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  1. - Top - End - #31
    Ogre in the Playground
     
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    Default Re: Mutants and Masterminds: Chaos Blues [IC]

    PG3 action
    Spoiler
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    Attack: (1d20+5)[21], DC 14 lethal damage.
    Retreat 20 ft.

    PG3:You bastard, go back to the kitchen you flying giant pig!
    PG3:Argh, ughh.

    PG4 action
    Spoiler
    Show
    Move to meele range
    Aid PG1: (1d20+5)[11], add to hit

    PG4:Hey bro, let's nail him!

    PG2 action
    Spoiler
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    Move to meele range
    Aid PG1: (1d20+5)[8], add to damage

    PG2:Good idea, let's give him a good smack!

    PG1 action
    Spoiler
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    Attack: (1d20+5)[21] +5 if aid is sucessful, DC (15+4) + 5 if aid is sucessful, lethal damage.

    PG1:Taste the power of the big gang!

    Shotgun guy action
    Spoiler
    Show
    Move to hit only StreetFighter
    Attack: (1d20+5)[9], DC (15+5)

    Shotgun guy:What the? How did you got here?

    Milton couldn't pass the waiters yet, mostly because they are trying to let only a few people going first, like the family that was eating before. Milton didn't notice anything from outside the place yet.

    Initiative order
    Spoiler
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    Chiken Man 27, --Your turn
    PG3 21, --Bruised 1
    Street fighter 17, --
    Milton 17, --
    PG4 17, --
    PG2 17, --
    PG1 7, --
    Shotgun guy 6 --


    It's chiken man turn now. Remeber that damage base DC is 15, not 10. They are all doing lethal damage, unless specificaly noted.
    Last edited by Arakune; 2009-09-12 at 10:49 AM.

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  2. - Top - End - #32
    Barbarian in the Playground
     
    Otogi's Avatar

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    Default Re: Mutants and Masterminds: Chaos Blues [IC]

    "Sorry, this instution has a very stirct no guns allowed policy. The penalty is being sent to jail by a chicken" Chicken Man says before kicking the thug in the gut.

    Spoiler
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    Attacking PG3, (1d20+8)[23]

  3. - Top - End - #33
    Ogre in the Playground
     
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    Default Re: Mutants and Masterminds: Chaos Blues [IC]

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    Hit PG3; Toughnes roll: (1d20+5)[24], -1 pentalty from bruised 1; Failed, take another bruised


    He seens to take the attack, but this time he is much more alert. Maybe he could take one the guy with the sword, but his anger speak louder and he try to retaliate the man avian.
    Last edited by Arakune; 2009-09-12 at 06:21 PM.

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  4. - Top - End - #34
    Ogre in the Playground
     
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    Default Re: Mutants and Masterminds: Chaos Blues [IC]

    Spoiler
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    To hit: (1d20+5)[6]. DC 19


    But the anger blind him in an impressive way.

    It's street fighter turn now.
    Last edited by Arakune; 2009-09-12 at 06:42 PM.

    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  5. - Top - End - #35
    Ogre in the Playground
     
    Demons_eye's Avatar

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    Default Re: Mutants and Masterminds: Chaos Blues [IC]

    Stunned Duke turns for a split second and smiles "That has to be the worst line I have herd yet. Shall we take it from the top?"

    Spoiler
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    Disarming the shotgun dude again
    (1d20+10)[23] Attack
    (1d20+14)[26] Disarm
    Last edited by Demons_eye; 2009-09-12 at 06:47 PM.
    ~Sweet avatar by Miss Nobody~

    Quote Originally Posted by Mike
    You killed it, its dead, it exploded, Good Job.
    Quote Originally Posted by Logalmier View Post
    "I need a latter! Quick, find a psion so he can make one with his mind!"

  6. - Top - End - #36
    Troll in the Playground
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    Default Re: Mutants and Masterminds: Chaos Blues [IC]

    Milton Kingston

    "Aargh! You people move slower than a herd of braindead cattle! Make way! Make way!" Milton threw up his hands, having had enough, and pushed his way out the back door, where he found two more gun-wielding men waiting for him. Undaunted, he continued steady on into their overlapping fields of fire.

    Milton fixed his gaze onto the nearest gunman and kept walking straight toward the man. He waited until the gunman noticed him and turned to face him, and then threw the weight of his mind against the thug's flimsy willpower, ripping through any paltry defenses like a puncturing a sheet of tissue paper. He felt the thug's will completely collapse utterly, giving way as if it had been hit by a freight train. In a commanding voice, he ordered, "Shoot your associate now."

    Spoiler
    Show
    I'll let you decide who the closest gunman is, ryuan. Here's my power check. Going to spend a hero point if it comes up badly.
    Mind Control 10 (vs. Gunman's Will Save): (1d20+10)[18]
    EDIT: Meh...I suppose that's an alright roll, but I want to make sure of my success. I'm spending one hero point in order to roll again.
    Last edited by ChronicLunacy; 2009-09-12 at 07:32 PM.
    Paladin, Green Lantern, and Cyrine by DarthRaynn!

    “I've never believed in the End of Times. We are Mankind. Our footprints are on the moon. When the last trumpet sounds and the Beast rises from the pit -- we will kill it.”
    ― Travis Beacham, Pacific Rim: Tales From Year Zero

    Spoiler
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    Kismet and Deadshot by kpenguin.

  7. - Top - End - #37
    Troll in the Playground
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    Default Re: Mutants and Masterminds: Chaos Blues [IC]

    Milton Kingston

    Spoiler
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    Hero Point Reroll for Mind Control 10: (1d20+10)[20]
    Alright, on Hero Point rerolls I add ten to the result if it comes up as 1-10 so my check result is 30.
    Last edited by ChronicLunacy; 2009-09-12 at 07:17 PM.
    Paladin, Green Lantern, and Cyrine by DarthRaynn!

    “I've never believed in the End of Times. We are Mankind. Our footprints are on the moon. When the last trumpet sounds and the Beast rises from the pit -- we will kill it.”
    ― Travis Beacham, Pacific Rim: Tales From Year Zero

    Spoiler
    Show

    Kismet and Deadshot by kpenguin.

  8. - Top - End - #38
    Ogre in the Playground
     
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    Default Re: Mutants and Masterminds: Chaos Blues [IC]

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    Shotgun guy disarm check: (1d20+5)[25]
    Shotgun guy Str check: (1d20+0)[20]

    NPG1 will roll: (1d20+4)[19]

    NPG1 initiative: (1d20+1)[13]
    NPG2 initiative: (1d20+1)[8]


    When Milton went out from the back door he saw there were another two guys with pistols. One of them was commanded to attack each other.

    On the front side of the restaurant, Street Figther is still trying to disarm the Shotgun Guy, where he finds it nearly impossible! If it wasn't his superior training, it would be HE that was disarmed.

    Edit: spell check.
    Last edited by Arakune; 2009-09-12 at 07:49 PM.

    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  9. - Top - End - #39
    Ogre in the Playground
     
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    Default Re: Mutants and Masterminds: Chaos Blues [IC]

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    PG4, against chiken man, Aid check: (1d20+5)[14] +5 to hit, pass
    PG2, against chiken man, Aid check: (1d20+5)[12] +5 to damage, pass
    PG1, against chiken man, shot chiken man: (1d20+5)[14] +5 if aid is successful, DC 19 +5 if aid is successful, miss
    Shotgun guy, shot street fighter: [roll]1d20+5[/roll] DC 20


    PG4,2,1: Fear the wrath of the Boy'z Gang!
    Shotgun guy: Eat Buckshot ******!
    Last edited by Arakune; 2009-09-12 at 07:42 PM.

    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  10. - Top - End - #40
    Ogre in the Playground
     
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    Default Re: Mutants and Masterminds: Chaos Blues [IC]

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    Damn dice roller...
    Shotgun guy, shot Street Fighter: (1d20+5)[9] DC 20, misses

    Shotgun guy: Eat Buckshot ******!

    On the back of the restaurant...

    Spoiler
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    NPG1, shot NPG2: (1d20+5)[16] DC 19, hit
    NPG2 toughness roll: (1d20+1)[20] since it's surprised, pass


    NPG2: What are you doing?!

    From the inside of the restaurant voices of panic from the near gunshot can be heard.

    Chiken man turn now.

    Spoiler
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    Chiken Man 27, --
    PG3 21, --Bruised 2
    Street fighter 17, --
    Milton 17, --
    PG4 17, --
    PG2 17, --
    NPG1 13, --
    NPG2 8, --
    PG1 7, --
    Shotgun guy 6 --
    Last edited by Arakune; 2009-09-12 at 07:54 PM.

    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  11. - Top - End - #41
    Barbarian in the Playground
     
    Otogi's Avatar

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    Default Re: Mutants and Masterminds: Chaos Blues [IC]

    Chicken Man continues his attack, punching him in a whisk of feathers.

    Spoiler
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    Attacking PG3: (1d20+8)[11], DC 20

  12. - Top - End - #42
    Ogre in the Playground
     
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    Default Re: Mutants and Masterminds: Chaos Blues [IC]

    The attack misses, while some featers fall down. Them the thug tries to retaliate, this time hopping for success.

    PG3: Stay still and let me kill you, stupid man.

    Spoiler
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    Hit: (1d20+5)[25], DC 19, critical. DC 23


    PG3: DIE!

    Street fighter turn now.
    Last edited by Arakune; 2009-09-16 at 08:05 AM.

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  13. - Top - End - #43
    Ogre in the Playground
     
    Demons_eye's Avatar

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    Default Re: Mutants and Masterminds: Chaos Blues [IC]

    "LAST TIME GUN GOES DOWN OR ARM COMES OFF" Duke yells as he flicks his sword in a strange manner hooking it onto the gun.

    Spoiler
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    (1d20+10)[11]Attack
    (1d20+14)[22]Disarm
    ~Sweet avatar by Miss Nobody~

    Quote Originally Posted by Mike
    You killed it, its dead, it exploded, Good Job.
    Quote Originally Posted by Logalmier View Post
    "I need a latter! Quick, find a psion so he can make one with his mind!"

  14. - Top - End - #44
    Ogre in the Playground
     
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    Default Re: Mutants and Masterminds: Chaos Blues [IC]

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    Since it's an opposed roll, I don't think a natural 1 is an auto-fail, so you can roll.
    Shotgun guy
    Oposed Attack: (1d20+5)[8]
    Oposed Str: (1d20+0)[4]
    ----
    Unless circunstance changes, these will be the actions of PG4,2,1 Shotgun guy:
    PG4 move to meele range of Chiken man, AID (1d20+5)[13] to hit
    PG2 move to meele range of Chiken man, Attack (1d20+5)[6]+5 if aid succeds, DC 19.
    PG1 move to meele range of Street Fighter, AID (1d20+5)[10] to damage
    Shotgun guy Move to meele range of street fighter, Attack (1d20+5)[11], DC (20/15 if disarmed) + 5 if aid succeds


    Shotgun guy: Agh, my gun! Common boys, let's nail this idiot!
    PG1: Sure bro!
    PG4&2:We will take the chiken.
    ---------------------

    Milton turn now. If things doesn't change, that's the actions the enemies in the spoiler tag will take.
    Last edited by Arakune; 2009-09-18 at 07:18 PM.

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  15. - Top - End - #45
    Ogre in the Playground
     
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    Default Re: Mutants and Masterminds: Chaos Blues [IC]

    No one else want to play?

    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

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