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  1. - Top - End - #601
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    Milskidasith's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    Kelsin does the same as Ivan, but looks around the left corner.

  2. - Top - End - #602
    Ogre in the Playground
     
    Elfin's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    Arimon will walk up between the two of them and quickly scan both ways.
    "See anything, comrades?"

  3. - Top - End - #603
    Bugbear in the Playground
     
    Falconknight06's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    Caeric will hang towards the back of the group, scanning behind them every once in a while to ensure they are not snuck up on.
    Halfling Monk (Avatar by Miss Nobody)
    Carpal tunnel has subsided, so I'm back hopefully

    Spoiler: My games and characters
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    Deralis Legan, the Half-Elf Marshal

    Owlbear Hollow Mercenaries the game I'm running

  4. - Top - End - #604
    Dwarf in the Playground
     
    Shock4484's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    Zaric falls to the rear of the group being very cautious not to disturb the bugs fluttering about after seeing what they done to Arimon. Instead Zaric stays alert making sure nothing attacks the group from the rear.

    * post roll count doesn't match database
    Last edited by Shock4484; 2009-07-21 at 08:41 PM.

  5. - Top - End - #605
    Dwarf in the Playground
     
    Shock4484's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    Listen & Spot:
    Listen - (1d20+4)[11](15)

    Spot - (1d20+2)[19](21)
    [/spoiler]

  6. - Top - End - #606
    Bugbear in the Playground
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    Default Re: The Isle of Sahu (Good Party)

    Caeric and Zaric:

    Roll me a spot check.

    Kelsin and Ivan:

    Looking your respective direction, you see more of the same, mirrored walls, ceiling, and floor. Candelabras occupy the walls, and another chandelier hangs upon the ceiling, the mechanical bugs are much more numerous here, but still pay no attention to you as you walk through their midst. Other than the lighting sources, there is no furniture.

    For Zaric's Eyes Only (Noticed the Spot check after I posted)
    Spoiler
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    On one of your glances back towards the entrance, keeping an eye on anything that might come from behind, you notice something else. One of the mechanical bugs that is busy cleaning up the mess next to the corpse is seen with a piece of written parchment in it's mandibles, tugging at it, trying to get it away from the corpse that holds it within his hands, seeing it as something that must be cleaned up. You also notice on the corpse a few objects glittering in the light.
    Last edited by Ixahinon; 2009-07-21 at 08:54 PM.

  7. - Top - End - #607
    Bugbear in the Playground
     
    Falconknight06's Avatar

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    Default Re: The Isle of Sahu (Good Party)

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    spot check for Caeric
    (1d20+3)[10]
    Listen just in case
    (1d20+3)[9]
    Last edited by Falconknight06; 2009-07-21 at 08:51 PM.
    Halfling Monk (Avatar by Miss Nobody)
    Carpal tunnel has subsided, so I'm back hopefully

    Spoiler: My games and characters
    Show
    Deralis Legan, the Half-Elf Marshal

    Owlbear Hollow Mercenaries the game I'm running

  8. - Top - End - #608
    Dwarf in the Playground
     
    Shock4484's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    For Cearic and Ix:
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    "Cearic it looks like the corpse over there is holding a piece of parchment." Zaric strays from his current path and heads toward the corpse making sure he dosen't threaten the busy little critters.

  9. - Top - End - #609
    Dwarf in the Playground
     
    Shock4484's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    For Ix Only:

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    Can I take 20 to search the corpse. I am not afriad to get my hands dirty but i will be cautious not to piss off the bugs.

  10. - Top - End - #610
    Ogre in the Playground
     
    Demons_eye's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    Adam follows the others but he does not pay that much attentions as he studies a bug.

    Spoiler
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    Rolling Knowledge to find out what it is.
    (1d20+9)[23] Knowledge Arcana
    (1d20+7)[18] Spell Craft
    ~Sweet avatar by Miss Nobody~

    Quote Originally Posted by Mike
    You killed it, its dead, it exploded, Good Job.
    Quote Originally Posted by Logalmier View Post
    "I need a latter! Quick, find a psion so he can make one with his mind!"

  11. - Top - End - #611
    Bugbear in the Playground
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    Default Re: The Isle of Sahu (Good Party)

    Zaric:

    For Zaric's Eyes Only:
    Spoiler
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    You can take 10, as this would be considered a semi-stressful environment, you are unsure of what would happen should you disturb the mechanical things


    Adem:

    For Adem's Eyes only:
    Spoiler
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    As far as you can tell, they are simple animated constructs, perhaps like a Homunculus. You remember back in your days of tutoring a mage that had created one as a pet, but you have never seen them 'mass produced' like this.

  12. - Top - End - #612
    Barbarian in the Playground
     
    tiny tim's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    Ivan will move around his corner rapier drawn and walk forward keeping the corner in sight.
    Awesome Avatar by Miss Nobody.

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    I Am A: Lawful Good Human Wizard (3rd Level)
    Ability Scores:
    Strength-13
    Dexterity-13
    Constitution-13
    Intelligence-15
    Wisdom-15
    Charisma-14


  13. - Top - End - #613
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    Milskidasith's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    Kelsin (once again) does the same as Ivan, but heading left (and with a morningstar drawn, obviously.)

  14. - Top - End - #614
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    Elfin's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    Arimon hesitates for a moment, but then follows Ivan down the right hallway.

  15. - Top - End - #615
    Bugbear in the Playground
     
    Falconknight06's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    What does it say my furry friend? Caeric will ask the large man after he has sufficiently searched the corpse. Caeric is careful not to disturb the insects as they clean.
    Halfling Monk (Avatar by Miss Nobody)
    Carpal tunnel has subsided, so I'm back hopefully

    Spoiler: My games and characters
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    Deralis Legan, the Half-Elf Marshal

    Owlbear Hollow Mercenaries the game I'm running

  16. - Top - End - #616
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    Elfin's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    Arimon turns and beckons Kelsin over.
    "Perhaps we should split up. I'll go with Ivan and Caeric down the right hallway, and you can go with Zeric and Adem down the left. Go as far as you can, and if you find the amulet or can't continue, go back outside the manor. Every half hour, send someone to check for the other group outside, and if we haven't met by sunset head back to town."
    Last edited by Elfin; 2009-07-22 at 11:31 AM.

  17. - Top - End - #617
    Bugbear in the Playground
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    Default Re: The Isle of Sahu (Good Party)

    For Caeric's Eyes Only:

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    Searching the corpse nets you a few bugs that make a mechanical sounding hiss at you, while flittering their wings, a pouch that sounds full of coins, and three vials of a fiery red liquid.


    For Zaric's Eyes Only:

    Spoiler
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    Note reads as follows:

    I have to save these potions for those spider like constructs. I'll call them the Fire Spitters. I barely survived an encounter with a lone one, recieving burn wounds that still scald me, even after admistering a few cure spells.


    Those taking the Right Side Only:

    Spoiler
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    You head on down the mechanical insect infested corridor just far enough that you keep the spot you originated from in sight, and can just barely see a turn back south coming up ahead. The corridor holds much of the same as before, with another chandelier hanging from the ceiling, and more candle holders next to each pillar.

    Right Side Map.


    Those Taking the Left Side Only:

    Spoiler
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    You head on down the mechanical insect infested corridor just far enough that you keep the spot your originated from in sight, and come up to what appears to be a dead end. In the middle of the corridor lies a large oak table of which a single blue gem sits on top of.

    Left Side Map.
    Last edited by Ixahinon; 2009-07-22 at 05:24 PM.

  18. - Top - End - #618
    Ogre in the Playground
     
    Demons_eye's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    Adem slowly walks over to the Caeric & Zaric not wanting to upset any bugs. He taps the two on the shoulder. "Looks like were splitting up and I am with you guys. Lets gets mov.... is that a body?."
    ~Sweet avatar by Miss Nobody~

    Quote Originally Posted by Mike
    You killed it, its dead, it exploded, Good Job.
    Quote Originally Posted by Logalmier View Post
    "I need a latter! Quick, find a psion so he can make one with his mind!"

  19. - Top - End - #619
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    Elfin's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    Silently, Arzimon turns and looks southward.
    Last edited by Elfin; 2009-07-22 at 05:44 PM.

  20. - Top - End - #620
    Barbarian in the Playground
     
    tiny tim's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    Ivan also proceeds south
    Awesome Avatar by Miss Nobody.

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    I Am A: Lawful Good Human Wizard (3rd Level)
    Ability Scores:
    Strength-13
    Dexterity-13
    Constitution-13
    Intelligence-15
    Wisdom-15
    Charisma-14


  21. - Top - End - #621
    Dwarf in the Playground
     
    Shock4484's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    Adem and Cearic (and Ix obviously):

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    "The note says 'I have to save these potions for those spider like constructs. I'll call them the Fire Spitters. I barely survived an encounter with a lone one, recieving burn wounds that still scald me, even after admistering a few cure spells' it would appear whe have foes near in the journey yet to come."

  22. - Top - End - #622
    Dwarf in the Playground
     
    Shock4484's Avatar

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    Default Re: The Isle of Sahu (Good Party)

    Ix, Cearic, and Adem:

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    As Zeric enters the large room with the table he moves cautiously and slowly looking for signs of a trap.

    Search for traps:
    Search - (1d20+3)[6](9)
    If Zeric leads the other two to the table successfully he gazes at the blue gem and then turns to Adem and Cearic "Do we take it?"

  23. - Top - End - #623
    Bugbear in the Playground
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    Default Re: The Isle of Sahu (Good Party)

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    Ok, please go to your respectful threads, so as to keep privacy between the parties, and minimize metagaming. We will return to this thread when you all meet up again:

    Ivan, Arimon, and Kelsin:
    http://www.giantitp.com/forums/showt...74#post6558574

    Caeric, Zaric, and Adem:
    http://www.giantitp.com/forums/showthread.php?t=119146
    Last edited by Ixahinon; 2009-07-22 at 08:16 PM.

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