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Thread: Brighthammer 40K
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2013-07-16, 12:40 PM (ISO 8601)
- Join Date
- Mar 2008
Re: Brighthammer 40K
Yup, an excellent point. I really enjoyed the "old" Orks and all of their kitsch. The decision was made to make them more "serious" around the transition to third edition (right?)...about the same time GW seemed to assume that people couldn't do arithmetic, homogenized hand-to-hand weapons (made me wanna model space marines with boards-with-nails-in-them or bags of doorknobs as their CC weapons), gutted vehicles as support platforms...oh, sorry, was I old-guy ranting there?
Anyway, I hadn't consider that...Orks were the last bastion of "fun" armies, featuring shokk attack guns, go-fasta red paint and armies consisting of one special character and 360 gretchin...I guess people couldn't take the futuristic battle game featuring genetically modified human hybrids, space elves, Geiger-inspired bug armies and technicolor daemons seriously if the fungus-grown green skinned warmongers weren't "hard core".
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2013-07-16, 12:50 PM (ISO 8601)
- Join Date
- Oct 2008
Re: Brighthammer 40K
Going by second-hand info here, but IIRC, old-style Orks were actually more realistic in some respects, in that they actually understood and knew how to build their vehicles and technology. I reckon modern-day Orks have nothing to offer thematically that isn't covered better by the 'Nids.
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2013-07-16, 12:53 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- England
- Gender