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  1. - Top - End - #1
    Firbolg in the Playground
    Join Date
    Nov 2009
    Location
    UK
    Gender
    Male

    Default Neverending Dungeon - Marsnirr Bloodblade

    The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
    Map:
    Spoiler
    Show
    {table]|A_|B_|C_
    1|||
    2||N|
    3|||
    4|||[/table]

    There is a door at C-4, south side.


    DM Notes:
    Spoiler
    Show

  2. - Top - End - #2
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
    Location
    Netherlands
    Gender
    Male

    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    I walk to the torch and if possible take it from it's place.
    After that I search every piece of wall for a secret door.

    Searchcheck: (1d20+2)[5]

    If I won't find anything I will move to the door, search it for traps

    Searchcheck: (1d20+2)[20]

    If it is clear (for as far as I know) I will listen at the door.

    Listencheck: (1d20+4)[18]

    When everything is silent I will open the door en look in whatever is visible behind the door.

    Spotcheck if necessary: (1d20+4)[12]

  3. - Top - End - #3
    Firbolg in the Playground
    Join Date
    Nov 2009
    Location
    UK
    Gender
    Male

    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    To the east, you see a north south split after 10', and a door on the northern wall after 30'. The corridor continues, but your light doesn't.

    To the south, you see an eastern split after 20', and an east/west T-junction after 30'.

  4. - Top - End - #4
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
    Location
    Netherlands
    Gender
    Male

    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    Scratches on his head.
    'Why do this kind of things always happen when you don't want to,' Marsnirr says. 'I was planning on training after my lovely meal of birds and mice.' He sighs softly.
    'Let's try to get out of here, before my birds and mice run away.'

    Moves Silently ( (1d20+4)[8] with the torch in his hand through the hallway and goes to the first door he sees.

    Searchchecks for traps on the door: (1d20+2)[14]
    Listencheck to check for lifesigns: (1d20+2)[5]

  5. - Top - End - #5
    Firbolg in the Playground
    Join Date
    Nov 2009
    Location
    UK
    Gender
    Male

    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    After 10', you can see more:

    To the north, the corridor goes 20' before turning east. To the south it goes 20' before turning west, but has a door on the eastern wall after 15'.

    Continuing on to the door, after 10', the floor starts to fall out from under you, make a reflex save please.

  6. - Top - End - #6
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
    Location
    Netherlands
    Gender
    Male

    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    'What, why, no way,' he says while he tries not to fall.

    Reflexsave: (1d20+4)[16]
    Last edited by Duskranger; 2010-03-25 at 01:56 AM.

  7. - Top - End - #7
    Firbolg in the Playground
    Join Date
    Nov 2009
    Location
    UK
    Gender
    Male

    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    You manage to jump out of the way, just.

    Continuing on:

    Opening the door reveals the following room:
    Spoiler
    Show

    {table]|A_|B_|C_|D_|E_
    1|||||
    2|||||
    3|L||||
    4|||||
    5|||||[/table]
    There are doors at A5 south and E1 north.
    In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!

    it knows you're coming, and breathes fire at you:

    (d6)[5] halved, and halved again on a reflex save.

    Also, you're entangled for (d4)[2] rounds.
    Initiative: (1d20+1)[10]

  8. - Top - End - #8
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
    Location
    Netherlands
    Gender
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    OOC:
    Spoiler
    Show

    Why did the door open, I didn't open it? I just searched it for traps. After that I would have drawn my weapon and opened it, before I charged whatever was in the room.


    Reflexsave (1d20+4)[23]

    Initiative (1d20+4)[21]

  9. - Top - End - #9
    Firbolg in the Playground
    Join Date
    Nov 2009
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    That's why the spoiler..no traps, no noises, but if you open the door, the spoiler is what happens.

    Also, that's a pass on the reflex, and you won initiative.
    Last edited by term1nally s1ck; 2010-03-25 at 07:21 PM.

  10. - Top - End - #10
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
    Location
    Netherlands
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    In that case, I draw, my sword, open the door. Step inside, get hit. Than if possible I step towards the creature and try to hit it with my sword.

    (1d20+1)[20]

    If hit (2d6+3)[15]

    Critspoiler:
    Spoiler
    Show

    If threat confirm is
    (1d20+1)[15]

    when critted it does (2d6+3)[9] of extra autschj

    Last edited by Duskranger; 2010-03-26 at 01:46 AM.

  11. - Top - End - #11
    Firbolg in the Playground
    Join Date
    Nov 2009
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    UK
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    Ok, so you kill it, but you now take ongoing damage from the entanglement.

    [roll]d6[roll]

    [roll]d6[roll]

    and it stops.

  12. - Top - End - #12
    Firbolg in the Playground
    Join Date
    Nov 2009
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    UK
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    (d6)[3]

    (d6)[2]

    I FAIL AT ROLL.

  13. - Top - End - #13
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
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    Netherlands
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    Marsnirr puts it sword in it's sheet and looks undeniably angry at the creature. 'Serves you right spitting on me was totally uncalled for. We could've been friends, had you not attacked me. I probably would've let you walk in front of me the complete dungeon, sword drawn. But hey, you would never know.'

    OOC:
    Spoiler
    Show

    First, you do not fail, my dear DM, my rolls rule, the site favors me.
    end of OOC


    Second, do I need to roll a reflex for those damage, if necessary hereby:

    Reflex 1: (1d20+2)[11]
    Reflex 2: (1d20+2)[12]

    After that I will search the body of the thingie I just killed.

  14. - Top - End - #14
    Firbolg in the Playground
    Join Date
    Nov 2009
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    UK
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    nope, no reflex.

    150XP, chainmail. And the fail comment was regarding the post above, where I got the roller code wrong :P

  15. - Top - End - #15
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
    Location
    Netherlands
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    Marsnirr takes up the chainmail, weighs it and is thinking. While he thinks, he pops open his potion of CLW and takes a sip (before he knows it the bottle is empty) (1d8+1)[4]

    When he feels a little bit better he puts the chainmail in his backpack (and becomes carrying a medium load). He thinks that he wishes to be a dwarf or own a mule.

    Takes 20 on searching the wall for secret doors (20+2). When he finds nothing he listens at the door if he hears anything (1d20+4)[21] if silent he draws his sword again and opens the door of the camber.

  16. - Top - End - #16
    Firbolg in the Playground
    Join Date
    Nov 2009
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    UK
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    Taking 20 on the wall would take 40 minutes....if you intend to do that a lot, I will have to track the durations...that torch isn't gonna last forever.

  17. - Top - End - #17
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
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    Netherlands
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    In that case will I roll a searchcheck

    Walls/secret doors: (1d20+2)[13]
    Listencheck on the door: (1d20+4)[19]

    OOC:
    Spoiler
    Show

    Unfair that that torch ain't a everburning one :P
    Last edited by Duskranger; 2010-03-27 at 09:10 AM.

  18. - Top - End - #18
    Firbolg in the Playground
    Join Date
    Nov 2009
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    UK
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    Why? Bring your own light.

    You find the walls. Not much else though. A coupla doors. No noise through them, either...

    Which one are you leaving through?

  19. - Top - End - #19
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
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    Netherlands
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    What door came I in. I open the other door (or if there are three doors the one at E1), after that I will walk through the hall until I see a door and I will open that door. On a T-split of the way I will first see into the hallway if I see a door, doors have priority :P.

  20. - Top - End - #20
    Firbolg in the Playground
    Join Date
    Nov 2009
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    UK
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    A5, you came though.

    Outside the door, you see:

    To the west: A long corridor, with turnings north after 10, 50, and 60', with the corridor finishing at that last one, and a turning south after 30'

    To the east, the corridor turns south after 20', with a door on the northern wall.

  21. - Top - End - #21
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
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    Netherlands
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    I open the door on the northern wall, sword in the hand, ready to attack if somethings inside the room.

  22. - Top - End - #22
    Firbolg in the Playground
    Join Date
    Nov 2009
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    UK
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    Opening the door reveals the following room:
    Spoiler
    Show

    {table]|A_|B_|C_|D_
    1||||
    2||C|C|
    3||C|C|
    4||C|C|
    5||||[/table]
    The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.

  23. - Top - End - #23
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
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    Netherlands
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    Suspiciously Marsnirr looks at the chest. He puts his sword in the sheat and draws his tenfoot pole. he pushes a little bit at the chest. If nothing happens, he puts aay the tenfoot pole and draws his sword. Than he will look at the little piece of paper on the chest. And he will probably open the chest depending on what is written on the letter.

    If something happens it depends on what before he is taking action.

  24. - Top - End - #24
    Firbolg in the Playground
    Join Date
    Nov 2009
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    UK
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    A note attached to the latch reads “Greater rewards await the patient man, but only a fool waits forever.”

  25. - Top - End - #25
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
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    Netherlands
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    'Never was one for waiting,' Marsnirr says before he opens the chest.

  26. - Top - End - #26
    Firbolg in the Playground
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    It contains a platinum piece.

  27. - Top - End - #27
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
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    Netherlands
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    'I've got me a platinum piece, now only somewhere to spend it on a nice juice and some snacks,' Marsnirr says before he puts the piece away.

    I will leave at the D2 door.

  28. - Top - End - #28
    Firbolg in the Playground
    Join Date
    Nov 2009
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    UK
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    To the north, you see the corridor go 10' before turning west. To the east, 10' before going north, and to the south, 20', before turning east.

  29. - Top - End - #29
    Ogre in the Playground
     
    SolithKnightGuy

    Join Date
    Mar 2010
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    Netherlands
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    Sneakily (move silently (1d20+3)[9] he walks into the hallway to the north hallway. All the while listening to the sounds of the halls (listencheck: (1d20+4)[9] and searching for traps and secret doors (searchcheck for traps: (1d20+2)[7], for secret doors (1d20+2)[20]). He will follow the way until he finds a door (so north and then west).

  30. - Top - End - #30
    Firbolg in the Playground
    Join Date
    Nov 2009
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    UK
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    Default Re: Neverending Dungeon - Marsnirr Bloodblade

    this corridor goes 30' before it ends in a T-junction.

    There's a door on the southern wall after 5' (other door to the chest room), with a red and white painted bullseye on the floor outside

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