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  1. - Top - End - #31
    Pixie in the Playground
     
    MindFlayer

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    Default Re: Shade of a Blood Tree

    Spot: (1d20+4)[16]
    Listen:(1d20+2)[21]
    Last edited by Jaxon; 2009-06-23 at 12:07 AM.

  2. - Top - End - #32
    Halfling in the Playground
     
    GnomeWizardGuy

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    Default Re: Shade of a Blood Tree

    Sorry forgot to mention, edit your rolls for spot to include inititive after seeing your results.
    Last edited by TempesT; 2009-06-22 at 08:40 PM.

  3. - Top - End - #33
    Bugbear in the Playground
     
    d13's Avatar

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    Default Re: Shade of a Blood Tree

    Quote Originally Posted by TempesT View Post
    Sorry forgot to mention, edit your rolls for spot to include inititive after seeing your results.
    You can't roll dice in edited posts so...

    Initiative - (1d20+2)[11]


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    OOC: How far ahead are the orcs? Are they waiting for anyone to pass through, or are they aware and waiting for US?

    Spot check if needed
    Spot - (1d20+12)[27]

    At any rate, after everyone's Listen and Spot checks:


    Readying his bow, Laban motions to halt the party.

    "Orcs ahead. I see two across, north side and two on the east side. Seems like a random ambush, but don't get overconfident."
    Last edited by d13; 2009-06-22 at 09:04 PM.
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    I'll have a signature one day...


    Thanks Mr. Saturn for the awesome Pokeatar

  4. - Top - End - #34
    Bugbear in the Playground
     
    PirateCaptain

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    Aug 2006

    Default Re: Shade of a Blood Tree

    Aldarin Sojourn

    Accustomed to walking, Aldarin keeps to himself. It seems he is lost in thought, but nods and shakes his head to himself on many occasions.

    Spot - (1d20+3)[17]
    Listen - (1d20+3)[14]

    Stat Block:
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    AC 20 (touch 14/flat 16)
    HP 22

    Fort: +5
    Ref: +6
    Will: +6

    initiative - (1d20+4)[23]

    effects:
    inertial armor (+6 armor bonus)
    Characters:
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    Keishara Embermist in A World Bound Together
    Bree Yark in Ages Past
    Jax in Graettin's Wake
    Dweomer
    Grimm Bloodaxe
    Bree Yark in Barrowmaze Grp 2
    Stelios
    Symballine
    Dra'ziw
    Dirge Darksong
    Justin Tyme

  5. - Top - End - #35
    Halfling in the Playground
     
    GnomeWizardGuy

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    Default Re: Shade of a Blood Tree

    Quote Originally Posted by Darius View Post
    Aldarin Sojourn

    effects:
    inertial armor (+6 armor bonus)
    No, you never said this was cast before hand. It hasn't been cast yet.

    for those who can see the orcs.

    Spoiler
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    40 ft ahead and 10ft from the road.


    OOC:Will start combat whe inititives are posted.
    Last edited by TempesT; 2009-06-22 at 10:43 PM.

  6. - Top - End - #36
    Pixie in the Playground
     
    PirateCaptain

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    Jun 2009

    Default Re: Shade of a Blood Tree

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    Initiative: (1d20+4)[21]

  7. - Top - End - #37
    Pixie in the Playground
     
    MindFlayer

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    Jun 2009

    Default Re: Shade of a Blood Tree

    Initiative: (1d20+6)[12]

  8. - Top - End - #38
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Jun 2009
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    Default Re: Shade of a Blood Tree

    Initiative (1d20+4)[20]

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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  9. - Top - End - #39
    Halfling in the Playground
     
    GnomeWizardGuy

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    Default Re: Shade of a Blood Tree

    Round 1

    Order of inititive. Aldarin->Jabberwok->Orcs->Alain->Silas->Laban

  10. - Top - End - #40
    Bugbear in the Playground
     
    PirateCaptain

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    Default Re: Shade of a Blood Tree

    B]Aldarin Sojourn[/B]

    Quietly, Aldarin moves into the woods to the south (movesilently - (1d20+4)[18] and hide - (1d20+4)[5] and lines up the two pairs for his psionic blast. An audible shriek like that of a bird is heard as the four orcs' minds are assaulted.

    All orcs - Will save DC 19 or stunned for 1 round.

    Stat Block:
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    AC 20 (touch 14/flat 16)
    HP 22

    Fort: +5
    Ref: +6
    Will: +6

    [roll2]

    effects:
    inertial armor (+6 armor bonus)
    Characters:
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    Keishara Embermist in A World Bound Together
    Bree Yark in Ages Past
    Jax in Graettin's Wake
    Dweomer
    Grimm Bloodaxe
    Bree Yark in Barrowmaze Grp 2
    Stelios
    Symballine
    Dra'ziw
    Dirge Darksong
    Justin Tyme

  11. - Top - End - #41
    Halfling in the Playground
     
    GnomeWizardGuy

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    Default Re: Shade of a Blood Tree

    Orcs see the party as well as Aldarin sneaking into the woods.

    The 2 orcs to the south brace their heads and scream from the pain of the mental attack, the other 2 to the north are unaffected.

  12. - Top - End - #42
    Bugbear in the Playground
     
    d13's Avatar

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    Default Re: Shade of a Blood Tree

    Quote Originally Posted by TempesT View Post
    Orcs see the party as well as Aldarin sneaking into the woods.

    The 2 orcs to the south brace their heads and scream from the pain of the mental attack, the other 2 to the north are unaffected.
    Spoiler
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    OOC: Wouldn't it be wiser to wait until everyone has post(ed?) their actions and then make some sort of review?
    It'd be less confusing, at the least xD
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    I'll have a signature one day...


    Thanks Mr. Saturn for the awesome Pokeatar

  13. - Top - End - #43
    Halfling in the Playground
     
    GnomeWizardGuy

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    Default Re: Shade of a Blood Tree

    Hmm. that is true. Meh . Kool ill do that now.
    Last edited by TempesT; 2009-06-23 at 04:06 PM.

  14. - Top - End - #44
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Default Re: Shade of a Blood Tree

    For DM
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    If the orcs stay roughly together i'll cast Soundburst on them when it gets to me targeting as many as I can without hitting our guys for (1d6)[1] damage and stunning for one round if they fail a DC 15 fort save.

    If I can't hit more than 1 then i'll draw my sword. If any of them reach me then instead of casting i'll draw my sword and attack (1d20+7)[14] to hit (1d8+3)[5] damage.
    Last edited by Jair Barik; 2009-06-24 at 02:00 AM.

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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  15. - Top - End - #45
    Bugbear in the Playground
     
    PirateCaptain

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    Aug 2006

    Default Re: Shade of a Blood Tree

    ooc:

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    Quote Originally Posted by d13 View Post
    OOC: Wouldn't it be wiser to wait until everyone has post(ed?) their actions and then make some sort of review?
    It'd be less confusing, at the least xD
    Since Aldarin went first, it makes sense to me. Plus, pbp takes so long, it is usually better to dm on the fly - posting as posters post (if that makes sense) and back track and fill in when it comes to slower posters. Just my humble opinion drawn from several years of experience at this thing. Take it for what you will.

    also - do we want to use the recruitment thread as our OOC thread so we don't have to put things like this here?

    Characters:
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    Keishara Embermist in A World Bound Together
    Bree Yark in Ages Past
    Jax in Graettin's Wake
    Dweomer
    Grimm Bloodaxe
    Bree Yark in Barrowmaze Grp 2
    Stelios
    Symballine
    Dra'ziw
    Dirge Darksong
    Justin Tyme

  16. - Top - End - #46
    Halfling in the Playground
     
    GnomeWizardGuy

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    Default Re: Shade of a Blood Tree

    Quote Originally Posted by Jair Barik View Post
    For DM
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    If the hobgoblins stay roughly together i'll cast Soundburst on them when it gets to me targeting as many as I can without hitting our guys for [roll0] damage and stunning for one round if they fail a DC 15 fort save.

    If I can't hit more than 1 then i'll draw my sword. If any of them reach me then instead of casting i'll draw my sword and attack [roll1] to hit [roll2] damage.
    you mean orcs? the two groups are right next to each other so i guess you can use soundburst, Please just post when it comes to your turn, just to make it simple as well as deciding what you are going to do before rolling.

    Yes we will use the reqrutment forum for ooc from now on , and ya, on the fly dming does sound a little better.
    Last edited by TempesT; 2009-06-23 at 10:44 PM.

  17. - Top - End - #47
    Pixie in the Playground
     
    PirateCaptain

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    Default Re: Shade of a Blood Tree

    Darohon draws his bow, and fires at the closer of the now visible screaming orcs.

    Dice:
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    Attack: (1d20+8)[26] Damage: (1d8)[2] (sneak attack if within 30': (3d6)[8])

  18. - Top - End - #48
    Bugbear in the Playground
     
    PirateCaptain

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    Default Re: Shade of a Blood Tree

    ooc:

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    Quote Originally Posted by TempesT View Post
    Yes we will use the reqrutment forum for ooc from now on , and ya, on the fly dming does sound a little better.
    Then, Tempest, you will want to change the first post's tag line of the recruitment thread to say something like Shade of a Blood Tree OOC; otherwise, you'll be getting more recruits.
    Characters:
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    Keishara Embermist in A World Bound Together
    Bree Yark in Ages Past
    Jax in Graettin's Wake
    Dweomer
    Grimm Bloodaxe
    Bree Yark in Barrowmaze Grp 2
    Stelios
    Symballine
    Dra'ziw
    Dirge Darksong
    Justin Tyme

  19. - Top - End - #49
    Halfling in the Playground
     
    GnomeWizardGuy

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    Missouri, USA
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    Default Re: Shade of a Blood Tree

    The arrow flew straight and impaled the orc in the leg(-10speed). It takes 2 damage.

    The other two Scream a battle cry and charge forward closing with Darohon and Alain. They both swing thier great axes(Darohon)(1d20+8)[28] and (Alain)(1d20+8)[28]. Doing damage (Darohon)(1d12+3)[7] and (Alain)(1d12+3)[4].

  20. - Top - End - #50
    Halfling in the Playground
     
    GnomeWizardGuy

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    Default Re: Shade of a Blood Tree

    :O ok: roll for crits (Darohon)(1d20+8)[9] (Alain)(1d20+8)[21]
    If it crits Darohon 21 damage and Alain 12 damage.

  21. - Top - End - #51
    Halfling in the Playground
     
    GnomeWizardGuy

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    Default Re: Shade of a Blood Tree

    Nope didn't crit, Darohon suffers a mighty blow from the howling orc (7 damage), at the same time the other strikes Alain in the chest(4 damage)

  22. - Top - End - #52
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Default Re: Shade of a Blood Tree

    OOC:Actually I think he does crit me...
    My AC is 21 precisely...
    I've already rolled my counter attack though

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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  23. - Top - End - #53
    Halfling in the Playground
     
    GnomeWizardGuy

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    Default Re: Shade of a Blood Tree

    well I use the "Defender gets the upper hand" Risk rule, AC defends anything equal to or below it.

    So no you do not get 'hit', by the 'crit'.
    Last edited by TempesT; 2009-06-24 at 02:14 PM.

  24. - Top - End - #54
    Pixie in the Playground
     
    MindFlayer

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    Jun 2009

    Default Re: Shade of a Blood Tree

    Silas swiftly draws a wand from his belt and barks "Sieras". Two bolts of glowing crimson energy streak forth and slam into one of the orcs still reeling from Aldarin's psionic blast.

    Wand of Magic Missile, Damage: (2d4+2)[5]
    Last edited by Jaxon; 2009-06-25 at 12:19 AM.

  25. - Top - End - #55
    Bugbear in the Playground
     
    d13's Avatar

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    Default Re: Shade of a Blood Tree

    Laban Tíriel

    Stat Block
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    HP: 47
    AC: 16 (touch 12, flatfooted 14)
    Fortitude +9, Reflex +7, Will +3


    If the Orc that Silas blasted didn't fall, Laban attacks him with his bow. If it falled, Laban attacks the other one that was catched on Aldarin's Psionic blast.

    "A raiding band, huh?"

    Spoiler
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    Rapid Shooting (+2 Favoured Enemy, -2 Rapid Shot):
    Attack 1 - (1d20+9)[21]
    Rapid Shot - (1d20+9)[19]
    Attack 2 - (1d20+4)[18]

    Damage 1 - (1d8+4)[11]
    Damage Rapid Shot - (1d8+4)[10]
    Damage 2 - (1d8+4)[10]


    Spoiler
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    If Crits:
    Crit Attack 1 - (1d20+9)[27]
    Crit Rapid Shot - (1d20+9)[14]
    Crit Attack 2 - (1d20+4)[20]

    Additional Damage 1 - (2d8+8)[18]
    Additional Damage Rapid Shot - (2d8+8)[21]
    Additional Damage 2 - (2d8+8)[17]


    Spoiler
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    Full Round Action: Full Attack + Rapid Shot
    Free Action: Speak
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    I'll have a signature one day...


    Thanks Mr. Saturn for the awesome Pokeatar

  26. - Top - End - #56
    Halfling in the Playground
     
    GnomeWizardGuy

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    Default Re: Shade of a Blood Tree

    The Three arrow find there mark slaying one of the orcs and wounding the other. One of the Orcs sees Laban firing and takes a swing at him.

    [poiler]To hit (1d20+6)[22]
    Damage (1d12+5)[14]
    If crit(1d20+6)[13][/spoiler]

    OOC: no it is an ambush/highwaymen stealing from the trade routes, raids in my opinion are usualy 10-20 Orcs, but anyways.

  27. - Top - End - #57
    Ettin in the Playground
     
    Jair Barik's Avatar

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    Default Re: Shade of a Blood Tree

    Alain moves to the Orc and swings at it with his longsword.
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    (1d20+7)[26] damage(1d8+3)[7]
    edit. critical hit [roll]1d20+7[/roll]
    Last edited by Jair Barik; 2009-06-25 at 02:31 AM.

    He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
    — Friedrich Nietzsche, Beyond Good and Evil


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  28. - Top - End - #58
    Bugbear in the Playground
     
    PirateCaptain

    Join Date
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    Default Re: Shade of a Blood Tree

    Aldarin Sojourn

    Aldarin moves behind a tree to use for cover and readies himself.

    ready action:
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    If attacked, attacker gets mind thrusted: Will DC 19 or untyped - (5d10)[31] damage



    Stat Block:
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    AC 20 (touch 14/flat 16)
    HP 22

    25/40 PP

    Fort: +5
    Ref: +6
    Will: +6

    [roll2]

    effects:
    inertial armor (+6 armor bonus)
    Last edited by Darius; 2009-06-25 at 12:28 PM.
    Characters:
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    Keishara Embermist in A World Bound Together
    Bree Yark in Ages Past
    Jax in Graettin's Wake
    Dweomer
    Grimm Bloodaxe
    Bree Yark in Barrowmaze Grp 2
    Stelios
    Symballine
    Dra'ziw
    Dirge Darksong
    Justin Tyme

  29. - Top - End - #59
    Halfling in the Playground
     
    GnomeWizardGuy

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    Missouri, USA
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    Default Re: Shade of a Blood Tree

    The screaming orc comes back around and rushes toward Aldarin and is impaled by the mind thrust. Fort(1d20+4)[14]

  30. - Top - End - #60
    Halfling in the Playground
     
    GnomeWizardGuy

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    Missouri, USA
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    Default Re: Shade of a Blood Tree

    The orcs brain implodes out onto the trees behind as it falls to the ground.

    The other two orcs continue thier melee with the rest of the party,

    Alain to hit(1d20+6)[17], Damage (1d12+5)[14],

    Darohon to hit(1d20+6)[12],Damage (1d12+5)[14]

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