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  1. - Top - End - #1
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    afroakuma's Avatar

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    Default TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Test Your Might: Trial V
    Bracket: ECL 3 Special (The Vorpal Tribble)
    Olo Demonsbane vs. The Vorpal Tribble

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    RedWizardGuy

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Characters (non DM only)
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    Dilys, dwarf druid, my divine caster
    --Quarg, wolf, her animal companion
    Silena, gray elf wizard, my arcane caster
    Hoygh, human monk/USS, my beaststick
    Quillian, halfling rouge/spelltheif/swordsage, my skillmonkey


    All day buffs please. Non DM:
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    Silena casts mage armor on herself, then uses Hoygh's PoP to cast it on him as well.

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Playing Area
    (Environment: Warm Forest)


    1 Square = 5 feet

    Dark Green = Heavy Undergrowth (and every square is considered to have a tree in it and light level is Shadowy)
    Light Green = Light Undergrowth
    Brown = Massive Tree
    Dark Blue = River
    Light Blue = Waterfall
    Gray = Cliff Face

    -=-=-=-=-=-=-=-=-=-

    Choose the squares your party starts in and roll for initiative. If any start in a brown square they will be 2d20 feet up.

    Initiative
    (Observers Only)
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    (1d20)[20] +3

    Last edited by The Vorpal Tribble; 2009-06-28 at 07:47 PM.

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    RedWizardGuy

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    ZZZ7-Silena
    ZZZ8-Dilys
    ZZZ6-Quarg
    ZZ7-Quillian
    ZZ8-Hoygh

    This acceptable? EDIT: Am I supposed to start in light undergrowth, because there are trees everywhere else?

    Initiative:

    Silena (1d20+13)[17] Spellcraft reveals
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    Nerveskitter

    Dilys (1d20+6)[21]
    Quarg (1d20+7)[8]
    Quillian (1d20+10)[14]
    Hoygh (1d20+5)[15]

    EDIT2: This is a new experiance, usually DMs say "Arrange your party in these 8 (or so) squares..."
    Last edited by Olo Demonsbane; 2009-06-28 at 05:11 PM.

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    RedWizardGuy

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Will be gone until ~9:00 Sorry.

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    You all stand in the midst of a jungle so thick with lianas, bushes and creepers that it's difficult to move, as well as tree trunks pressing at all sides. It is shadowy here, the canopy above letting through light only with the greatest reluctance. The sound of running water can be heard faintly in the distance.

    -=-=-=-=-=-=-

    Dense Forest Specifics (as of DMG)
    +2 cover bonus to AC
    +1 cover bonus on reflex
    Each square costs 4 squares of movement.
    Cannot run or charge.
    Tumble and Move Silently at -5
    Listen checks at -2 per 10 feet.
    Provides 30% concealment.

    Are there any spot/listen checks you want to make or is your party just moving through?

    Initiative
    Dilys
    Me (foe unknown)
    Silena
    Hoygh
    Quillian
    Quarg

    This is a new experiance, usually DMs say "Arrange your party in these 8 (or so) squares..."
    I'm a very flexible DM. Start where you will, and that way you get what you want, for better or for worse
    Last edited by The Vorpal Tribble; 2009-06-28 at 10:05 PM.

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    RedWizardGuy

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    That sounds ominous...

    Dilys Spot (1d20+3)[23] Listen (1d20+3)[14]
    Silena Spot (1d20+5)[23] Listen (1d20+2)[20]
    Hoygh Spot (1d20+3)[7] Listen (1d20+3)[5]
    Quarg Spot (1d20+1)[3] Listen (1d20+1)[17]
    Quillian Spot (1d20)[10] Listen (1d20+2)[6]

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    (Having smelt the party from 30 feet away using Scent, the creature takes 10 on it's Hide check for a score of 25.)

    Surprise Round
    Hidden within a tangle of dragonfruit vines, a creature springs at Quarg with an ear-splitting shriek (move action into Quarg's square). This bristling lump of utterly crazed fur and muscle takes the shape of a miniature primate. It vaguely resembles a wildly-maned marmoset covered in continuously twitching dark-brown fur with odd streaks and whirls of mahogany. Its head is overly large for its size, as are its feral, nocturnal eyes that take up most of the head. Sharp, predatory teeth protrude slightly from its misleadingly small snout.

    -=-=-=-=-=-=-=-

    Attack Rolls
    (no dex bonus to AC)

    Bite = (1d20+8)[12](20)/Damage (1d4-2)[4](2) plus 1 Cha damage
    1st Claw = (1d20+6)[10](16)/Damage (1d4-2)[4](2)
    2nd Claw = (1d20+6)[5](11)/Damage (1d4-2)[2](0)

    Combatant Stats
    (observer's only)

    Spoiler
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    Mkichaa

    Tiny Magical Beast (psionic)
    Hit Dice: 3d8+6 (19 hp)
    Initiative: +3
    Speed: 20 ft. (4 squares), climb 30 ft.
    Armor Class: 18 (+3 dex, +3 natural, +2 size), touch 15, flat-footed 15
    Base Attack/Grapple: +3/+2
    Attack: Bite +8 melee (1d4-2 plus id drain)
    Full Attack: Bite +8 melee (1d4-2 plus id drain) and 2 claws +6 melee (1d4-2)
    Space/Reach: 2-1/2 ft./0 ft.
    Special Attacks: Blind cling, id drain, improved grab
    Special Qualities: Darkvision 60 ft., feral cunning, low-light vision, primal bond, scent
    Saves: Fort +5, Ref +6, Will +4
    Abilities: Str 6, Dex 17, Con 15, Int 2, Wis 16, Cha 12
    Skills: Balance +11, Climb +7, Jump +11, Hide +15, Listen +6, Move Silently +7, Spot +6
    Feats: Diehard, Multiattack, Weapon Finesse(B)
    Environment: Temperate and Warm Forest
    Organization: Solitary or Mates
    Challenge Rating: 3
    Treasure: None
    Alignment: Always neutral
    Advancement: 4-6 HD (Tiny), 7-10 HD (Small)
    Level Adjustment: -

    A Mkichaa appears as a bristling lump of utterly crazed fur and muscle in the shape of a miniature primate. It vaguely resembles a wildly-maned marmoset covered in continuously twitching dark-brown fur with odd streaks and whirls of mahogany. Its head is overly large for its size, as are its feral, nocturnal eyes that take up most of the head. Sharp, predatory teeth protrude slightly from its misleadingly small snout.

    A Mkichaa knows nothing but desire and hunger, to hunt and mate and hunt again with unquenchable appetite. More than two Mkichaas are rarely found within miles of one another for two males or females will always fight to the death. They hunt as one creature, bonded at the deepest primal level. The female Mkichaa is almost always in a pregnant state and may give birth to a dozen or more pups at once, which is well for both parents are wont to kill their entire litter in random moments of pique. They nurse for only a weak before growing into their bloodlust. To sustain their energy hungry children, and as a manner of self defense, they seek out larger prey upon which to feed, leaving their children in their tree-top bowers. When the pups reach maturity the parents carry them far away and abandon them, remaining nearby for a day to scare them off from retracking their parent's route. Mkichaa's find their mate by their maniacal, ear-splitting screeches that travels for miles, which may also attract potential rivals whom fight till the death and are then consumed by the opponent.

    Mkichaas weigh some twenty-five pounds and stand a little over a foot and a half high.

    Combat
    Mkichaa's hunt in pairs if at all possible, circling their prey and examining it from opposite angles. One then attacks, literally draining the agressive emotions from it until it falls unconscious. The Mkichaa then switches minds and takes the body to feed its young, then switching back as they begin to feast on the comatose form.

    Blind Cling (Ex):
    As a move action, a mikichaa that is grappling an opponent with a head and eyes may climb up and cling to the victim's head.The succeeding round, if it remains grappled, it can cover over the eyes of its opponent if it is Medium or smaller, digging its claws in, blinding it's opponent. Every round the mikichaa gouges the opponent's eyes and face, the opponent takes 1d4 points of damage. Even if the Mkichaa is removed its victim remains blinded until the damage is healed. While clinging to an opponent's head, the mikichaa can use it's bite attack.

    Feral Cunning (Ex): A mkichaas can never be caught flat-footed.

    Id Drain (Su):
    On a successful bite attack, a mikichaa deals 1 point of Charisma damage and gains 1 point of Strength for every point of Charisma damage dealt. This bonus to Strength lasts for 1d4 minutes past the end of the encounter. If it's opponent's Charisma is reduced to 0 with this ability, the mikichaa and it's opponent's minds switch places as the mind switch power.

    Improved Grab (Ex): To use this ability, a Mkichaa must hit with both its claw attacks. It can then attempt to start a grapple as a free action without provoking an attack of opportunity even if it would normally be too small. If it wins the grapple check, it establishes a hold and can Cling. If the opponent is two sizes or more larger than the mkichaa they are not considered to be grappled, and take no impairments, but instead are 'wearing' the clutching mkichaa. A Mkichaa uses its dexterity modifier for grapple checks and gains a +4 racial bonus on grapple checks, which is already included in the statistics above.

    Primal Bond (Su): A mkichaa and its mate can communicate telepathically at will, exchanging information, including scents and sounds, as long as they are within 1000 feet of one another. If both are within sight of the same location their opponents gain no benefit from flanking.

    Skills: Mkichaas have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Mkichaa have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of dense forest, the Hide bonus rises to +8.
    Last edited by The Vorpal Tribble; 2009-06-28 at 10:03 PM.

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    RedWizardGuy

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    It misses with all of its attacks...

    Hoygh takes a 5ft step, then delays.

    Quillian takes a 5ft step, then unleashes two blades that burst into flame at his sudden command; Martial Lore 11
    Spoiler
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    Burning Blade


    Attack (1d20+9)[18] (20)
    Damage (1d4+5)[6]
    Sneak Attack (2d6)[3]
    Fire (1d6+2)[3]

    Attack (1d20+9)[29] (31)
    Damage (1d4+5)[9]
    Sneak Attack (2d6)[5]
    Fire (1d6+2)[3]

    More coming up after the break...where does Silena go? She wasnt included in your initative summary...
    Last edited by Olo Demonsbane; 2009-06-28 at 10:04 PM.

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    RedWizardGuy

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Add 2 to the above attacks because of flanking, sorry.

    Critical conformation: (1d20+11)[29]

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Hmm, that's a question... if the creature is in the same square as their foe, do they gain concealment bonuses?

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    RedWizardGuy

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    I dont know....let me search the SRD...

    To determine whether your target has concealment from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that provides concealment, the target has concealment.

    When making a melee attack against an adjacent target, your target has concealment if his space is entirely within an effect that grants concealment. When making a melee attack against a target that isn’t adjacent to you use the rules for determining concealment from ranged attacks.
    I think that means I should roll...

    Spoilered because of uncertanty
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    1-3 Miss (1d10)[10]
    1-3 Miss (1d10)[6]

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Yeah, but that miss-chance means if further than from the adjacent square. The attacker is in the square, so... *ponders*

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    RedWizardGuy

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Here is how I read it:

    Quillian is melee attacking, so we look at melee attacks:

    When making a melee attack against a target that isn’t adjacent to you use the rules for determining concealment from ranged attacks.
    We look at ranged attacks:

    To determine whether your target has concealment from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that provides concealment, the target has concealment.
    Since its the same square, and that square provides concealment, the upper right corner to the lower left corner passes through a square that provides concealment.

    Ergo, the creature (and Quillian) gain concealment.

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Meant Quarg. He doesn't gain his Dex bonus to AC, but he might gain the concealment bonus to AC. Didn't know how you might be factoring those in.

    Edit: Heading off to bed btw.
    Last edited by The Vorpal Tribble; 2009-06-28 at 10:24 PM.

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    RedWizardGuy

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Oops, sorry. Everything still misses, because his Dexterity bonus is equal to the concealment bonus.

    Good night. I may post this discussion in the forums so that we can get a better idea as to what should happen.
    Last edited by Olo Demonsbane; 2009-06-29 at 01:37 PM.

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Quarg snaps at the tiny thing that dared attack him.

    Bite (1d20+10)[14]
    Damage (1d6+6)[10]
    Free Trip (1d20+14)[17]
    Followup Attack (1d20+14)[28]
    Damage (1d6+6)[11]

    Silena (I guess she can go now) shoots a ray of necromantic energy at the monkey-thing and uses her knowledge to try and determine what it is.

    Ray of Enfeeblement (1d20+4)[19]
    Strength Damage (1d6+1)[4]
    Know (arcana) (1d20+11)[19]
    Know (religion) (1d20+11)[23]
    Know (the planes) (1d20+11)[14]
    Know (dungeoneering) (1d20+11)[21]

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    RedWizardGuy

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    RoE concealment (1-3 misses) (1d10)[5]

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    RedWizardGuy

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Hoygh, his hands lighting on fire, flurrys an attack at the monkey.

    Fist (1d20+7)[26]
    Concealment (1d10)[6]
    Damage (1d8+3)[6]
    Fire (1d6+2)[7]

    Fist (1d20+7)[13]
    Concealment (1d10)[5]
    Damage (1d8+3)[8]
    Fire (1d6+2)[3]

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    I don't believe Quarg can attack in the surprise round?

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    RedWizardGuy

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Is this the suprise round? I was just going down the initiative order...Oh shoot, you're right.

    Im just stupid.

    So should I start over with Dilys?
    Last edited by Olo Demonsbane; 2009-06-29 at 04:16 PM.

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Yeah, go with Dilys, then little maniac monkey goes, and on down the initiative order.

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    RedWizardGuy

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Sorry again

    Dilys stretches out her hand and shoots long strands of wet kelp at the monkey.

    Ranged touch (1d20+4)[20]
    Grapple (1d20+8)[11]

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    It's all good... though how do you do the rolls to add the modifiers again? Been using invisiblecastle.com in my games and forgot.

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    RedWizardGuy

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    [Roll] 1d20+X [/Roll]

    Only without the spaces.

    EDIT: or do you mean the whatchamacalit in front of the roll? Use [Roll=Attack] 1d20+X[/Roll]
    Last edited by Olo Demonsbane; 2009-06-29 at 08:15 PM.

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    30% miss chance - (1d100)[100]
    Opposed Grapple check - (1d20+2)[15]

    The monkey-creature is hit right on, but slips through the kelp like a little weasel. It shrieks insanely and goes for Quarg once more.
    Last edited by The Vorpal Tribble; 2009-06-30 at 12:17 AM.

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Bite Attack - (1d20+8)[27]
    - Damage (1d4-2)[0] + 1 Cha damage
    Claw Attack - (1d20+6)[23]
    - Damage (1d4-2)[1]
    Claw Attack - (1d20+6)[8]
    - Damage (1d4-2)[0]

    Edit:
    (0's are still 1 damage)
    Last edited by The Vorpal Tribble; 2009-06-30 at 12:23 AM.

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    RedWizardGuy

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Quarg is hit by the bite, but shrugs off the pinprick and the strange feeling he got from it.

    Silena backs up 5ft, and casts Enlarge Person on Hoygh.

    Hoygh moves to the side of the creature and delays.

    Quillian 5ft steps, then strikes at the monkey with two flaming blades.

    Attack (1d20+11)[17]
    Damage (1d4+5)[8]
    Sneak Attack (2d6)[6]
    Fire (1d6+2)[8]

    Attack (1d20+11)[29]
    Damage (1d4+5)[6]
    Sneak Attack (2d6)[9]
    Fire (1d6+2)[5]

    Hoygh continues the momentum, striking with two flaming fists.

    Attack (1d20+7)[12]
    Damage (2d6+4)[16]
    Fire (1d6+2)[6]

    Attack (1d20+7)[25]
    Damage (2d6+4)[9]
    Fire (1d6+2)[3]

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    RedWizardGuy

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Quarg snaps at the creature, trying to throw it to the ground.

    Bite (1d20+10)[30]
    Damage (1d6+6)[11]
    Trip (1d20+14)[28]
    Follow up Attack (1d20+14)[18]
    Damage (1d6+6)[12]

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    RedWizardGuy

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    Default Re: TYM Soundstage E (Trial V: Olo Demonsbane vs. The Vorpal Tribble)

    Crit conformation (1d20+10)[28]

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