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  1. - Top - End - #31
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs. Huck

    Train- Round 8

    I scatter the planks; as I understand it, you have to make a DC 15 Balance check or fall in the quicksand. After that, I move to S-14, avoiding the quicksand.

    Stats:

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    Location: S-14
    HP 16/16
    AC: 17 (+4 armor, +3 Dex), Touch= 13, FF=14
    Whirling Frenzy 1/day
    Damage Reduction 3/bludgeoning
    1 Javelin pissed away, 8 remain

  2. - Top - End - #32
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Arena Tournament, Round 58: train vs. Huck

    K14 is not on the planks, is it? it appears to be the last square before the planks...

  3. - Top - End - #33
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs. Huck

    Whoops, you're right. So it's your turn, planks scattered, all that good stuff.

  4. - Top - End - #34
    Titan in the Playground
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    Default Re: Arena Tournament, Round 58: train vs. Huck

    I'm fairly sure K14 does not count as on the planks, as they cover less than half the square. Furthermore, even if it were, it's dirt, not quicksand.

  5. - Top - End - #35
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    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs. Huck

    No, they don't. I just was off by a row when I was looking, seeing him in what would actually be L-14. Kinda funny; I had a readied action to scatter them a few rounds ago, but since I think I was in J-14 then, I couldn't have scattered squat.

  6. - Top - End - #36
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Arena Tournament, Round 58: train vs. Huck

    Huck - Round 8

    Double Move to J23.

    End my Turn.

    Stats:
    Spoiler
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    Location - K14
    HP - 10/9
    AC - 21 touch - 13 FF - 20
    Shield (8/10)
    Shield of Faith (8/10)
    Divine Favor (7/10)
    Virtue (5/10)
    Magic Weapon (3/10)
    Turn Undead Left (1/6)

    Spells

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    Level 0 - Virtue-x, Resistance x2
    Level 1 - Shield-x, Magic Weapon (D)-x, Divine Favor-x

  7. - Top - End - #37
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs. Huck

    Round 9-Train

    I draw a javelin and move to S-8.

    Stats:

    Spoiler
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    Location: S-14
    HP 16/16
    AC: 17 (+4 armor, +3 Dex), Touch= 13, FF=14
    Whirling Frenzy 1/day
    Damage Reduction 3/bludgeoning
    1 Javelin pissed away, 8 remain

  8. - Top - End - #38
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Arena Tournament, Round 58: train vs. Huck

    Quit running away!!!

    Huck - Round 9

    Double Move to R19.

    End Turn.

    Stats:
    Spoiler
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    Location - R19
    HP - 10/9
    AC - 21 touch - 13 FF - 20
    Shield (9/10)
    Shield of Faith (9/10)
    Divine Favor (8/10)
    Virtue (6/10)
    Magic Weapon (4/10)
    Turn Undead Left (1/6)

    Spells


    Spoiler
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    Level 0 - Virtue-x, Resistance x2
    Level 1 - Shield-x, Magic Weapon (D)-x, Divine Favor-x

  9. - Top - End - #39
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs. Huck

    Well, you made it look so appealing early in the match that I thought I'd try it for myself

    Regular move to O-4.

    Ready action:

    Spoiler
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    Attempt to introduce the javelin to his face if he comes within 30 feet.


    Stats:

    Spoiler
    Show
    Location: O-4
    HP 16/16
    AC: 17 (+4 armor, +3 Dex), Touch= 13, FF=14
    Whirling Frenzy 1/day
    Damage Reduction 3/bludgeoning
    1 Javelin pissed away, 8 remain

  10. - Top - End - #40
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Arena Tournament, Round 58: train vs. Huck

    Huck - Round 10

    Move to S14.

    Ready an Action:
    Spoiler
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    If he throws a javelin at me, I will move at my speed down the stairs before his throw.


    End my Turn.

    Stats:
    Spoiler
    Show
    Location - S14
    HP - 10/9
    AC - 21 touch - 13 FF - 20
    Shield (10/10)
    Shield of Faith (10/10)
    Divine Favor (9/10)
    Virtue (7/10)
    Magic Weapon (5/10)
    Turn Undead Left (1/6)

    Spells
    Spoiler
    Show


    Level 0 - Virtue-x, Resistance x2
    Level 1 - Shield-x, Magic Weapon (D)-x, Divine Favor-x

  11. - Top - End - #41
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs. Huck

    Move to R-9.

    Ready action

    Spoiler
    Show
    Throw javelin if he moves.


    Stats:

    Spoiler
    Show
    Location: R-9
    HP 16/16
    AC: 17 (+4 armor, +3 Dex), Touch= 13, FF=14
    Whirling Frenzy 1/day
    Damage Reduction 3/bludgeoning
    1 Javelin pissed away, 8 remain

  12. - Top - End - #42
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 58: train vs. Huck

    High Ref Mav:

    As it has been 48 hours since trains last post, Huck is DQ'ed

    train gets the loot.
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  13. - Top - End - #43
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs. Huck

    Very strange that this happened, since Terran has posted a couple times since then in other battles.

  14. - Top - End - #44
    Bugbear in the Playground
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    Default Re: Arena Tournament, Round 58: train vs. Huck

    I'm guessing it just slipped his mind, I can undq it if you want to finish the fight. Just going through the match lists and cleaning it up.
    High Ref and Recruiter for the PvP Arena.

    Characters for the Arena: || Snake || Yoshi || Todd

  15. - Top - End - #45
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs. Huck

    It's a tough call, because I think I can take him, and this isn't exactly why I signed up. But the match was moving slowly, and since we were the last ones in the first round still going, doesn't seem right to hold up everyone else for however long it could take to see this thing to the end. Plus, to be perfectly honest, I don't want to fight Sparks. I didn't enter this thing to get knocked out immediately by a 4d6 electric death ray, either.

    And TheTerran, if you ever want to see what would have happened, I'll gladly agree to an exhibition match, either continuing from this point or starting over.

  16. - Top - End - #46
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Arena Tournament, Round 58: train vs. Huck

    Bah...I thought I had another day :(

  17. - Top - End - #47
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs. Huck

    Why would you have wanted to wait?

  18. - Top - End - #48
    Firbolg in the Playground
     
    theterran's Avatar

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    Default Re: Arena Tournament, Round 58: train vs. Huck

    I was in a hurry and just glanced at this...no worries though...I'll meet you in the finals!

  19. - Top - End - #49
    Firbolg in the Playground
     
    hustlertwo's Avatar

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    Default Re: Arena Tournament, Round 58: train vs. Huck

    Heh, I'd be happy with that outcome, it'd mean I made it that far.

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