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    Titan in the Playground
     
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    Default The Endless Dungeon - Grokk



    You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

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    Barbarian in the Playground
     
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    Default Re: The Endless Dungeon - Grokk

    I put the bars on the north and south doors, I open the one to the east.

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    Default Re: The Endless Dungeon - Grokk

    You peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length.


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    Default Re: The Endless Dungeon - Grokk

    I search the first door on the right, I'll open it if I don't find anything.

    (1d20+2)[21]

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    Default Re: The Endless Dungeon - Grokk

    You see a 10ft by 10ft room, with an Orc(L3) Guarding a chest(L4). He apparently hasn't noticed you yet.

  6. - Top - End - #6
    Barbarian in the Playground
     
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    Default Re: The Endless Dungeon - Grokk

    Init:
    (1d20+2)[20]
    I Want to see the result before I make my next move.

  7. - Top - End - #7
    Barbarian in the Playground
     
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    Default Re: The Endless Dungeon - Grokk

    Activate punishing stance, walk to K3, sapphire nightmare blade:

    Concentration roll against AC: (1d20+7)[22] (I guess it's flat-footed anyway, it will definately be so if this succeeds)
    Attack roll: (1d20+5)[25] (-2 if above rolls fails)
    Potential Crit confirmation: (1d20+5)[17]

    Damage roll(s):
    Regular damage: (1d10+3)[4]
    Crit: (2d10+6)[22]
    Stance: (1d6)[3]
    If concentration roll succeeds: (1d6)[1]

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    Barbarian in the Playground
     
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    Default Re: The Endless Dungeon - Grokk

    I am going to assume that we have a dead orc on our hands now, heh.

    Does the orc have anything of interest on him?

    Search check on the chest: (1d20+2)[7]

    I'll open it if nothing is found.

  9. - Top - End - #9
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    Default Re: The Endless Dungeon - Grokk

    Oh, he's a very, very dead orc.

    He's got 1000cp on him, as well as a blue quartz worth 11gp.

    In the untrapped chest, you find 80 GP.

  10. - Top - End - #10
    Barbarian in the Playground
     
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    Default Re: The Endless Dungeon - Grokk

    Back to the hallway, search Door at I5, open if nothing found:

    Search:
    (1d20+2)[12]

  11. - Top - End - #11
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    Default Re: The Endless Dungeon - Grokk

    Nothing found.

    At the end of a gloomy, unlit, 30ft hallway, in front of the third and last door, you see a badger, curled up and sleeping quite peacefully.

  12. - Top - End - #12
    Barbarian in the Playground
     
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    Default Re: The Endless Dungeon - Grokk

    Move silently up to the Badger:
    (1d20-2)[11]

    Assuming it doesn't wake up, Coupe de Grace (w/punishing stance for overkill):
    Weapon damage: (3d10+9)[34]
    Stance damage: (1d6)[3]

    Basically, I sneak up on it, with a readied action to charge if it awakens, punishing stance active.

    Iniative if neccesary: (1d20+2)[22]
    Attack roll: (1d20+7)[27]
    Pot. Critical confirmation: (1d20+5)[17]
    Regular damage: (1d10+3)[8]
    Pot: extra crit damage: (2d10+6)[20]
    Stance damage: (1d6)[3]

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    Default Re: The Endless Dungeon - Grokk

    It is now an extremely dead badger.

    +150xp

  14. - Top - End - #14
    Barbarian in the Playground
     
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    Default Re: The Endless Dungeon - Grokk

    Did I get any XP for splitting that orc in two, btw?

    I Search the first door in the corridor (relative to where I entered), on the right if on both sides, I open it if nothing is found:

    (1d20+2)[6]

    A map update might be handy now, too.

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    Default Re: The Endless Dungeon - Grokk

    150 XP for the orc, sorry.



    It's a bit cut off, but you're in the upper right room. It's 25 ft deep, going all the way up to A1.

    The room is 15 ft wide, and 25 ft long, and is a bit damp and cold. It's quite gloomy and unlit(roll a spot check if you have a light source or darkvision).
    Last edited by Tyndmyr; 2009-12-09 at 01:37 AM.

  16. - Top - End - #16
    Barbarian in the Playground
     
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    Default Re: The Endless Dungeon - Grokk

    Dwarf, spot:

    (1d20)[3]

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    Default Re: The Endless Dungeon - Grokk

    Excellent, darkvision solves many things.

    You notice a patch of mold in C6, and a battered, wooden chest in A6.

  18. - Top - End - #18
    Barbarian in the Playground
     
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    Default Re: The Endless Dungeon - Grokk

    I investigate the mold with the axe

    Search:
    (1d20+2)[11]

    Then we check the chest before opening:
    Search:
    (1d20+2)[6]

  19. - Top - End - #19
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    Default Re: The Endless Dungeon - Grokk

    The axe not having reach, you have to approach to within 5" to do so. This unfortunately results in (3d6)[11] non-lethal cold damage.

    Edit: If this is sufficient to knock you out, you fall backwards, away from the mold, and recover normally, due to your caution in checking it out.
    Last edited by Tyndmyr; 2009-12-20 at 10:02 PM.

  20. - Top - End - #20
    Barbarian in the Playground
     
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    Default Re: The Endless Dungeon - Grokk

    Knocked out? Me?

    You say the funniest things, to the chest!

  21. - Top - End - #21
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    Default Re: The Endless Dungeon - Grokk

    Inside the chest, you find 200 silver pieces. I presume you wait long enough for the nonlethal damage to vanish before venturing back.

  22. - Top - End - #22
    Barbarian in the Playground
     
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    Default Re: The Endless Dungeon - Grokk

    Search door on E7, open it up if nothing found.

    (1d20+2)[19]

  23. - Top - End - #23
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    Default Re: The Endless Dungeon - Grokk

    Nothing on the door, in the room:

    Large, cavernous room stretching 20 feet by 25 feet, dark save for flickering torches, one on each of the short walls. Two battered wooden doors are visible on the far walls.
    DMs
    Spoiler
    Show

    (1d50)[16]

    No monsters in here.
    Last edited by Thelas; 2009-12-23 at 01:39 PM.
    Thelas

    Ambiguously aligned Domain Wizard (Divination) 9/Iot7V 7 at your service.

    If I am playing in or running a game and I don't seem to be showing up, PM me. Please.

  24. - Top - End - #24
    Barbarian in the Playground
     
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    Default Re: The Endless Dungeon - Grokk

    Search door on I8, open it up if nothing found.

    (1d20+2)[19]

  25. - Top - End - #25
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    Default Re: The Endless Dungeon - Grokk

    Nothing found

    ou peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length.



    In fact...it looks really familiar, as if you'd looked at it before, from the west end.

  26. - Top - End - #26
    Barbarian in the Playground
     
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    Default Re: The Endless Dungeon - Grokk

    J10, same procedure:

    Search:
    (1d20+2)[22]

  27. - Top - End - #27
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    Default Re: The Endless Dungeon - Grokk

    The doors safe.

    You open the door to a narrow, long hallway travelling north/south, with a somewhat damp, moist feel to it. The hallway is dotted with tiny mushrooms that glow faintly green. It extends 20 feet past your door to the right(south), and 35 feet to the left. It appears to be empty, but you can see five doors, spaced roughly equally apart, all leading east.

  28. - Top - End - #28
    Barbarian in the Playground
     
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    Default Re: The Endless Dungeon - Grokk

    Middle door:

    Search:
    (1d20+2)[16]

    open if nothing found.

  29. - Top - End - #29
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    Default Re: The Endless Dungeon - Grokk

    You notice that the door has three lines scratched faintly into it. No traps, though.

    Upon opening the door, you see a 10ft by 10ft room, with a Krenshar inside(far corner, empty 5ft space between ya'll. It looks like a dead end room, with no other doors inside.

    You have surprise.

    Init: (1d20+2)[6]

  30. - Top - End - #30
    Barbarian in the Playground
     
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    Default Re: The Endless Dungeon - Grokk

    Init:
    (1d20+2)[21]

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