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Thread: Talice V.S. The Night Surgeon
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2009-05-17, 02:29 AM (ISO 8601)
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2009-05-17, 02:31 AM (ISO 8601)
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2009-05-17, 02:47 AM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
Okay, on my turn.
Casting a spell (DC 25 spell craft), and BAM out of nowhere come
(1d4+4)[5] copies of myself that seem to be moving in perfect union, although also ever shifting in this dance of battle and then I chitter some more a odd glow surronding me, and lastly actvating my rod of quicken a glow surronding it that spreads around all of my body. I auto make both of the concentration checks so rolling isn't even a novelty here, the image of Ragnora moves over myself, and my clones then (Go ahead, and take your imaginary AOO. =p) obsucring us with the massive shadow weave bulk.
Crunch:
Spoiler
Cast Greater Mirror Image on myself
Cast Karmic Aura on myself as a immediate action (absorbing next turns swift action)
Cast a Scintillating scales on myself quickened by the rod.
Last edited by Fan; 2009-05-17 at 02:49 AM.
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2009-05-17, 03:07 AM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
Spellcraft: (1d20+23)[32]
(1d20+23)[35]
(1d20+23)[37]
(1d20+23)[25]
(1d20+23)[25]
As necessary to identify any and all spells cast during the turn.
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2009-05-17, 03:16 AM (ISO 8601)
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2009-05-17, 03:18 AM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
The small dessicated creature before you mutters a simple spell, one many mages learn to cast before they ever leave their master's care. The shadowy essence ripples off its withered flesh, its atrophied arms, legs, head, at the inclusion of another magic, and it lunges with row after row of glinting teeth.
crunchSpoiler
Cast True Strike.
Swift: Belt of battle, 2 charges. Extra standard action.
Free: Divine Might.
Standard: Mountain Hammer.
Attack: (1d20+46)[50] (ignore miss chances, provided I target the right location... Right where you were)
If Hit: (3d6+20)[26] (ignore all hardness and DR)
Go ahead.
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2009-05-17, 03:19 AM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
Oh, and I might as well. Will save: (1d20+46)[47]
EDIT: Auto 1 fails.Last edited by Talic; 2009-05-17 at 03:19 AM.
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2009-05-17, 03:28 AM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
So, yeah.. You strike into the big fleshy mass that we disapeared into, you blade sinks into it, and a ear piercing scream emits from it, before another torrent of spells shoot out this time, seemingly from the beasts tentacles.
And a uncontrollable urge possesses the creature.. The urge to dance.
(No save, SR if you have it though.)
Crunch
Spoiler
You failed the save, and thus couldn't discern our location from the big REAL TO YOU fleshy mass that is there, and I cast Otto's Irresitable Dance on you to make you Thriller.
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2009-05-17, 03:32 AM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
If that's Otto's Irresistable Dance, which I think it is, there's 2 problems with that.
1) You need a touch attack.
2) Living creatures only.
EDIT: On the bright side, your undead status is protecting you from the two diseases my bite carries, as well as the Paralyzation effect.Last edited by Talic; 2009-05-17 at 03:34 AM.
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2009-05-17, 03:35 AM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
1: Archmage Arcane Reach
2: Damn, forgot THAT part of the spell, so much less epic.
Anyways, change of actions:
Casting a Elemental body (gaining the Outsider type, AND keeping my current type in addition to the new immunity to spell on myself, in addition to a load of other benefits.) and staying within the bastion of defense.Last edited by Fan; 2009-05-17 at 03:37 AM.
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2009-05-17, 03:44 AM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
Arcane reach makes it require a ranged touch attack instead. You still need the touch attack though. It's nice for making it a dex base, rather than a str base.
My go.
The tiny creature moves impossibly quickly, bouncing from tentacle to tentacle, one step ahead of their swings, until finally out of the illusory beast. Somehow, during the move, it managed to produce a small bottle. The glint in its eyes is gleeful, the smile cruel, as it pulls the stopper out, and thick, choking smoke billows out, obscuring everything.
Crunch:Spoiler
Auto tumble outside the fleshy mass, drawing out a bottle as I do. Time to even the playing field.
Unstopper the Eversmoking Bottle. You can't true seeing through real smoke.
I may be half blind... But so are you.
:PLast edited by Talic; 2009-05-17 at 03:44 AM.
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2009-05-17, 03:50 AM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
You forgot one thing with you scentless (per RAW!!!) smoke, and the rat like anemic wizard sniffs out your square quickly, and shoots a stream of glittery dust out at the creature, before holding action to cast a quickened grease upon the creatures next movement, while the images continue to rearrange themselves, as a new one pops up to join them.
Crunch
Spoiler
Glitter dust is a bitch, your outlined clearly now, and since you auto make the fort save it doesn't matter. -40 on hide checks by the way.
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2009-05-17, 03:53 AM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
Scent is not effective versus Darkstalker. Nor is blindsight, blindsense, or tremorsense. You must make a spot or listen check.
Further, scent picks up general direction. It does not pinpoint location unerringly. For that, you need the track feat, and a very, very steep survival DC.Last edited by Talic; 2009-05-17 at 03:54 AM.
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2009-05-17, 03:54 AM (ISO 8601)
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2009-05-17, 04:00 AM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
Sure. 1 round of concentration will detect the presence in a cone.
2 will detect the number of thought sources, and the strongest one
round 3 will pinpoint location of thoughts.
Also, bear in mind, that glitterdust is completely ineffective versus 10 feet of smoke, which blocks LOS. I needed something natural, that wouldn't be bypassed by your true seeing. Everything glitter dust would do, true seeing is already defeating, except for mundane hiding.
But true seeing can't see through something that's really there. I could put a 10,000,000 candlepower krypton bulb in that smoke cloud. At a distance of 10 feet? Total concealment.
EDIT: My Bad. Detect thoughts is mind-affecting. Undead are immune.Last edited by Talic; 2009-05-17 at 04:05 AM.
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2009-05-17, 04:01 AM (ISO 8601)
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2009-05-17, 04:26 AM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
Just looked at detect thoughts, actually. It's mind affecting. That means a no-go on us undeads.
The smoke billows downward, like a fireball, as the tiny figure emerges from the cloud. It halts about 30 feet from you, with a cocky look in its eye. A raspy voice carries across the distance...
"How many incantations do you have remaining, mageling? What happens when your spells are exhausted, and I can sink my teeth into your flesh?"
Crunch:Spoiler
Scout's Headband, 3 charges: True Seeing.
Drop the bottle
Fly in the general direction of the sound (with my listen modifier, I can detect a verbal component of a spellcast on a roll of 1 at 260 feet).
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2009-05-17, 04:31 AM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
"Oh, I have DOZENS of incantations left, but tell me... creature... what do you gain from feasting on my undead flesh? Prehaps talking at a higher vantage point...away from my creature down there will make this more suiting for civility."
The creature then raises even higher into the sky, it's talking getting fainted as it moves once more, something under lying it's words.
No looks in this one talic
Spoiler
Holding action to cast a Greater Dispel magic once he begins to close with me.
Moving 120 feet up.
Last edited by Fan; 2009-05-17 at 04:32 AM.
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2009-05-17, 04:54 AM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
The shadowy wisps remain blurry and indistinct, as the <gremlin>? <sprite>? speaks more clearly.
"Hm. I never put that much thought into it. I suppose it's because I haven't done it yet?"
It looks down at the creature, a flicker of the smugness gone from its face as it fidgets with its hands... Shaking its head for a moment, it glances at your many forms, and heads directly towards you at a breakneck pace, stopping just short of you, licking its dried, cracked remnants of lips hungrily...
"Now, what were we discussing? Ah yes. Your terms of surrender."
Crunch:Spoiler
Nonvisible standard actionSpoilerActivate Ring of spell turning.
Move up to 120 feet towards my foe, ending 5 feet from his square.
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2009-05-17, 09:02 PM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
"Surrender is far out of my terms my fellow undead. Considering that we're around 240 feet up, and your about to begin falling."
(triggering my held action once you get close)
Area Greater dispel magic centered on you (it activated right as you began moving, so I'm not caught in it. Also since its mid way through your move action your currently 200 feet up in the air.)
Dispel checks against every magic effect you have on you.
(1d20+32)[47]
(1d20+32)[47]
(1d20+32)[37]
(1d20+32)[44]
(1d20+32)[47]
I auto succeed even if your items, and spell's CL's are twenty, which is the highest non epic effect available.
Also, casting a quickened (via: normal rod of quickening...last usage. ) telekinesis on you while you fall.
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2009-05-17, 09:26 PM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
Area dispel only gets my spells, not my items, and is expended after dispelling 1 spell.
If you want to go for all my spell effects, you'll have to do a targeted dispel. Even then, it won't get my items.
Further, you cannot take a swift action (quickened spell), in conjunction with a readied action. Swift actions are only available on your turn, which this is not. Quickened spells are swift actions.
Please rework your readied action to be legal.
EDIT: Relevant text:
SpoilerArea Dispel
When dispel magic is used in this way, the spell affects everything within a 20-foot radius.
For each creature within the area that is the subject of one or more spells, you make a dispel check against the spell with the highest caster level. If that check fails, you make dispel checks against progressively weaker spells until you dispel one spell (which discharges the dispel magic spell so far as that target is concerned) or until you fail all your checks. The creature’s magic items are not affected.
For each object within the area that is the target of one or more spells, you make dispel checks as with creatures. Magic items are not affected by an area dispel.
For each ongoing area or effect spell whose point of origin is within the area of the dispel magic spell, you can make a dispel check to dispel the spell.
For each ongoing spell whose area overlaps that of the dispel magic spell, you can make a dispel check to end the effect, but only within the overlapping area.
If an object or creature that is the effect of an ongoing spell (such as a monster summoned by monster summoning) is in the area, you can make a dispel check to end the spell that conjured that object or creature (returning it whence it came) in addition to attempting to dispel spells targeting the creature or object.
You may choose to automatically succeed on dispel checks against any spell that you have cast.Last edited by Talic; 2009-05-17 at 09:33 PM.
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2009-05-17, 09:52 PM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
Ah, well then..
Readied action goes off with the area dispel... Any spell EFFECTS, or spells happening.. First one goes down. Any falling/anything happening?
My turn, no more diplomacy happening, I go ahead, and cast Bigby's Grasping Hand on you/ grapple check.
You get -8 on your check for being small (-4 per size catagory difference), and the hand gets a additional +8 to it's checks against you (+4 per size catagory larger) but before that can happen, my images encircle you (moving into a ring), cast a glitter dust on you, and then then let loose a telekinesis (quickened via rod) to thrust you upwards (bull rush manuever so make a STRENGTH check.) into the roof.
Strength check from telekinesis, also take a -4 on yours because your small, and the spell technicly has no "size" so there is no penalty for it.
(1d20+10)[12]
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2009-05-17, 10:09 PM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
My one spell effect goes down.
Bigby's Grasping hand fails to grip me, due to a Ring of Freedom of Movement.
Part of the standard kit for anyone's 760,000, IMO.
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2009-05-17, 10:10 PM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
Telekinesis is opposed by a will save, in addition... When it targets a creature.Ah, you're doing a bull rush, NM on that.
Will:(1d20+46)[47]
EDIT: 1 fails. I take damage per falling for hitting the roof, as if I fell 10 feet.
EDIT 2: Wait a sec... That's not a ghost SU telekinesis. It's targeted. Spell turning. It hits you, not me.
EDIT 3: Flight is a feature of my Race/Template. A disjunction won't get rid of it.Last edited by Talic; 2009-05-17 at 10:53 PM.
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2009-05-17, 10:33 PM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
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Arcane Swordsage: Making it actually work (homebrew)
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2009-05-17, 10:42 PM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
It's not unheard of to receive bonuses that apply outside of the +20 Caster Level cap. Explaining his work isn't his job.
Understanding how the spells he casts affect me, and what's required of me... Is.
I shouldn't have to tell myself when I need to make a save. I'm willing to take the effort to understand my attack and defense abilities, and explain them when necessary. The only thing I ask is that you understand the abilities that you attempt to use.
If you're going to apply an effect, or cast a spell... Reference the spell, and follow the wording of it, instead of relying on memory. Same applies for unusual attack methods. It'll eliminate a lot of confusion, and make things much easier.
(On a side note, the penalties for grapple checks are +4 for every size category larger than medium or smaller than medium. You misread the bonuses for the grapple check. I just didn't bring it up because it wasn't important.)Last edited by Talic; 2009-05-17 at 10:55 PM.
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2009-05-17, 10:54 PM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
Str Check for bull rush ability.
(1d20+9)[17] -4 for size modifier.
EDIT: my 13 versus your 12, I don't move.Last edited by Talic; 2009-05-17 at 10:55 PM.
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2009-05-17, 11:21 PM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
Yes, but an extra +12? On top of +4 caster level? That stretches credibility a bit, and it's not a number that typically show up on a character sheet where the DM would likely see it in advance to check. Combining every bonus I know of that isn't limited use and would require activation or pre-buffing only gets +11, and that doesn't leave room for both Shadowcraft Mage 3+ and Archmage 1+.
Last edited by Douglas; 2009-05-17 at 11:22 PM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
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2009-05-17, 11:51 PM (ISO 8601)
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Re: Talice V.S. The Night Surgeon
That will make it my turn...
Hm.
Several of you, one of me. Well, there's an easy fix for that. Fly back, into the smoke, vanishing from sight. Auto tumble to avoid AoO's. After LOS is lost...
Spoilercontinue movement to retrieve my eversmoking bottle.
Glitterdust doesn't last too awfully long, so I think I'll stay in the smoke where it's impossible for you to effectively combat me. I mean, there's area effect, but with evasion and a +51 reflex save, I don't think you'll be getting me unless I roll a 1. What's the chances of that happening? LOL.
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2009-05-17, 11:53 PM (ISO 8601)
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Re: Talice V.S. The Night Surgeon