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  1. - Top - End - #241
    Bugbear in the Playground
    Join Date
    Nov 2008

    Default Re: The Isle of Sahu (Good Party A)

    You backtrack your way towards the area in which you had your encounter with the undead, and look east (My bad...got my directions mixed up) towards the section of the path you have not entered yet. It isn't too far in front of you until the path head northward.

    The Map

    OoC:
    Spoiler
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    By my count, 11 rounds has passed since you started the day, for those of you counting down spell durations.

  2. - Top - End - #242
    Barbarian in the Playground
     
    tiny tim's Avatar

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    Jun 2009

    Default Re: The Isle of Sahu (Good Party A)

    As we are walking.
    Kelsin. I have been playing this instrument on my back now for over 10 years. I have started to think that music has magical properties all its own. When I woke up earlier I felt what I think was a surge of magical energy.I think I may have tapped into this magical energy.
    Awesome Avatar by Miss Nobody.

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    I Am A: Lawful Good Human Wizard (3rd Level)
    Ability Scores:
    Strength-13
    Dexterity-13
    Constitution-13
    Intelligence-15
    Wisdom-15
    Charisma-14


  3. - Top - End - #243
    Ogre in the Playground
     
    Elfin's Avatar

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    Default Re: The Isle of Sahu (Good Party A)

    Arzimon will hold his sword and shield before him and steal a glance down the northern hallway.

  4. - Top - End - #244
    Banned
     
    Milskidasith's Avatar

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    Default Re: The Isle of Sahu (Good Party A)

    Magical music, you say? Interesting. I am sure you can use it for a good purpose.

  5. - Top - End - #245
    Bugbear in the Playground
    Join Date
    Nov 2008

    Default Re: The Isle of Sahu (Good Party A)

    Peering down the northern passage reveals a good 20-30 foot pathway before it branches off another direction once again, this time towards the east.

    Dice Rolls You Shouldn't See:
    Spoiler
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    Init1 - (1d20+3)[16](19)
    Init2 - (1d20+2)[1](3)
    Init3 - (1d20+2)[16](18)


    OoC:
    Spoiler
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    Please roll Initiatives on your next turn, I will let you know when they will be used.

  6. - Top - End - #246
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    Milskidasith's Avatar

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    Jun 2009
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    Default Re: The Isle of Sahu (Good Party A)

    Spoiler
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    Initative: (1d20+1)[20](21)

  7. - Top - End - #247
    Barbarian in the Playground
     
    tiny tim's Avatar

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    Jun 2009

    Default Re: The Isle of Sahu (Good Party A)

    Spoiler
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    Initiative
    (d20+4)[16](20)
    Awesome Avatar by Miss Nobody.

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    I Am A: Lawful Good Human Wizard (3rd Level)
    Ability Scores:
    Strength-13
    Dexterity-13
    Constitution-13
    Intelligence-15
    Wisdom-15
    Charisma-14


  8. - Top - End - #248
    Ogre in the Playground
     
    Elfin's Avatar

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    Default Re: The Isle of Sahu (Good Party A)

    Spoiler
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    Initiative:
    (1d20+3)[17]

  9. - Top - End - #249
    Banned
     
    Milskidasith's Avatar

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    Default Re: The Isle of Sahu (Good Party A)

    Kelsin walks down the hall and peaks across the corner.

    Spoiler
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    Spot: (1d20+5)[3](8)
    Listen: (1d20+5)[13](18)
    Move Silently:(1d20-5)[1](-4)
    Hide: (1d20-5)[3](-2)

  10. - Top - End - #250
    Barbarian in the Playground
     
    tiny tim's Avatar

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    Jun 2009

    Default Re: The Isle of Sahu (Good Party A)

    Ivan follows with his bow drawn.
    Awesome Avatar by Miss Nobody.

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    I Am A: Lawful Good Human Wizard (3rd Level)
    Ability Scores:
    Strength-13
    Dexterity-13
    Constitution-13
    Intelligence-15
    Wisdom-15
    Charisma-14


  11. - Top - End - #251
    Ogre in the Playground
     
    Elfin's Avatar

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    Default Re: The Isle of Sahu (Good Party A)

    Arzimon will follow.
    "Let us tread carefully, comrades. Who knows what unseen horrors lie in wait?"
    Last edited by Elfin; 2009-08-01 at 09:29 PM.

  12. - Top - End - #252
    Bugbear in the Playground
    Join Date
    Nov 2008

    Default Re: The Isle of Sahu (Good Party A)

    You find yet another frustrating intersection as you head down the northern path, and look east. Stepping into the intersection, you find that you can continue east and follow it to what logic states must be a dead end, or you can proceed northward, and then be stuck with an option of heading east or west again.

    The Map

    Dice Rolls You Shouldn't See:
    Spoiler
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    Hide - (1d20+10)[3](13)
    Sneak - (1d20+10)[19](29)
    Last edited by Ixahinon; 2009-08-01 at 09:29 PM.

  13. - Top - End - #253
    Barbarian in the Playground
     
    tiny tim's Avatar

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    Jun 2009

    Default Re: The Isle of Sahu (Good Party A)

    Ivan carefully surveys his surroundings.
    Spoiler
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    spot:
    (d20+2)[18](20)
    listen
    (d20+2)[18](20)
    Awesome Avatar by Miss Nobody.

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    I Am A: Lawful Good Human Wizard (3rd Level)
    Ability Scores:
    Strength-13
    Dexterity-13
    Constitution-13
    Intelligence-15
    Wisdom-15
    Charisma-14


  14. - Top - End - #254
    Banned
     
    Milskidasith's Avatar

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    Default Re: The Isle of Sahu (Good Party A)

    Kelsin points east and begins to walk to the passage there.

    OOC:
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    I realize that, at this point, I probably alerted all of the whatevers to my presence. But I feel like casting sanctuary on myself would be too metagamey.

  15. - Top - End - #255
    Bugbear in the Playground
    Join Date
    Nov 2008

    Default Re: The Isle of Sahu (Good Party A)

    Ivan:

    For Ivan's Eyes Only:

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    You feel as though you are definitely walking into an area that looks 'used.' Though the filth and trash of the place is still commonplace, much of it seems rummaged through, and bodies seem to be much more prevalent around the area, though it is clear they all have been dead for years, if not longer.


    Kelsin:

    For Kelsin's Eyes Only:
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    You walk east into what you already guessed to be a dead end. Though it looks like this dead end is used as someone's trash deposit. Of course, the usual refuse is found here, but there also appears to be bits of bone and flesh scattered about the place.
    Last edited by Ixahinon; 2009-08-01 at 09:37 PM.

  16. - Top - End - #256
    Barbarian in the Playground
     
    tiny tim's Avatar

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    Default Re: The Isle of Sahu (Good Party A)

    Stand alert my friends. This looks to be a feeding ground.
    Ivan tightens his grip on the bow.
    Awesome Avatar by Miss Nobody.

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    I Am A: Lawful Good Human Wizard (3rd Level)
    Ability Scores:
    Strength-13
    Dexterity-13
    Constitution-13
    Intelligence-15
    Wisdom-15
    Charisma-14


  17. - Top - End - #257
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    Milskidasith's Avatar

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    Default Re: The Isle of Sahu (Good Party A)

    I think I've found the last few meals over here.

    Kelsin searches through the refuse in the area; perhaps something from the corpses got caught up in it.

    Spoiler
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    Search: (1d20-2)[13](11)

  18. - Top - End - #258
    Bugbear in the Playground
    Join Date
    Nov 2008

    Default Re: The Isle of Sahu (Good Party A)

    Kelsin:

    For Kelsin's Eyes Only:
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    You find nothing that looks to be salvageable.


    Dice Rolls You Shouldn't See:
    Spoiler
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    Hide - (1d20+10)[9](19)
    Sneak - (1d20+10)[7](17)

  19. - Top - End - #259
    Barbarian in the Playground
     
    tiny tim's Avatar

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    Jun 2009

    Default Re: The Isle of Sahu (Good Party A)

    Ivan proceeds a short bit down the northern passage.

    Spoiler
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    spot
    (d20+2)[2](4)
    listen
    (d20+2)[17](19)
    Awesome Avatar by Miss Nobody.

    Spoiler
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    I Am A: Lawful Good Human Wizard (3rd Level)
    Ability Scores:
    Strength-13
    Dexterity-13
    Constitution-13
    Intelligence-15
    Wisdom-15
    Charisma-14


  20. - Top - End - #260
    Ogre in the Playground
     
    Elfin's Avatar

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    Default Re: The Isle of Sahu (Good Party A)

    Arzimon spins his sword idly as he watches the passages uneasily.
    "Search if you must, but I think it best that we hastily be gone from here; this place makes me ill at ease."

    Spoiler
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    Renewing maneuvers.
    Spot and Listen:
    (1d20+1)[12]
    (1d20+1)[5]

  21. - Top - End - #261
    Bugbear in the Playground
    Join Date
    Nov 2008

    Default Re: The Isle of Sahu (Good Party A)

    Ivan and Arzimon:

    You walk a bit down the northern passage, and realize that the west path will, in fact, lead to a dead end, but you are still too far away to see how far the east path will lead you. Kelsin is heard behind you, back in the eastern dead end found previously (unless he moved up)

  22. - Top - End - #262
    Barbarian in the Playground
     
    tiny tim's Avatar

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    Jun 2009

    Default Re: The Isle of Sahu (Good Party A)

    Ivan readies an action to shoot anything that comes down the corridor. He says, fairly loudly.

    Arzimon. Perhaps we should go back the way we came and turn our backs on this wretched passage.
    He winks at Arzimon and says in elven
    Let's hope something takes the bait.

    Spoiler
    Show

    bluff check
    (d20+1)[4](5)
    Awesome Avatar by Miss Nobody.

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    I Am A: Lawful Good Human Wizard (3rd Level)
    Ability Scores:
    Strength-13
    Dexterity-13
    Constitution-13
    Intelligence-15
    Wisdom-15
    Charisma-14


  23. - Top - End - #263
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    Milskidasith's Avatar

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    Default Re: The Isle of Sahu (Good Party A)

    Kelsin turns around, and notices his friends aren't there. He quickly heads over towards the intersection heading north and looks around.

  24. - Top - End - #264
    Bugbear in the Playground
    Join Date
    Nov 2008

    Default Re: The Isle of Sahu (Good Party A)

    Dice Rolls You Shouldn't See:
    Spoiler
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    Hide - (1d20+10)[3](13)
    Sneak - (1d20+10)[15](25)

    The villian is readying to activate his ability, at this moment.

  25. - Top - End - #265
    Ogre in the Playground
     
    Elfin's Avatar

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    Default Re: The Isle of Sahu (Good Party A)

    Arzimon turns to Ivan and bombards him with a quick stream of Elven.

    For any Elven speakers:
    Spoiler
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    "Ivan, follow me. Let us proceed down the passage; if we meet any threats let me take the front line while you shoot from behind. Be constantly alert; we cannot afford to be taken by surprise. If one of us falls, the other must flee and find our companions. Now come, let us go."


    Constantly scanning all directions, Arzimon will proceed down the passage, sword drawn.
    Last edited by Elfin; 2009-08-01 at 10:08 PM.

  26. - Top - End - #266
    Barbarian in the Playground
     
    tiny tim's Avatar

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    Jun 2009

    Default Re: The Isle of Sahu (Good Party A)

    Still in elven
    Spoiler
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    I shall stay here until and cover you until you reach the corner and then I shall proceed. Let me just take another look though.


    Spoiler
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    spot:
    (d20+2)[9](11)
    listen
    (d20+2)[3](5)
    Awesome Avatar by Miss Nobody.

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    I Am A: Lawful Good Human Wizard (3rd Level)
    Ability Scores:
    Strength-13
    Dexterity-13
    Constitution-13
    Intelligence-15
    Wisdom-15
    Charisma-14


  27. - Top - End - #267
    Ogre in the Playground
     
    Elfin's Avatar

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    Default Re: The Isle of Sahu (Good Party A)

    Elven:
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    Very well, Ivan Swiftblade.


    Arzimon takes one last glance around the area, then walks briskly forward down the east passage.
    Last edited by Elfin; 2009-08-01 at 10:14 PM.

  28. - Top - End - #268
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    Milskidasith's Avatar

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    Default Re: The Isle of Sahu (Good Party A)

    Kelsin walks up to where Ivan is, looking around at all times.

    So where's Arzimon?

  29. - Top - End - #269
    Barbarian in the Playground
     
    tiny tim's Avatar

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    Jun 2009

    Default Re: The Isle of Sahu (Good Party A)

    Ivan gestures to the corner.
    Awesome Avatar by Miss Nobody.

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    I Am A: Lawful Good Human Wizard (3rd Level)
    Ability Scores:
    Strength-13
    Dexterity-13
    Constitution-13
    Intelligence-15
    Wisdom-15
    Charisma-14


  30. - Top - End - #270
    Bugbear in the Playground
    Join Date
    Nov 2008

    Default Re: The Isle of Sahu (Good Party A)

    Ivan:

    For Ivan's Eyes Only:
    Spoiler
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    Upon taking a second look around the area, you find nothing that gives off telltale signs of someone hiding, further strengthening the notion that if there is a threat, it is further ahead.


    Arzimon:

    As you reach the end of the northern path, you find a branch to the west that leads into a dead end, and a path to the east that heads off into another intersection with paths leading north and south.
    Last edited by Ixahinon; 2009-08-01 at 10:19 PM.

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