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  1. - Top - End - #1
    Ogre in the Playground
     
    An Enemy Spy's Avatar

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    Default 3.5 Covenant Races

    Sangheili
    Medium Monstrous Humanoid (Reptilian)
    +4 Strength
    +2 Dexterity
    +2 Constitution
    -2 Wisdom

    +6 to Jump checks
    -2 Climb

    Automatic Light Armor Proficiency
    Exotic Weapon Proficiency: Sangheili Double Sword
    Natural Bite Attack: 1d4 damage.
    Redundant Organs: negates 50% of critical hits.
    Bonus Feat: Run
    Powerful Build: Able to wield weapons made for a creature 1 size category larger.
    Mighty Blow: A Sangheili's unarmed attack can deal lethal damage.
    Automatic Languages: Sangheili, Covenant. Bonus Languages: San 'Shyuum, Kig-Yar, Unggoy, Jiralhanae, Mglekgolo, Common.

    LA+2



    Sangheili Double Sword
    Exotic Melee (One handed)
    Slashing or Piercing
    1d8 when slashing
    2d6 when piercing
    18-20/x2 critical

    I made this as a PC race. I'm new to D&D and I would appreciate some feedback on how I could make this better. The weapon is essentially a metal version of the plasma sword.
    Last edited by An Enemy Spy; 2009-06-30 at 10:28 PM.

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    Default Re: 3.5 Halo Elite

    The reason that the sword does 2d8 when you stab instead of slash is that it has two prongs so it's like getting stabbed with two swords. Just thought I'd clarify that.

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    Troll in the Playground
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    Default Re: 3.5 Halo Elite

    Your sword should deal slashing or piercing damage.

    And compare it to a bastard sword - would anyone not take this over a bastard sword? 1d10 damage, 19-20 crit vs. 2d8, 18-20/x3 crit. Easy choice.

    I'd take out the extra die for piercing and drop the crit modifier to 18-20/x2 or 20/x4 and call it good.
    Last edited by Siosilvar; 2009-06-28 at 09:36 PM.
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    Default Re: 3.5 Halo Elite

    Quote Originally Posted by Siosilvar View Post
    Your sword should deal slashing or piercing damage.

    And compare it to a bastard sword - would anyone not take this over a bastard sword? 1d10 damage, 19-20 crit vs. 2d8, 18-20/x3 crit. Easy choice.

    I'd take out the extra die for piercing and drop the crit modifier to 18-20/x2 or 20/x4 and call it good.
    I didn't realize that I had put "and" instead of "or".
    Since the sword is only made by and for Sangheili, I think it's OK to have it be better than a bastard sword because it's less common.

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    Default Re: 3.5 Halo Elite

    I'd like to know if this seems underpowered, overpowered or just plain bland. I want to get Sangheili right before I move on to my next Halo race.

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    Troll in the Playground
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    Default Re: 3.5 Halo Elite

    Quote Originally Posted by An Enemy Spy View Post
    I didn't realize that I had put "and" instead of "or".
    Since the sword is only made by and for Sangheili, I think it's OK to have it be better than a bastard sword because it's less common.
    That's still no reason to make pretty much every other exotic weapon obsolete.

    Also, this's been up for about two hours. Give it at least a day or so for people to notice.
    Last edited by Siosilvar; 2009-06-28 at 10:20 PM.
    ze/zir | she/her

    Omnia Vincit Amor

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    Default Re: 3.5 Halo Elite

    Rarity is a poor balancing factor because the first time you face one you have them.
    Having trouble writing up hard stat blocks but I'm doing a lot of sharing ideas and soft mechanics lately.

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    Default Re: 3.5 Halo Elite

    what if the piercing is 2d6 instead of 2d8?

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    An Enemy Spy's Avatar

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    Default Re: 3.5 Halo Elite

    Also I changed the crit to x2

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    Default Re: 3.5 Halo Elite

    Kig-Yar
    Medium Monstrous Humanoid
    -2 Strength
    +2 Dexterity
    +2 Wisdom
    -2 Charisma

    +2 Tumble
    +2 Spot

    Automatic Shield Proficiency (Except for Tower Shields)
    Natural Armor: +1
    Natural Attacks: 2 claws (1d3), Bite (1d4)
    Avian Eyes: +1 to attack rolls with ranged weaponry

    Automatic Languages: Kig-Yar, Covenant. Bonus Languages: Sangheili, Unggoy, San 'Shyuum, Jiralhanae, Mglekgolo, Common.
    Last edited by An Enemy Spy; 2009-06-29 at 10:30 AM.

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    Default Re: 3.5 Halo Elite

    These all seem a little bland to me. They're a bunch of static abilities that don't, in my mind, really represent the race in question.

    For example...

    According to the Halo Wiki, they are strong, fast, tall, have two hearts, and have sharp teeth. They're also good at jumping, and are quite intelligent.

    So I'd do the following, personally.

    Sangheili

    Medium Monstrous Humanoid (reptilian)
    +4 Strength
    +2 Dexterity
    +2 Intelligence

    Natural Armor: +3
    Natural Bite Attack: 1d4 damage.
    Redundant Organs: Immune to sneak attack damage and negates 50% of critical hits.
    Bonus Feat: Run
    Powerful Build: Able to wield weapons made for a creature 1 size category larger.

    +4 to Jump Checks

    LA: +2

    That said, it seems more flavorful and unique to me.

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

  12. - Top - End - #12
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    Default Re: 3.5 Halo Elite

    Quote Originally Posted by Djinn_In_Tonic View Post
    These all seem a little bland to me. They're a bunch of static abilities that don't, in my mind, really represent the race in question.

    For example...

    According to the Halo Wiki, they are strong, fast, tall, have two hearts, and have sharp teeth. They're also good at jumping, and are quite intelligent.

    So I'd do the following, personally.

    Sangheili

    Medium Monstrous Humanoid (reptilian)
    +4 Strength
    +2 Dexterity
    +2 Intelligence

    Natural Armor: +3
    Natural Bite Attack: 1d4 damage.
    Redundant Organs: Immune to sneak attack damage and negates 50% of critical hits.
    Bonus Feat: Run
    Powerful Build: Able to wield weapons made for a creature 1 size category larger.

    +4 to Jump Checks

    LA: +2

    That said, it seems more flavorful and unique to me.
    Those are good Ideas.

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    Default Re: 3.5 Halo Elite

    Kig Yar

    Medium Monstrous Humanoid (they're about 5'8'' tall)

    +2 Dexterity, -2 Charisma

    Natural Armor: +1
    Natural Attacks: 2 claws (1d3), Bite (1d4)
    Avian Eyes: +1 to attack rolls with ranged weaponry

    +2 Spot, +2 Tumble

    LA: +0

    Ingredients

    2oz Djinn
    5oz Water
    1 Lime Wedge


    Instructions

    Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.

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    Default Re: 3.5 Halo Elite

    Unggoy
    Small Monstrous Humanoid
    +2 Constitution
    -2 Intelligence
    -2 Wisdom

    +2 Climb
    -2 Spot
    -2 Listen

    Stability
    Bite 1d4
    Scent

    Automatic Languages: Unggoy, Covenant, Any other (except secret languages). Bonus Languages: Sangheili, San 'Shyuum, Jiralhanae, Mglekgolo, Kig-Yar, Hurogok, Common
    Unggoy have a knack for learning new languages and can choose any language they want as an automatic language.

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    Default Re: 3.5 Halo Elite

    Quote Originally Posted by Djinn_In_Tonic View Post
    These all seem a little bland to me. They're a bunch of static abilities that don't, in my mind, really represent the race in question.

    For example...

    According to the Halo Wiki, they are strong, fast, tall, have two hearts, and have sharp teeth. They're also good at jumping, and are quite intelligent.

    So I'd do the following, personally.

    Sangheili

    Medium Monstrous Humanoid (reptilian)
    +4 Strength
    +2 Dexterity
    +2 Intelligence

    Natural Armor: +3
    Natural Bite Attack: 1d4 damage.
    Redundant Organs: Immune to sneak attack damage and negates 50% of critical hits.
    Bonus Feat: Run
    Powerful Build: Able to wield weapons made for a creature 1 size category larger.

    +4 to Jump Checks

    LA: +2

    That said, it seems more flavorful and unique to me.
    I'd drop immune to sneak attack. I mean, a quick hit to the back of the noggin drops one fairly cleanly, and if that isn't a sneak attack, what is?
    Remember how I was wishing for the peace of oblivion a minute ago?

    Yeah. That hasn't exactly changed with more knowledge of the situation. -Security Chief Victor Jones, formerly of the UESC Marathon.

    X-Com avatar by BRC. He's good folks.

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    Default Re: 3.5 Covenant Races

    Jiralhanae
    Medium Monstrous Humanoid
    +2 Strength
    +4 Constitution
    -2 Wisdom
    -2 Charisma

    Bite 1d6
    +2 Natural Armor
    +2 to Fortitude Saves
    Rage 1/day
    Automatic Languages: Jiralhanae, Covenant. Bonus Languages: Sanghieli, San 'Shyuum, Kig-Yar, Unggoy, Mglekgolo, Common.
    LA+1

    Spiker
    Exotic One handed Ranged Weapon
    1d4 Piercing 19/20 x2 30 ft.
    1d4 Slashing
    Last edited by An Enemy Spy; 2009-07-15 at 03:03 PM.

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    Default Re: 3.5 Halo Elite

    Quote Originally Posted by An Enemy Spy View Post
    Since the sword is only made by and for Sangheili, I think it's OK to have it be better than a bastard sword because it's less common.
    3.5 doesn't really work like that. An item is normally assumed to be available for purchase in a town if it's below the town's gp limit.

    Anyway, making this weapon rare doesn't make it any less overpowered for those who do have one. In fact, it makes them more overpowered, since their opponents don't get the same uberweapon that they do.

    Besides which, if it this thing is basically two one-handed swords, then that makes it big and unwieldy enough that it's a two-handed weapon. In which case, just make it a two-handed weapon. With 2d6 damage and a 18-20/x2 critical, it's still better than the greatsword and the scimitar.

    If it's not two one-handed swords, then it should do less damage.
    Quote Originally Posted by icefractal View Post
    Abstract positioning, either fully "position doesn't matter" or "zones" or whatever, is fine. If the rules reflect that. Exact positioning, with a visual representation, is fine. But "exact positioning theoretically exists, and the rules interact with it, but it only exists in the GM's head and is communicated to the players a bit at a time" sucks for anything even a little complex. And I say this from a GM POV.

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    Default Re: 3.5 Halo Elite

    @An Enemy Spy: You should combine all of this into your OP just so that people won't have to scroll down to see everything.

    Also, I thought Jiralhanae were stronger than elites. Seriously, they don't even wear power armor (or at least I thought). :P

    Quote Originally Posted by An Enemy Spy View Post
    what if the piercing is 2d6 instead of 2d8?
    Two prongs still creates one hole so 2d6 I'd say. Doesn't matter if it's 'supposed' to be two long swords. Two actual long swords would technically both have two seperate swings if wielded dual. Also the trident has three prongs and it doesn't deal damage equal to three daggers.

    I mean, a quick hit to the back of the noggin drops one fairly cleanly, and if that isn't a sneak attack, what is?
    What if coup de graces worked but sneak attacks sometimes didn't? Also, light fortification instead of a middleground between medium and light - I never even knew sangheli had redundant organs for that matter.
    ----

    By the way... I was planning on making a mechanic for the plasma sword itself. Not necessarily the stats but the charge feature.

    Home (requires plasma sword):

    If granted line of effect for a charge, you may make a ranged touched attack. If successful, you may charge as a swift action instead of a full action that ignores terrain below 5ft. elevation. Note that this special charge still requires a regular attack to hit and only permits one attack.

    No other attacks, such as 'pounce' or 'leap attack', may be used in conjunction with this charge - but attacks such as 'power attack' or 'shock trooper' may still be utilized.

    and are quite intelligent.
    You sure that's not 'more intelligent than they look', considering they look like bisected sharks with the biceps of a gorilla? Also, humans can be pretty darn smart and they've got no bonuses. Ah well.

    Just offering criticism. Whenever someone says a race is 'intelligent', it doesn't always mean they're smarter than humans.

    Rage 1/day
    How does that work with barbarian levels?
    Last edited by imp_fireball; 2009-07-15 at 01:27 AM.

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    Default Re: 3.5 Covenant Races

    In Halo 2, I noticed that an elite could kill you in one punch on Normal, while it took a brute a few punches. Brutes make up for this with the fact THAT THEY WON'T EFFING DIE! HOW MANY TIMES DO I HAVE TO SHOOT YOU YOU PRICK?! JUST DIE ALREADY!
    Sorry for that outburst. Halo 2 can be difficult sometimes.

    And I actually think that Elites look very intelligent.
    Last edited by An Enemy Spy; 2009-07-15 at 03:00 PM.

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    Default Re: 3.5 Covenant Races

    I gave masterchief 'overwhelming slam' which requires the enemy to be flatfooted and deals something like 5d6 bludgeoning damage. That would be the 'knock to the back of the noggin'.

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