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  1. - Top - End - #211
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    DMBlackhart's Avatar

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    Default Re: The Wild Wild West. IC

    I don't think your gun has a burst option jennesen. You can make targeted and single shots if im right. Meening if you have the appropriate AP you can attack multiple times. But can't "burst".

    So I will take your first roll, and go th that. Mkay?

  2. - Top - End - #212
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    DMBlackhart's Avatar

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    smile Re: The Wild Wild West. IC

    Jennesen fires off her barretta, however a shaky hand causes the bullet to fly just short of the mutant. Hitting the far wall with a spark.

    The mutant continues his barrage, another slew of rounds excaping his chain gun.

    20 shots in the dark.
    Spoiler
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    [rollv]20d100[/rollv]


    Criticals if any.
    Spoiler
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    (1d100)[30]


    The revolving chain gun continues with it's loud vibrating as more rounds fly loose from the "biggassgun"
    Last edited by DMBlackhart; 2009-10-20 at 12:33 PM.

  3. - Top - End - #213
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    Default Re: The Wild Wild West. IC

    Lets try this again.
    Spoiler
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    (20d100)[85][23][8][59][4][71][65][77][92][70][22][47][85][60][48][39][13][59][90][7](1024)

  4. - Top - End - #214
    Barbarian in the Playground
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    Default Re: The Wild Wild West. IC

    Tex says, in his best Firebat impression (which is very good btw), "Need a light?" Then he fwoosh the hallway, lighting everything up, engulfing the muttie in flames.

    Initial Damage: (3d8)[7] 6 after 15% DR

    Fire damade: (1d6)[1] 1 after 15% DR (unless you round down .85...)
    Last edited by Goblinsplitter; 2009-10-20 at 01:33 PM.

  5. - Top - End - #215
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    Milskidasith's Avatar

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    Default Re: The Wild Wild West. IC

    How can you miss with a minigun? Did your mother smash your hands when you were a baby because you were just that stupid? Lemme show you how it's done, dumbass.

    Tanner quickly fires off two shots, hoping to goad the mutant into attacking him and not his less nimble, less well armored allies.

    Spoiler
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    Attacks: (2d100)[41][44](85) Goal 90-modifiers.
    Damage: (2d8)[7][3](10) +10 on each of those.

    Unless the total modifiers make it a -47 to hit or greater, I hit twice for 30 damage total, which is, after 15% DR (yay AP bullets) 25 damage.
    Last edited by Milskidasith; 2009-10-20 at 01:48 PM.

  6. - Top - End - #216
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    Default Re: The Wild Wild West. IC

    Muttie- 45hp.

    ( That meens jennesen is up, then the muttie, then we do it ALL over again... again. :p)

  7. - Top - End - #217
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    Default Re: The Wild Wild West. IC

    Jennessen

    Jennessen fires another round at the Mutant.

    With AC and everything, I think I am looking for 37: (1d100)[10]

    Damage (1d6+6)[9]

    Edit: I think that crits
    Last edited by Talking Donkey; 2009-10-20 at 08:01 PM.

  8. - Top - End - #218
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    Default Re: The Wild Wild West. IC

    For the crit:

    (1d100)[77]

  9. - Top - End - #219
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    Default Re: The Wild Wild West. IC

    Jennesen- The mutant recoils as your single bullet digs into his right nipple. The skin has been torn away there, and a streak of blood trails from the bullet wound.

    (18 damage flat. Nice)

    Mutants turn.

    20 shots in the dark
    Spoiler
    Show
    (20d100)[79][84][32][25][2][37][84][60][23][67][36][37][84][26][30][45][13][52][28][7](851)

    (20d100)[33][4][39][96][84][38][14][50][63][33][47][93][10][76][24][44][49][53][25][30](905)


    Possible critical
    (1d100)[13]

    The mutant unleashes yet another barrage of rounds. However they all fly past the group, crashing into the walls, furnishings, fire alarms, etc.

    One bullet flies stray, however, and hits a fire extinguisher that is latch to the wall. Which causes a spray of extinguishing foam into the hallway.

    Go tanner/Jennesen/ Robot boy.
    Last edited by DMBlackhart; 2009-10-20 at 08:29 PM.

  10. - Top - End - #220
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    Milskidasith's Avatar

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    Default Re: The Wild Wild West. IC

    Who's he shooting, anyway? That 2 doesn't even hit me. Yay for inaccuracy!
    Last edited by Milskidasith; 2009-10-20 at 08:29 PM.

  11. - Top - End - #221
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    Default Re: The Wild Wild West. IC

    It's a burst MIlks. Meening it aims at the closest. Then heads further back. And since he has a 1% hit to you, and 0% to the rest... Ya...

  12. - Top - End - #222
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    Default Re: The Wild Wild West. IC

    Tanner fires off two more shots, still aiming calmly despite the swarm of bullets flying everywhere but at his body. BANG! BANG!

    God damn, I hope that kills you. You aren't worth the bullets you are wasting.

    Spoiler
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    Attacks: (2d100)[48][61](109)
    Damage: (2d8)[7][7](14)+10 on each.

    The first probably hits... the second probably doesn't.
    Last edited by Milskidasith; 2009-10-20 at 08:33 PM.

  13. - Top - End - #223
    Barbarian in the Playground
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    Default Re: The Wild Wild West. IC

    Tex takes aim with his laser pistol, and fweems off a shot at the muttie.


    Energy vs 32%
    (1d100)[88]

  14. - Top - End - #224
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    Default Re: The Wild Wild West. IC

    Tanner- So if im right 15 damage.

    The mutant roars as the bullets on your end are much more accurate.
    It seems weak, but still standing. It also looks angry, as the belt of it's gun catches, jamming as the bullets stop. The still burning mutant knows it's losing the fight. But it's natural fetish for killing things causes the towering inferno to not let up.

    (jennesen go.)

    Fire fire!!
    [roll]1d6[/roll]
    Last edited by DMBlackhart; 2009-10-20 at 08:40 PM.

  15. - Top - End - #225
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    Default Re: The Wild Wild West. IC

    Fire fire!!
    (1d6)[3]

  16. - Top - End - #226
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    Default Re: The Wild Wild West. IC

    Jennessen

    Jennessen lets another round fly towards the mutant.

    Attack: (1d100)[80]
    Critical: (1d100)[33]
    Damage: (1d6+6)[10]

    Same as before, I think 37

  17. - Top - End - #227
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    Default Re: The Wild Wild West. IC

    The mutant, in a fit of frustration, and fire, tosses his chaingun at you. Which hilariously flies well over your heads. Into the back wall.

    Finally the fire is phasing the mutant. " IT BUUURNS RAAARR!!"

    The mutant begins thrashing about, trying to put himself out.

    agility- 8
    (1d10)[8]

  18. - Top - End - #228
    Barbarian in the Playground
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    Default Re: The Wild Wild West. IC

    Tex takes aim again, muttering in binary.


    Energy vs 32%
    (1d100)[24]

  19. - Top - End - #229
    Barbarian in the Playground
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    Default Re: The Wild Wild West. IC

    (forgot damage :P)

    (1d12)[4] +10

    The bolt of light burns it way through the muttie's throat, he collapses gasping for air and clutching at his throat. He still smolders, flesh crispy and peeling away in shreds from being roasted. "Noob. I'd tea bag him but my nuts are too tight."
    Last edited by Goblinsplitter; 2009-10-20 at 09:18 PM.

  20. - Top - End - #230
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    Milskidasith's Avatar

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    Default Re: The Wild Wild West. IC

    Here's a novel idea: Let's search the bastard. And see if you can't repair that minigun, TEX; it may be busted now, but it's still valuable if you can get it to even partially working condition. You could trade it for more ammo, if you wanted.
    Last edited by Milskidasith; 2009-10-20 at 09:40 PM.

  21. - Top - End - #231
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    Default Re: The Wild Wild West. IC

    ( that took what, 30-40 seconds IC to kill it? Nice. )

    Fat Lewtz-

    Spoiler
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    CZ-53 Minigun
    Value: 3800 (380 currently. ) (completely damaged, 10/10 boxes)
    The Rockwell CZ-53 Personal Minigun is a
    multi-barreled chaingun firing 5mm
    ammunition at over
    60,000 rounds per
    minute. Ouch.
    Fires a 20 shot
    burst only. The magazine holds 120
    shots of 5mm ammunition.
    Min. ST: 7 W: 31 lbs. Dmg: +5 Rng: 35 AP
    S: N/A T: N/A B: 6

    1 Munitions box (locked)
    1 Munitions box (unlocked)-
    - 20 9mm AP rounds.
    - 3 .44 Magnum AP rounds.
    - 30 7.62
    - 1 small energy cell.

    1 Dogs Meat
    1 small metal ball
    16 Jet

  22. - Top - End - #232
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    Milskidasith's Avatar

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    Default Re: The Wild Wild West. IC

    Huh, I'm not bad at locks, though I take a while. Lemme try picking that box open; reload and cover me, would you kindly?

    Tanner takes a piece of debris that's long and roughly straight and jams it into the lock, fiddling with the inner mechanisms.

    Lockpick rolls (going until you interrupt/I fail/succeed): (20d100)[66][65][62][26][89][5][63][25][55][52][88][40][5][26][6][57][12][89][19][48](898) Need to beat a 30, 95+= breaks lock.

    EDIT: Four minutes later (unless interrupted) it opens.
    Last edited by Milskidasith; 2009-10-20 at 10:28 PM.

  23. - Top - End - #233
    Barbarian in the Playground
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    Default Re: The Wild Wild West. IC

    Tex goes mucking through the gore balls the mutant had with him, looking for anything of use. "I think this is a spleen... Oooh some intestines. Oh. Are these the caps you speak of?" says Tex as he holds up a hand full gore with a few caps showing through.

  24. - Top - End - #234
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    Default Re: The Wild Wild West. IC

    Despite tanners best efforts the sharp piece of metal just cannot do the work of a skilled thieves set. Or hell, even a simple hair-pin would be more efficiant. The box remains shut.

  25. - Top - End - #235
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    Milskidasith's Avatar

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    Default Re: The Wild Wild West. IC

    OOC:

    Was that because I only get one roll, or because I wasn't using tools?

    IC: Dammit, that didn't work so well. Anybody got a crowbar? Let's just bash it open. Something should survive that way, and it's better than nothing.

  26. - Top - End - #236
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    Default Re: The Wild Wild West. IC

    Quote Originally Posted by Milskidasith View Post
    OOC:

    Was that because I only get one roll, or because I wasn't using tools?

    IC: Dammit, that didn't work so well. Anybody got a crowbar? Let's just bash it open. Something should survive that way, and it's better than nothing.
    OoC- Crap tools. I counted EVERY roll. :p

  27. - Top - End - #237
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    Default Re: The Wild Wild West. IC

    OOC: Ah. I can see that. Also, how much does it take to break this sucker open?

  28. - Top - End - #238
    Barbarian in the Playground
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    Default Re: The Wild Wild West. IC

    "That is not a wise decision, meat bag. Bash it and it could blow up in your face... As much joy as that would bring me, i do not wish to see that happen." Tex says as he scoops the box up from Tanner. "I think i can get it with proper tools, be patient, human."

  29. - Top - End - #239
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    Default Re: The Wild Wild West. IC

    OoC- it would take a strength check to force the lock (-3 penalty w/o proper tools) Or a normal strength attempt to break it. ( I suggest the latter. Forcing the lock is just... ya.)

  30. - Top - End - #240
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    Default Re: The Wild Wild West. IC

    More lewtz ( forgot about the ammo the gun had IN it.)
    - 20 5mm rounds. stuck in the damaged minigun.

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