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Thread: The Mad Wizard(3.5 PrC, Peach)
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2009-08-20, 12:07 PM (ISO 8601)
- Join Date
- Aug 2009
The Mad Wizard(3.5 PrC, Peach)
The Mad Wizard
"I make creatures, enhance them, and then send them to kill my enemies. What do I have for it? Enough gold for a dragon."
- Selinthe, Mad wizard
The Mad wizard
{table=head]Level | BAB | Fort | Ref | Will | Special
1st | +0 | +0 | +0 | +2 | Template 1
2nd | +1 | +1 | +1 | +2 | Shield
3rd | +1 | +1 | +1 | +3 | , Summon Monster I
4th | +2 | +1 | +1 | +4 | Enhancement
5th | +2 | +1 | +1 | +4 | Summon Monster II
6th | +3 | +2 | +2 | +5 | Summon Monster III
7th | +3 | +2 | +2 | +5 | Charm monster
8th | +4 | +2 | +2 | +6 | Haste, fly
9th | +4 | +3 | +3 | +6 | Stoneskin
10th | +5 | +3 | +3 | +7 | Permanancy
[/table]
Shield: A 2nd level Mad Wizard may cast shield 3/day on others only.
Summon Creature I: A 3rd level Mad Wizard may cast Summon Creature I 3/day
Enhancement: A 4th level Mad Wizard may add 4 to any other person's single ability 1/day
Summon Monster II: A 5th level Mad Wizard may cast Summon Monster II 4/day
Haste & fly:The mad wizard may cast haste and fly a total of 7/day
Stoneskin: The Mad Wizard can cast stoneskin 3/day
Permanancy: The mad wizard may make any of his casting permanent by paying 1000 XP. If the recipient dies, the Mad wizard loses another 1000 XP.
What do you think?Last edited by Dragon Elite; 2009-08-22 at 12:18 PM.
-- The Dragon
SpoilerAvatar by Telasi
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2009-08-20, 12:55 PM (ISO 8601)
- Join Date
- Aug 2009
Re: The Mad Wizard(Peach)
Template 1
Size and Type: Size is unchanged. Creature type changes to aberration. Do not recalculate BAB, saves, or skill points.
Hit Dice: Change hit dice to d12's.
Speed: Add 10 speed, and fly speed 30(poor)
Armor Class: The creature's natural armor increases by 1
Attack: Retains all of the base creatures attacks and gains a bite.
Full attack: The creature uses all manufactured weapons on a full attack. If it has no manufactured weapons, it uses it's bite.
Damage: The bite deals 1 damage for fine, 1d2 for diminutive, 1d3 tiny, 1d4 small,1d6 medium, 1d8 large.
Special Attacks: The creature retains all special attacks of the base creature.
Special Qualities: The creature retains all special qualities of the base creature.
Once per day, a mad wizard can apply this permanently any willing or summoned creature of size Large or smaller. Adding this template requires 10 minutes, 100 gp, and 100 xp.Last edited by Dragon Elite; 2009-08-21 at 08:58 AM.
-- The Dragon
SpoilerAvatar by Telasi
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2009-08-20, 12:55 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: The Mad Wizard(Peach)
So, no actual spellcasting in the traditional sense, just the ability to "mutate" themselves and other beings?
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2009-08-20, 01:12 PM (ISO 8601)
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- Aug 2009
Re: The Mad Wizard(Peach)
Yeah, that's what I was hoping for it to be like.
-- The Dragon
SpoilerAvatar by Telasi
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2009-08-20, 04:52 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Near Atlanta,GA USA
- Gender
Re: The Mad Wizard(3.5, Peach)
I see it has grown from 5 to 10 levels (right?). Does this mean it is going to be a base class?
[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
Extended Signature
My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2009-08-20, 05:29 PM (ISO 8601)
- Join Date
- Aug 2009
Re: The Mad Wizard(3.5, Peach)
I plan on having it be Tier 1, to compete with the Wizard as a base class.
-- The Dragon
SpoilerAvatar by Telasi
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2009-08-22, 12:19 PM (ISO 8601)
- Join Date
- Aug 2009
Re: The Mad Wizard(3.5 PrC, Peach)
Any comments? No?
-- The Dragon
SpoilerAvatar by Telasi