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Thread: Return to Castle Ravenloft (IC)
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2009-06-30, 03:26 PM (ISO 8601)
- Join Date
- Sep 2007
- Gender
Re: Return to Castle Ravenloft (IC)
Yeslah
If these wolves are a joke, then I'm not afraid of a village that can't handle them. And if they're a good fight, then that's a reward all it's own. Not that I don't expect to get paid if I survive. You don't want in, fine by me.
Having said his piece, Yeslah walks to the bar and orders another round of ale. Got time for a few more rounds if we aren't heading out til morning.Homebrew
Current Project (A sequel to Tome of Battle)
Past Projects, some of which I may come back toSpoiler
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2009-06-30, 04:34 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Return to Castle Ravenloft (IC)
Arakk
I agree that we should be able to handle some rabble that can't fight off a bunch of wolves. But I hope the wolves aren't just good for fighting off rabble. Arakk turns back to the bar and orders some of that free food.
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2009-06-30, 04:58 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Return to Castle Ravenloft (IC)
The rest of the night passes with drunken cries followed by loud snores and the protestations of the innkeeper. You are woken by the crow of a cockerel at dawn.
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2009-06-30, 05:55 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Gainesville Fl
- Gender
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2009-06-30, 06:12 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Return to Castle Ravenloft (IC)
Arakk
Well then unless someone needs to get something let's get going.
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2009-06-30, 06:15 PM (ISO 8601)
- Join Date
- Sep 2007
- Gender
Re: Return to Castle Ravenloft (IC)
Yeslah
Sneering briefly when he is referred to as a 'unit,' Yeslah silently walks up to the group and nods his head in the direction of the door.Homebrew
Current Project (A sequel to Tome of Battle)
Past Projects, some of which I may come back toSpoiler
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2009-06-30, 08:26 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: Return to Castle Ravenloft (IC)
Cesium
the man scraches his head whoa...what happened last night? my head hurts... he moves to the rest of the group and prepares to leave. in the night before you could be sure that his cup of ale flew way to the roof about 4 times or so. those cups allways landed on his head, for the fun of the crowd.
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2009-07-01, 05:37 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Return to Castle Ravenloft (IC)
Black pools of water stand like dark mirrors about the muddy roadway. A pall of thick, cold mist spreads over the ground. Giant tree trunks stand guard on both sides of the road, their branches clawing at the mist. In every direction, the fog grows thicker and the forest seems more oppressive. Gray in the fog, high stone pillars loom up from the impenetrable woods both sides of the road. Huge iron gates hang from the stonework, dew clinging to their rusting bars. Standing before the pillars are two stone statues of armed guardians with wicked polearms. Their carved heads lie among the weeds at their feet, neatly broken from the stone shoulders.
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2009-07-01, 07:26 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Gainesville Fl
- Gender
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2009-07-01, 07:43 PM (ISO 8601)
- Join Date
- Sep 2007
- Gender
Re: Return to Castle Ravenloft (IC)
Yeslah
Shaking the lingering pain out of his bad lag, Yeslah quickens his step a bit to keep up with the group. Agreed. Taking a quick look at the statues as he walks by he allows his mind to wander briefly What the heck were they guarding? The trees? Then regains focus.
Spoiler
In case any of this is relevant.
Spot(1d20+6)[8]
Listen(1d20+3)[14]
Initiative(1d20+2)[7]
Active Stance: Hunter's stance to gain scent.
Homebrew
Current Project (A sequel to Tome of Battle)
Past Projects, some of which I may come back toSpoiler
-
2009-07-01, 08:00 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Return to Castle Ravenloft (IC)
Arakk
Arakk keeps pace with the group but remains silent.
Spoiler
I guess these might be needed
Spot
(1d20+9)[20]
Listen
(1d20+9)[16]
Initiative
(1d20-1)[13]
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2009-07-01, 08:38 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: Return to Castle Ravenloft (IC)
Cesium
the wilder notice everyone is getting edgy. that means it's time to get edgy, because it's a team afterall "stupid mist" . he search for anything special on those statues, if that dosen't take much time
Spoiler
take 10 on concentration to get focused
serach(1d20+2)[12]
spot(1d20+11)[13]
listen(1d20+2)[21]
initiative(1d20+2)[3] (fear my readyness!)
draws sicle
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2009-07-02, 06:49 AM (ISO 8601)
- Join Date
- Apr 2007
Re: Return to Castle Ravenloft (IC)
As you approach the gates, they swing open. As for the statues, nothing interesting. All you can smell is the cloying mist, which smells slightly rotten.
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2009-07-02, 08:40 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Gainesville Fl
- Gender
Re: Return to Castle Ravenloft (IC)
Gabriel Lastlescoan
I guess we all got caught up for nothing. Let's move forward and put some distance between us the our statuesque vorpal blade targets.
Gab will continue on forward, using the initiative rolled above when required. He will also be mildy attentive as he walks by:
Spoiler
Spot: (1d20-1)[15]
Listen: (1d20-1)[2]
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2009-07-02, 03:33 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Return to Castle Ravenloft (IC)
Arakk
Seeing no real need to reply Arakk continues to walk onward in silence.
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2009-07-02, 04:10 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
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2009-07-02, 05:13 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Return to Castle Ravenloft (IC)
Tall shapes loom from the dense fog, and the muddy ground underfoot gives way to slick wet cobblestones. A dilapidated wooden sign reads "Welcome to the Village of Barovia". As you grow closer, the shapes resolve into tenements whose windows are boarded, broken and lightless. Nothing moves nearby, though the fog limits visibility. Faint sounds, as of something groaning, echo hollowly from somewhere deeper in the settlement.
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2009-07-02, 06:07 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Return to Castle Ravenloft (IC)
Arakk
So it's out of the spooky forest and into the spooky deserted town. Shall we see about finding the Burgomaster. Perhaps whatever is making that groaning will be able to give us directions since we seem to be out of villagers at the moment.
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2009-07-02, 06:31 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
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2009-07-02, 07:12 PM (ISO 8601)
- Join Date
- Sep 2007
- Gender
Re: Return to Castle Ravenloft (IC)
Yeslah
Grunting at the suggestion that they ask for directions, Yeslah steps to the front of the group and bellows out. You sent a letter! You need some wolves killed! We're here! Point us in the right direction or deal with it yourselves!
Spoiler
OOC: sorry, you may end up apologizing for Yeslah's manners occasionally, but the dice gave me a 6 CHA and I'm going to run with it
Homebrew
Current Project (A sequel to Tome of Battle)
Past Projects, some of which I may come back toSpoiler
-
2009-07-02, 08:53 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Gainesville Fl
- Gender
Re: Return to Castle Ravenloft (IC)
Gabriel Lastlescoan
Actually, a small fire would probably help. Pyro boy: Why don't you find something that someone doesn't live in to burn down for some illumination.
That groaning is people? Double Time! We need to move! And in the event it isn't a villager but instead something worse, All Units Equip Arms!
Gab will run as fast as he can to the source of the groaning, after casting light on himself.
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2009-07-02, 09:12 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Return to Castle Ravenloft (IC)
Arakk
As Gabriel Lastlescoan runs off Arakk says Wait, don't split the group! Arakk then chases after Gabriel Lastlescoan while saying to the others I'm going to give him some backup. Try not to burn down the whole village.
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2009-07-02, 09:56 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: Return to Castle Ravenloft (IC)
Wilder
all right, here we go Cesium concentrates for a moment and then follows up the others Wait for me!
SpoilerManifesting defensive precognition for +2AC and +2 saves. uses wild surge +2 (enervates on 1-10 (1d100)[62]), pays 2 power points. lasts 4 minutes.
AC/HP: 22/45
PP/atk: 45/ +8 (1d6+4)
DM: could you post a link to everyone's sheet? I'm still confused on who is who
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2009-07-02, 10:49 PM (ISO 8601)
- Join Date
- Sep 2007
- Gender
Re: Return to Castle Ravenloft (IC)
Yeslah
Some of us only need the arms we were born with. he thinks as he takes off after the group.
OOC:
{table="head"]player|character|Race and class
neoseph7|Gabriel Lastlescoan|Human Warmage
Froogleyboy| Cuis |Elf Cleric
olentu| Arakk|Skarn Totemist
playswithfire|Yeslah|Human Barbarian/Swordsage
Beschoren|Cesium "Schiz"|Human Wilder
[/table]Last edited by playswithfire; 2009-07-02 at 10:53 PM.
Homebrew
Current Project (A sequel to Tome of Battle)
Past Projects, some of which I may come back toSpoiler
-
2009-07-03, 07:39 AM (ISO 8601)
- Join Date
- Apr 2007
Re: Return to Castle Ravenloft (IC)
The streets are choked with mist, limiting vision to only a few dozen feet. The buildings here at the edge of town look abandoned, burned out, or barricaded. Garbage litters the ground, and a carrion stench assaults your nose. Ahead, an overturned haycart blocks the street.
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2009-07-03, 03:37 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Return to Castle Ravenloft (IC)
Arakk
Arakk decides not to run into the cart and stops in front of it. He looks for a side street or some other way to get around the cart without climbing over or breaking the cart while muttering accursed villagers, can't even park a cart correctly. It's no wonder they can't fight off some wolves.
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2009-07-03, 03:42 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Return to Castle Ravenloft (IC)
There are streets to both the right and left, although the groaning is stronger straight ahead. Through the mist, you can see a few upright if shambling forms and a couple of more canine ones. Initiative. (the rest of the party is about 30 or 40 feet back, the street leading to you is 20 foot wide).
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2009-07-03, 03:50 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Return to Castle Ravenloft (IC)
Arakk
Spoiler
Initiative: (1d20-1)[16]
Edit: Since there is a cart in the way if Arakk goes before them he will delay until after the casters go so as not to get in the way.
Edit: however if one gets up to Arakk before his turn then instead of delaying he will give it a full attack.Last edited by olentu; 2009-07-03 at 05:06 PM.
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2009-07-03, 04:25 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Gainesville Fl
- Gender
Re: Return to Castle Ravenloft (IC)
Gabriel Lastlescoan
Contact. Ungrateful Dead at 12 o'clock. I'm readying flame morter support. You guys take point. Let's MOVE!
Initiative:(1d20+2)[11]
Upon making sure all of his targets are undead, and that there are no innocents or allies in the way, and that he won't be burning down anyone's home, Gab will launch a fireball: DC 16 ref Half [roll]6d6+2[roll] Fire Damage.
If a fireball is impossible, Gab will launch a Scorching ray at the nastiest looking enemy within 30 ft (after moving 30 ft forward).
Ranged Touch Attack: (1d20+7)[27] Damage: (4d6+5)[16]
Edit:
If the fireball was impossible, than I will roll to confirm critical on the scorching ray.
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2009-07-03, 05:09 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Return to Castle Ravenloft (IC)
Arakk
Spoiler
Claw 1
Attack: (1d20+11)[22] Damage: (1d4+7)[9]
Claw 2
Attack: (1d20+9)[25] Damage: (1d4+5)[7]
Claw 3
Attack: (1d20+9)[17] Damage: (1d4+5)[6]
Claw 4
Attack: (1d20+9)[18] Damage: (1d4+5)[7]
Spines
Attack: (1d20+5)[13] Damage: (1d6+7)[10]
Also Arakk will roll knowledge nature on them (1d20+8)[18]
OOC: Well I forgot about adding rolls to posts so here is the full attack if needed. Edit: Also since I cant tell the difference between a one and a seven the spines should I think be 1d6+1 as I am using them as a secondary natural weapon. I can reroll if necessary.Last edited by olentu; 2009-07-03 at 05:17 PM.