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  1. - Top - End - #181
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    Talic's Avatar

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    Default Re: Test Your Might Soundstage B

    You're right, I transposed the villain with the bodak.

    Plugging in the Bodak's info, Claw 1 and bite hit, and grapple is a success. After the creature's DR (10) , you've ended up doing a total of 27 damage. Starting next round, you'll be able to use your rake attacks.

  2. - Top - End - #182
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    Default Re: Test Your Might Soundstage B

    Actions: Boss, sees the opening and lunges.
    Full Attack:

    Claw:(1d20+17)[31] (17-20)
    If Hit: (2d4+5)[9] and Fort or (1d8)[8] dex damage.
    If threat:(1d20+17)[19]
    If Hit: (2d4+5)[12] and (1d8)[2] dex damage more on failed save.

    Claw:(1d20+17)[35] (17-20) ***Critical Threat***
    If Hit: (2d4+5)[9] and Fort or (1d8)[4] dex damage.
    If threat:(1d20+17)[37]
    If Hit: (2d4+5)[12] and (1d8)[1] dex damage more on failed save.

    Bite: (1d20+15)[34] (19-20) ***Critical Threat***
    If If Hit: (2d6+2)[8]
    If threat:(1d20+15)[26]
    If Hit: (2d6+2)[5]

    ***Bodak***

    The Bodak will attempt to attack in grapple:
    Attack: (1d20+1)[2] (-4 penalty factored in)
    If hit: (1d8+1)[5]
    If threat: (1d20+1)[12]
    If crit: (1d8+1)[2]

    Done.
    Last edited by Talic; 2009-06-07 at 08:47 PM.

  3. - Top - End - #183
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    SolithKnightGuy

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    Default Re: Test Your Might Soundstage B

    How nice of you to give me the exact DR.
    anyway druid gets hit 3 times a crited twice for 43(!) damage

    and has to roll fort saves

    fort saves - (1d20+10)[27]
    fort saves - (1d20+10)[27]

    if I have to roll a third one let me know
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  4. - Top - End - #184
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    Default Re: Test Your Might Soundstage B

    Pass. That's 20 from negative levels, and 43 from actual thwacking. You're up.

  5. - Top - End - #185
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    Default Re: Test Your Might Soundstage B

    Quote Originally Posted by Talic View Post
    Pass. That's 20 from negative levels, and 43 from actual thwacking. You're up.
    according to my notes I took 3 damage earlier so if you total the damage I took 66, more then half my HP. except of course your boss monster was slowed, it can't full attack, so I guess you have to give up two of your attacks.
    I'm not sure how to handle this, either the the rolls will be rerolled or the the first attack will stand while the others are discarded. I'm in favour of the second one btw, less rolling=better.

    it is however of no influence for my next action, so I shall proceed anyway.


    edit:start round 12

    Wizard casts a spell
    Spoiler
    Show
    unluck

    (1d20+8)[16]
    roll a will save if it goes through.
    Last edited by Fenix_of_Doom; 2009-06-09 at 02:48 PM.
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  6. - Top - End - #186
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    SolithKnightGuy

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    Default Re: Test Your Might Soundstage B

    Druid attempts to attack the bodak,(-4 included)

    attack claw - (1d20+10)[30]

    attack bite - (1d20+8)[24]
    attack rake - (1d20+14)[33]
    attack rake - (1d20+14)[15]

    damage claw - (1d6+13)[14]
    damage claw - (1d6+13)[19]
    damage bite - (1d8+17)[24]
    damage rake - (1d6+13)[14]
    damage rake - (1d6+13)[19]
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
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  7. - Top - End - #187
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    SolithKnightGuy

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    Default Re: Test Your Might Soundstage B

    for the broken roll and the crit:

    [roll=attack claw]1d20+10[/roll]

    [roll=thread claw]1d20+10[/roll]
    [roll=crit claw]1d6+13[/roll]
    Last edited by Fenix_of_Doom; 2009-06-08 at 12:43 PM.
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  8. - Top - End - #188
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    SolithKnightGuy

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    Default Re: Test Your Might Soundstage B

    I'm not sure what happenen, lets try again

    for the broken roll and the crit:
    attack claw - (1d20+10)[13]

    tread claw - (1d20+10)[28]
    crit claw - (1d6+13)[15]



    Edit:
    also remember the druid is now in st5-6, he move into the bodak's square as a free action this round.
    Last edited by Fenix_of_Doom; 2009-06-08 at 12:55 PM.
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
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  9. - Top - End - #189
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    Default Re: Test Your Might Soundstage B

    22 Additional damage. 49 damage sustained.

  10. - Top - End - #190
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    Default Re: Test Your Might Soundstage B

    Villain Full Attack (versus Druid flat foot AC):

    Claw: (1d20+17)[24] (17-20)
    If Hit: (2d4+5)[11] + Fort or (1d8)[6] dex dmg
    If threat: (1d20+17)[36] (17-20)
    If Crit: (2d4+5)[12] + (1d8)[4] dex dmg more on failed fort

    Claw: (1d20+17)[18] (17-20) *** AUTO MISS ***
    If Hit: (2d4+5)[9] + Fort or (1d8)[8] dex dmg
    If threat: (1d20+17)[35] (17-20)
    If Crit: (2d4+5)[12] + (1d8)[2] dex dmg more on failed fort

    Claw: (1d20+15)[19] (19-20)
    If Hit: (2d6+2)[8]
    If threat: (1d20+15)[31] (19-20)
    If Crit: (2d6+2)[5]

    Waiting on results before determining Bodak's action.
    Last edited by Talic; 2009-06-08 at 01:16 PM.

  11. - Top - End - #191
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    SolithKnightGuy

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    Default Re: Test Your Might Soundstage B

    Quote Originally Posted by Talic View Post
    22 Additional damage. 49 damage sustained.
    How? I enjoy a good puzzle, so I figure out this happened:
    assuming AC of 24 or less(I hit a claw attack on a 2 before so I know this to be true), I made the following hits:

    attack claw(1) - (1d20+10)[30]
    attack bite - (1d20+8)[24]
    attack rake(1) - (1d20+14)[33]

    for the following damage:
    damage claw(1) - (1d6+13)[14]
    damage bite - (1d8+17)[24]
    damage rake(1) - (1d6+13)[14]

    now assuming what you said is true then this alone is (52-30)22 damage, however I also made a crit(first claw attack)
    tread claw - (1d20+10)[28]
    crit claw - (1d6+13)[15]
    of which I'm sure it hit so that means I did (67-30)37 damage for a total damage of 64.
    Looking at these numbers I figured you probably missed missed my crit.

    anyway none of your attacks hit my flat footed AC, but I must once again stress that you are slowed! you can't full-attack!
    Quote Originally Posted by SRD
    A slowed creature can take only a single move action or standard action each turn, but not both (nor may it take full-round actions)
    Last edited by Fenix_of_Doom; 2009-06-08 at 05:31 PM.
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
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  12. - Top - End - #192
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    Default Re: Test Your Might Soundstage B

    ... We're getting into confusion again.

    1) Slow was my bad.
    2) Rolls were taken off hits in initial post, and did not factor in the post following.

  13. - Top - End - #193
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    SolithKnightGuy

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    Default Re: Test Your Might Soundstage B

    Quote Originally Posted by Talic View Post
    ... We're getting into confusion again.
    which is precisely what I'm trying to prevent, so I'm paying attention to as much as possible and noting all these right away, the quicker they're cleared the less trouble they cause.

    Edit still your move, see you tomorrow.

    Edit2: made a round count to clear things up and I just realised a bodak could very well be immume to crits, I'm actually unsure if it's undead and unwilling to look it up.
    Last edited by Fenix_of_Doom; 2009-06-09 at 02:53 PM.
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
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  14. - Top - End - #194
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    SolithKnightGuy

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    Default Re: Test Your Might Soundstage B

    So are you continueing this or have I annoyed you too much?
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
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  15. - Top - End - #195
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    Default Re: Test Your Might Soundstage B

    I'm not annoyed, just busy, and the time it takes to sort this puts it on the back burner. I'll get to it as soon as I have a sec to redo my turn. (Action announced was illegal, need to fix)

  16. - Top - End - #196
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    SolithKnightGuy

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    Default Re: Test Your Might Soundstage B

    you'd need to reroll two attacks,(one in each turn) I suggest we simply keep the first attacks(one hit, one miss seams fair) and continue your action with the bodak.
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
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  17. - Top - End - #197
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    Default Re: Test Your Might Soundstage B

    However, when limited to a standard action, attacks aren't the option that would be chosen. As Full attack was chosen illegally, and it was within half a round, the logical action would be to rewind the current turn to the point of the illegal action and go from there. Previous turns won't be modified, beyond dropping all attacks after the first, and applying a -1 penalty for slow to the first attack. Rewinding multiple turns won't be done, so scratch what we can, and move on.

    But this turn? The idea that rewinding is a huge hassle, when it's half an action? It's a bit hollow.

    The current turn is rewound, to the point of the illegal action.

    Villain instead uses a gaze attack on the wizard.
    Will save vs fear, and fort save vs death.

  18. - Top - End - #198
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    Default Re: Test Your Might Soundstage B

    I'll check if you hit me first, you have 5/6 chance of hitting an image and 1/6 chance of hitting me so I'm suggest rolliong a d6. 1 is hit, 2-6 is an image, your attack doesn't deal damage and so I'd say you wouldn't destroy an image if you hit one.

    hit on a 1 - (1d6)[5]

    One the other issue, I'm K with this course of action but the reason I like to keep the attacks that were made is because you know your attack misses and thus it wasted your action. To ensure impartiallity in your decisions I think it would be most fair to say that actions that were already rolled for stand.
    I don't mind it this time but I think it's a good idea to agree on this for the future.
    Last edited by Fenix_of_Doom; 2009-06-11 at 05:36 AM.
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
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  19. - Top - End - #199
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    Default Re: Test Your Might Soundstage B

    For benefit of the doubt, to ensure that favorites are not being played, I'll concede all attacks against the druid by the BBEG during the druid's grapple as misses, for every round that the druid has grappled the bodak. The villain has not hit him at all during the grapple. Thus, I am negating one miss I made, and one hit I made. The net result of the villain's last turn is nothing, and this turn is being redone to comply with rule legality. The gaze is being made. The mirror image roll you made is fine, and I will accept the active gaze as not successfully targeting the wizard. This is as much as I will concede on the issue. The ruling on this issue is final, unless explicitly overruled by AfroAkuma. I believe I have conceded more than enough on this issue to keep things fair, and at this point, am not willing to entertain any more arguments on the sake of balance in this one ruling.

    While researching the Mirror Image versus Gaze attack, I discovered something:
    Quote Originally Posted by Gaze Attacks
    Each character within range of a gaze attack must attempt a saving throw (which can be a Fortitude or Will save) each round at the beginning of his turn.

    An opponent can avert his eyes from the creature’s face, looking at the creature’s body, watching its shadow, or tracking the creature in a reflective surface. Each round, the opponent has a 50% chance of not having to make a saving throw. The creature with the gaze attack gains concealment relative to the opponent. An opponent can shut his eyes, turn his back on the creature, or wear a blindfold. In these cases, the opponent does not need to make a saving throw. The creature with the gaze attack gains total concealment relative to the opponent.

    A creature with a gaze attack can actively attempt to use its gaze as an attack action. The creature simply chooses a target within range, and that opponent must attempt a saving throw. If the target has chosen to defend against the gaze as discussed above, the opponent gets a chance to avoid the saving throw (either 50% chance for averting eyes or 100% chance for shutting eyes). It is possible for an opponent to save against a creature’s gaze twice during the same round, once before its own action and once during the creature’s action.
    The active Gaze is the fort.
    The passive gaze is the will.
    The active gaze is considered stopped by the Mirror image.
    The passive gaze is not, as all creatures in Line of sight must make it. (a misreading of the gaze rules earlier led me to state that you'd only have to make saves if you lost LOS and then re-established. As the mistake was mine, previous turns will not need to be rolled for. However, from here on out, all PC forces within LOS of the villain will need to make will saves each round, every round, versus Panic. You may close eyes, or avert gaze, as laid out in the gaze rules, to provide yourself with a method of defense.

    On a side note, the active gaze (an attack action) was successful against one image of the mirror image spell. One image is destroyed.
    Last edited by Talic; 2009-06-11 at 05:57 AM.

  20. - Top - End - #200
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    SolithKnightGuy

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    Default Re: Test Your Might Soundstage B

    I have to make a save every round? really? wow, that means I should have died rounds ago. well I'm not complaining I accept the death of my image snf the above ruling, it's fine with me really, even though I'll have to read it again to understand exactly what you siad.

    anyway I do think it's fair to allow me to avert my eyes for both druid and wizard, giving them more chance to survive.

    gaze hit wizard - (1d100)[87]1-50 hit 51-100 averted
    gaze hit druid - (1d100)[23]1-50 hit 51-100 averted

    will save wizard - (1d20+9)[19]
    will save druid - (1d20+10)[27]
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  21. - Top - End - #201
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    SolithKnightGuy

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    Default Re: Test Your Might Soundstage B

    If it's my turn read the spoiler, if you want to make an action with the bodak do so, it would very probably do nothing to change my action unless it kills a character.

    Edit: start round 13(technicly when the saves were rolled, but whatever)
    Spoiler
    Show
    wizard casts obscuring mist and steps into u3
    edit to clarify, the mist starts from the intersection of tu2-3
    druid:
    will save fail: I have no idea what I should do , the easiest way to escape it to kill but I think that's not the idea of being panicked
    will save made:
    he attacks the bodak
    attack claw - (1d20+10)[15]
    attack claw - (1d20+10)[21]
    attack bite - (1d20+8)[14]
    attack rake - (1d20+14)[27]
    attack rake - (1d20+14)[22]
    damage claw - (1d6+13)[15]
    damage claw - (1d6+13)[16]
    damage bite - (1d6+13)[19]
    damage rake - (1d6+17)[21]
    damage rake - (1d6+13)[19]
    Last edited by Fenix_of_Doom; 2009-06-12 at 01:24 AM.
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
    What's next? Schrödinger equation? HΨ=EΨ? Seriously WTF?


    The best summary of this board I've seen so far:
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    Giantitp: The only place you can turn a discussion on D&D Economics into an argument about toxic potatoes.

  22. - Top - End - #202
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    Default Re: Test Your Might Soundstage B

    Bodak dies. (Druid save passed)

    Edit:
    Spoiler
    Show
    Villain touch attack on druid: (1d20+16)[29]
    If success, 2 negative levels.


    Jumped the gun a bit. Wizard still has an action.
    Last edited by Talic; 2009-06-11 at 03:42 PM.

  23. - Top - End - #203
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    SolithKnightGuy

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    Default Re: Test Your Might Soundstage B

    No the wizard has cast obscuring mist and took a 5 ft stepactually he just moved(no need to 5 ft step) before the druid acted(as per initiative IIRC), this means the wizard won't have to roll a will save next turn(full concealment).

    the druid will however, but first things first, you need to roll a 20% miss chance from the mist.

    Also a question, my druid will be averting his eyes, will I need to roll a 20% concealment twice, I think so but I'd like to have it clear.
    Last edited by Fenix_of_Doom; 2009-06-11 at 04:29 PM.
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
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    The best summary of this board I've seen so far:
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    Default Re: Test Your Might Soundstage B

    Quote Originally Posted by SRD, Concealment
    Concealment Miss Chance

    Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. If the attacker hits, the defender must make a miss chance percentile roll to avoid being struck. Multiple concealment conditions do not stack.
    Concealment: (1d100)[86] 1-20 misses

    Edit: That's a hit.
    Last edited by Talic; 2009-06-11 at 05:55 PM.

  25. - Top - End - #205
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    SolithKnightGuy

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    Default Re: Test Your Might Soundstage B

    two more negative levels for the druid.
    another two and he's done for it.

    Edit: start round 14

    Wizard casts glitterdust on the intersection of st 8-9.
    roll a will save

    now let's see what the druid does.
    (1d100)[39] 1-50 is hit
    will save - (1d20+8)[10]

    edit:
    druid panics and withdraws to st3-4.
    Last edited by Fenix_of_Doom; 2009-06-14 at 10:24 AM.
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
    What's next? Schrödinger equation? HΨ=EΨ? Seriously WTF?


    The best summary of this board I've seen so far:
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  26. - Top - End - #206
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    Default Re: Test Your Might Soundstage B

    Will Save:(1d20+15)[30]

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    Default Re: Test Your Might Soundstage B

    Beaming the druid one more time
    Touch Attack:(1d20+16)[25]
    If hit, 2 neg levels.

  28. - Top - End - #208
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    Default Re: Test Your Might Soundstage B

    you can't see the druid now because of obscuring mist, you can target a square you think he's in but then you'll need to roll a 50% miss chance.
    Last edited by Fenix_of_Doom; 2009-06-13 at 04:21 AM.
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
    What's next? Schrödinger equation? HΨ=EΨ? Seriously WTF?


    The best summary of this board I've seen so far:
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  29. - Top - End - #209
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    Default Re: Test Your Might Soundstage B

    ... Fair enough.

    Move to T6>T5. At this point, he regains sight of the druid. His move action is done.

    Go.

  30. - Top - End - #210
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    Default Re: Test Your Might Soundstage B

    I'm not sure yet what the wizard will do, but the druid will cast a spell that allows him to fly and to fly as high as possible and overhead of one of the cowering characters in the corner if possible(depending on how high the ceiling is).
    If he can't move upwards at all, he will cower.
    Last edited by Fenix_of_Doom; 2009-06-14 at 10:27 AM.
    Schrödinger cat? Schrödinger wizard? Schrödinger monk?
    What's next? Schrödinger equation? HΨ=EΨ? Seriously WTF?


    The best summary of this board I've seen so far:
    Quote Originally Posted by Frigs View Post
    Giantitp: The only place you can turn a discussion on D&D Economics into an argument about toxic potatoes.

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