. - Top - End - #57
    Retired Mod in the Playground Retired Moderator
     
    averagejoe's Avatar

    Join Date
    Nov 2006
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Waspinator View Post
    You know, I think it has to be said that those monkey bees are pretty cool. Does anyone know what supplement they're from?


    Sweet Friendship Jayne avatar by Crown of Thorns

  28. - Top - End - #58
    Banned
     
    SolkaTruesilver's Avatar

    Join Date
    Dec 2006
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Oslecamo View Post
    Clearly swift actions don't interfere with other actions, but are complex enough that you can only do it once per round anyway. Like changing a combat stance. Or casting a spell really quickly. You can do it while doing other stuff, but you can't do it twice in a row.

    Anyway in 3e swift actions are much more valuable than move actions. Go play 4e if you want multiple swift actions per round.
    1) No need to get snippy
    2) No need to make excuses for a game system that has a ridiculous contrivance
    3) The game makes it possible for me to cast 1 Quickened Magic Missile and 1 Regular Magic Missile, but not 2 Quickened Magic Missile. How stupid is THAT?

  29. - Top - End - #59
    Orc in the Playground
     
    Paramour Pink's Avatar

    Join Date
    Oct 2008
    Location
    tomorrow-yesterday

    Default Re: Ridiculous D&D contrivances

    Wizards. Warmages. Any magic type is especially ridiculous. But I figure anyone willing to accept them just fine, and yet close the doorways to other high-magic oddities, is being pretty ridiculous themself.
    Djinn_in_Tonic avatar. I owe him a big thank you.

  30. - Top - End - #60
    Titan in the Playground
     
    Morty's Avatar

    Join Date
    Jun 2006
    Location
    Poland
    Gender
    Male

    Default Re: Ridiculous D&D contrivances

    Quote Originally Posted by Zhalath View Post
    I'm sorry, but nothing weirds me out more than Eberron's Lightning Train. It's a train. A freaking train. In a fantasy setting. The train runs faster and is more reliable than ours! Using "elemental stones". It just boggles the mind.
    Dinosaur-riding halflings beat the lightning train every day. For that matter, any dinosaurs, and that includes dinosaur-like humanoids, in any fantasy game are ridiculous. The ones that serve as mounts to halflings are just an extreme exaple.

    Quote Originally Posted by Face of Evil
    That ignores the fact that the lightning train is totally awesome.
    Stuff that isn't true tends to get ignored.

    Quote Originally Posted by Paramour Pink
    Wizards. Warmages. Any magic type is especially ridiculous. But I figure anyone willing to accept them just fine, and yet close the doorways to other high-magic oddities, is being pretty ridiculous themself.
    What, people still use that argument? I thought it became a dead horse long ago. In either case, there's a world of difference between something that breaks the laws of physics because it's supposed to and something that's just plain ridiculous. Like aforementioned acid-breathing shark or half-dragon celestial bees(I want to use them in an adventure now).
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
    Interested in the Nexus FFRP setting? See our Discord server.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •