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Thread: Return to Castle Ravenloft (IC)
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2009-07-03, 08:33 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: Return to Castle Ravenloft (IC)
Cesium
who? what!? I can't see a damm thing! afraid of misfiring a energy missile at some survivor, the wilder keeps up with gabriel, standing between him and the position of the monsters (or just at his side if that's too far). then he manifests a offesive self-enhancing power
concentration if needed:(1d20+2)[14])
init (1d20+2)[5])
using wild surge +2 ((1d100)[22] +2 pp. lasts 4 minutes, +2 on atacks. under surging euphoria from last round. (+1 atks/dmg/saves)
AC/HP: 22/45
PP/atack: 43/+11(1d6+5)
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2009-07-04, 08:28 AM (ISO 8601)
- Join Date
- Sep 2007
- Gender
Re: Return to Castle Ravenloft (IC)
Yeslah
Cursing his leg and his corresponding lack of speed, Yeslah makes his way up to where Arakk is and waits for the mortar to go off before choosing a target.
Spoiler
Initiative (1d20+2)[18]
Homebrew
Current Project (A sequel to Tome of Battle)
Past Projects, some of which I may come back toSpoiler
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2009-07-05, 02:10 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Return to Castle Ravenloft (IC)
From an alley to the side stumbles a skeletally thin corpse. Gabriel's fireball ignites the cart and 3 of the nearby zombies. The "skeleton" casts hold person on gabriel.
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2009-07-05, 02:25 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Gainesville Fl
- Gender
Re: Return to Castle Ravenloft (IC)
Gabriel Lastlescoan
Will Save: (1d20+5)[14]
Assuming the above roll was sufficient, Gabriel Will Fire A scorching Ray at the skeletal mage.
Arcana resistance at 3 oclock! Could use some Heavy over here!
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2009-07-05, 02:33 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Return to Castle Ravenloft (IC)
Gabriel passes... just shaking off the cold overwhelming his limbs. The flaming zombies shamble towards you, and the doglike creatures approach Arrakk. He notices none of these are natural creatures.
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2009-07-05, 02:38 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Gainesville Fl
- Gender
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2009-07-05, 02:53 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: Return to Castle Ravenloft (IC)
Cesium (is it our turn again?)
saying no word, cesium emanates fire - several bolts of flame dart across the street. he position himself beteween the batlemage and the incoming zombies. he's ready for action (unleashes invest armor as a imediate action if he is atacked. that is +3 to armor bonus, for a round).
(energy missile, for 5d6+6 fire damage, reflex DC 20. uses wild surge +2 (1d100)[89] and 3 pp. targets up to 5 creatures, no farther then 15 feet each one. I'm aiming at the most clustered group, the hit the maxium amount of targets. can we have some sort of rude map? are the wolves medium-sized?)
AC/HP: 22/45
PP/atack: 40/+11(1d6+5)
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2009-07-05, 02:59 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Return to Castle Ravenloft (IC)
Cesium, that'd be the three flaming zombies coming towards you. Sorry I can't do a map, but basically there's a (now flaming) cart 20 ft ahead, with streets behind it and to the left and right, just next to that is the totemist being attacked by 2 doglike undead. the three zombies are coming towards you, 15 feet away, and behind you and to the right the skeleton thing has emerged from a 5-ft-wide alleyway.
EDIT: everything is medium unless I specify otherwise. roll damage.Last edited by 0650; 2009-07-05 at 03:00 PM.
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2009-07-05, 03:03 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: Return to Castle Ravenloft (IC)
(ok then! my energy missiles are aimed for the 3 flaming zombies of apocalypse. I hope the skeletal thing is not a lich. forgot to roll damage: (5d6+6)[25])
(edit: more zombies?? I begin to like this game!)
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2009-07-05, 03:05 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Return to Castle Ravenloft (IC)
The ashes of the three zombies fall to the ground, as three more emerge from behind the cart.
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2009-07-05, 04:21 PM (ISO 8601)
- Join Date
- Sep 2007
- Gender
Re: Return to Castle Ravenloft (IC)
Yeslah
Heeding Gabriel's words, Yeslah moves up to the mage, grabs the arm above the hand that performed the somatic component of the spell and wrenches it behind the mage's back.
Spoiler
Using Elbow Lock maneuver (see the discipline in my sig).
Touch Attack (1d20+8)[28]
Grapple Check (1d20+23)[31]
Damage (including bonus from maneuver) (4d6+3)[14]
If I win the grapple check, the mage is also considered pinned as well as grappled.
Last edited by playswithfire; 2009-07-05 at 04:21 PM.
Homebrew
Current Project (A sequel to Tome of Battle)
Past Projects, some of which I may come back toSpoiler
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2009-07-05, 04:24 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Return to Castle Ravenloft (IC)
not content with bending the arm back, you rip it out it's socket. You do however, easily overpower the skeletal creature, and you pin it with ease.
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2009-07-05, 04:35 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Return to Castle Ravenloft (IC)
Arakk
Well since Arakk is being attacked he will answer back with a full attack when it gets around to him.
Spoiler
Claw1: Attack (1d20+11)[29] Damage (1d4+7)[9]
Claw2: Attack (1d20+9)[26] Damage (1d4+5)[9]
Claw3: Attack (1d20+9)[19] Damage (1d4+5)[8]
Claw4: Attack (1d20+9)[29] Damage (1d4+5)[6]
Spines: Attack (1d20+5)[22] Damage (1d6+1)[2]
OOC:
Spoiler
Beschoren I can't figure out what I am missing to get the DC on your energy missile and the gap in my knowledge is really bugging me.
Edit: I am assuming they are close enough for a five foot step at the most. If not then I will reroll for a charge and pounce. Also if it matters I will roll to confirm that crit.Last edited by olentu; 2009-07-05 at 04:38 PM.
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2009-07-05, 04:42 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Return to Castle Ravenloft (IC)
You rip one of the dogs in two. The other claws at you but misses.
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2009-07-05, 04:53 PM (ISO 8601)
- Join Date
- Sep 2007
- Gender
Re: Return to Castle Ravenloft (IC)
OOC: potential map
Let me know if this is close; there's the three dead zombies, three new zombies, one dead dog, one new dog. Cuis, Schiz and Gabriel are all near each other, Yeslah's grappling the skeleton and Arakk's next to the remaining dog and the cart.
| = building
. = road
Code:....... ...zzz. |d
d..| |.Ac.| |.zzz| |....| |....| |....| |CGS.| |...Y| ....s.Homebrew
Current Project (A sequel to Tome of Battle)
Past Projects, some of which I may come back toSpoiler
-
2009-07-05, 06:46 PM (ISO 8601)
- Join Date
- Sep 2007
- Gender
Re: Return to Castle Ravenloft (IC)
Yeslah
Clamping a hand over the skeleton mage's mouth, Yeslah yanks the creature's head hard to the left.
Spoiler
If we're up to my next turn.
Preventing a pinned opponent from speaking (and thus hopefully casting).
Swift action for Fight the Body, then Damage my Opponent
Grapple (1d20+19)[24]
Damage (1d6+8)[12]
Last edited by playswithfire; 2009-07-05 at 06:47 PM.
Homebrew
Current Project (A sequel to Tome of Battle)
Past Projects, some of which I may come back toSpoiler
-
2009-07-05, 09:45 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: Return to Castle Ravenloft (IC)
OCC
Spoilercheck energy missile. EACH pp of augument ads 1d6 to damage and increases DC by 1. (I would not be surprised if someone found an errata about it)
2º level power, 18 cha, +2 DC of 2pp augument= DC 20.
actually that DC above is wrong. I'm using a sheet overwriteen from a 9º level wilder I had, and some of his status (like the save DC of each power level) I forgot to change. my bad, but thanks for the warning! correct DC is 18, but then I just burn aditional 2 pps to make it 20)
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2009-07-05, 10:07 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Return to Castle Ravenloft (IC)
Arakk
Well the skeleton seems to be in hand for the moment so unless things change greatly before it gets back around to him Arakk having had great success will full attack the other dog.
Spoiler
Claw1: Attack (1d20+11)[21] Damage (1d4+7)[11]
Claw2: Attack (1d20+9)[24] Damage (1d4+5)[9]
Claw3: Attack (1d20+9)[11] Damage (1d4+5)[6]
Claw4: Attack (1d20+9)[12] Damage (1d4+5)[8]
Spines: Attack (1d20+5)[15] Damage (1d6+1)[6]
OOC:
Spoiler
Well I had already determined that you were using energy missile from the Expanded Psionics Handbook rather then the updated version from Complete Psionic that put the DC at +1 per 2d6. However I am glad that there was some error as I could not figure out where that last 2 DC was coming from.
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2009-07-06, 04:56 AM (ISO 8601)
- Join Date
- Apr 2007
Re: Return to Castle Ravenloft (IC)
Yeslah rips the skeletons head from its shoulders, and the purple-red glows in its eyes go out. another dog is ripped in 2. The zombies reach gabriel but do nothing.
OOC: Yeslah, the cart blocks the whole north street but is after the two side streets. All combatants are now south of it.
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2009-07-06, 05:51 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Gainesville Fl
- Gender
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2009-07-06, 05:56 AM (ISO 8601)
- Join Date
- Apr 2007
Re: Return to Castle Ravenloft (IC)
Gab all but the zombies are now dead and they are in all in contact with you. =P
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2009-07-06, 06:02 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Gainesville Fl
- Gender
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2009-07-06, 06:05 AM (ISO 8601)
- Join Date
- Apr 2007
Re: Return to Castle Ravenloft (IC)
3 more flaming zombies stand 5 ft in front of you, none of them having even bothered moving out of the way. The grapple monkey is 15 feet away diagonally. Those who were nearer the cart are now around 20 ft away.
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2009-07-06, 06:10 AM (ISO 8601)
- Join Date
- Jun 2008
Re: Return to Castle Ravenloft (IC)
Arakk
As the last dog is ripped to shreds Arakk sees Gabriel Lastlescoan threatened by zombies and charges over to help.
Spoiler
+2 attack from charging. AC is 16 until next turn due to the charge.
Claw1: Attack (1d20+13)[15] Damage (1d4+7)[10]
Claw2: Attack (1d20+11)[15] Damage (1d4+5)[9]
Claw3: Attack (1d20+11)[27] Damage (1d4+5)[9]
Claw4: Attack (1d20+11)[20] Damage (1d4+5)[6]
Spines: Attack (1d20+7)[9] Damage (1d6+1)[4]
OOC:
Spoiler
I think all the undead attacking Arakk are dead and the three zombies by Gabriel Lastlescoan are far enough away to be charged. If Arakk is still being attacked by something he will stick around and full attack it instead.
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2009-07-06, 06:11 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: Return to Castle Ravenloft (IC)
Cesium "Schiz"
"RHHAAAAA!!!" filled with energy and power, cesium lundges at the zombies, striking with his sicle while he's euphoric.
atack: (1d20+11)[30]
damage: (4d6+5)[22]
Spoiler
using wild surge +2 to fuel up the +1 deepcrystal sicle (1d100)[8]. +1d6 VS undead due to lesser truedeath crystal. if they atack me, I will expende focus on imediate action to gain +3 AC.
EDIT: ouch, I'm enervated. this action resumes, but I'm dazed for my next round, and lost 3 pp
AC/HP: 22/45
PP/atack: 37/+11(1d6+5)
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2009-07-06, 06:17 AM (ISO 8601)
- Join Date
- Jun 2008
Re: Return to Castle Ravenloft (IC)
OOC:
Spoiler
I thought that Wild Surge only worked on powers.
Edit: The relevant quotation being "A wilder can choose to invoke a wild surge whenever she manifests a power. When she does so she gains +1 to her manifester level with that manifestation of the power."
Last edited by olentu; 2009-07-06 at 06:22 AM.
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2009-07-06, 06:24 AM (ISO 8601)
- Join Date
- Apr 2007
Re: Return to Castle Ravenloft (IC)
One zombie has two claws buried in it's back, while another's arm has been ripped off by a sickle, but both still stand, turning to attack you. One slams into cesium, the other's head sails past Arakk's shoulder. Cesium, 8 damage and a fort save.
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2009-07-06, 03:56 PM (ISO 8601)
- Join Date
- Sep 2007
- Gender
Re: Return to Castle Ravenloft (IC)
Yeslah
Grunting in satisfaction as the spellcaster's bones drop to the gound, Yeslah turns to see the remaining undead threatening his allies. He runs back to the group, grabs the one armed zombie's remaining arm and twists it at the wrist, HARD.
Spoiler
Wrist Lock
Touch attack (1d20+8)[23]
Grapple Check (1d20+23)[32]
Damage (d6+3)[9]
Don't think he as anything for me to disarm him of, unfortunately, but the grapple check bonus is nice.
Homebrew
Current Project (A sequel to Tome of Battle)
Past Projects, some of which I may come back toSpoiler
-
2009-07-06, 03:58 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Return to Castle Ravenloft (IC)
Again showing your amazing strength, you rip of the zombies remaining limb. It falls to the ground and is still.
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2009-07-06, 07:33 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Porto Alegre, Brazil
- Gender
Re: Return to Castle Ravenloft (IC)
OCC:
Spoilerdamm it, once again that shows my lack of pscionics rules reviewing. I'll actually read the wilder entrace right now before missing again. ignore that willd surge then. I'll just use 2 PP instead
fort:(1d20+8)[28]
Amazed to see the zombie battle powers, Cesium makes another strike and takes a step back to rethinks his actions.
Atack:(1d20+10)[12]
damage: (2d6+4)[15]
five foot step away from the zombies. concentration to get my pscionic focus back: (1d20+11)[24] (move action, DC20) (done. I'll expend that if I'm atacked again for extra 3 AC)
AC/HP: 22/38
PP/atack: 38/+10(1d6+4)