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Thread: 3.5 Covenant Races
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2009-06-28, 08:29 PM (ISO 8601)
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3.5 Covenant Races
Sangheili
Medium Monstrous Humanoid (Reptilian)
+4 Strength
+2 Dexterity
+2 Constitution
-2 Wisdom
+6 to Jump checks
-2 Climb
Automatic Light Armor Proficiency
Exotic Weapon Proficiency: Sangheili Double Sword
Natural Bite Attack: 1d4 damage.
Redundant Organs: negates 50% of critical hits.
Bonus Feat: Run
Powerful Build: Able to wield weapons made for a creature 1 size category larger.
Mighty Blow: A Sangheili's unarmed attack can deal lethal damage.
Automatic Languages: Sangheili, Covenant. Bonus Languages: San 'Shyuum, Kig-Yar, Unggoy, Jiralhanae, Mglekgolo, Common.
LA+2
Sangheili Double Sword
Exotic Melee (One handed)
Slashing or Piercing
1d8 when slashing
2d6 when piercing
18-20/x2 critical
I made this as a PC race. I'm new to D&D and I would appreciate some feedback on how I could make this better. The weapon is essentially a metal version of the plasma sword.Last edited by An Enemy Spy; 2009-06-30 at 10:28 PM.
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2009-06-28, 09:27 PM (ISO 8601)
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Re: 3.5 Halo Elite
The reason that the sword does 2d8 when you stab instead of slash is that it has two prongs so it's like getting stabbed with two swords. Just thought I'd clarify that.
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2009-06-28, 09:36 PM (ISO 8601)
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Re: 3.5 Halo Elite
Your sword should deal slashing or piercing damage.
And compare it to a bastard sword - would anyone not take this over a bastard sword? 1d10 damage, 19-20 crit vs. 2d8, 18-20/x3 crit. Easy choice.
I'd take out the extra die for piercing and drop the crit modifier to 18-20/x2 or 20/x4 and call it good.Last edited by Siosilvar; 2009-06-28 at 09:36 PM.
ze/zir | she/her
Omnia Vincit Amor
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2009-06-28, 09:42 PM (ISO 8601)
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2009-06-28, 10:17 PM (ISO 8601)
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Re: 3.5 Halo Elite
I'd like to know if this seems underpowered, overpowered or just plain bland. I want to get Sangheili right before I move on to my next Halo race.
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2009-06-28, 10:20 PM (ISO 8601)
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Re: 3.5 Halo Elite
Last edited by Siosilvar; 2009-06-28 at 10:20 PM.
ze/zir | she/her
Omnia Vincit Amor
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2009-06-28, 10:21 PM (ISO 8601)
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Re: 3.5 Halo Elite
Rarity is a poor balancing factor because the first time you face one you have them.
Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.
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2009-06-28, 10:24 PM (ISO 8601)
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Re: 3.5 Halo Elite
what if the piercing is 2d6 instead of 2d8?
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2009-06-28, 10:27 PM (ISO 8601)
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Re: 3.5 Halo Elite
Also I changed the crit to x2
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2009-06-28, 11:33 PM (ISO 8601)
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Re: 3.5 Halo Elite
Kig-Yar
Medium Monstrous Humanoid
-2 Strength
+2 Dexterity
+2 Wisdom
-2 Charisma
+2 Tumble
+2 Spot
Automatic Shield Proficiency (Except for Tower Shields)
Natural Armor: +1
Natural Attacks: 2 claws (1d3), Bite (1d4)
Avian Eyes: +1 to attack rolls with ranged weaponry
Automatic Languages: Kig-Yar, Covenant. Bonus Languages: Sangheili, Unggoy, San 'Shyuum, Jiralhanae, Mglekgolo, Common.Last edited by An Enemy Spy; 2009-06-29 at 10:30 AM.
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2009-06-28, 11:46 PM (ISO 8601)
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Re: 3.5 Halo Elite
These all seem a little bland to me. They're a bunch of static abilities that don't, in my mind, really represent the race in question.
For example...
According to the Halo Wiki, they are strong, fast, tall, have two hearts, and have sharp teeth. They're also good at jumping, and are quite intelligent.
So I'd do the following, personally.
Sangheili
Medium Monstrous Humanoid (reptilian)
+4 Strength
+2 Dexterity
+2 Intelligence
Natural Armor: +3
Natural Bite Attack: 1d4 damage.
Redundant Organs: Immune to sneak attack damage and negates 50% of critical hits.
Bonus Feat: Run
Powerful Build: Able to wield weapons made for a creature 1 size category larger.
+4 to Jump Checks
LA: +2
That said, it seems more flavorful and unique to me.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2009-06-28, 11:48 PM (ISO 8601)
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2009-06-28, 11:57 PM (ISO 8601)
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Re: 3.5 Halo Elite
Kig Yar
Medium Monstrous Humanoid (they're about 5'8'' tall)
+2 Dexterity, -2 Charisma
Natural Armor: +1
Natural Attacks: 2 claws (1d3), Bite (1d4)
Avian Eyes: +1 to attack rolls with ranged weaponry
+2 Spot, +2 Tumble
LA: +0
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2009-06-29, 11:02 AM (ISO 8601)
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Re: 3.5 Halo Elite
Unggoy
Small Monstrous Humanoid
+2 Constitution
-2 Intelligence
-2 Wisdom
+2 Climb
-2 Spot
-2 Listen
Stability
Bite 1d4
Scent
Automatic Languages: Unggoy, Covenant, Any other (except secret languages). Bonus Languages: Sangheili, San 'Shyuum, Jiralhanae, Mglekgolo, Kig-Yar, Hurogok, Common
Unggoy have a knack for learning new languages and can choose any language they want as an automatic language.
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2009-06-29, 06:15 PM (ISO 8601)
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Re: 3.5 Halo Elite
Remember how I was wishing for the peace of oblivion a minute ago?
Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.
X-Com avatar by BRC. He's good folks.
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2009-07-10, 11:05 PM (ISO 8601)
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Re: 3.5 Covenant Races
Jiralhanae
Medium Monstrous Humanoid
+2 Strength
+4 Constitution
-2 Wisdom
-2 Charisma
Bite 1d6
+2 Natural Armor
+2 to Fortitude Saves
Rage 1/day
Automatic Languages: Jiralhanae, Covenant. Bonus Languages: Sanghieli, San 'Shyuum, Kig-Yar, Unggoy, Mglekgolo, Common.
LA+1
Spiker
Exotic One handed Ranged Weapon
1d4 Piercing 19/20 x2 30 ft.
1d4 SlashingLast edited by An Enemy Spy; 2009-07-15 at 03:03 PM.
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2009-07-11, 06:04 PM (ISO 8601)
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Re: 3.5 Halo Elite
3.5 doesn't really work like that. An item is normally assumed to be available for purchase in a town if it's below the town's gp limit.
Anyway, making this weapon rare doesn't make it any less overpowered for those who do have one. In fact, it makes them more overpowered, since their opponents don't get the same uberweapon that they do.
Besides which, if it this thing is basically two one-handed swords, then that makes it big and unwieldy enough that it's a two-handed weapon. In which case, just make it a two-handed weapon. With 2d6 damage and a 18-20/x2 critical, it's still better than the greatsword and the scimitar.
If it's not two one-handed swords, then it should do less damage.
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2009-07-15, 01:06 AM (ISO 8601)
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Re: 3.5 Halo Elite
@An Enemy Spy: You should combine all of this into your OP just so that people won't have to scroll down to see everything.
Also, I thought Jiralhanae were stronger than elites. Seriously, they don't even wear power armor (or at least I thought). :P
Two prongs still creates one hole so 2d6 I'd say. Doesn't matter if it's 'supposed' to be two long swords. Two actual long swords would technically both have two seperate swings if wielded dual. Also the trident has three prongs and it doesn't deal damage equal to three daggers.
I mean, a quick hit to the back of the noggin drops one fairly cleanly, and if that isn't a sneak attack, what is?
----
By the way... I was planning on making a mechanic for the plasma sword itself. Not necessarily the stats but the charge feature.
Home (requires plasma sword):
If granted line of effect for a charge, you may make a ranged touched attack. If successful, you may charge as a swift action instead of a full action that ignores terrain below 5ft. elevation. Note that this special charge still requires a regular attack to hit and only permits one attack.
No other attacks, such as 'pounce' or 'leap attack', may be used in conjunction with this charge - but attacks such as 'power attack' or 'shock trooper' may still be utilized.
and are quite intelligent.
Just offering criticism. Whenever someone says a race is 'intelligent', it doesn't always mean they're smarter than humans.
Rage 1/dayLast edited by imp_fireball; 2009-07-15 at 01:27 AM.
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2009-07-15, 02:55 PM (ISO 8601)
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Re: 3.5 Covenant Races
In Halo 2, I noticed that an elite could kill you in one punch on Normal, while it took a brute a few punches. Brutes make up for this with the fact THAT THEY WON'T EFFING DIE! HOW MANY TIMES DO I HAVE TO SHOOT YOU YOU PRICK?! JUST DIE ALREADY!
Sorry for that outburst. Halo 2 can be difficult sometimes.
And I actually think that Elites look very intelligent.Last edited by An Enemy Spy; 2009-07-15 at 03:00 PM.
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2009-07-18, 05:34 PM (ISO 8601)
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Re: 3.5 Covenant Races
I gave masterchief 'overwhelming slam' which requires the enemy to be flatfooted and deals something like 5d6 bludgeoning damage. That would be the 'knock to the back of the noggin'.