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  1. - Top - End - #211
    Titan in the Playground
     
    Rizban's Avatar

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    Default Re: The City of Glasken - Party One

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    From higher up on this page... Edit: Ok, so on the last page.


    You have searched the entire floor of the warehouse.
    Last edited by Rizban; 2009-08-15 at 03:31 PM.
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  2. - Top - End - #212
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: The City of Glasken - Party One

    Daro Lochreen

    "Hmm...That was no good."

    OOC:
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    Daro will move to the side of the chest the best he can, then prop the lid open with his rapier.
    Characters!
    Aslan Towerlock, the Fallen Paladin...
    [/B][/SIZE]

  3. - Top - End - #213
    Ogre in the Playground
     
    HalfOrcPirate

    Join Date
    Mar 2009

    Default Re: The City of Glasken - Party One

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    OK, got it. I also rolled a 9 searching one of the shelves, though maybe I should've specified which...

  4. - Top - End - #214
    Titan in the Playground
    Join Date
    Feb 2009
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    Finland

    Default Re: The City of Glasken - Party One

    Verin

    Having finished with the first floor, the dwarf pads silently up the stairs, attempting to listen at the door for anyone that might be inside the room.

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    Move Silently: (1d20+12)[20]
    Listen: (1d20+2)[19]
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    Current characters:
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  5. - Top - End - #215
    Titan in the Playground
     
    Rizban's Avatar

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    Default Re: The City of Glasken - Party One

    Rose finds nothing else.

    Daro pries open the metal box, watching as the poisoned needles spring out, his hands safely out of range. A few seconds later, the needles retract back into place. Inside, he discovers what looks like metal slag. It seems to have a roughly domed shape about two feet high with several large holes drilled into it along the base. A quiet humming sound emanates from deep within it.

    Verin hears the sound of soft snoring coming from within the office.
    Last edited by Rizban; 2009-08-15 at 04:24 PM.
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  6. - Top - End - #216
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: The City of Glasken - Party One

    Daro Lochreen

    "Uhh..."

    OCC:
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    Daro will poke the slag with his blade?
    Characters!
    Aslan Towerlock, the Fallen Paladin...
    [/B][/SIZE]

  7. - Top - End - #217
    Titan in the Playground
     
    Rizban's Avatar

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    Default Re: The City of Glasken - Party One

    Daro pokes the slag with his rapier, and the humming intensifies and becomes almost angry sounding.
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  8. - Top - End - #218
    Titan in the Playground
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    Default Re: The City of Glasken - Party One

    Verin

    Verin attempts to signal the others to be quiet, then turns to the door, realizing a little too late that he did not bring any lockpicks. He'll attempt to open the door anyway, on the off chance that it's not locked.
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  9. - Top - End - #219
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: The City of Glasken - Party One

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    Well, Daro is going to leave the angry sounding box, and inform the party of what he saw.
    Characters!
    Aslan Towerlock, the Fallen Paladin...
    [/B][/SIZE]

  10. - Top - End - #220
    Titan in the Playground
     
    Rizban's Avatar

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    Default Re: The City of Glasken - Party One

    The door is locked, but the wood has become warped with age and constant moisture from the river. The lock no longer fits perfectly into place and should be fairly easy to bypass or force open.

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    Open Lock with no tools is possible, with a small penalty, or you can try a Strength check.


    Daro walks away from the box to join the others, leaving the lid open. The humming begins to turn into small squeaks and an angry chittering sound.
    Last edited by Rizban; 2009-08-15 at 04:45 PM.
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  11. - Top - End - #221
    Titan in the Playground
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    Feb 2009
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    Default Re: The City of Glasken - Party One

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    Open Lock: (1d20+5)[19] - penalty
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  12. - Top - End - #222
    Barbarian in the Playground
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    Default Re: The City of Glasken - Party One

    Varan gently drops the body on the ground, sitting it against the nearest wall.

    He crosses his arms and let the guards get a bit closer, knowing that they would question him.

    Before they have time to question him, he confidently provides them with the answer to the question they were going to ask: "I suppose you are wondering what a lone man is doing carrying an uncounscious man over his shoulder.

    "I suppose you are too low of a grade to be told those kind of things, but I imagine you have, at the very least, heard about the nefarious Gregor.

    "I have been working under the orders of the high council for this man, kind of a longshot from them, to snake the bastard out.

    "Unfortunately, my true position has been discovered and this man here was sent to assassinate me. I have dealt with him, and now I was planning on interrogating the bastard, to gain as much information as I can."

    "Now, I strongly suggest you let me at it, that is, if you still want a job tomorrow."

    Spoiler
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    Bluff - (1d20+10)[29]


    if the bluff fails:
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    Varan grabs both men by the collar and stomps them on the wall behind him

    His tone changes to a much more threatening one: "Just forget what I just said. If you guys wanna LIVE tomorrow, you better let me at it.

    "This guy right here had 4 more buddies protecting him. I'm letting you guess where they are now."

    After showing a dark smile:
    "My guess would be: drowning in a pool of their own blood."
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    Intimidate - (1d20+24)[33]


    Of course, that second part will not happen if Varan succeeds his Bluff

  13. - Top - End - #223
    Titan in the Playground
     
    Rizban's Avatar

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    Default Re: The City of Glasken - Party One

    Inside the Warehouse - Daro, Kalten, Rose, and Verin

    Verin pops the lock open, and the door creaks open a few inches under its own weight. Looking through the crack, Verin can see a man asleep on a couch, still in his work clothes from the day. He has a small bruise on his left eye. Next to the far wall is a crate obviously bearing the crest for which you've been searching.


    [hr]The Wharfs - Kantu

    Kantu notices several city guards running past him in the general direction of the warehouse where the rest of the group is supposed to be.


    [hr]The Foundries - Varan

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    Two very nice rolls.


    One of the guards looks to the other, who says, "Uh... right. We uh... never saw you. Move along now."

    The two guards move away and soon disappear from sight.
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  14. - Top - End - #224
    Titan in the Playground
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    Default Re: The City of Glasken - Party One

    Verin

    Stepping softly over to the sleeping man, Verin carefully trickles a vial of oil down his throat. After waiting a minute for the substance to take effect, he walks over and takes a careful look at the crate. If there do not appear to be any traps, he'll pick it up and head for the exit (or get the others in to help if he can't lift it).

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    Move silently: (1d20+12)[18]
    Sleight of hand to poison him without waking him: (1d20+17)[23] (oil of taggit, DC15 or unconscious for (1d3)[3] hours)
    Search for traps: (1d20+1)[18]
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  15. - Top - End - #225
    Ettin in the Playground
     
    Ganurath's Avatar

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    Default Re: The City of Glasken - Party One

    Kantu

    Kantu reaches for the grip of his sword, but keeps it sheathed as he starts running after the guards as best he can in full plate. Running nice and noisy, shouldn't cause them trouble if he shouted. "Hail, guards! There evil afoot?"

    It should be noted that the sun disc of Pelor is very much visible on his cuirasse. Nice and shiny, too.

  16. - Top - End - #226
    Titan in the Playground
     
    Rizban's Avatar

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    Default Re: The City of Glasken - Party One

    Inside the Warehouse- Daro, Kalten, Rose, and Verin

    The man chokes on the oil and has a mild coughing fit before falling into a deep, dreamless sleep.

    Verin doesn't find any traps on or around the crate.


    [hr]The Wharfs - Kantu

    "What? No. Tannot's just got in a new dancing girl. Wanna come see her with us? I hear she's quite the looker. An exotic too."
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  17. - Top - End - #227
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: The City of Glasken - Party One

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    Daro is going to keep a watch on that crate he opened, in case something is gonna happen
    Characters!
    Aslan Towerlock, the Fallen Paladin...
    [/B][/SIZE]

  18. - Top - End - #228
    Ettin in the Playground
     
    Ganurath's Avatar

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    Default Re: The City of Glasken - Party One

    Kantu comes to a halt. "...I would, but I need to catch up with my fellow adeventurers. We needed to split up because a reformed criminal had some of his former teammates after him, then he and I split up so he could meet with the main group while I dropped our attackers off at a guard po- I should probably meet with the others. They'll need me to lay on hands if they fell into a trap."

    No bluff check, Kantu forgot he used it all on himself. And he's off again in a hustle.

  19. - Top - End - #229
    Titan in the Playground
     
    Rizban's Avatar

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    Default Re: The City of Glasken - Party One

    "Meh, adventurers, am I right?" The guards hurry off to Tannot's.
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  20. - Top - End - #230
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: The City of Glasken - Party One

    Rose hears the humming from that box Daro opened, and is getting understandably worried. However she decides she has time to ransack one more shelf before getting ready for an emergency.

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    Search (1d20+4)[6]
    Last edited by Omegonthesane; 2009-08-16 at 04:11 AM.

  21. - Top - End - #231
    Titan in the Playground
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    Default Re: The City of Glasken - Party One

    Verin

    Verin signals to the others from the top of the stairs, tossing the empty vial at one if he can't otherwise get their attention, then starts doing his best to haul the crate out of there.

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    Improvised weapon, distance penalties... I'm pretty sure he's going to miss.
    Touch attack: (1d20-3)[12], probably at Rose, since she's closer.
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  22. - Top - End - #232
    Titan in the Playground
     
    Rizban's Avatar

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    Default Re: The City of Glasken - Party One

    Inside the Warehouse - Daro, Kalten, Rose, and Verin

    A swarm of angry insects begins to swarm up and out of the crate and directly towards Daro, the closest person. Among the swarm are several larger specimens which have large, glowing crystals growing from their backs.
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  23. - Top - End - #233
    Dwarf in the Playground
     
    PaladinGuy

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    Default Re: The City of Glasken - Party One

    Daro Lochreen

    "...! What the...!"

    OOC:
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    I'll read an attack for when it comes at me?

    Attack (1d20+6)[19]
    Damage (1d6)[4]

    Initiative, when you need it. (1d20+8)[25]
    Characters!
    Aslan Towerlock, the Fallen Paladin...
    [/B][/SIZE]

  24. - Top - End - #234
    Pixie in the Playground
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    Default Re: The City of Glasken - Party One

    Kalten

    Kalten looks up from the crates he's been searching through, and curses when he sees the swarm headed for Daro.

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    If I'm within 10 feet of the insects I'm going to throw a flask of Alchemist's fire at them, assuming I won't be splashing Daro with it. Otherwise I'm going to use Alacritous Cogitation to recall Magic Missile, sending each missile at a different one of the larger bugs.

    Alchemist's fire attack roll: [roll]1d20+2/[roll]
    Damage: (1d6)[3]

    Magic Missile Damage rolls: (1d4+1)[5], (1d4+1)[4]

  25. - Top - End - #235
    Pixie in the Playground
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    Default Re: The City of Glasken - Party One

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    Whoops, screwed up the attack roll.

    (1d20+2)[13]

  26. - Top - End - #236
    Titan in the Playground
     
    Rizban's Avatar

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    Default Re: The City of Glasken - Party One

    The swarm collapses and retreats back to the hive inside the box. The three larger bugs continue to advance.

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    Initiative - (d20+1)[10]
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  27. - Top - End - #237
    Titan in the Playground
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    Finland

    Default Re: The City of Glasken - Party One

    Verin

    Dragging the crate to the top of the stairs, Verin stops short when he sees what's going on on the ground floor. Muttering imprecations on the subject of over-curious teammates, he pulls out his crossbow and fires at one of the larger bugs.

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    Init: (1d20+4)[18]
    Attack: (1d20+7)[9]
    Damage: (1d4)[3]
    Crit confirm: (1d20+7)[15]
    Crit damage: (1d4)[4]
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  28. - Top - End - #238
    Ogre in the Playground
     
    HalfOrcPirate

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    Default Re: The City of Glasken - Party One

    Rose

    Rose dodges the vial, and looks where it came from, but Verin loses her attention when she sees the swarm rise. The (majority of) the swarm she thing to, but the bigger bugs are another matter, and she accordingly draws a throwing dagger and throws it at one.

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    This isn't me back full time, but I will be on tomorrow.

    Initiative (1d20+7)[21]
    Attack roll (1d20+6)[16]. Probably at -2 for range 10-20 feet.
    Damage (1d4+1)[4]
    Last edited by Omegonthesane; 2009-08-24 at 04:34 AM.

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