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  1. - Top - End - #781
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Jun 2009
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    Default Re: The Frozen Wastes IC (Group 1)

    Realising he can't hit anything in his blinded state Hale begins to remove the dust from his eyes so as to rejoin the battle quickly

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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  2. - Top - End - #782
    Titan in the Playground
     
    Keld Denar's Avatar

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    Feb 2006
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    Seattle, WA
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    Default Re: The Frozen Wastes IC (Group 1)

    Serek

    Using his last 2nd level spell, Serek weaves one remaining Glitterdust, centered between the archer and the invisible caster. DC 16 Will save vs Blindness and they both suffer a -40 penalty to hiding.

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    Invisibility gives a +40 to hide if you are stationary, or +20 if you are moving, attacking, casting, etc. Also, how did the others get un-blinded? It lasts for 8 rounds, and the game has no mechanic for clearing it so you can see again. They should still be blind for at least 4 rounds, by my count.
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  3. - Top - End - #783
    Ogre in the Playground
     
    PId6's Avatar

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    Apr 2009
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    Elemental Plane of Paper
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    Default Re: The Frozen Wastes IC (Group 1)

    The glitterdust covers the invisible sorcerer, outlining him and making it clear where he is. The archer is blinded again.

    @Serek
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    Two rounds ago, last spoiler. I asked if it sounded fair, and you didn't reply, so I assumed you had no issues with it. Mostly, it's because I'm finding Glitterdust too strong, and I didn't want anyone (both party members and enemies) to be completely incapacitated for the entire encounter due to one casting of that spell. If you disagree though, please say so.
    Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
    Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
    Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
    Prestige Class Contest XXI Submission: Child of the Seelie Court

  4. - Top - End - #784
    Orc in the Playground
     
    Daemon

    Join Date
    Dec 2008

    Default Re: The Frozen Wastes IC (Group 1)

    Kirion AC: 7 HP: 94/96 DP: ???
    Stance: Martial Spirit
    Maneuvers: Mountain Hammer, Stone Bones, Charging Minotaur
    Status: Rage, Frenzy, Bard Song


    The glittered up caster stands out as a giant target in Kirion's red-eyed vision. He rushes forward to the dagger wielding goblin with the same maniacal grin on his face. It's been so long since he's partaken in a bloodbath -- two, nearly three days! Heironeous would be pleased that his faithful crusader was back in the fray, smiting the heathens of the land. He savagely hacks away at his new opponent three times as soon as the gap between them is closed.

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    Charge (double move 60ft.) and Pounce the goblin at L14, Power Attack -4.
    Attack: +8 BAB, +4 song, +1 weapon, +10 STR, -4 PA = +19
    Damage: +4 song, +1 weapon, +15 STR, +2 armbands, +8 PA = +30
    Atk1: (1d20+19)[24] Dmg1: (2d6+30)[37]
    Atk2: (1d20+19)[38] Dmg2: (2d6+30)[42]
    Atk3: (1d20+19)[37] Dmg3: (2d6+30)[37]

    Each successful hit heals Hirshel for 2 due to Martial Spirit.

    Nonlethal damage 2 for frenzy is healed by lifedrinking crystal if any of the attacks connect.

    EDIT: Woops! Attack #3 result is 32, not 37. Forgot to take into account the -5 for being a secondary swing.
    Last edited by Delandel; 2009-10-09 at 10:52 PM.
    Homebrew: Frostfire Mage PrC
    DM'ing:Expedition to Castle Ravenloft
    Anex / Oolar Battle of Black Rock

  5. - Top - End - #785
    Bugbear in the Playground
     
    dspeyer's Avatar

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    Mar 2008

    Default Re: The Frozen Wastes IC (Group 1)

    Hirshel

    Curses! I'd need to use a scroll to undo this, and I can spare neither the scroll nor the time!

    If the caster is still alive, Hirshel moves to flank and attacks. If not, he goes to the remaining archer.

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    Either way:
    Attack: (1d20+14)[33] str=4 song=4 haste=1 weapon=1 bab=8 pa=-4
    Damage (1d6+20)[25] 1.5str=6 song=4 haste=1 weapon=1 powerattack=8

  6. - Top - End - #786
    Orc in the Playground
     
    Daemon

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    Dec 2008

    Default Re: The Frozen Wastes IC (Group 1)

    EDIT: Ignore this.

    * post roll count doesn't match database
    Last edited by Delandel; 2009-10-13 at 12:41 PM.
    Homebrew: Frostfire Mage PrC
    DM'ing:Expedition to Castle Ravenloft
    Anex / Oolar Battle of Black Rock

  7. - Top - End - #787
    Ogre in the Playground
     
    PId6's Avatar

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    Default Re: The Frozen Wastes IC (Group 1)

    Even before the sorcerer can react, Kirion is upon him, swinging his blade with furious zeal. With one clean swoop, the sorcerer's head flies clean off, spraying red blood upon the cobblestone street even as its headless body falls flat upon the ground. But the crusader is not done; continuing his attack, his blade sweeps from the sorcerer into the still disoriented goblin beside him. The blade slams itself through the goblin's armor and out the other side, sending the body to the ground with a jingling sound as the trinkets on it fell as well.

    Hirshel, finding the caster slain, rushes to strike the blinded archer, finishing him off with a blow to his skull. The remaining two goblin warriors are severely demoralized by the deaths and begin to run, slipping into the alley behind them and running as fast as they can go, which is surprisingly fast indeed.

    Up above, the ravens swoop down again for another strike. However, as they come near, a howling wind begins to arise as they get closer, slowing them more and more. A closer look reveals the strange man besides Serek whispering to the wind somehow, his brows furled in concentration. Holding one fist high, he suddenly brings it down and crashes it into the palm of his other hand. In response, the cry of the wind turns into a scream as it turns into a vortex of air. The ravens call out in terror as they are caught in the tornado, sending them swirling through the crushing winds and spinning out again. One by one their mangled bodies are spewed out of the vortex.

    However, the tornado doesn't stop spinning, and despite the dust gather in it, something seems to be materializing inside. It is soon obvious what that shape is; the flowing white fur and the humanoid-looking limbs make it clear that it is the wendigo, attempting to fight the winds trapping it, trying to escape, and not without some signs of success. The man calls out to you, "Hurry up, destroy it before it gets away!"

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    Wind and wendigo is ~80 ft from you, 50 ft up in the air. Two surviving are ~240 ft of where they were, running for their lives.
    Rogue Handbook | Warmage Rebuild | Diablo's Assassin | Revised Classes
    Potpourri Creation Contest II Winner: Desert Martial Adept Substitution Levels
    Potpourri Creation Contest III Best Characterization: Edward the Sly's Lucky Spells
    Prestige Class Contest XXI Submission: Child of the Seelie Court

  8. - Top - End - #788
    Orc in the Playground
     
    Daemon

    Join Date
    Dec 2008

    Default Re: The Frozen Wastes IC (Group 1)

    Kirion AC: 7 HP: 94/96
    Stance: Martial Spirit
    Maneuvers: Mountain Hammer, Stone Bones, Charging Minotaur, Leading the Charge
    Status: Rage, Frenzy, Bard Song


    Identifying another legitimate threat, Kirion sprints over to the tornado, fully intent on bringing horrible physical pain on the floating beast. Stopping 30ft. short of the ground below the wendigo, he tightens his grip on his greatsword and readies himself for a leap of faith.

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    Charge + Jump + maybe Pounce? Worth a shot.
    Jump: (1d20+21)[30]
    If somehow I reach the wendigo, Pounce:
    Attack: +8 BAB, +4 song, +1 weapon, +10 STR, +2 charge, -5 PA = +20
    Damage: +4 song, +1 weapon, +15 STR, +2 armbands, +10 PA = +32

    Atk1: (1d20+20)[32] Dmg1: (2d6+32)[41]
    Atk2: (1d20+20)[35] Dmg2: (2d6+32)[39]
    Atk3: (1d20+15)[34] Dmg3: (2d6+32)[37]


    Can't reach the wendigo with a charge, too far (darn lack of haste!). I'm going to try leaping and attacking next round.
    Last edited by Delandel; 2009-10-15 at 05:57 PM.
    Homebrew: Frostfire Mage PrC
    DM'ing:Expedition to Castle Ravenloft
    Anex / Oolar Battle of Black Rock

  9. - Top - End - #789
    Titan in the Playground
     
    Keld Denar's Avatar

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    Seattle, WA
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    Default Re: The Frozen Wastes IC (Group 1)

    Serek

    Serek moves over to where he dropped his bow, sheathing his longsword and picking the bow up off the ground.

    Thats all I can do in this turn... :(
    Quote Originally Posted by Fax Celestis View Post
    AILHAY THULUCAY! AILHAY THULUCAY! AILHAY THULUCAY!
    _________________________________
    A beholder’s favorite foods include small live mammals, exotic mushrooms and other fungi, gnomes, beef, pork, colorful leafy vegetables, leaves, flower petals, insects, and birds.

  10. - Top - End - #790
    Bugbear in the Playground
     
    dspeyer's Avatar

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    Mar 2008

    Default Re: The Frozen Wastes IC (Group 1)

    Hirshel moves to Kirion and casts fly on him.

    "Careful. We don't know what would happen to us if we got in that vortex. But if you want to try, now you can."

  11. - Top - End - #791
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Default Re: The Frozen Wastes IC (Group 1)

    "Flames don't fail me now..." hale mutters launching a fireball into the vortex before his allies are within its range.

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    Fire damage (8d6)[25]

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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