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Thread: Ridiculous D&D contrivances
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2009-04-24, 11:20 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
Now, that's wasteful.
I mean, you can sell that stuff to vampire lords or pit fiends for a much better value than drinking it.Last edited by KazilDarkeye; 2009-04-24 at 11:21 AM.
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2009-04-24, 11:23 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
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2009-04-24, 11:24 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
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2009-04-24, 11:34 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
Icy Fan of Gelugons and proud member of Baatezu Lovers Club
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2009-04-24, 11:38 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
BANG → !
OH LOOK AT HER/.../YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN/YOU KNOW WHAT I MEAN MEAN/RICHARDS
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2009-04-24, 11:39 AM (ISO 8601)
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2009-04-24, 11:40 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
Use point buy. Get a 17 in int or charisma, it drops to 15 with racial modifiers wich is still perfectly playable as you'll still be geting 9th level spells by 17th level. You're a mother****** wizard/sorceror after all, a simple -2 penalty to your main score will actually hardly slow you down if you know what you're doing.
Last edited by Oslecamo; 2009-04-24 at 11:45 AM.
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2009-04-24, 11:41 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
Then that's between you and your DM. However, an orc is an extra option beyond what is assumed (a.k.a. humans.) I come into the game with few to no assumptions about orcs, and so whatever an orc lets me do beyond human is icing, as it were. I might say, "High/epic fantasy, cool, I think I'll play a lady bruiser," then, upon reading the rules see the orc entry and go, "Wow, an orc would make an even better lady bruiser," and be pleased. I would not say, "High/epic fantasy, cool, I want to play an orc bruiser." Or battlemage, whatever.
Races are fundamentally human archetypes anyways. (At least, the core ones. Monstrous levels and level adjustments are another sack of potatoes.) They're called elves or orcs or whatever, and given a few cultural traits, but, other than mechanics, there's little difference between playing an orc and playing a large hairy human with a prominent jaw that doesn't bathe. The only reason not to play a human is mechanical specialization.
Or, going at it from a more "meta" point of view, having a "vanilla" racial option (that is, one without any particular specialization, that can generally hold their own whatever your other choices are) is nice, and having sexual adjustments destroys this. In fact, this whole idea does nothing but destroy choice, which I dislike as a rule of thumb. It destroys a bunch of previously viable builds without really adding anything.
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2009-04-24, 11:43 AM (ISO 8601)
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2009-04-24, 11:44 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
You forget skeletons.
They make awesome minions when you need a ton of guys to attack the heroes (Yes, many evil overlords love Harryhousen.)
It isn't the ISS and the IDLA hate bloodsuckers
It's just that...
Twilight. And William the bloody. I mean, if you can't trust a guy who killed multiple slayers to remain evil, it kinda throws the reliability of the whole species into question.
It's getting to the point you can't trust Vampires to be evil these days.
I mean, my last base was trashed when I was away by Solomon Stone, half Vampire Private detective. (and skateboard champ.) and that wasn't an isolated incident. Vampires are just too unreliably evil at present.Last edited by chiasaur11; 2009-04-24 at 11:49 AM.
Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
X-Com avatar by BRC. He's good folks.
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2009-04-24, 11:48 AM (ISO 8601)
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2009-04-24, 11:51 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
If I was DMing and a PC wanted to play a good vampire, I would not allow it.
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2009-04-24, 11:52 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
Even one who is affected by a Helm of Opposite Alignment?
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2009-04-24, 11:56 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
Last edited by Sstoopidtallkid; 2009-04-24 at 12:00 PM.
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I play primarily 3.5 D&D. Most of my advice will be based off of this. If my advice doesn't apply, specify a version in your post.
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2009-04-24, 11:57 AM (ISO 8601)
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Re: Ridiculous D&D contrivances
Once again I bring up William the Bloody (and, for that matter his old chum Angelus).
Over a hundred years of solid, old school evil, with good memory of the sheer FUN that is central to any good overlording, and then: Bam. Falls for a girl, cursed by a gypsy, whatever. We got ourselves another irritating do gooder PI.
Even Dracula's fallen for it. You know that utterly irritating little whelp Soma Cruz?
I have it on good authority (Tortured some contractors a Belmont hired. Okay, boozed up. Talkative drunks, the Tanakas.) he's Dracula. If you can't trust DRACULA...
Whole group's gone to pot.Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
X-Com avatar by BRC. He's good folks.
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2009-04-24, 12:04 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
I see listed alignments as falling into this catagory due to them making races sem more 1-dimentional, and I fail to see any actual point in them beyond giving the DM permission to use some races as antagonists.
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2009-04-24, 12:06 PM (ISO 8601)
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2009-04-24, 12:13 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
Given that 'Acid' is just a liquid with a suitably extreme ph, I'd say it's entirely reasonable in a fantasy universe to have creatures bred, or even evolve naturally, to be able to tolerate such extreme ph ranges.
If lakes of Acid are prevelant enough, it becomes almost inevitable, really. Add in any level of background magic at all, and really, there is no problem with Acid-Sharks.
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2009-04-24, 12:14 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
That's the thing, these are Vampires who, prior to the whole turning good thing, I would have hired without a single moment of hesitation. Murder, torture, summoning of (and then murder for the fun of it) dark eldrich entities... I mean, Spike killed two slayers, supernatural forces for good.
And we all know Dracula, if only for his excellent moon castle.
But now? Wussing out, the lot of them. I mean, I even managed to meet up with Caine, allegedly the first Vampire. You know where we met? His CAB. He's retired into taxi driving.
Factor in the Black Ribboners, and you can't trust anybody with fangs and no pulse.Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
X-Com avatar by BRC. He's good folks.
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2009-04-24, 12:19 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
Fair enough. Free will, amiright? Got to get rid of that. It's a real shame though. Some vampires are still pretty classy guys. I mean, I've always preferred a mechanical aesthetic over the undead, but I just can't seem to get the lightning to strike properly or the wolves to howl on cue. Those vampires were masters of that, I'm telling you.
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2009-04-24, 12:22 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
It's no so much improbability as it is horribly camp. If I upon my enemies fortress and it was surrounded by lava with Noble Salamanders and fire elementals bound to it, I would be like, "OK, this is reasonable if ostentatious." If I came upon some dude's lair and there was a huge lake of acid with shark fins circling in it, I'd be like, "Is this guy serious?"
I can understand, maybe, pools of acid that naturally collect in the Underdark with some sort of Aberration or Magical Beast that has adapted to it, but acid-bred sharks? So camp.Wonder Woman (DC Girls in Sweaters Style) Avatar by Astrella.
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2009-04-24, 12:50 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
*stands around doing impressive looking but martially useless tricks with a double sword*
*stops and removes ninja mask to reveal face painted like Darth Maul*
*Jumps 100 feet in the air to 1 shot several flying creatures and then, at the peak of the jump, high fives another party member doing the same thing*
Horribly what?
Edit: Oh, yeah, and the theme song from the Mortal Kombat movie was playing the whole time.
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2009-04-24, 12:52 PM (ISO 8601)
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2009-04-24, 12:59 PM (ISO 8601)
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2009-04-24, 01:06 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
Pft, wonderous items capable of shooting disintegrate spells.
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2009-04-24, 04:46 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
I actually have nothing against the acid shark. I could see, through evolution, sharks gaining resistance to higher acidity in water, to the point where you get sharks in sulfuric acid. However, the manner in which they feed themselves comes up. Acidborn seals?
I always thought that all those magic staffs that you can bend and they
EXPLODE
were kind of odd, considering a player would never do that, nor would any self-respecting villain. Just sounds like an excuse to give an enemy a powerful item and not have the players get it.
It's also always bugged me that some monsters are "always evil". Really, D&D? "Always evil"? So, when a demon sees a puppy, he has an overwhelming urge to crush it or kick it? What if a demon was tricked into doing a good act? Would that hurt it? Do these creatures always do evil, all the time? That doesn't sound realistic, nor verisimilitudistic (children, this is what we call "making up words"). It just sounds like an excuse to not allow players to play it and be good, or to have monsters it's "ok" to kill.
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2009-04-24, 04:52 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
Demons are physical embodiments of the metaphysical concepts of Evil and Chaos combined. They're literally Chaotic Evil incarnate, so it makes sense that they're always evil. Stuff like Orcs being mostly evil is silly though, I guess it's a cultural thing... but still...
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2009-04-24, 04:59 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
I recall that already existing in 2e and it sounds like the kind of thing that would come from prior editions. If that's the case then it most likely originates from some real life myth or story and, thus, was probably never given much thought as to how that would affect the game mechanically.
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2009-04-24, 05:00 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
Well, their patron deity is evil, and orcs respect the power of their patron deity, so they would try to be as much like him as possible (maybe).
After all, imitation is the sincerest form of flattery. That's why there are templates and/or Prestige Classes that make the orc poke out one of their eyes.Last edited by KazilDarkeye; 2009-04-24 at 05:00 PM.
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2009-04-24, 05:52 PM (ISO 8601)
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Re: Ridiculous D&D contrivances
Granted.
I mean, I'm a died in the wool deathbot fan, but if they were reliable, I'd totally agree they'd be great to have in the union. They know how to nail the ominous statement, the laugh, the wolf howl timing... Heck, Dracula has a moon base. What a shame.
Maybe in a couple of years.
Also, I talked to Vic (I call him Vic because he made some obscure agreement to not kill me and I need to get every bit of mileage out of it I can) about the whole free will thing, and he said you can do it, but then world domination is incredibly dull. Then he tossed me into the castle crocodile pit so the peasants could throw rocks at me. Pure class, that Victor.Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
X-Com avatar by BRC. He's good folks.