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Thread: Dwarf fortress

  1. - Top - End - #241
    Bugbear in the Playground
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    Default Re: Dwarf fortress

    Speaking of Dwarven anatomy, is it possible for someone to survive being disemboweled? Because that would creep me right out...
    Thanks for existing.

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  2. - Top - End - #242
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    Default Re: Dwarf fortress

    Quote Originally Posted by Arachu View Post
    Speaking of Dwarven anatomy, is it possible for someone to survive being disemboweled? Because that would creep me right out...
    Well, yeah, I pretty sure that you can survive having your internal organs pulled out of your body... but... well... not for very long. It's amazing what kinds of injuries the human body can survive, while at the same time how little it really takes to kill someone.

    Er... if you meant in-game; I have no idea, its never come up in any game I've played.
    Last edited by Justyn; 2009-06-12 at 03:47 PM.

  3. - Top - End - #243
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    Default Re: Dwarf fortress

    Quote Originally Posted by Arachu View Post
    Speaking of Dwarven anatomy, is it possible for someone to survive being disemboweled? Because that would creep me right out...
    I'm not sure about dwarfs in D mode, but once you can 'T'ravel out of an area before you bleed to death, you'll generally survive in Adventure mode.

  4. - Top - End - #244
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    Default Re: Dwarf fortress

    Of course, if you're disemboweled, the odds of you surviving long enough to get away and do that are virtually nil
    Quote Originally Posted by Cheesegear View Post
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  5. - Top - End - #245
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    Default Re: Dwarf fortress

    I keep forgetting to beat things to death with their own legs in Adventurer mode...
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  6. - Top - End - #246
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    Default Re: Dwarf fortress

    Quote Originally Posted by Artanis View Post
    Of course, if you're disemboweled, the odds of you surviving long enough to get away and do that are virtually nil
    No its not. I have multiple adventures who've each lost their kidneys, livers, pancreas and stomachs.

  7. - Top - End - #247
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    Default Re: Dwarf fortress

    Alas... my fortress done in... by kobolds... I didn't have strong enough defences, and the kobolds stole three stone blocks... the following spring they brought kobold archers...

    kobold...

  8. - Top - End - #248
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    I just shot an Ettin to death (holy ******* ****!!!), but he broke everything but my left arm and I died swimming off of the island.

    It was uber.
    Thanks for existing.

    Dragon Hunter avatar by Lerky. Magical Girl by the lovely Astrella~

  9. - Top - End - #249
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    Typical... you destroy an Ettin... I get killed by Kobolds...

  10. - Top - End - #250
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    You should have seen when that Titan got a hold of my finger

    ... On second thought, maybe that particular story should die forever
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    Dragon Hunter avatar by Lerky. Magical Girl by the lovely Astrella~

  11. - Top - End - #251
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    So, I've founded Channelwhipped, and I've got 49 dwarves so far... I'm having a serious problem in that I regularly have like, 20 idlers, though. What should I be doing with my excess dwarves, seriously?
    "I am the very model of a scientist Salarian,
    I've studied species Turian, Asari and Batarian,
    I'm quite good at genetics (as a subset of biology)
    Because I am an expert (which I know is a tautology!
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  12. - Top - End - #252
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    Default Re: Dwarf fortress

    There's always the tried-and-true method of giving them jobs that will actually make them useful...
    Thanks for existing.

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  13. - Top - End - #253
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    Have them move a pile of wood from point A to point B. Seriously... do it, it'll prevent parties and other such stupidity... The last thing you want is your legendary hammerdwarf having a kid... that dies next siege, causing her to tantrum and kill everyone.

  14. - Top - End - #254
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    Quote Originally Posted by Nano View Post
    So, I've founded Channelwhipped, and I've got 49 dwarves so far... I'm having a serious problem in that I regularly have like, 20 idlers, though. What should I be doing with my excess dwarves, seriously?
    Have them start dumping rocks into a chasm/magma/atom-smasher.
    Quote Originally Posted by Cheesegear View Post
    Girlfriend and Parents: Why do you spend so much money on that stuff?
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    G&P: You keep spending as much money as you want!
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    Bossing Around Mad Cats for Fun and Profit: Let's Play MechCommander 2!

    Kicking this LP into overdrive: Let's Play StarCraft 2!

  15. - Top - End - #255
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    Well, generally I have them set to hauling stone out of the areas I'm making bedrooms and such, and no one's idle right NOW...

    But I do have an issue; My marksdwarves aren't going out to kill stuff that's attacking! They're on duty and now I've stationed them in front of the (only) entrance to my fortress, but for whatever reason I've just had two dwarves bleed to death (the first deaths out of the batch of 60 or so now) from what I can only assume are wounds from kobold thieves and such, because those are the only things that I've seen around. Is there a way to be alerted that one of your dwarves is injured BEFORE they bleed to death? It's really starting to freak me out, just seeing 'Ibod Whatever has bled to death' out of nowhere.
    "I am the very model of a scientist Salarian,
    I've studied species Turian, Asari and Batarian,
    I'm quite good at genetics (as a subset of biology)
    Because I am an expert (which I know is a tautology!
    My xenoscience studies range from urban to agrarian,
    I am the very model of a scientist Salarian!"


    Don't play League of Legends? Want to?

  16. - Top - End - #256
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    Default Re: Dwarf fortress

    Just got sieged by 52 goblins, one brainwashed legendary human, and 28 Trolls. Most were killed by traps and my bridge smasher.

    But 2 Trolls made it into the main fortress and were killed by the military.

    And 6 were in the main area when I pulled the panic lever and they got dropped into lava.
    Thanks a TON to Almighty Salmon for the Amazing Log Man!

    The Legend of TheLogMan

  17. - Top - End - #257
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    I have a champion who has killed 146 goblins and orcs in just 7 years. I keep sending him to the toughest parts of battles, alone, and he doesn't die. Though there is hope: The last battle ended with him over-exerted and wounded in the head, left eye, liver and right wrist.
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    Rockphed said it well.
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  18. - Top - End - #258
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    OldWizardGuy

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    Arg freakin hunters... Dear god they're stupid! Is there any way to make hunters go back and get more bolts when they run out? They're fine hunting elephants when they've got ammunition, but then they start bashing it with their freakin' crossbow when they run out. A couple months of this and I'll get the inevitable "blah blah has been struck down!" I tried altering their hunting build at embark, but their prey keep outrunning them if I make melee hunters, and I'd rather not waste time drilling them to raise agility before hunting.
    -"I believe in gender equality, so SHOOT ME YOU WUSSY!"
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  19. - Top - End - #259
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    Quote Originally Posted by TheLogman View Post
    And 6 were in the main area when I pulled the panic lever and they got dropped into lava.

  20. - Top - End - #260
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    Don't use hunters. If you need to hunt, actively use your military dwarves to do it... they're smarted and better trained and you can have then gang up on the elephant.

    And also, don't use hunting as a main source of food. Farming is the easiest and most effective... (If you're any good, you're probably doing both or hunting only as a challenge, but I felt I should mention it incase you're new)

  21. - Top - End - #261
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    Default Re: Dwarf fortress

    I have found that hunting is most effective as a means of herding your local wildlife into cages so that they can be bred. Alternatively, if you make bone bolts out of large animal skeletons(say size 8 horses), your hunters are less likely to run out in the middle of killing an animal.

    Furthermore, I agree that hunting is an incredibly poor way to get food. However, if you don't make any waterskins it is a very good way to arm your civilians.
    Quote Originally Posted by Wardog View Post
    Rockphed said it well.
    Quote Originally Posted by Sam Starfall
    When your pants are full of crickets, you don't need mnemonics.
    Dragontar by Serpentine.

    Now offering unsolicited advice.

  22. - Top - End - #262
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    Please explain how I can use hunting to lure animals into cages... My current map has both Giant Desert Scorpions and Giant Jaguars (luckily they aren't incredibly common...) and I'd like to catch a breeding pair of both. I also think my map is capable of spawning Giant Eagles (something about "ere the Giant Eagles get hungry although I've yet to see one, and if they do appear, you know I want a pair of those as well.

  23. - Top - End - #263
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    Is that how you keep animals for food? You build cages? My fortress has been overrun by tame musk oxen, cows, donkeys, cats and dogs, and I can't keep them out of my dining hall. Also, I suspect the cows are stealing vegetables from my farms. I've tried making an animal stockpile, but that didn't seem to do anything.

  24. - Top - End - #264
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    My elf drowning chamber just got foiled terribly by a randomly abandoned large copper knife on top of a floodgate.


    Oops.

    Sure, the elves were fine. Every one else? ... ... ...



    Herman: Build cages (as in actual buildings) and then assign all the strays to said cages. Done and done.
    Last edited by TSED; 2009-06-13 at 02:33 AM.

  25. - Top - End - #265
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    Default Re: Dwarf fortress

    Also note that you can store an unlimited number of creatures, both tame and untame in a single cage, and they (currently) can never break out of them (a wooden cage could hold 20 dragons!). I'm not sure if hostile creatures are able to break free when moving them between cages though... use caution.

  26. - Top - End - #266
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    OldWizardGuy

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    Default Re: Dwarf fortress

    sure hunting sucks for food, but one elephant = 80 practice bolts and ridiculously expensive prepared meals. Yummy :)
    -"I believe in gender equality, so SHOOT ME YOU WUSSY!"
    -Oh hey, let's go steal the tv from the corpse house?" NOBODY HAS EVER SAID THAT UTAHRAPTOR!
    -Stan you're pointing a gun to GOD. I.. I can't even THINK of a better metaphor.

  27. - Top - End - #267
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    Default Re: Dwarf fortress

    But couldn't you get the same results using your military? It would be so much safer.

  28. - Top - End - #268
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    OldWizardGuy

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    Default Re: Dwarf fortress

    yeah but that involves repeatedly stationing them near elephants. Unless I made some really elaborate patrolling paths >.> For whatever reason my military bugs out when I make large patrols. Anyways I'll give it a shot.
    -"I believe in gender equality, so SHOOT ME YOU WUSSY!"
    -Oh hey, let's go steal the tv from the corpse house?" NOBODY HAS EVER SAID THAT UTAHRAPTOR!
    -Stan you're pointing a gun to GOD. I.. I can't even THINK of a better metaphor.

  29. - Top - End - #269
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    See... thats the difference between you and me... I'd much rather micromanage my military while letting my laborers go on auto (generally setting a large ammount of tasks for them beforehand). From what you're saying, it appears you're the type to micromanage your work force while your military goes on auto...

  30. - Top - End - #270
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    Default Re: Dwarf fortress

    yeah pretty much. I'm sure that's gonna change whenever I get sieges, though. I swear I just never get them, last fort had 4 million wealth and 110 population but no sieges ?_? lets of dragons, though :D
    -"I believe in gender equality, so SHOOT ME YOU WUSSY!"
    -Oh hey, let's go steal the tv from the corpse house?" NOBODY HAS EVER SAID THAT UTAHRAPTOR!
    -Stan you're pointing a gun to GOD. I.. I can't even THINK of a better metaphor.

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