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Thread: Arkentools art
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2009-04-25, 04:07 PM (ISO 8601)
- Join Date
- Apr 2009
Arkentools art
So, my question is this:
Why are the Arkentools made using 3D rendered objects instead of being drawn?
Yeah, of course I know the pros - they don't change poses like the characters do, so all it takes to "draw" an Arkentool is to rotate it, but would it be SO much of a problem to actually draw them (or at least use cellshading to render them)? I don't think that the pros outweight the one disadvantage this way of rendering has, because it's a huge one - it's like giving characters in a photocomic hand-drawn weapons.
It's weird.
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2009-04-25, 04:10 PM (ISO 8601)
- Join Date
- Mar 2008
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2009-04-25, 04:33 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Northern Virginia
- Gender
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2009-04-25, 05:20 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Arkentools art
Yeah I got the point of the 3d rendered tools when I first noticed it. They are supposed to be otherworldly and strange. Something not made for that existence.
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2009-04-25, 08:46 PM (ISO 8601)
- Join Date
- Mar 2009
Re: Arkentools art
Notice how the comic is a two-dimensional representation of a presumably three-dimensional world (if Parson can survive there)? Think of the arkentools' artwork as the second dimension's equivalent of what four-dimensional objects would look like in our reality. It makes sense... because real four-dimensional objects would be mysterious, wonderful, and potentially all-powerful, much like the arkentools.
http://en.wikipedia.org/wiki/Fourth_dimension.
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2009-04-25, 09:26 PM (ISO 8601)
- Join Date
- Dec 2008
- Gender
Re: Arkentools art
How about plastic (or cardboard) game pieces with metal weapon tokens? A few board games use radically different art media to represent different parts of the game. The Arkentools may fall into this category. Although sheepfly's theory is another interesting explanation.