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  1. - Top - End - #91
    Barbarian in the Playground
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    Default Re: FFX Dungeon Crawl IC

    "I am afraid that if you impede our progress than you must be dealt with"

    Xen'thega walks calmly and confidently up to the creature seemly leaving himself full of openings (-4 to AC Karmic Strike is ON) With his familiar greatsword perched over his back behind his head, He strides right infront of the monsterous creature.

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    That would provoke an attack of opportunity, but the creature should be flat footed as it hasn't yet to act in combat.


    Xen'thega upon reaching this point right infront of the fiend strike suddenly as if aiming to sunder the creatures defenses

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    (1d20+16)[9](25) attack roll
    (1d20+16)[1](17) confirming potential crit roll

    (2d6+9)[17] damage
    If this hits it must make a DC13 fort save or loose its natural/worn armor bonus
    Last edited by Godna; 2009-10-19 at 06:56 AM.
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    Xen'Thega,The Bald Ronin, in FFX Dungeon Crawl

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  2. - Top - End - #92
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    Default Re: FFX Dungeon Crawl IC

    I'll be hasting Timon, we'll be needing the heals.
    That's right, folks. I'm back. You can start crying now.

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  3. - Top - End - #93
    Barbarian in the Playground
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    Default Re: FFX Dungeon Crawl IC

    "Remember guys this thing is a machina or possibly one of those new machine type things that the al-bhed have come up with."

    "None the less, They are mindless imitations of life, but they are not alive nor are they dead or unsent so most things that effect the living won't work on them. Don't even try to poison one. They also tend to be resistant to physical attacks ,but seeing as we are lacking most magical support we will have to make do"


    Xen'thega after witnessing Dann cast Haste upon Timon shouts an idea out

    "Dann have you ever considered using your haste upon your self first and using your extra burst of movement to cast it upon another ally?"
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    Xen'Thega,The Bald Ronin, in FFX Dungeon Crawl

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  4. - Top - End - #94
    Bugbear in the Playground
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    Default Re: FFX Dungeon Crawl IC

    As Xen'Thega approaches the Defender(?), the construct shudders violently, erupting into action not a moment later. Surprised by the charge, Xen'Thega is caught unawares, but, by virtue of having prepared a preemptive strike of his own, is able strike at the creature. The ronin's sword scores the Defender's armor, marring ornamentation even as he finds himself face up, staring at the ceiling, and wondering why the room is spinning so fast.

    With shocking speed, the Defender(?) covers the distance between its original position and the party Summoner, one of its oversized fists blasting into Timon even as he scrambles to defend himself.

    ---
    Initiative Order
    [26] Roman
    [22] Timon
    [15] Dann
    [5+10] Xen'Thega
    [7] Defender(?)

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    Initiative Rolls
    (1d20+13)[26] Roman
    (1d20+6)[7] Defender(?)
    (1d20+2)[22] Timon
    (1d20+2)[5] Xen'Thega
    (1d20+2)[15] Dann

    The overrun-charge is a readied action when someone approaches within 10ft.
    (1d20+16)[32] Defender(?) strength check for overrun
    (1d20+4)[15] Xen'Thega strength check against overrun
    (1d20+22)[24] Attack roll against Timon
    (2d8+12)[25] Slam damage
    (1d20+11)[29] Fortitude save against Armor Break

    I'm just going to take your armor break as your AoO. Timon needs to make a Fortitude save DC15 or be dazed. Roman also gets to boost two allies' initiatives by 10, so I'm just going to assume Xen'Thega and one other (it doesn't really matter, you all go before it does). Dann's haste will go off on his turn.

    Edit: Damage should be reduced by 4 from the slam, see OOC thread for details...

    The Defender(?) has improved overrun, so you can't avoid the rush; Xen'Thega is prone.

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    D3f3nd3r!#?
    1#!?hp, -mp, 22AC, +12BAB, SA: DaZ!Ng #!$Ts, SQ: DR3/-, Construct traits.
    Last edited by Sairyu; 2009-10-19 at 12:03 PM.

  5. - Top - End - #95
    Bugbear in the Playground
     
    Vox Clamantis's Avatar

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    Default Re: FFX Dungeon Crawl IC

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    Fort save - (1d20+4)[11]

    Presumably that will fail...and lo, it did.

    Also assuming the construct is somehow permanently Hastened, or otherwise capable of taking multiple actions, since it took two standard actions and one move action during that turn.
    Last edited by Vox Clamantis; 2009-10-19 at 10:12 AM.

  6. - Top - End - #96
    Barbarian in the Playground
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    Default Re: FFX Dungeon Crawl IC

    I declare my guard on Timon

    Xen'thega stands and moves toward the creature (karmic strike is still on thus a -4 to AC)

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    Xen'thega would provoke an attack of oppertunity because he is moving through at least 1 threatened square of his.

    assuming he hits on his attack of oppertunity
    (1d20+16)[1](17) attack roll
    (2d6+15)[23]
    well. we're boned

    "I don't think we can handle this thing under these circumstances. Perhaps a retreat might be in order. I'll attempt to hold it off if the need arrises."

    edit: i've rolled a lot of 1s recently but im usually not this unlucky.
    edit2: If i get hasted, I will instead charge the creature instead of just walking up
    Last edited by Godna; 2009-10-19 at 12:01 PM.
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  7. - Top - End - #97
    Ogre in the Playground
     
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    Default Re: FFX Dungeon Crawl IC

    On his turn, Roman will point to the enemy. "Come on guys! We've can do this. Let my words guide your weapons!" Using Aim, so +2 to attacks y'all.
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  8. - Top - End - #98
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    The construct's blow deflects partially off a magical barrier surrounding Timon, impacting less fully but still leaving him reeling.

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    DR 7/- comes in handy. Only took 14 damage. Still dazed, however. Yeah, with the healer out of commission on the first hit, we're boned.

    And here I thought being in the back row would help and all...

  9. - Top - End - #99
    Bugbear in the Playground
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    Default Re: FFX Dungeon Crawl IC

    With terrifying alacrity, the Defender(?) regains its equilibrium, completely focusing its attention unto Timon; doing its level best to turn him into a red smear on the ground. Shoulders, and oversized pauldrons, bobbing and weaving like a boxer's, the creature throws a series of bizarrely quick jabs before launching a cross which roars out from its side like an antagonized Behemoth.

    Xen'Thega is there, however, to receive the brunt of the assault, defying the creature's wrath and delivering razor sharp cross counters with the point of his blade.

    ---
    Initiative Order
    [26] Roman
    [25] Dann
    [22] Timon
    [15] Xen'Thega
    [7] Defender(?)

    Round Information
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    (1d20+15)[34] Hasted action, PA5
    (1d20+16)[24] First attack --> Defender fighting defensively
    (1d20+11)[13] Second attack
    (1d20+6)[14] Third attack

    (2d8+13)[26] PA
    (2d8+8)[12] Attack 1
    (2d8+8)[16] Attack 2
    (2d8+8)[20] Attack 3

    Damage reduced by 7 on Timon, 2 on Xen'Thega
    If damage is taken, only one Fort save DC13 will be needed.

    Round 1
    Roman casts Aim
    Dann casts Haste on Timon
    Timon is Dazed
    Xen'Thega takes 11 damage from AoO
    Xen'Thega misses, declares Guard on Timon
    Defender makes a full attack on Timon/Xen'Thega

    Round 2
    Roman acts
    Dann acts
    Timon acts
    Xen'Thega acts
    Defender makes a full attack on Timon/Xen'Thega

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    D3f3nd3r!#?
    1#!?hp, -mp, 24AC, +12BAB, SA: DaZ!Ng #!$Ts, SQ: DR3/-, Construct traits.
    Last edited by Sairyu; 2009-10-20 at 05:44 PM.

  10. - Top - End - #100
    Barbarian in the Playground
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    Default Re: FFX Dungeon Crawl IC

    Xen'Thega takes the blows and retaliates with several of his own as the Titanic juggurnaut and he trade blows. Each Blow aimed to break through his stalward defenses
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    (1d20+18)[5](23) AoO 1st attack
    (1d20+20)[20](40) AoO 2nd attack
    (1d20+20)[5](25) 1st Attack
    (1d20+15)[20](35) 2nd attack
    (2d6+9)[14]1st Karmic attack
    (2d6+11)[19]2nd Karmic attack
    (2d6+11)[16]1st of a full attack
    (2d6+11)[22]2nd of a full attack

    damn thats a lot of dice i had to roll i don't think i'd rolled for potential crits even if as a construct he wasn't immune.

    HOLY CRAP 2 natural 20s

    edit4: Listing my bonuses to attack and damage
    Attack
    {table]#|BAB|STR|WF|Magic|charge|flank|PA|cheer|Aim|luck|Misc|total
    1O|+10|+4|+1|+1|+0|+2|-0|+0|+2|+0|+0|=+20
    2O|+10|+4|+1|+1|+0|+2|-0|+0|+2|+0|+2|=+22
    1|+10|+4|+1|+1|+0|+2|-0|+0|+2|+0|+2|=+22
    2|+5|+4|+1|+1|+0|+2|-0|+0|+2|+0|+2|=+17
    [/table]
    Damage
    {table]#|STR*|WS|Magic|PA|Misc|Total
    1O|+6|+2|+1|+0|+0|+9
    2O|+6|+2|+1|+0|+2|+11
    1|+6|+2|+1|+0|+2|+11
    2|+6|+2|+1|+0|+2|+11
    [/table]
    Misc bonus: +2 (tactician)[2nd AoO onward]
    *=(1.5)(str mod)
    WF=weapon focus
    WS=Weapon Spec
    #=attack number
    O=attack of Opertunity

    edit: I forgot the bonus +2 from flanking so i need to add a +2 to all thoose

    edit2: I just realized no just 2 natural 20s but 2 natural 20s that were following a roll of 5

    edit3: Of course this would have to be an enemy immune to critical hits :(

    edit4: I'm going to clean this up a little
    (Wouldn't the Monster go before me if it had haste (+10 to init) since it would have a total init of 17 to my 15?) I seemed to have assumed that it would when writing this post
    Last edited by Godna; 2009-10-21 at 07:40 AM.
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  11. - Top - End - #101
    Dwarf in the Playground
     
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    Default Re: FFX Dungeon Crawl IC

    "What did I just say? never underestimate a fiend!"

    Quickly positioning himself between the dazed healer and the shuddering machina Dann takes Xen's advice and Hastes himself, quickly following up with a battle cry.

    turn actions:
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    Haste on himself
    Dann uses cheer (+2 str/dex bonus to everyone for this encounter)

    selecting the defender for my dodge feat--counterattack, dont fail me now!


    (also, with this last haste im officially out of mana)
    Last edited by Tobi_goodboy; 2009-10-21 at 09:42 AM.
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  12. - Top - End - #102
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    Jesse Drake's Avatar

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    Default Re: FFX Dungeon Crawl IC

    Roman smiles. He takes this opportunity to strike his foe down hard. Adding sleep to one of them, if successful.

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    First off, is everyone adding my aim? +2.
    (1d20+15)[17] (1d20+15)[33] (1d20+10)[30] for (1d6+2)[8] (1d6+2)[3] (1d6+1)[6]
    Last edited by Jesse Drake; 2009-10-21 at 09:38 AM.
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  13. - Top - End - #103
    Barbarian in the Playground
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    Default Re: FFX Dungeon Crawl IC

    Now I have to add an addition +1 to all the damage and all the attack rolls.

    edit: We just got to wait for Timon's turn now
    Last edited by Godna; 2009-10-21 at 12:08 PM.
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  14. - Top - End - #104
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    Default Re: FFX Dungeon Crawl IC

    Taking a step away from the Defender, Timon chants his prayers under his breath at a magically increased pace, closing his allies' wounds almost instantly.

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    Move: 5' step away
    Standard: Pray
    Bonus Standard: Pray

    20 HP healed on everyone (should all be to maximum).

  15. - Top - End - #105
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    Default Re: FFX Dungeon Crawl IC

    Roman's blitzballs crash into the construct, splattering disabling magic over its enchanted plate to no visible effect. Xen'Thega's blade, however, proves more deadly, cleaving through ornamentation and iron alike as he does his utmost to sever the construct's controlling spirit(s) from its host.

    Seemingly frustrated by the ronin's continued interference with its attempts to pulverize the Summoner, the Defender directs the full force of its ire onto him. Taken aback by the creature's sudden shift in tactics, Xen'Thega is unable to readjust as the construct rains bone shattering blows onto him. Within moments, the ronin crumples to the ground, defense shattered under the onslaught...

    ---
    Initiative Order
    [26] Roman
    [25] Dann
    [22] Timon
    [15] Xen'Thega
    [7] Defender(?)

    Round Information
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    All attacks are directed towards Xen'Thega
    (1d20+15)[22] Bonus action; attack, PA5
    (1d20+15)[33] 1st attack, PA5
    (1d20+10)[22] 2rd attack, PA5
    (1d20+10)[18] 3rd attack - unnecessary
    (2d8+13)[25] Damage 1
    (2d8+13)[26] Damage 2
    (2d8+13)[19] Damage 3
    (2d8+8)[23] Damage 4

    Round 2
    Roman hits the Defender with his Blitzball (immune to status effect)
    Dann casts haste on himself
    Timon prays twice (+20hp all allies; Xen'Thega is at 45/70)
    Xen'Thega full attacks
    Defender(?) makes a full attack on Xen'Thega; Xen'Thega is at -19
    Defender(?) cleaves, attack on Dann (roll in OOC); Dann is at 61/87

    Round 3
    Roman acts
    Dann acts
    Timon acts
    Defender(?) acts

    Round 3
    Sensor Information
    D3f3nd3r!#?
    3^&hp, -mp, 11AC, +12BAB, SA: DaZ!Ng #!$Ts, SQ: DR3/-, Construct traits.

    ---

    I'm using the 3E haste for this creature. I'm not sure if you have Karmic Strike declared for this turn (you didn't mention it), so if you did, I guess you get your counter-attack.

    Edit: Fixed AC (I'm not going to bother trying to make 4 saves with +0...)
    Edit: Okay, checking up on the surprise round rules tells me that action points can't be spent in a surprise round. ****. Screw that, you can now.
    Last edited by Sairyu; 2009-10-23 at 12:10 PM.

  16. - Top - End - #106
    Barbarian in the Playground
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    Default Re: FFX Dungeon Crawl IC

    Its AC should be much lower as i used unless he made all 4 fort saves against armor break.
    Wouldn't these attack be made this turn, meaning i'd have this last turn to make my attack?

    round 1 he attacked timon (before i set my guard)
    round 2 he full attacked timon i.e me
    round 3 he kills me
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  17. - Top - End - #107
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    Default Re: FFX Dungeon Crawl IC

    Horrified at the creature's brute strength, Timon takes another step back and then reaches down within himself for a last burst of magic - in the hopes of bringing the defender down before it can attack again.

    As Timon spreads open his arms, a luminescent rain begins to fall from the ceiling. To the young summoner and his allies, it is nothing more than a pleasant drizzle - but to the construct it acts like a corrosive acid, burning into its joint.

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    I just realized that I can't Empower Shimmering Rain and still leave enough MP to raise Xen'Thega. So not-Empowered it is!

    Acid Damage - (10d6+10)[46]
    Fort DC is 16 for half damage.

  18. - Top - End - #108
    Barbarian in the Playground
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    Default Re: FFX Dungeon Crawl IC

    [rollv]1d20+13[/rollv]1st attack PA 10
    [rollv]1d20+8[/rollv]2nd attack PA 10
    [rollv]1d20+13[/rollv]AoO PA 10
    [rollv]1d20+13[/rollv]AoO PA 10
    (2d6+32)[36]a1
    (2d6+32)[44]a2
    (2d6+32)[39]oa1
    (2d6+32)[40]oa2
    Last edited by Godna; 2009-10-25 at 08:07 PM.
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  19. - Top - End - #109
    Barbarian in the Playground
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    Default Re: FFX Dungeon Crawl IC

    (1d20+13)[6](19)1st attack PA 10
    (1d20+8)[15](23)2nd attack PA 10
    (1d20+13)[11](24)AoO PA 10
    (1d20+13)[9](22)AoO PA 10
    ROLL DAMN IT
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  20. - Top - End - #110
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    Phantasmagoric light falls in waves, cascades of magical energy washing over the Defender. Seemingly unaffected, the construct turns its attention onto the Summoner. It raises an arm before turning its head towards the limb, as though confused. Then, silently, it begins to crumble, armor slagging away in great waves as the corrosive nature of Timon's magic eats through its body. Within moments, nothing is left of the creature but a puddle of ruined metal. Oddly enough, not a single pyrefly flies up from its mangled remnants.

    The rain stops and you breathe a sigh of relief. It was a close encounter but you feel oddly refreshed. The world seems clearer and details that you've never noticed stand out bright as though the cavern were illuminated by the sun.

    ---
    I've always wanted to use that word...

    Everyone will gain a level. Upon doing so, your HP/MP will be refilled to their maximums.

    The golem has no treasure.

  21. - Top - End - #111
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    "Well, that was fun." A sarcastic laugh escapes his lungs.
    Last edited by Tobi_goodboy; 2009-10-27 at 07:08 PM.
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  22. - Top - End - #112
    Barbarian in the Playground
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    Default Re: FFX Dungeon Crawl IC

    "Try being the meatshield than...*Cough* Its a real Riot
    Xen'thega says sarcastically from the floor.
    Last edited by Godna; 2009-10-28 at 10:50 AM.
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  23. - Top - End - #113
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    "I would, but whenever I get between an enemy and their intended target, they either ignore me or die."
    That's right, folks. I'm back. You can start crying now.

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  24. - Top - End - #114
    Barbarian in the Playground
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    "I tend to be more proactive in the former and I tend to be the cause of the latter" says the pain striken warrior.
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  25. - Top - End - #115
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    Roman smiles and ignores everything, kicking his ball around. He's too carefree to be bothered.
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  26. - Top - End - #116
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    "If everyone's ready, we can move further in..." Dann motions vaguely to the hallway behind the remains of the once big and scary Defender.
    That's right, folks. I'm back. You can start crying now.

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  27. - Top - End - #117
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    "Aye, I'm ready." laughs Roman. "Let's go friends! I'm feeling great." He doesn't stop kicking his ball, but he starts moving, kicking the ball behind him then in front and back again, occasionally kicking it far ahead. Though it always comes back.
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  28. - Top - End - #118
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    Up ahead the path branches off into two directions. Deciding to explore the right side first yields the discovery of another large red and gold treasure chest. Opening it nets the party an ether, a fiery red potion with golden sparks that pulse to some invisible heartbeat, and a strange semi-opaque marble of a milky white coloration.

    Backtracking a bit, you turn the bend about the left corridor and are (not) surprised to note the presence of more Fiends. Up ahead, some 40ft away, a pair of quadrupedal Fiends guards the next intersection. The more obvious one has two bone horns protruding from its front shoulders, its body relatively small compared to its hulking frontal limbs. The second is spider thin, with legs like blades and a long whip for a tail.

    Neither of them notice the party.

    ---
    Knowledge Arcana/Appraisal DC15
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    The red potion is an elixir

    Knowledge Arcana/Appraisal DC25
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    The marble is a Bead of Force, an item which does not otherwise exist on Spira!


    Sensor Information
    Valaha
    100HP, 120MP, 13AC, +8BAB, SA: Flame Ball/Trample, SQ: Magical Beast traits

    Epaaj
    58HP, 135MP, 15AC, +9BAB, SA: Blades/Poison, SQ: Magical Beast traits

  29. - Top - End - #119
    Barbarian in the Playground
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    Default Re: FFX Dungeon Crawl IC

    I Call Dibs on the Marble. I need a good shooter.

    Upon coming to the fiends

    Alright...I recommend we cast our power ups before they notice us.
    suggests Xen'thega.

    OOC:
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    How far apart are they from each other?
    Last edited by Godna; 2009-10-28 at 10:57 PM.
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  30. - Top - End - #120
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    "We don't know how tough they are. Let's be more cautious this time."

    Timon: the voice of caution.

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