Results 151 to 180 of 267
Thread: Test Your Might Soundstage B
-
2009-05-31, 04:23 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
-
2009-05-31, 04:28 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Test Your Might Soundstage B
However, to make things very precise, since for two turns now, there's been "I step back five feet" without reference to squares, announce the locations of all your characters.
-
2009-05-31, 04:33 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
Re: Test Your Might Soundstage B
You're mistake, yes, you seem to think I'm not adjacent to you, but I don't even have reach, so guess what I am adjacent to you and I can make an AoO.
for reference the druid is in TU5-6 since he charged you, before that he was in TU3-4, so yea your bodak is in an illegal position.
-
2009-05-31, 04:36 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
Re: Test Your Might Soundstage B
-
2009-05-31, 04:38 PM (ISO 8601)
- Join Date
- Apr 2008
Re: Test Your Might Soundstage B
SpoilerCalm down, guys.Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
-
2009-05-31, 04:42 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
Re: Test Your Might Soundstage B
I already did this for the druid, the wizard is in T2 and hasn't moved since page 3, fighter is in S2, bard in U2(it's nice and cosy in there) and the tiger is in fg10-11.
There has only been one unclear move action, which now that I've checked it, is illegal, the druid was already in the square I wanted him to 5ft step to(TU3-4). If this was the source of the confusion then I'm sorry for the inconvenience, it wasn't on purpose, I'm using another computer without my modified map and I must have misremembered(or I mistyped the location of the druid in my post).
-
2009-05-31, 04:44 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
Re: Test Your Might Soundstage B
-
2009-05-31, 04:45 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Test Your Might Soundstage B
Last edited by Talic; 2009-05-31 at 04:46 PM.
-
2009-05-31, 04:57 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
Re: Test Your Might Soundstage B
I'm in doubt if it's even worth it to continue this argument but if you look at the map knowing that the druid is 10*10 and in a 15 ft broad "hallway" with you being in the middle then no, there is only one direction that's away from you.
All of this however is of little matter, because you are right, anyone without the map and position known can't see this and giving the exact location is much clearer.
-
2009-05-31, 05:00 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Test Your Might Soundstage B
If your druid it in T3-U4, how is he threatening any square in 7, which is 15 feet away?
I ask because several of his full attacks have come while the Primary villain was in T7.
-
2009-05-31, 05:07 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
Re: Test Your Might Soundstage B
-
2009-05-31, 05:09 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Test Your Might Soundstage B
Let me ask one more time. So that I am perfectly clear.
Where is the CURRENT location of all of your characters?
EDIT: Further, if you were 15 feet away, and you have 10 feet of reach, then charge was an illegal action.
A charge has to follow very specific rules.
1) No difficult terrain. T3 and T4, which are elevated terrain would qualify.
2) You must move at least 10 feet.
3) You must travel in a straight line to the closest square that you can attack your target from.
That closest square is 5 feet away.
If you must travel to a square 5 feet away, and you must also travel at least 10 feet, you cannot satisfy both conditions.Last edited by Talic; 2009-05-31 at 05:14 PM.
-
2009-05-31, 05:14 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
Re: Test Your Might Soundstage B
Druid:TU5-6
Wizard:T2
Bard:U2
Fighter:S2
Tiger:FG10-11
to your edit, I'm a dire lion, I have 5 ft reach.
2)I did
3)qualified
1)I assumed only yellow(/light green*) was difficult terrain.
Originally Posted by SRD about charges
*depends on which monitor I'm using apparently.
-
2009-05-31, 05:31 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Test Your Might Soundstage B
Terrain that is a Low Cover (when requested for a reference earlier, I pointed you to:
Low Obstacles and Cover
A low obstacle (such as a wall no higher than half your height) provides cover, but only to creatures within 30 feet (6 squares) of it. The attacker can ignore the cover if he’s closer to the obstacle than his target.
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles).
Sound good?Last edited by Talic; 2009-05-31 at 05:34 PM.
-
2009-05-31, 05:45 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
-
2009-06-02, 04:36 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
Re: Test Your Might Soundstage B
The way I see it we have two choices:
1) the quick and dirty method, you give all my attacks made during the charge a -2 penalty, you redo your last action and we continue where we are.
2) The long, correct and tiring method.
We start over when my druid moved 5 ft back as that is were the confusion started.
1 has the advantage of not wasting a lot of posts and time, it doesn't lose out too much because really? what would have changed?
2 has the advantage of being the "right way" but it wastes a lot of time, apparently we are all ready slow players, how long are you planning to take?
I'm going to leave the choice up to you, I just wanted to put down my arguments(I didn't have a lot of time recently, my activity has nothing to do with this mess), I'll continue playing when I see a response(if you could also PM me at the time, it could help).
-
2009-06-02, 06:08 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Test Your Might Soundstage B
1) is acceptable, though the bodak will be repositioned to the nearest legal square for its summon.
-
2009-06-04, 12:21 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
Re: Test Your Might Soundstage B
mmm, I though I all ready responded to this, apparently not, well never mind.
I believe it's you turn then do you still ready an action?
PS I can tell you right away that except for maybe today I won't be able to respond at all for most of the weekend, so after today I probably won't be responding again until Sunday.
-
2009-06-04, 05:31 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Test Your Might Soundstage B
Wanted a response from you on accepting/rejecting the addendum on the Bodak. Will post turn later today.
-
2009-06-07, 05:22 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
Re: Test Your Might Soundstage B
-
2009-06-07, 10:33 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Test Your Might Soundstage B
S6 is a legal adjacent square. Bodak in S6.
Current location of all known OpFor units:
Bodak: S6
Villain: T7
Rewind to the beginning of the action that started the drama (OpFor Current Turn)
Villain: Beam of ouch on the druid.
Touch:(1d20+16)[20]
If hit, 2 negative levels
If threat: (1d20+16)[32]
If crit, 2 more negative levels.
Bodak: Death Gaze on Druid. Fort DC 15 or die.
OpFor Turn concluded.
-
2009-06-07, 02:11 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
Re: Test Your Might Soundstage B
2 more negative levels for the druid
so another -2 to my fort save.
fortsave - (1d20+10)[24]
-
2009-06-07, 02:13 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Test Your Might Soundstage B
You're up.
-
2009-06-07, 02:26 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
Re: Test Your Might Soundstage B
edit:start round 11(the right way)
Wizard casts mirror image, the druid is fed up with the bodak and full attacks it.
attack claw - (1d20+14)[24]
attack claw - (1d20+14)[16]
attack bite - (1d20+14)[33]
damage claw - (1d6+13)[16]
damage claw - (1d6+13)[15]
damage bite - (1d8+17)[24]
-
2009-06-07, 02:29 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Test Your Might Soundstage B
Hit on Bite. Didn't hurt it as badly as you'd think, though.
-
2009-06-07, 02:36 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
Re: Test Your Might Soundstage B
improved grab,
grapple check - (1d20+15)[30](I'm checking where my bonuses are coming from, this number might increase by 2)
unarmed damage - (1d4+13)[17]
I assume you are hinting DR, the rules do say it should be visible somehow, so I'm guessing that's it.
-
2009-06-07, 02:52 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Test Your Might Soundstage B
Opposed Roll: (1d20+18)[32]
-
2009-06-07, 02:53 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
Re: Test Your Might Soundstage B
you just had to roll in such a way that the +2 matters, didn't you?
no it doesn't, your summoned creature apparently has a huge grapple mod.
V I just noticed, I didn't expect such a high grapple mod from a summoned creature.
-
2009-06-07, 02:54 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Test Your Might Soundstage B
Even if the +2 applies, your mod is 17, mine is 18. I win ties.
-
2009-06-07, 03:12 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Somewhere you're not
- Gender
Re: Test Your Might Soundstage B
I forgot one roll:
mirror images - (1d4+2)[5]
After giving it some thought, I'm starting to doubt the +16 grapple mod, are you sure you're rolling for your summoned creature and not your boss?
It's just that your boss coincidently also has a +16 mod atm and let's face it +16 is freaking high for a medium creature which is very unlikely to have improved grapple.