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    Titan in the Playground
     
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    Default The Endless Dungeon - Demetrius



    You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

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    Ogre in the Playground
     
    Claudius Maximus's Avatar

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    Default Re: The Endless Dungeon - Demetrius

    Demetrius rises, bars the north and east doors, and cracks open the south door, peering into the next room.

    Spot Check - (1d20-1)[17]
    Listen Check - (1d20-1)[0]

    Edit: If it is not assumed to be the case, he dons armor, shapes soulmelds, and otherwise reaches the state of the character sheet before opening the door.

    Edit 2: And he takes the torch with him, in his buckler hand.
    Last edited by Claudius Maximus; 2009-11-03 at 12:01 AM.
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    Default Re: The Endless Dungeon - Demetrius

    Once you open the door, you see a short, narrow, unlit, hallway, five feet in width, and twenty in length. Just over halfway down, a door leads to the left, while at the end, another door leads straight ahead.

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    Default Re: The Endless Dungeon - Demetrius

    Demetrius goes down the hallway carefully and quietly, and listens at the left door.

    Move Silently - (1d20)[7]
    Listen - (1d20-6)[3] The -5 is from the door. I forgot that it's supposed to be a DC increase, instead of a check penalty.

    If he hears nothing, he opens it and peek in.

    Spot - (1d20-1)[8]
    Last edited by Claudius Maximus; 2009-11-03 at 02:28 PM.
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    Default Re: The Endless Dungeon - Demetrius

    In a particularily messy 15ft by 15ft room, you see two zombie kobolds feasting on the remains of one of their brethren. They are engrossed in their meal, and thus, you have the element of surprise.

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    Default Re: The Endless Dungeon - Demetrius

    Demetrius opens the door, confident that the kobold zombies pose no threat to him. He declares his Midnight Dodge on whichever of them is closer, or on the northernmost in case they are equidistant.

    If that's the surprise round, so be it, but otherwise he either 5-steps and attacks, or partial charges if that's possible and/or what he needs to hit them. The attack would be against the closer one.

    Initiative - (1d20+3)[12]

    If he can attack this round:
    Attack Roll - (1d20+4)[5] Add 2 if it's a charge.
    Damage - (1d8+4)[7]

    Edit: Natural one.
    Last edited by Claudius Maximus; 2009-11-03 at 10:32 PM.
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    Default Re: The Endless Dungeon - Demetrius

    You do indeed get to attack, declaring dodge being a free action, I believe.

    Unfortunately, it doesn't seem to bother them in the slightest. Did get their attention, though, and both zombies attempt to turn you into a Manwich.

    Spear Attacks:
    (1d20+1)[16]
    (1d20+1)[16]

    Damage, if either hits:
    (1d6-1)[3]
    (1d6-1)[3]

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    Default Re: The Endless Dungeon - Demetrius

    If he charged, one hits. If not, both miss. In any case he takes no damage.

    Demetrius attacks the kobold he has not declared dodge on.

    Attack Roll - (1d20+4)[20]
    Damage - (1d8+4)[8]
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    Default Re: The Endless Dungeon - Demetrius

    No charge, due to insufficient room, but your swing puts a bit of damage on one.

    Being a bit short on brains, the zombies use the same basic tactic of "stab it till it dies".

    Spear Attacks:
    (1d20+1)[11]
    (1d20+1)[18]

    Damage, if either hits:
    (1d6-1)[5]
    (1d6-1)[1]

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    Default Re: The Endless Dungeon - Demetrius

    Let's go with the first one you roll for being my dodge target.

    In that case, the second zombie hits Demetrius, but there is no damage.

    He attacks the one he already hit:

    Attack Roll - (1d20+4)[15]
    Damage - (1d8+4)[9]

    This is a longsword, by the way.
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    Default Re: The Endless Dungeon - Demetrius

    Down he goes, leaving only one left to stab at you.

    (1d20+1)[18]
    Dmg:(1d6-1)[2]

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    Default Re: The Endless Dungeon - Demetrius

    It misses, thanks to Midnight Dodge.

    Demetrius attacks it back.

    Attack Roll - (1d20+4)[12]
    Damage - (1d8+4)[9]
    Last edited by Claudius Maximus; 2009-11-09 at 11:21 PM.
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    Default Re: The Endless Dungeon - Demetrius

    It misses, thanks to AC.
    It attacks right back.
    (1d20+1)[20]
    (1d6-1)[1]

    Your move.
    (if you didn't know, I'm now helping DM)
    Thelas

    Ambiguously aligned Domain Wizard (Divination) 9/Iot7V 7 at your service.

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    Default Re: The Endless Dungeon - Demetrius

    Neat. Welcome, Thelas.

    No damage is sustained.

    Attack - (1d20+4)[9]
    Damage - (1d8+4)[7]

    It is slashing damage, remember.

    Edit: Drat.

    Do you mind if I roll several attacks next time? There are really no other options either of us are going to take, as far as I can see. I think it would also make things faster for you. Still, I will wait and roll if that is what you would like.
    Last edited by Claudius Maximus; 2009-11-11 at 06:21 PM.
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    Default Re: The Endless Dungeon - Demetrius

    Sure, roll... let's say 5.

    (1d20+1)[11] (1d6-1)[5]
    (1d20+1)[19] (1d6-1)[5]
    (1d20+1)[7] (1d6-1)[4]
    (1d20+1)[9] (1d6-1)[5]
    (1d20+1)[8] (1d6-1)[5]
    Thelas

    Ambiguously aligned Domain Wizard (Divination) 9/Iot7V 7 at your service.

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    Default Re: The Endless Dungeon - Demetrius

    No effect on Demetrius.

    His attacks:

    Attack Roll 1 - (1d20+4)[17]
    Damage 1 - (1d8+4)[5]
    Attack Roll 2 - (1d20+4)[11]
    Damage 2 - (1d8+4)[5]
    Attack Roll 3 - (1d20+4)[21]
    Damage 3 - (1d8+4)[11]
    Attack Roll 4 - (1d20+4)[11]
    Damage 4 - (1d8+4)[11]
    Attack Roll 5 - (1d20+4)[24]
    Damage 5 - (1d8+4)[9]
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    Default Re: The Endless Dungeon - Demetrius

    Roll 1 wounds it, roll 3 destroys it.

    +300 xp
    +400 cp.

    Now what?
    Thelas

    Ambiguously aligned Domain Wizard (Divination) 9/Iot7V 7 at your service.

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    Default Re: The Endless Dungeon - Demetrius

    Demetrius searches the room. I will roll once for each square. If the room is 15x15, that's nine checks. Start with the northeast, moving south. When a new row is started, it begins in the north.

    Search Check 1 - (1d20)[4]
    Search Check 2 - (1d20)[8]
    Search Check 3 - (1d20)[19]
    Search Check 4 - (1d20)[1]
    Search Check 5 - (1d20)[9]
    Search Check 6 - (1d20)[11]
    Search Check 7 - (1d20)[5]
    Search Check 8 - (1d20)[6]
    Search Check 9 - (1d20)[2]

    What, if anything, does he find?
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    Bugbear in the Playground
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    Default Re: The Endless Dungeon - Demetrius

    You find stone, of the dwarvencraft variety.
    You're standing on it.
    Thelas

    Ambiguously aligned Domain Wizard (Divination) 9/Iot7V 7 at your service.

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    Default Re: The Endless Dungeon - Demetrius

    Demetrius sets up his bedroll in the northern corner, away from the door, picks up all the CP, and leaves the room. He goes south, taking the straight door described in post 3. He creeps up to it, and listens for anything unusual:

    Move Silently - (1d20)[13]
    Listen - (1d20-1)[2] The door should increase the DC.

    If he hears nothing, he peeks in:
    Spot - (1d20-1)[2]
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    Default Re: The Endless Dungeon - Demetrius

    Definitely nothing heard.

    You peek inside the door. In the center of a 15ft square dark room, an lone kobold is standing, wearing nothing but a floppy cloth hat, which bears the word "Sorrc" on it. You also note another wooden door in the center of the east wall.
    He notices you about the same time you notice him.

    Init:(1d20+1)[4]

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    Ogre in the Playground
     
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    Default Re: The Endless Dungeon - Demetrius

    Initiative - (1d20+3)[17]

    Since I win ties, I go first.

    Demetrius invests in Cobalt Charge and charges his foe.

    Attack Roll - (1d20+7)[13]
    Damage - (1d8+5)[8]
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    Default Re: The Endless Dungeon - Demetrius

    That'll miss.
    He 5-foots away and casts magic missile.
    (1d4+1)[5]

    Your move.
    Thelas

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    Default Re: The Endless Dungeon - Demetrius

    5-step and attack. I'm trying to push him into a corner, or at least a wall, if it is possible.

    Attack Roll - (1d20+4)[23]
    Damage - (1d8+4)[5]
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    Default Re: The Endless Dungeon - Demetrius

    That would be a critical threat.

    Confirmation Roll - (1d20+4)[6]

    Aww...
    Last edited by Claudius Maximus; 2009-11-13 at 06:47 PM.
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    Default Re: The Endless Dungeon - Demetrius

    It's enough to go through his rather mediocre hit die. He drops, resulting in you gaining 300 xp, and the following loot.

    20 gold pieces.
    Masterwork Heavy Flail.
    One(1) floppy hat.

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    Default Re: The Endless Dungeon - Demetrius

    Demetrius dons the floppy hat, after ensuring that it is clean. How much does it weigh? He also picks up the gold and the heavy flail.

    He then goes to the door and repeats the door process.

    Move Silently - (1d20)[2]
    Listen Check - (1d20-1)[9]
    Spot Check - (1d20-1)[3]

    So he's loud, deaf and blind.
    Last edited by Claudius Maximus; 2009-11-15 at 01:29 AM.
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    Default Re: The Endless Dungeon - Demetrius

    Negligible weight. It's cleanish. As clean as can be expected from a dead kobold in a dungeon.

    You hear movement on the other side of the door before opening it, then you look inside a 15ft by 15ft room, with two Orcs inside(S1, Q6). There is a door on the far side. Somehow, they dont look surprised to see you.

    Init:
    (1d20+0)[15]
    (1d20+0)[8]

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    Default Re: The Endless Dungeon - Demetrius

    Initiative - (1d20+3)[15]

    I don't have a map or anything, so those coordinates don't mean much to me. What are their relative positions to Demetrius?

    The larger modifier wins, so Demetrius goes first. I'll wait for that information though.
    Last edited by Claudius Maximus; 2009-11-15 at 11:59 AM.
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    Bugbear in the Playground
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    Default Re: The Endless Dungeon - Demetrius

    Looking at the map, those numbers are wrong, so...

    From the square in front of the door you opened, there's one orc up one and right one, and one down one and right three. (You're facing right.)
    Thelas

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    If I am playing in or running a game and I don't seem to be showing up, PM me. Please.

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