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  1. - Top - End - #271
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    Firebeard's Avatar

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    Default Re: Isle of the Black Sorcerer IC

    @Aranis

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    You see a largish room, lit by lamps in sconces along the walls. Like the passageway you are in, the walls are stone, with wall hangings randomly placed about. The sounds of struggle are coming from a young aasimar being dragged towards a door on the opposite side of the room by 4 more of the strange mutant creatures. At the very edge of your vision, you can also see the still form of another person. Dead or just unconscious, it is impossible to tell at this point.

    The aasimar is putting up such a struggle it is highly unlikely that the monsters can see or hear anything but him.

  2. - Top - End - #272
    Barbarian in the Playground
     
    MonkGuy

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    Default Re: Isle of the Black Sorcerer IC

    Solas readies himself to follow Aranis' lead should he decide to charge into the room.

  3. - Top - End - #273
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    Jade_Tarem's Avatar

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    Default Re: Isle of the Black Sorcerer IC

    Aranis leans back and whispers. "Four of the creatures and one friendly, already fighting. Nothing to do except plow in."

    He strides confidently around the corner, into the room, and toward the nearest creature. "Attention! As an emissary of Myth Drannor, I command you to lay down your weapons and die with dignity!" While that line hasn't yet worked in Aranis's career, he hopes it will remove some of the attention from the celestial-blooded combatant.

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    Move to nearest creature (no charge)

    Attack: (1d20+10)[18]
    Damage: (2d6+5)[16]
    Last edited by Jade_Tarem; 2010-01-20 at 06:25 PM.
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  4. - Top - End - #274
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    Firebeard's Avatar

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    Default Re: Isle of the Black Sorcerer IC

    Aranis glided in unnoticed by the struggling creatures. As he made his announcement he did not wait for a reply and his greatsword came crashing in at a humanoid form with squashed facial features and bear arms. the one holding the aasimar's right arm.

    The sword sheared off one of the creatures arms and it spun, obviously in great pain but not quite down for the fight.

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    Surprise round goes to Aranis!

    Everyone's current place is shown on the MAP.

    Godskook is chained and unconscious in A3, Sliver is chained and held in D7. If either of you would prefer a different character token, just let me know.

    Okay, initiative time...

    Aranis - (1d20+2)[16]
    Solas - (1d20+8)[16]
    Jacelyn - (1d20+3)[19]
    Alliston - (1d20-1)[7]
    Jonathan - (1d20+6)[13]

    Monsters - (1d20+2)[21]

    Initiative order:
    Monsters
    Jacelyn
    Solas
    Aranis
    Jonathan (unconscious)
    Alliston
    Last edited by Firebeard; 2010-01-20 at 07:28 PM.

  5. - Top - End - #275
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    Default Re: Isle of the Black Sorcerer IC

    The seriously injured monster swipes at Aranis with the claws of his left arm, dropping Alliston in the process. Its injuries greatly reduce the power of its attacks, however, and Aranis' armor is sufficient to turn the blow;

    The thing with an ant-like head and limbs, attached to a human torso, quickly grabbed Alliston and began to drag him to the door. Meanwhile, what looked like a lion-headed orc lunged for the Knight with fangs bared. Hurtling towards the Knight, the lion's maw makes 2 swift bites. The first is turned by the Knight's pauldron, but the second lands a telling blow on Aranis' arm.

    The fourth creature, looking like a cross between a hobgoblin and a badger, began to open the door for the ant and its burden.

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    squashed-face attacks on Aranis
    Attack - (1d20+6)[17]
    Damage - (1d8+3)[10]

    lion-head attacks on Aranis
    Bite - (1d20+9)[15]
    Damage - (1d8+6)[8]
    Bite - (1d20+9)[26]
    Damage - (1d8+6)[9]

    Aranis takes 9 damage.

    Ant-man and Alliston at B7, lion man at E7. I'll update the map when I get home.
    Last edited by Firebeard; 2010-01-20 at 09:12 PM.

  6. - Top - End - #276
    Titan in the Playground
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    Default Re: Isle of the Black Sorcerer IC

    On my turn:
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    So, only the ant man is now next to me and isn't focused on something else? YAY! Opportunity time! If only the ant is focused on me at the time, Alliston will attempt to grab him.. (These actions are purely crunch-wise. If you say they are valid I will add something else.. Especially if you can give me some results with that..)

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    Grapple attempt:
    If attack of opportunity is missed:
    Touch attack: (1d20+6)[22] -4 If prone. If by the time my turn comes up the ant is already distracted, Alliston will stand up and try to grapple the Badgerobin.
    Opposed Grapple: (1d20+6)[13]
    Last edited by Sliver; 2010-01-20 at 11:16 PM.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  7. - Top - End - #277
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    PirateGirl

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    Default Re: Isle of the Black Sorcerer IC

    Jacelyn slips past Solas and into the room. Spying the Ant-man holding the aasimar, she softly spoke a spell and threw her fingers out wide as if tossing something at the creature. A ball of crackling electricity hurtles across the room at the ant-man.

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    Lesser Orb of Electricity at the ant-man holding the aasimar
    no save, no SR
    Damage - (3d8)[7]

    Oh yeah, I moved to F2
    Last edited by Fuzzies; 2010-01-21 at 08:17 AM.

  8. - Top - End - #278
    Barbarian in the Playground
     
    PirateGirl

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    Default Re: Isle of the Black Sorcerer IC

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    Doh! I can't believe I forgot that

    ranged touch - (1d20+6)[17]

  9. - Top - End - #279
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    MonkGuy

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    Default Re: Isle of the Black Sorcerer IC

    Solas moves in to the room in Aranis' wake. Seeing the results of Aranis' blow, Solas lifts his leg high and drops his heel into the wounded creatures face.

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    Attack-(1d20+7)[11]
    Dmg-(1d8+1)[3]
    Quick Recon-
    Spot- (1d20+9)[19]
    Listen-(1d20+9)[23]

    Assuming its the icon with the mask over its face, I'll move to E5
    Last edited by Nox Lupus; 2010-01-21 at 09:49 AM. Reason: Board Placement

  10. - Top - End - #280
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    Firebeard's Avatar

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    Default Re: Isle of the Black Sorcerer IC

    Jacelyn's hit strikes the ant-man in the shoulder, rocking it forward. It loosens its grip on the aasimar and turns towards the mage.

    Solas' strike was dodged as the injured beast thrashed around. The monk's foot passed close by the creature's head, but failed to connect.

  11. - Top - End - #281
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    Default Re: Isle of the Black Sorcerer IC

    Aranis shifts his stance and swings for the lion man, looking to put it out of the fight.

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    Attack (PA 3): (1d20+7)[19]
    Potential Cleave: (1d20+7)[8]
    Damage (PA 3): (2d6+11)[17]
    Potential CLeave Damage: (2d6+11)[18]

    Attack 2 (PA 3): (1d20+2)[17]
    Potential Cleave: (1d20+2)[17]
    Damage (PA 3): (2d6+11)[13]
    Potential CLeave Damage: (2d6+11)[16]
    Last edited by Jade_Tarem; 2010-01-21 at 01:15 PM.
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  12. - Top - End - #282
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    Firebeard's Avatar

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    Default Re: Isle of the Black Sorcerer IC

    Aranis' blows rain down heavy on the lion-headed monster. The first scores a deep wound in its side, while the second tears clean across the monster's throat and buries itself in the chest of the creature with the severed arm. Both combatants fall to the floor as Aranis recovers and looks about for his next target.

    @Alliston
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    Your turn. I'll allow the trip attempt

    opposed grapple - (1d20+8)[16]

    I added your penalties into the ant's roll.



    In a valiant effort, Alliston attempted to trip the ant-man with the chains binging his legs. He managed to knock one set of limbs out from under the insect, but the extra limbs held firm on the ground, keeping the ant -man upright but slightly off balance.
    Last edited by Firebeard; 2010-01-21 at 01:38 PM.

  13. - Top - End - #283
    Titan in the Playground
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    Default Re: Isle of the Black Sorcerer IC

    Alliston will attempt on his next turn to aid whoever faces the ant man by distracting him. If the ant man will be defeated by that time but there will be still someone else, he will aid him..

    aid other to grant AC bonus - (1d20+6)[19]
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  14. - Top - End - #284
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    Firebeard's Avatar

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    Default Re: Isle of the Black Sorcerer IC

    Monsters - Round 2

    The hobgoblin/badger continued yanking furiously on the door handle. Finally it gave up and looked at the body of the lion-headed orc and gave off a low growl before hurtling straight at Aranis.

    The giant ant-man decided that killing the prisoner was preferable to losing him and began pummeling him with four of its insectoid limbs and gnashing at him with its mandibles.

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    Badger claw attack on Aranis
    Attack - (1d20+7)[11]
    Damage - (1d8+3)[6]

    Ant attacks on Alliston (against touch Ac since the aasimar is naked)
    Arm attack 1 - (1d20+2)[19]
    Damage arm 1 - (1d6+2)[3]

    Arm attack 2 - (1d20+2)[6]
    Damage arm 2 - (1d6+2)[6]

    Arm attack 3 - (1d20+2)[11]
    Damage arm 3 - (1d6+2)[6]

    Arm attack 4 - (1d20+2)[4]
    Damage arm 4 - (1d6+2)[5]

    Mandible attack - (1d20+2)[5]
    Damage - (1d8+2)[8]
    if the Mandibles damage Alliston, he takes a Fort 17 save or is poisoned: initial and secondary damage of 1d4 Str


    Alliston takes 9 damage (the ant can't hit squat)


    The badger claws scrape harmlessly off Aranis' armor, while making tons of noise. The ant's insectoid limbs scratch Alliston up a bit, but it is clear that the creature's agitation interfered with its ability to harm the aasimar.
    Last edited by Firebeard; 2010-01-21 at 03:45 PM.

  15. - Top - End - #285
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    Default Re: Isle of the Black Sorcerer IC

    As the fighting roars, those with listening ears notice slow pained moaning coming from the unconscious form in the corner. Ooo Oo oOo Oh oo Oh OOo OooOh Oo oO oOOh OO OooooO OoOO OoOOh OOOO O OoOO OooOh OOoO OO ooO OOOO oh
    Avatar by Assassin89
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    My homebrew(updated 6/17):

  16. - Top - End - #286
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    PirateGirl

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    Default Re: Isle of the Black Sorcerer IC

    Jacelyn - Round 2

    Jacelyn pulls her wans from her belt and lets the ant-thing have it again. "Leave him alone!" she shouts as the missiles pound home.

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    SR - (1d20+3)[22]
    damage - (2d4+2)[7]

  17. - Top - End - #287
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    Default Re: Isle of the Black Sorcerer IC

    The missiles impacted against the ant-man and once again he turned towards Jacelyn, ithead pocked with burn marks and one of its antennae broken off. It does not appear that the creature will ignore this latest injury.

  18. - Top - End - #288
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    MonkGuy

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    furious Re: Isle of the Black Sorcerer IC

    Recognizing that someone is in danger, Solas breaks away from Aranis and moves to strike the Ant-thing. Pulling his leg in tight, Solas spins about before unleashing it at the creature.

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    Move: D5, C5, B6
    Attack-(1d20+9)[25]
    (+2 from flanking)
    Dmg-(1d8+1)[6]
    Stunning fist- Fort DC 17
    Quick Recon:
    Spot- (1d20+9)[29]
    Listen-(1d20+9)[12]


    KIIIOOOT!!
    Last edited by Nox Lupus; 2010-01-22 at 03:11 PM.

  19. - Top - End - #289
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    Default Re: Isle of the Black Sorcerer IC

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    fort - (1d20+7)[22]


    Solas slips up beside the ant-man and lashes out with his foot, catching the beast right behind the mandibles. The creature's head snaps to the side, and the carapace parts with a loud cr-rack.

  20. - Top - End - #290
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    MonkGuy

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    Default Re: Isle of the Black Sorcerer IC

    Solas braces for the beasts counter-attack, or any other nearby threats he may have missed (see previous spot & listen checks)...
    Last edited by Nox Lupus; 2010-01-22 at 03:30 PM.

  21. - Top - End - #291
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    Default Re: Isle of the Black Sorcerer IC

    Aranis shakes his head at the suicidal tactics and keeps swinging.

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    Attack 1 (PA 2): (1d20+8)[17]
    Damage 1 (PA 2): (2d6+9)[19]
    Attack 2 (PA 2): (1d20+3)[7]
    Damage 2 (PA 2): (2d6+9)[13]
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  22. - Top - End - #292
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    Default Re: Isle of the Black Sorcerer IC

    The Knight's first blow cuts deep into the monster's chest. As the badger-hobgoblin reeled from the blow however, the second swing went wide and missed entirely.

    As the struggle ensues, the chained aasimar slams his chained legs against those of the ant-man, hoping to distract it and make its attacks less effective .

    In the far corner, the man bound on the floor begins to moan. It is clear to Solas that he is not dead after all and it probably awakening from being beaten unconscious.
    Last edited by Firebeard; 2010-01-23 at 07:37 AM.

  23. - Top - End - #293
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    Default Re: Isle of the Black Sorcerer IC

    Monsters - Round 3

    The hobgoblin-badger let out a terrible shriek as it felt Aranis' sword tear into its body. Now, wanting nothing more than for the pain to stop, the creature lashed out at the Knight with both claws, rending and tearing at the man's armor.

    Ignoring the chained aasimar at its feet the giant insectoid turns to Solas and prepares to return the pain it was delivered. Both arms and the middle set of appendages - which it apparently can use as either legs or arms - came lashing in at the monk. Chitinous limbs whirled and came in almost too fast to see.

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    Badger claw attack on Aranis
    Attack 1 - (1d20+7)[10]
    Damage - (1d8+3)[5]

    Ant attacks on Solas(+2 AC for aid another)
    Arm attack 1 - (1d20+2)[10]
    [roll=Damage](1d6+2[/roll]

    Arm attack 2 - (1d20+2)[6]
    Damage - (1d6+2)[3]

    [roll=Arm attack 3]1d20+2)[11]
    [roll=Damage]1d6+2)[6]

    Arm attack 4 - (1d20+2)[6]
    Damage - (1d6+2)[7]

    Mandible attack - (1d20+2)[16]
    Damage - (1d8+2)[4]
    if the Mandibles damage Solas, he takes a Fort 17 save or is poisoned: initial and secondary damage of 1d4 Str

  24. - Top - End - #294
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    Firebeard's Avatar

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    Default Re: Isle of the Black Sorcerer IC

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    re-rolling that arm attack
    arm3 - (1d20+2)[13]
    damage - (1d6+2)[4]


    As the insectoid's attacks hurtle in at the monk, he twists and dodges taking not a single blow. The badger's claws once again scrape against Aranis' armor to no effect.
    Last edited by Firebeard; 2010-01-23 at 07:49 AM.

  25. - Top - End - #295
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    PirateGirl

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    Default Re: Isle of the Black Sorcerer IC

    Jacelyn - Round 3

    Again Jacelyn spoke the activation word and sent a stream of glowing blue missiles at the ant-man.

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    SR - (1d20+3)[15]
    damage - (2d4+2)[7]
    Last edited by Fuzzies; 2010-01-23 at 09:01 AM.

  26. - Top - End - #296
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    Default Re: Isle of the Black Sorcerer IC

    The missiles slam into the creature's head and shoulders once again. This time, a large section of the carapace bursts open, showering Solas and Alliston with ichor. The large insectiod crashes to the ground, knocking the bound aasimar over with it and falling heavily on top of him.

  27. - Top - End - #297
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    MonkGuy

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    Default Re: Isle of the Black Sorcerer IC

    Solas weaves and dodges through his multi-armed opponents thrashing blows before Jacelyn finishes it off.

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    AC- 20


    Solas moves to deal with the last creature in the room.

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    Move: B7 C8
    Attack-(1d20+9)[13]
    (+2 Flanking)
    Dmg-(1d8+1)[9]
    Quick Recon:
    Spot- (1d20+9)[21]
    Listen-(1d20+9)[23]
    Last edited by Nox Lupus; 2010-01-23 at 01:14 PM.

  28. - Top - End - #298
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    Default Re: Isle of the Black Sorcerer IC

    Solas leaped aside and tried to hit the hobgoblin-badger from behind, but the badly injured monster swayed sideways at the last moment and the strike missed completely.

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    Solas, you have the crappiest to-hit rolls I have ever seen.

  29. - Top - End - #299
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    MonkGuy

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    Default Re: Isle of the Black Sorcerer IC

    OOC @ GM
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    Ya... what sucks is I posted a 'flurry of blows" attack before I read that the ant-thing was dropped and got a 25 and a 19...

  30. - Top - End - #300
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    Default Re: Isle of the Black Sorcerer IC

    Aranis takes careful aim and chops - as precisely as one can with a greatsword - down at the badger-thing, trying to finish it off.

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    No power attack this time.

    Attack 1: (1d20+10)[25]
    Attack 2: (1d20+5)[18]

    Damage 1: (2d6+5)[10]
    Damage 2: (2d6+5)[14]
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