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  1. - Top - End - #61
    Titan in the Playground
     
    Tavar's Avatar

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    Default Re: Neverending Dungeon - Ekindu

    You clock him so hard he falls in a heap by the floor. Listen check, and will save vs dc 13.
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  2. - Top - End - #62
    Orc in the Playground
     
    PirateWench

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    Default Re: Neverending Dungeon - Ekindu

    Listen
    (1d20-1)[19]
    Will Save (I'm guessing I'm flat footed because of this mist?, Otherwise add 3 to this roll as I can use Moment of perfect Mind.
    (1d20+4)[17]

    If I'm still alive.
    Move 10ft away from the door, Recover Maneuvers, and do a little dance with my glaive.

    Edit: Question. Since Glaive only hits at 10ft range, but I can do unarmed attacks with anypart of my body. Do I threaten both 5ft and 10ft? So if someone was to move to melee range through my threat range I get an AoO punch?
    Last edited by Ekindu; 2009-12-02 at 05:53 PM.

  3. - Top - End - #63
    Titan in the Playground
     
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    Default Re: Neverending Dungeon - Ekindu

    Yes, you do threaten the larger area, but the kind of attack depends on what area they move through.


    You aren't flatfooted, as you've had you're turn. The wave of color passes harmlessly over you, and you realize that the caster is about 15ft ahead of you in a straight line.
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  4. - Top - End - #64
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Ekindu

    ok, are we doing my move 10 feet away from the door or is he going to take his turn now?

    Or have you taken his turn and not told me because I can't see him, meaning he has a readied action.

  5. - Top - End - #65
    Titan in the Playground
     
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    Default Re: Neverending Dungeon - Ekindu

    His turn was the color spray. If you wish, you can adjust your actions to reflect the new information.
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  6. - Top - End - #66
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Ekindu

    ok, move so he's in glaive range, recover maneuvers.

    Attack
    (1d20+3)[4]
    (1d10+3)[7]

  7. - Top - End - #67
    Titan in the Playground
     
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    Default Re: Neverending Dungeon - Ekindu

    Remember, you're in the mist, so attacks against non-adjacent opponents have a 50% miss chance. In any case, it misses, and he moves back into the fog. Will save vs dc 13.
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  8. - Top - End - #68
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Ekindu

    Guessing he's doing a 5foot step or I don't get AoO's in the fog?

    How long does the fog last? If it's Obscuring Mist it should be gone by now.

    Moment of Perfect Mind
    (1d20+7)[24]

    Move up to fist melee, Recover Maneuvers

    (1d20+3)[19]
    (1d6+2)[3]

  9. - Top - End - #69
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    Default Re: Neverending Dungeon - Ekindu

    He's hit, but he takes another five foot step back, and casts color spray again. DC 13. You don't get an AOO, as he has total concealment.

    And the mist stays for 1 minute per level, so it'll be here for a while.
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  10. - Top - End - #70
    Orc in the Playground
     
    PirateWench

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    Default Re: Neverending Dungeon - Ekindu

    Moment of perfect mind
    (1d20+7)[26]

    5 foot move up, sapphire night punch

    Concentration
    (1d20+7)[14]
    Attack
    (1d20+3)[15]
    Damage
    (1d6+2)[6]
    SNP Damage
    (1d6)[6]

  11. - Top - End - #71
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    Default Re: Neverending Dungeon - Ekindu

    Miss, and he attacks you.
    (1d20+2)[9]
    (1d6)[1]
    Miss chance(1d5)[5]
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  12. - Top - End - #72
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Ekindu

    Recover Maneuvers, Punch

    (1d20+3)[14]
    (1d6+2)[7]
    (1d5)[2] 1 miss.

    Sorry I havent been rolling miss chances.

  13. - Top - End - #73
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    Default Re: Neverending Dungeon - Ekindu

    And Attack:
    (1d20+2)[21]
    (1d6)[6]
    (1d5)[1]
    Wow, critical hit on a miss....
    Last edited by Tavar; 2009-12-02 at 08:59 PM.
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  14. - Top - End - #74
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Ekindu

    I'm guessing 14s are misses?

    SNP

    Conc
    (1d20+7)[21]
    Attack
    (1d20+3)[17]
    Damage
    (1d6+2)[7]
    SNP Damage
    (1d6)[1]

  15. - Top - End - #75
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    Default Re: Neverending Dungeon - Ekindu

    Yep. Hmm...let me see(1d5)[2] 1 misses.
    And he goes down for the count. You get 150xp! Also, they have, all said, masterwork studded leather, rapier, light crossbow with 10 bolts, gaudy noble’s outfit
    studded leather, light shield, longsword, longbow 20 arrows.
    Last edited by Tavar; 2009-12-02 at 09:37 PM.
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  16. - Top - End - #76
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Ekindu

    Bah! forgot the miss chance again. Stupid obscuring mist.

    Looks like it hit though.

    Edit for when you say he dies or not.

    Edit:


    Do they have backpacks at all?
    I'll take the Masterwork Studded Leather and longbow

    And do I find any gold on them?
    search
    [roll]1d20+5[/roll]
    Last edited by Ekindu; 2009-12-02 at 09:45 PM.

  17. - Top - End - #77
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Ekindu

    Right, edit =/= rollable

    (1d20+5)[9]

  18. - Top - End - #78
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    Default Re: Neverending Dungeon - Ekindu

    Nope, no gold or backpacks. What do you want to do?
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  19. - Top - End - #79
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Ekindu

    Leave the rest on the floor

    take 20 checking the door i haven't opened for traps.

    If it's trapped. Poke with 10 foot pole, if it's fine, open it and head towards nearest passage I have no ventured. Following usual search pattern.

  20. - Top - End - #80
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    Default Re: Neverending Dungeon - Ekindu

    There's no door, but there is a hallway outside the door you entered by. The hallway goes north for some ways, until it splits into a 4way intersection. The Eastern path leads back to the hallway with a southbound and 2 northbound hallways. You can go west or north.
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  21. - Top - End - #81
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Ekindu

    I will go north.

  22. - Top - End - #82
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    Default Re: Neverending Dungeon - Ekindu

    You go north, then east, then south, then east again. Now you have a choice: in front of you is a door.Or you could go north and have a door to you're west.
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  23. - Top - End - #83
    Orc in the Playground
     
    PirateWench

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    Default Re: Neverending Dungeon - Ekindu

    Open the door!

  24. - Top - End - #84
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    Default Re: Neverending Dungeon - Ekindu

    You see a 15 e-w by 25n-s room, with three elves inside. Roll Int:(1d20+1)[17]
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  25. - Top - End - #85
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Ekindu

    (1d20+3)[19]

    I think this is my last post tonight possibly i can get a map?

  26. - Top - End - #86
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    Default Re: Neverending Dungeon - Ekindu

    Your wish is my command:map
    Last edited by Tavar; 2009-12-03 at 10:05 AM.
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  27. - Top - End - #87
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Ekindu

    Alrighty,

    Step into the door and glaive the middle one.

    (1d20+3)[21]
    (1d10+3)[8]

  28. - Top - End - #88
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    Default Re: Neverending Dungeon - Ekindu

    And he's down. The others charge you, longswords drawn.
    (1d20+4)[5]
    (1d8+1)[6]
    (1d20+4)[18]
    (1d8+1)[6]
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

  29. - Top - End - #89
    Orc in the Playground
     
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    Default Re: Neverending Dungeon - Ekindu

    I'll aim at the guy who missed.

    Crusader's Strike
    Attack
    (1d20+3)[20]
    Damage
    (1d6+2)[6]
    Heal
    (1d6+1)[3]

    Healed 5, I'm at 14/15
    Last edited by Ekindu; 2009-12-03 at 02:46 PM.

  30. - Top - End - #90
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    Default Re: Neverending Dungeon - Ekindu

    He goes down. The other attacks.
    (1d20+2)[7]
    (1d8+1)[2]
    He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
    -James Graham, 1st Marquess of Montrose
    Satomi by Elagune

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