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Thread: Dwarf fortress
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2009-06-08, 09:12 PM (ISO 8601)
- Join Date
- Dec 2008
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- Yes, that is true
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Re: Dwarf fortress
I mined it...
Unfortunately, I seem to need something a little more potent than charcoal to make it into a chain...
Damnation!
Scratch thatLast edited by Arachu; 2009-06-08 at 09:26 PM.
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2009-06-08, 09:55 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Dwarf fortress
Don't bother, I'm dead.
GENERATION 15: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
OBEY THE SIG!please
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2009-06-08, 10:00 PM (ISO 8601)
- Join Date
- Dec 2008
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- Yes, that is true
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Re: Dwarf fortress
What if the axe-murderer pulls a lever that floods the fortress with magma?
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2009-06-08, 10:02 PM (ISO 8601)
- Join Date
- Nov 2008
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Re: Dwarf fortress
I like the invasion by magmamen end... its not as obvious as the flood, and would be marginally more interesting.
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2009-06-08, 10:08 PM (ISO 8601)
- Join Date
- Dec 2008
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- Yes, that is true
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Re: Dwarf fortress
If only the Magmamen used axes... That'd be a good one
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2009-06-08, 10:11 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Dwarf fortress
I think (that's not a good sign) that I will make my next fortress with a special feature. I will specify one guy as our "leader on high" and build him a special room in the safest place in my fortress. In his room their will be mutiple levers, each activating a unique (until i have more than seven dwarfes) deathtrap in a dwarfs room. Piss of the leader, and you will be killed in your sleep! Traps will include: a floodgate unleashing a river into the fisherdwarfs room, a bridge to crush the carpenter, a cave in trap to kill the miner, a spiketrap to kill the trapsmith, multiple caged monsters in the hunters room, and pit to kill the weaponsmith (who will be droped into the weapon stockpile). Ironic eh'?
Don't bother, I'm dead.
GENERATION 15: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
OBEY THE SIG!please
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2009-06-08, 10:15 PM (ISO 8601)
- Join Date
- Nov 2008
- Gender
Re: Dwarf fortress
Magmamen with crossbows =P
even scarier...
but they're trainable!
Edit: Got a small immigration wave like right after the first caravan left... A glassmaker, a bonecrafter, a woodcrafter, a cheese maker, a fish cleaner, a peasant, an armorer, a dog, a cat, and a mule...
The fish cleaner and peasant will be my first two military dwarves. The cheese maker is put on field duty. The rest can keep their given jobs.Last edited by TheSummoner; 2009-06-08 at 10:25 PM.
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2009-06-08, 10:32 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- sector ZZ9 plural-z alpha
- Gender
Re: Dwarf fortress
Well, I got bored, so I'm making a Dwarven Submarine.
Basically, a room that I'm going to hang from a support, fill with small amounts of stuff, and drop down a magma pipe. Best part is that once the support network is constructed, I will be able to craft other such rooms with ease.I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2009-06-08, 10:48 PM (ISO 8601)
- Join Date
- Dec 2008
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- Yes, that is true
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Re: Dwarf fortress
I think I'll make all those peasants milling about into Crossbowdwarves.
Interestingly, the fortress I neglect the most (I don't even stockpile in it!) is my most successful. Guh, I'm gonna have to forget that
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2009-06-08, 11:54 PM (ISO 8601)
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- Dec 2006
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2009-06-09, 12:09 AM (ISO 8601)
- Join Date
- Aug 2006
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- sector ZZ9 plural-z alpha
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Re: Dwarf fortress
My most successful fortress was fun to get to, and is now basking in the glow of being host to some impressive stupid dwarf tricks. However, the latest was put on hold by a goblin siege. My captain of the guard, obviously enraged by the concept of a few goblins preventing the construction of the Magma Tube Submersible Project, decided to grab his obsidian shortsword and see them off.
So he did. I think his kill count is around 40 by this point, and they haven't even scratched him.I used to do LP's. Currently archived here:
My Youtube Channel
The rest of my Sig:
SpoilerAvatar by Vael
My Games:
The Great Divide Dark Heresy - Finished
They All Uprose Dark Heresy - Finished
Dead in the Water Dark Heresy - Finished
House of Glass Dark Heresy - Deceased
We All Fall Down Dark Heresy - Finished
Sea of Stars Rogue Trader - Ongoing
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2009-06-09, 01:10 AM (ISO 8601)
- Join Date
- Nov 2008
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Re: Dwarf fortress
My two woman dwarf military have mud-wrestled themselves to legendary status.
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2009-06-09, 01:27 AM (ISO 8601)
- Join Date
- Dec 2006
- Gender
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2009-06-09, 01:29 AM (ISO 8601)
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- Nov 2008
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Re: Dwarf fortress
My next project will be to dam up the river... despite being on a temperate map, that SHOULD freeze during the winter, it doesn't... so I have to use magma.
Edit: I also got my first visit from the filthy tree-huggers... I don't have the resources to deal with them yet, nor have they brought my precious sunberries, so they can live... for now...Last edited by TheSummoner; 2009-06-09 at 01:30 AM.
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2009-06-09, 01:33 AM (ISO 8601)
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- Dec 2006
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2009-06-09, 01:34 AM (ISO 8601)
- Join Date
- Nov 2008
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Re: Dwarf fortress
Yes... they're useful for that until I get a number of the land plants... then they're just another source of sieges... one that I am more than happy to give a lava bath.
Edit: A giant desert scorpion has appeared! Better yet, they're tamable with a dungeon master!!!
I will have him... or her... haven't checked...Last edited by TheSummoner; 2009-06-09 at 01:59 AM.
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2009-06-09, 03:37 AM (ISO 8601)
- Join Date
- Sep 2008
Re: Dwarf fortress
Hmm, I can't seem to get my haulers to take these animal "chunks" to any refuse pile outside. There's plenty of idle haulers that I know don't have cave dependency, the stockpile is right, dwarves are allowed to go outside, and they're taking any indoor refuse fine. DF is so frustrating sometimes :( I just hope my butcher doesn't go mad after daily bouts of miasma.
-"I believe in gender equality, so SHOOT ME YOU WUSSY!"
-Oh hey, let's go steal the tv from the corpse house?" NOBODY HAS EVER SAID THAT UTAHRAPTOR!
-Stan you're pointing a gun to GOD. I.. I can't even THINK of a better metaphor.
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2009-06-09, 10:38 AM (ISO 8601)
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- Nov 2008
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Re: Dwarf fortress
Are the chunks inside the fortress or outside? By default, your dwarves won't haul outdoor refuse (and it doesn't generate miasma). You can change it by hitting o > r > o.
In other news, the scorpion left my map before I could catch her... I'll get the next one...
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2009-06-09, 01:28 PM (ISO 8601)
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- Dec 2008
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- Yes, that is true
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Re: Dwarf fortress
Yes. Yes it is. People have to store things in workshops, there is no food pile, and no kitchen, and dwarves mill about for days before getting a bed, which is tucked in a tiny, dwarfmade nook under the earth that probably smells something like stagnant feces, and one of my Rangers got his head and leg torn off by wolves. I had to drain two creeks to get at hunters too stupid to circumnavigate it. My miner came dangerously close to a tantrum at some point.
And yet, this is my first fortress to have metal. And a chain. And a well.
And, in a few minutes, it'll get around to having a military...
Seriously, it's creeping me out
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2009-06-09, 02:20 PM (ISO 8601)
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- Nov 2008
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Re: Dwarf fortress
That isn't success... its just luck that you found some metal without having to import it or melt down goblin items...
Currently, I'm working on damming up the river... with magma.
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2009-06-09, 02:31 PM (ISO 8601)
- Join Date
- Dec 2008
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- Yes, that is true
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Re: Dwarf fortress
History shows that success is mostly luck anyway
Anyhow, it's starting to backfire... Now my multitudes of dwarves are eating faster than I can hunt (plus, a cougar just infringed on my territory...)
Fortunately, I predict a whole mess of them to die very soon, which will result in either a food balance, or the opportunity to wheel in a reclamation army.
I do plan on irrigating in magma eventually, though. Heh, heh, the mountain will bleed molten stone...
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2009-06-09, 05:51 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Dwarf fortress
I just came up with an interesting trap: Armok's Tapping Fingers.
Basicly, five dwarven atom smashers in a row, triggered by pressure plates beneath them. the last one triggers a then unreachable plate (that won't get stepped on) that brings them all up. crush crush crush crush crush rise reapeat. I havn't tested it yet, and i don't know if draw bridges will trigger pressure plates.Don't bother, I'm dead.
GENERATION 15: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
OBEY THE SIG!please
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2009-06-09, 06:51 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Pennsylvania
- Gender
Re: Dwarf fortress
That's actually pretty interesting.
But wait, aren't you not allowed to build things on a bridge, and not allowed to build a bridge on things?
I'm afraid it may not work.
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2009-06-09, 08:18 PM (ISO 8601)
- Join Date
- Nov 2008
Re: Dwarf fortress
actualy, I predict that if the bridges are raised during construction with levers that can later be used for manual reset, you'll be fine.
Don't bother, I'm dead.
GENERATION 15: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.
OBEY THE SIG!please
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2009-06-09, 08:26 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- San Diego
- Gender
Re: Dwarf fortress
If you need to hunt for food, something is probably wrong, unless you intend to play a challenge. Hunting needs more than one dwarf and requires some investment in time and equipment, I do it mainly for the leather and bones that come with the food, oh, and productive marksdwarf experience. It's just more industrious, drawn out, risk-taking stuff than you really need when setting up. Plus it doesn't give booze so you need to get something else set up anyway.
Digging an underground farm is probably the easiest and most dependable option for food, you can make a temporary farm in any soil or sand (it's always fertile underneath vegetation), or (somewhat more advanced) use a few buckets to move water to an underground rocky spot.
No proficient grower is required, peasants (or skilled non-farmers) work fine, even without any fertilizer whatsoever. If you decidedly set one dwarf to growing and no other work, you'll have a surplus of food and booze for some time out of even a 3x3 (but hopefully bigger) farm to grow plump helmets and starting with 10 spawn.
Another option is going for a herbalist, not as useful when farming is in full swing but still really good in many cases. You can start with an unskilled dwarf here too, as long as you give plenty of time for the job, play on a map with moderate vegetation, and keep designating areas to harvest. You will want to watch out for nasty beasts in savage areas but they're already decent at running.
If you DO go for hunting, please make crossbows rather than paying for them at the start, as proficient weaponsmiths or bowyers (for metal or wood/bone crossbows respectively) can add quality modifiers to them which are really helpful. Believe it or not, an adamantium crossbow and a turtle bone crossbow and a copper crossbow of the same quality all add the same amount of damage to a bolt, the material of the xbow is only helpful for adding to the melee attack on that xbow, the material of the bolt is the base for damage there.
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2009-06-09, 09:16 PM (ISO 8601)
- Join Date
- Dec 2008
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- Yes, that is true
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Re: Dwarf fortress
Which reminds me: never tell a wrestler to hunt. They have a tendency to develop a delusion that they can walk on water...
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2009-06-09, 09:49 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Almonte, Ontario, Canada
- Gender
Re: Dwarf fortress
I seem to be encountering a multitude of situations where my dwarves simply ignore things that are right in front of them.
I seem to have a problem with dumping and wood-stockpiling. My dwarves will not dump stone I designated with the area-dump command, nor will they bring cut wood logs to the wood stockpile. My bowyer (I don't know if this makes a difference or not, but he has no skills yet) kept canceling 'build wooden crossbow' tasks, despite an abundance of wood. I know the wood was available (if distant) because my carpenter was using it to make beds. I think the bowyer may have been stuck in his workshop somehow, as he died of thirst with running water and some booze available.
Also, my brewer kept canceling brew tasks because of a lack of barrels, even though my booze stocks (which had once been as much as 60) were down to less than ten. Do barrels get used up when the beer does, or was there something odd going on with him?Just another souless construct out for world peace and harmony.
Campaign Setting- The Slow Death
Auron Avatar courtesy of Ink.
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2009-06-09, 09:52 PM (ISO 8601)
- Join Date
- May 2008
Re: Dwarf fortress
One thing I'd like to do at some point is to build some frames and pump/pour magma and water to make an obsidian tower up into the sky. Then smooth down the whole outer surface of the monolith.
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2009-06-09, 10:49 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- San Diego
- Gender
Re: Dwarf fortress
Sounds bad.
If the jobs are being canceled, that's something I bet you would know by now.
Check the items for the {forbid} (those brackets) tags around them with the loo[k] command, you may need to reclaim some things (dumped things need to be reclaimed before used (micromanagement is hard because there isn't a plain "move this here" command)). Trying to think of other possibilities... Dumping an object may require the hauling job to be enabled (like with stockpiles), but those are on every dwarf by default. You might be having problems with locked doors too, but that's one of the intuitive parts... There are plenty of little options like "dwarves can go outside" and the jobs to check.
Did you remember to set the "garbage dump" reg[i]on to a reasonable spot? It doesn't need to be a cliff or anything but it needs to be accessible. I can't think of anything else at the moment.
My bowyer (I don't know if this makes a difference or not, but he has no skills yet) kept canceling 'build wooden crossbow' tasks, despite an abundance of wood. I know the wood was available (if distant) because my carpenter was using it to make beds. I think the bowyer may have been stuck in his workshop somehow, as he died of thirst with running water and some booze available.
Also, my brewer kept canceling brew tasks because of a lack of barrels, even though my booze stocks (which had once been as much as 60) were down to less than ten. Do barrels get used up when the beer does, or was there something odd going on with him?
With a small number of your dwarves specializing in farming, they will produce way more than your fortress consumes for quite some time. IMHO, it is a waste to start with a proficient grower when an unskilled dwarf or two can manage fields (full time) just fine for the first 20ish dwarves, but I guess it's better for some to be safe. Back on topic...
You could check if any barrels are lying around (maybe used for something else?), that's the way to be sure.
Also, DF is in beta so there may be problems, post on those forums if you think there's really a bug.
It's great to know someone who actually plays it in person so you can have them look at the game itself to see what's wrong... You could probably save any game where you experience problems, share the save file over the internet, and ask someone to look at it for you too, that may be similarly effective.
I'd rather do that than this dumb speculation actually.
Something to do if problems persist (hopefully not for someone's first sign of trouble).
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2009-06-10, 12:00 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Dwarf fortress
-"I believe in gender equality, so SHOOT ME YOU WUSSY!"
-Oh hey, let's go steal the tv from the corpse house?" NOBODY HAS EVER SAID THAT UTAHRAPTOR!
-Stan you're pointing a gun to GOD. I.. I can't even THINK of a better metaphor.