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Thread: The Second Great War IC
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2009-08-22, 08:41 AM (ISO 8601)
- Join Date
- Jul 2009
Re: The Second Great War IC
SpoilerIs that another Nat 20 on my 2nd attack? Hot damn.
Threat roll:
(1d20+3)[8]
Damage:
(1d2)[2] + (1d2)[1] = 3
Edit: So do I multiply that 3 by 2?Last edited by Nebuchadnezzer; 2009-08-22 at 08:42 AM.
Avatar by Elder Tsofu.
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2009-08-22, 08:47 AM (ISO 8601)
- Join Date
- Mar 2009
Re: The Second Great War IC
Haschel:
The tall man smirks at you as two of your shurikens graze him.
"Feeling a little light-headed, are we? It's really too bad I need you alive, in a way."
He mutters something else under his breath, suddenly stoppping the spinning cudgel aimed right at you. Another flash of light streaks towards you.
(1d20+8)[9]
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2009-08-22, 08:48 AM (ISO 8601)
- Join Date
- Mar 2009
Re: The Second Great War IC
Spoilerheh. nice.
Gareth/Nemal - another flash of brilliant white light streaks off the roof, striking the building on the other side of the road, with no apparent damage.
Haschel - your turn.
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2009-08-22, 08:53 AM (ISO 8601)
- Join Date
- Mar 2009
Re: The Second Great War IC
SpoilerNo, you just roll damage twice.
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2009-08-22, 10:24 AM (ISO 8601)
- Join Date
- Jul 2007
Re: The Second Great War IC
Nemal murmur to Gareth "We need to help him !"
Without waiting for a response he act and calling on the power of nature, summon a snake next to the assaillant.
Spoiler
I sacrifice Shillelagh to cast Summon nature ally I for a small viper next to the bad guy with order to bite him as soon as possible. The spell as a range of 25ft so I might need to move closer. And it's a full round to cast so it might not be immediate.
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2009-08-22, 10:42 AM (ISO 8601)
- Join Date
- Mar 2009
Re: The Second Great War IC
SpoilerThe guy is at the peak of the roof, which is 25' from the edge. And the edge is at least 20' off the ground, and you're out in the middle of the street. You could probably summon the viper onto the very edge of the roof and order it to attack from there, but not right next to the guy unless you yourself were up on the roof.
Let me know what you want to do.
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2009-08-22, 10:58 AM (ISO 8601)
- Join Date
- Jul 2007
Re: The Second Great War IC
SpoilerThat far ! In that case He do nothing and just adress Gareth:
"What can we do ?"
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2009-08-22, 11:31 AM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Colorado/California
- Gender
Re: The Second Great War IC
Fitz returns to the front door and unlocks it.
Spoilermove silently (1d20+3)[16]You will be part of my achievement.
I survived the Tomb of Horrors! 5/28/09
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2009-08-22, 12:18 PM (ISO 8601)
- Join Date
- Mar 2009
Re: The Second Great War IC
Spoiler... the front door is already wide open, remember you could see Nemal and Gareth outside on horses.
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2009-08-22, 12:53 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Colorado/California
- Gender
Re: The Second Great War IC
Fitz remembers that the front door is already open and decides to decend into the basement.
Spoilermove silently (1d20+3)[14] I really hope we have not missed the list
But before going down the steps of the cellar Fitz remembers the illusion magic he detected earlier coming from the first floor. He takes a second look into the dinning room and foyer while casting detect magic. Any illusion aura's he sees he attempts to disbelieve.Last edited by Mahtobedis; 2009-08-22 at 01:02 PM.
You will be part of my achievement.
I survived the Tomb of Horrors! 5/28/09
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2009-08-22, 01:03 PM (ISO 8601)
- Join Date
- Mar 2009
Re: The Second Great War IC
Fitz: There is no magic in the foyer or the dining room.
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2009-08-22, 01:16 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Colorado/California
- Gender
Re: The Second Great War IC
Spoilerso I guess I'm in the basement nowYou will be part of my achievement.
I survived the Tomb of Horrors! 5/28/09
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2009-08-22, 01:19 PM (ISO 8601)
- Join Date
- Mar 2009
Re: The Second Great War IC
Fitz: You come down the stairs into the cellar, you see a shorter hallway, at the end are two doors.
Garrett is just coming out of what appears to be a wine cellar.
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2009-08-22, 01:29 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Colorado/California
- Gender
Re: The Second Great War IC
Fitz nods a greating to Garrett and walks over to the other door. After listening for a couple of moments to ensure that it is silent beyond the door he opens it. (assuming it actually was silent beyond the door)
SpoilerMove silently and listen.
Move silently (1d20+3)[22]
Listen (1d20+3)[4]
Our of curiosity what happened to those illusion spells I detected at the beginning of all of this?.You will be part of my achievement.
I survived the Tomb of Horrors! 5/28/09
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2009-08-22, 01:32 PM (ISO 8601)
- Join Date
- Mar 2009
Re: The Second Great War IC
Fitz: You see a hallway about 15' long. At the end is a door, and there are opposing doors halfway down on either side.
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2009-08-22, 01:34 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Colorado/California
- Gender
Re: The Second Great War IC
Fitz moves down and opens up the door on the left, again after listening first to ensure that all is silent.
SpoilerMore move silent and listen
(1d20+3)[5]
(1d20+3)[16]
You will be part of my achievement.
I survived the Tomb of Horrors! 5/28/09
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2009-08-22, 01:44 PM (ISO 8601)
- Join Date
- Mar 2009
Re: The Second Great War IC
Fitz: You make an incredible racket moving down the hallway, somehow. I'm sure Garrett is wincing.
You hear nothing through the door, and in the dimly lit room beyond you find a cold-storage room full of food.
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2009-08-22, 01:46 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Colorado/California
- Gender
Re: The Second Great War IC
Same procedure for the door opposite this one.
Spoiler(1d20+3)[15] (1d20+3)[17]You will be part of my achievement.
I survived the Tomb of Horrors! 5/28/09
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2009-08-22, 01:46 PM (ISO 8601)
- Join Date
- Feb 2007
- Gender
Re: The Second Great War IC
Gareth
For only a moment, Gareth stands perfectly still, warring within himself over the current situation. On the one hand, he knows that the Order needs to protect itself.. but on the other, as a Paladin, he is expected to uphold the law. Even further, was the mark any actions taken here could leave upon his family honor. With a visible shudder, Gareth thinks to himself, "Doing the right thing is more important than upholding the law of a potentially corrupt city. As to my family name, there is no shame in what I must do, though the Empire would disagree. Ah, but no one said being a Paladin would be easy.."
Turning to Nemal, he says, "I agree. Unfortunately, I see no easy way to reach the roof, barring the hole there.. and I have no weapons I can use at range. Can you do anything to lend Haschel aid from down here, while I go check on our other friends? We must act quickly, before we draw even more attention to ourselves."
((If Nemal can lend them some sort of ranged aid..))
SpoilerGareth attempts to quick dismount from Flare's back, leaving his steed in the street, since she can't easily enter the house. Rushing forward, he presses into the building, getting his bearings and seeing if he can locate any clue as to where Fitz and Garrett are. If he was able to quick dismount, he will strap his shield to his arm while he does so.
Quick dismount : (1d20+4)[20]
((Move action to enter the house. If that roll beats DC 20, the second move action will be to strap on his shield; Otherwise, it will be taken getting down off of Flare.))
((If Nemal CAN'T lend Haschel any sort of aid from street level..))
SpoilerWith a nod, Gareth says, "Then let us emulate that spellcaster, and may our weapons be our words." Scouring his mind for any information regarding the man with the cudgel, even just a title or rank, Gareth shouts loudly at him by name/rank/title from the back of Flare, placing all the importance he can behind the power of his voice, attempting to distract him momentarily from the combat.
Bluff to distract : (1d20+6)[18]
((My goal here is to emulate the "create a distraction for hiding" use of Bluff; I've no idea how you'll wish to handle that if Haschel intends to take combat advantage of it, but we'll see how that goes, I suppose.))Pokemon friend code : 3067-5701-8746
Trade list can be found on my Giant League wiki page, all pokemon are kept in stock with 5 IVs, most with egg moves, some bred for Hidden Powers. Currently at 55 in stock and counting.
Padherders for my phone and my tablet!
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2009-08-22, 02:23 PM (ISO 8601)
- Join Date
- Jul 2007
Re: The Second Great War IC
Without hesitating Nemal respond. "I will try to distract him with my sling".
SpoilerI also try to dismount as a free action dc 20
(1d20+6)[11]
If it work I take my already load sling as a move action and attack the man.
Attack roll: (1d20+3)[17] (range 50ft it should be enough)
Damage roll: (1d3+3)[6]
If I can't dismount as a free action I just dismount and take out my sling.
Blair will also jump down and stay by my side for now.
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2009-08-22, 02:26 PM (ISO 8601)
- Join Date
- Mar 2009
Re: The Second Great War IC
Spoilerlooks like you were only able to dismount.
It's not important, but how can you keep a loaded sling?
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2009-08-22, 02:31 PM (ISO 8601)
- Join Date
- Jul 2007
Re: The Second Great War IC
SpoilerWell, I'm not an expert but i believe that sling have a small pounch where you place the bullet so it doesn't fall before you launch it. In theory you could place the bullet before hand and if the sling is properly attached it shouldn't fall. If you want to rule against it i got no problem with it.
Latest homebrew: The Avatars of Magic, powerful monster each dedicated to ne school of magic.
My homebrewer's Extended Signature
My character :
Spoiler
Mirar, Bizarre human Focused Conjurer/Master specialist (summoning specialist)
Xilef, shifter Druid 8//Barbarian 5/Weretouched master 3
Other Character.
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2009-08-22, 02:32 PM (ISO 8601)
- Join Date
- Mar 2009
Re: The Second Great War IC
Fitz: This room seems to be a storage room. There is a lot of winter type clothing, crates and boxes full of stuff, even a few old rusty swords up on the wall.
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2009-08-22, 02:34 PM (ISO 8601)
- Join Date
- Mar 2009
Re: The Second Great War IC
SpoilerYou could be right... it doesn't matter to me either way, it just seemed odd.
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2009-08-22, 02:43 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Colorado/California
- Gender
Re: The Second Great War IC
Fitz takes a look around the room.
SpoilerSpot check (1d20+3)[10] Do I see anything that is obviously useful?You will be part of my achievement.
I survived the Tomb of Horrors! 5/28/09
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2009-08-22, 02:46 PM (ISO 8601)
- Join Date
- Mar 2009
Re: The Second Great War IC
Fitz: Depends on your definition of "useful" ... if you mean useful and out of the ordinary... then no.
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2009-08-22, 02:48 PM (ISO 8601)
- Join Date
- Mar 2009
Re: The Second Great War IC
Gareth: You are now inside the house. There is a long hallway ahead, a door open to your left into a sitting room it appears. There is a closed door to your right. Above you seems to be a lot of commotion, and below you you can hear someone making a fair racket.
- Roll a spot check please but no need to wait for the result, just take your next turn -
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2009-08-22, 02:51 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Colorado/California
- Gender
Re: The Second Great War IC
Fitz closes that door and head to the one at the end of the hall. Listens against it for a bit and then opens it.
Spoiler(1d20+3)[21] (1d20+3)[20]You will be part of my achievement.
I survived the Tomb of Horrors! 5/28/09
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2009-08-22, 03:11 PM (ISO 8601)
- Join Date
- Mar 2009
Re: The Second Great War IC
Fitz: You open the door into a very odd room. On the left side is some kind of enclosed room made entirely of metal. You can't see what is inside, and the door is held shut by a large padlock.
In the middle is some generic furniture, not at all fancy or comfortable by the looks of it. There are several lanterns glowing throughout this area.
To the right is an area that appears to be completely empty except for a sparkling golden-white light suspended three feet off the ground.
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2009-08-22, 03:19 PM (ISO 8601)
- Join Date
- Mar 2009
- Location
- Colorado/California
- Gender
Re: The Second Great War IC
SpoilerTime to use my last cantrip.
I detect magic in this room.
Spoilerspellcraft check taking 20 so 26. Another spellcraft check to identify the actual spells again taking 20 for 26.
If you don't think it is appropriate to take 20 on these checks here are the rolls
(1d20+6)[12]
(1d20+6)[12]You will be part of my achievement.
I survived the Tomb of Horrors! 5/28/09