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  1. - Top - End - #1
    Troll in the Playground
     
    Xsesiv's Avatar

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    Default [WFRP] The Paths of the Damned IC

    You have been in Untergard for several days, as great rainstorms of utmost savagery lashed the Drakwald. As you awaken, you find two things; the rainstorm has abated, and there is a huge commotion in the Ackenplatz outside. When you arrive to look, you see that most of the 75 survivors of Untergard are already gathered in the decrepit town square, and are muttering restlessly to one another. Many still nurse battle-wounds whilst others are clearly too old or young to have taken place in the fighting. All are ragged and pale, and some are clearly pinched by hunger.
    Last edited by Xsesiv; 2009-09-30 at 12:35 PM.



    ...more scared of the living...

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    Halfling in the Playground
     
    GreataxeFighterGuy

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    Default Re: [WFRP] The Paths of the Damned IC

    Joachim stirs from his warm bed in the inn, and like the last several days he looks out the window, watching if the weather changed. Seeing the absence of rain, his mood brightens. He moves to the window to look outside.

    Finally the rains over. Now I´m finally able to hun... What in Taals Name

    Noticing the commotion on the Ackenplatz, he gathers his stuff and leaves the inn, his bow hanging on his side. He decides that first he finds out whats going on and then he finally goes on a hunt. The people here are in bitter need of food, and when you can help, you do it. But first things first.

    As soon as he reaches the ommotion, he turns to the nearest person there.
    Morning, can you tell me whats going on here?

  3. - Top - End - #3
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    Xsesiv's Avatar

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    Default Re: [WFRP] The Paths of the Damned IC

    Please make a Very Easy (+30) Gossip Test.



    ...more scared of the living...

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    Halfling in the Playground
     
    GreataxeFighterGuy

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    Default Re: [WFRP] The Paths of the Damned IC

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    That could work
    (d100)[71](64)

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    Default Re: [WFRP] The Paths of the Damned IC

    A groaning middle-aged man with his arm in a bloodied sling croakily tells you "Watch Captain Schiller - he's running the place now, thank Ulric - has an important announcement to make. He says nobody is to leave the town."



    ...more scared of the living...

  6. - Top - End - #6
    Halfling in the Playground
     
    GreataxeFighterGuy

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    Default Re: [WFRP] The Paths of the Damned IC

    Thank you and may Shallya be with you.

    Joachim says, nodding to the injured man. An Announcement, strange. Hopefully good news. They could all need some of those.

  7. - Top - End - #7
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    Default Re: [WFRP] The Paths of the Damned IC

    Kazrik

    Kazrik had been walking impatiently the day before for the rain makes him somewhat nervous when he has to be kept inside. The rain is.......doable, but can be a pain for him. He ended up spending more money then he wanted to and less time training. Well maybe he can get some training in today. He heard there was a "battle" or some sort. So he figured he would show up and put his skills to work and train more. He overheard and old man saying something about a captain and goes to see if he can find him and help with the battle or if they need anything.
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  8. - Top - End - #8
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    Default Re: [WFRP] The Paths of the Damned IC

    "aye, the rain be stopped! time te get outa this hellhole i feel." Goldtooth Ironsmith says with a slight grin, while stroking his beard.

    he collects up his stuff, and slings his pick over his shoulder, lantern attached to his belt, proudly plods outside to see the crowd.

    "HEY, ye bunch o' tall 'uns! whats goin' on?!" he yells in general, the only times goldtooth is quiet is when his in a mine shaft or its essential he remains quiet.
    easy 1 step guide to impersonating Sean Connery;
    step 1: repeat after me "I moustache you a question, but I'm shaving it for later."

    Quote Originally Posted by Kallisti View Post
    Phn'glui mglw'nafh Roland GITP not-wagn'nagl not-fhtagn!

  9. - Top - End - #9
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    Default Re: [WFRP] The Paths of the Damned IC

    A young girl who is tending some of the injured says "Watch Captain Schiller's got a letter, I heard. He wants to read it to us all. And he doesn't want us to leave till he has."
    Last edited by Xsesiv; 2009-09-30 at 06:34 PM.



    ...more scared of the living...

  10. - Top - End - #10
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    WolfInSheepsClothing

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    Default Re: [WFRP] The Paths of the Damned IC

    Well, I do hope the Cap-e-tan reads his letter soon, it be getting time too eat seconds breakfast.

    The short, even by halfling standards, halfling begins to dig through the saddlebag on his pony, as he absent-mindedly strokes the ponies snout.

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    Default Re: [WFRP] The Paths of the Damned IC

    A ripple runs through the crowd as Watch Captain Schiller, a grizzled veteran of about 50 dressed in a watch captain's uniform and with long white hair and a beard to match, appears out of one of the more substantial warehouses, which he has had converted into living quarters for his family. One of the watchmen sets up a box for him to stand on and he mounts it surprisingly spryly for a man of his age. Though his uniform be torn and his armour dented, he still commands the respect of the crowd, and only needs to motion once before they quieten down.

    "People of Untergard," he begins, "this is a glorious day! I have recieved a letter from Count Todbringer of Middenheim! The old wolf still lives and the city of Middenheim also stands strong!"

    The crowd cheers and once again Schiller must motion for silence.

    "Count Todbringer sends his thanks to all of Untergard for the part we played in hampering the invaders. He said, and I quote, "the battle for the Untergard Bridge will go down as one of the most glorious battles in Middenland's history." Be pround, people of Untergard, for our sacrifices have not been in vain!"

    When the cheers die down, Schiller continues. "To show his gratitude for our valour, the Count has sent us a token of his appreciation." The captain reaches into a bag and pulls out a loaf of bread and a corked bottle of wine. "We were honoured to recieve thirty loaves of bread and a dozen bottles of wine straight from Middenheim!"

    The crowd goes wild at the sight of the Count's largesse, hungry eyes fixed on the fresh bread in the Captain's hand. They begin to chant "Long live the Count! Long live the Count!" Schiller holds the bread and wine high in the air as the hardened survivors of Untergard shout themselves hoarse.

    Suddenly, there is a loud crack and the bottle shatters, showering Schiller and the bread with broken glass and spilt wine. Pandemonium erupts as the crowd scatter in panic. Everyone recognised the sound as a firearm discharging.
    Last edited by Xsesiv; 2009-10-01 at 11:33 AM.



    ...more scared of the living...

  12. - Top - End - #12
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    WolfInSheepsClothing

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    Default Re: [WFRP] The Paths of the Damned IC

    Wattit grabs Sam's reins as he tries to perceive where the shot came from.

  13. - Top - End - #13
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    GreataxeFighterGuy

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    Default Re: [WFRP] The Paths of the Damned IC

    Cursing under his breath, Joachim takes the bow from his shoulders and prepares an arrow.

    After that he starts looking around. Mainly in the direction nobodys running, since paniked people would run away from an attack.

  14. - Top - End - #14
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    Default Re: [WFRP] The Paths of the Damned IC

    Make an Average (±0) Peception Test. Most of the villagers are panicked, but having no idea what to do they are screaming and milling about the square wondering which way to run.

    Looking around, Joachim sees four hideous Mutants coming across the bridge. One has tentacles instead of arms, the second, horns and thick fur covering every inch of his body, the third has a large, pig-like snout, and the fourth has a third eye in the middle of his forehead. They are dressed in filthy rags and armed with crude, heavy-looking clubs, some of which are spiked and studded with nails. As they get closer, you can see the hatred that burns in their eyes.
    Last edited by Xsesiv; 2009-10-01 at 11:36 AM.



    ...more scared of the living...

  15. - Top - End - #15
    Halfling in the Playground
     
    GreataxeFighterGuy

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    Default Re: [WFRP] The Paths of the Damned IC

    MUTANTS ON THE BRIDGE!

    Joachim screams fills the air. He thought that there would be no more attacks, that the war is over, seems he was wrong.

    Without hesitating and even while screaming, he runs into a better firing position, so that he can´t harm innocent with his shoot. As soon as he stands clear, he shortly takes aim at the tentacled thing and releases the arrow as soon as it is in target.

    Spoiler
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    Iniative(d10)[10] +34
    Move Action
    Fire Longbow At tentacled Mutant (d100)[80] (41)

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    Default Re: [WFRP] The Paths of the Damned IC

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    Mutant's Initiative: (d10+31)[39]


    The Mutants continue their mad rush up the bridge as Joachim's yells add further confusion and people bump into each other in their panic.



    ...more scared of the living...

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    Default Re: [WFRP] The Paths of the Damned IC

    Kasrik

    Kasrik was listening intently to the Watch Captain when he heard the shot. He ducked behind his leather edged shield. He then looked out to see if there where any more shots when he heard "Mutants". He grabs his axe from his belt and charges the bridge to show these evil beings a taste of his axe. While running he thinks to himself Well, now be a better time then ever to get me practice in.

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    (1d10)[3] +20=23
    What do we add to it?
    and for my actions I will have him move twice, as I stated earlier with the running.
    Last edited by Morpheus; 2009-10-01 at 06:42 PM.
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  18. - Top - End - #18
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    Default Re: [WFRP] The Paths of the Damned IC

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    You add your Agility.


    The Dwarf runs forward, and so do the Mutants. In bare seconds (next round), they are going to collide.



    ...more scared of the living...

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    Default Re: [WFRP] The Paths of the Damned IC

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    Initiative: (d10+21)[28]

    With his great pick axe in hand, Goldtooth smiles, and laughs heartily "them mutants be nothin' compared ta tha things that get intai a dwarvan mine!" Goldtooth Ironsmith advances towards the mutants and awaits their charge

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    move action and a delay action which will use a standard attack as soon as they are in range.

    (d100)[58] (miss)
    Damage: (impact)
    (d10+4)[5]
    (d10+4)[11]
    Last edited by littlebottom; 2009-10-02 at 09:40 AM.
    easy 1 step guide to impersonating Sean Connery;
    step 1: repeat after me "I moustache you a question, but I'm shaving it for later."

    Quote Originally Posted by Kallisti View Post
    Phn'glui mglw'nafh Roland GITP not-wagn'nagl not-fhtagn!

  20. - Top - End - #20
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    WolfInSheepsClothing

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    Default Re: [WFRP] The Paths of the Damned IC

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    Initiative(1d10+40)[50]


    Wat gets his sling ready and aims at the first mutant charging across the bridge.

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    Default Re: [WFRP] The Paths of the Damned IC

    The halfling on the pony pulls out a sling and puts in a stone as he aims for the Mutants. An arrow sails by the horned, furry Mutant as the Dwarves march forwards to recieve the attack. The mutant with three eyes breaks on Goldtooth, the stationary Dwarf with a huge pick, evades his attack and they begin a furious combat, while another fight starts between the charging Dwarf Kasrik and the tentacled Mutant. The horned Mutant and the one with a pig's snout continue to charge towards the square...which is full of frantic parents and screaming children. Unless stopped, they could do some serious damage.

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    Mutants have used the Run action. They do not get to attack until next round.
    Last edited by Xsesiv; 2009-10-02 at 11:00 AM.



    ...more scared of the living...

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    WolfInSheepsClothing

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    Default Re: [WFRP] The Paths of the Damned IC

    Wattit lets loose at 3-Eyed and without waiting to see if he hits it, begins to reload his sling.

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    To hit d100(1d100)[83]

    Hits on 34 or less [BS 44 + 10 for Aim action - 20 for melee target]

    Damage [if hit is scored] d10 + 1 [Mighty Shot] + 3 [Sling dmg] (1d0+4)[5]


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    GreataxeFighterGuy

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    Default Re: [WFRP] The Paths of the Damned IC

    Without taking aim, Joachim shoots at the Horned creature, then starts running to intercept them. Not his best plan, but no THING will lay a hand on those childs hile hes there.

    Also while running, he manages to take the club in his hands, thanks to a lucky sidestep, that brings his arm into reach of it.

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    Shoot (d100)[10](41)
    Damage (d10+3)[5]

    Move Action.

    Fortune Point use ( 3 remaining): Additional half action
    Ready Weapon.

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    Default Re: [WFRP] The Paths of the Damned IC

    A slingstone whistles past Three-Eyes' abdomen, just under its left arm. Horns takes an arrow to the flap of its ear, which pierces it, tears through and leaves the ear in tatters; blood pumps out onto the floor. Horns howls its rage and stops its charge, preparing to attack Joachim.
    Last edited by Xsesiv; 2009-10-02 at 04:09 PM.



    ...more scared of the living...

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    Default Re: [WFRP] The Paths of the Damned IC

    Goldtooth ravashes the mutant with vicious blows from his pick.

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    (d100)[80]

    (d10+4)[5]
    (d10+4)[14]

    then parying stance, and a roll to parry if needed

    (d100)[86]
    easy 1 step guide to impersonating Sean Connery;
    step 1: repeat after me "I moustache you a question, but I'm shaving it for later."

    Quote Originally Posted by Kallisti View Post
    Phn'glui mglw'nafh Roland GITP not-wagn'nagl not-fhtagn!

  26. - Top - End - #26
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    Default Re: [WFRP] The Paths of the Damned IC

    The Mutant easily evades the swings of the pick, then launches a vicious attack on Goldtooth with his spiked club.
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    (d100)[97] Target 51 (WS 31+All Out Attack) Damage:(d10+3)[5]


    The Mutant's violent swing misses Goldtooth so badly that he overbalances and knocks his chin on the floor, knocking himself out.
    Last edited by Xsesiv; 2009-10-02 at 04:52 PM.



    ...more scared of the living...

  27. - Top - End - #27
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    Default Re: [WFRP] The Paths of the Damned IC

    Meanwhile, Tentacles reaches Kasrik and brings his studded club overhead and downwards in an arc.
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    (1d100)[79] Target 41 (WS 31+10 charge) (d10+3)[5]


    The swing misses, and follow-up blows are easily parried by Kasrik.
    Last edited by Xsesiv; 2009-10-02 at 04:56 PM.



    ...more scared of the living...

  28. - Top - End - #28
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    Default Re: [WFRP] The Paths of the Damned IC

    NEW ROUND

    Kasrik makes a swift attack (I assume) against Tentacles.
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    (d100)[1](d10+4)[5](d100)[82](d10+4)[7]


    Snout runs towards the crowd, dodges a group of three Watchmen (Initiative (d10+30)[33], who have arrived to help, and hurls himself at a Halfling on a pony, which rears and kicks.
    Spoiler
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    (d100)[25]d10+3[/roll]


    The Watchmen split up and one each attacks Tentacles, Horns and Snout.
    Spoiler
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    All WS 31 (d100)[90]d10+4[/roll]
    Spoiler
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    (d100)[95]d10+4[/roll]
    Spoiler
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    (d100)[88]d10+4[/roll]

    Situation:
    Last edited by Xsesiv; 2009-10-02 at 05:59 PM.



    ...more scared of the living...

  29. - Top - End - #29
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    Default Re: [WFRP] The Paths of the Damned IC

    Failed roll for Sam the Pony: (d10+3)[5]

    Kasrik tears Tentacles to pieces with powerful, measured swishes of his axe. Sam the Pony kicks Snout in the stomach, almost knocking him down.


    Kasrik: Just finished fighting Tentacles (Dead)
    Goldtooth: Fighting Three-Eyes (unconscious)
    Wattit + Sam: Fighting Snout (Injured)
    Joachim: Fighting Horns (Injured)
    Last edited by Xsesiv; 2009-10-02 at 06:02 PM.



    ...more scared of the living...

  30. - Top - End - #30
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    Default Re: [WFRP] The Paths of the Damned IC

    Goldtooth rams his pick through the mutants skull "Maybe you should... "MINE"-d your step?"

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    (d10+4)[14]
    (d10+4)[5]

    (d10)[8]

    then advances to the other mutants.
    easy 1 step guide to impersonating Sean Connery;
    step 1: repeat after me "I moustache you a question, but I'm shaving it for later."

    Quote Originally Posted by Kallisti View Post
    Phn'glui mglw'nafh Roland GITP not-wagn'nagl not-fhtagn!

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