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Thread: Evokers suck? 3.5
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2009-12-31, 08:49 PM (ISO 8601)
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- May 2009
Evokers suck? 3.5
Now, I have always played transmuters, or sometimes I'll play an illusionist for a change. And I have always agreed that direct damage spells are a weak option.
But recently, for a change, I decided to make an evoker, just for fun. I figured I'd play a bit, blast some orphanages, he'd die, and that would be that.
But.. He did really really well. Ending many encounters on the first or second turn. The reason I retired him was because he was too good, and the rest of my party was doing nothing. And this was not a weak party. We have one newbie playing a Ninja, but the others are veterans playing a Druid, a Warforged cleric, and a Barbarian/cheesy prestige classes.
Anyway, he was a grey elf evoker. I took the focused specialist variant, as well as the evoker varient to increase the caster level of my fire spells. I took the searing spell metamagic feat, as well as empower spell. Thanks to Metamagic school focus, and arcane thesis, I was able to cast empowered searing fireballs, with caster level 13, when I was level 8.
In case you did not know, searing spell makes your fire spells so hot, that they ignore fire resistance, and deal half damage to fire immunity.
I one hit killed the dragonne. And the group of Dwarven guards in the prison. And the ogre-mages who attacked us. And I two hit killed the undead Kraken. How is this underpowered?
I still like playing an illusionist more, since you can have a lot more fun, but I do not see why people seem to think that evokers are underpowered. I admit, the power of my evoker would not scale up well in higher levels. But for low to mid levels.. Anyway, your thoughts?Last edited by ChrisDemilich; 2009-12-31 at 08:52 PM.
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2009-12-31, 08:52 PM (ISO 8601)
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- Dec 2004
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Re: Evokers suck?
Well, okay, sure, a character built entirely around using cheesy metamagic reduction is going to be quite powerful, no matter what spells he specialises in.
Evokers are only underpowered compared to other Wizard specialities. They're still freaking Wizards!
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2009-12-31, 08:54 PM (ISO 8601)
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2009-12-31, 08:54 PM (ISO 8601)
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Re: Evokers suck? 3.5
Pretty much.
9000 < Evoker < Other Wizards.Last edited by The Glyphstone; 2009-12-31 at 08:55 PM.
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2009-12-31, 08:56 PM (ISO 8601)
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Re: Evokers suck? 3.5
That is very true. And I admit, it's a lot more fun to reshape the world around the enemy, make them question their sanity, make the DM wonder what could happen next, and turn my party into storming avatars of death.
But sometimes, blowing S**t up is satisfying..
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2009-12-31, 08:56 PM (ISO 8601)
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2009-12-31, 09:00 PM (ISO 8601)
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- May 2009
Re: Evokers suck? 3.5
Shadowcraft Mage. o.O
I am not familiar with them.. Yet. Time to peruse my books.
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2009-12-31, 09:01 PM (ISO 8601)
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2009-12-31, 09:02 PM (ISO 8601)
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Re: Evokers suck? 3.5
If I am playing Illusionist, I alway go Whisper Gnome. :)
And yeah, I am reading Races of Stone right now. Getting to know the inticacies of Shadowcraft Mages... So I may break them.
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2009-12-31, 09:03 PM (ISO 8601)
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Re: Evokers suck? 3.5
Specialized evoker/force missile mage could be fun. Stack on the usual metamagic cheese, and watch everything die.
Yeah, evocation is awesome if you want to kill something via hitpoints. It's one of the few schools that's fine to ban...but already perfectly fine to specialize in. Sure, orbs are great too. You specialized...you can still take other stuff.
That said, picking three schools to ban is tougher when you foc specialize in a traditional drop school like evocation. I'd typically drop illusion/enchant/necro, but that's a lot of schools to drop. It gets even worse if you opt to take up incantatrix.
In the end, people drop evocation not because it's actually bad, but because it's replacable.
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2009-12-31, 09:04 PM (ISO 8601)
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Re: Evokers suck? 3.5
Heighten Spell, Earth Sense, Earth Spell, Arcane Disciple (Luck).
Congratulations, you're now casting 140% real Miracles from your 9th-level spell slots.
For even more fun, Signature Spell (Silent Image) - spontaneously convert any spell into any Evocation, Conjuration (Creation) or Conjuration (Summoning) spell.
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2009-12-31, 09:08 PM (ISO 8601)
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2009-12-31, 09:10 PM (ISO 8601)
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2009-12-31, 11:31 PM (ISO 8601)
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Re: Evokers suck? 3.5
"You weak minded fools! If you had the strength of will to look past his illusionary fire, you would see that - OH GOD, IT BURNS! IT BURNS EVEN HOTTER THAN THE REAL THING!"
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2009-12-31, 11:34 PM (ISO 8601)
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2010-01-01, 12:02 AM (ISO 8601)
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My girlfriend(non-gamer) after watching me play an RPG on the Xbox: "So, you're just killing people and taking their stuff?"
Me-.....Right!
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2010-01-01, 12:09 AM (ISO 8601)
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2010-01-01, 02:45 AM (ISO 8601)
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2010-01-01, 03:01 AM (ISO 8601)
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2010-01-01, 03:22 AM (ISO 8601)
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Re: Evokers suck? 3.5
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2010-01-01, 03:26 AM (ISO 8601)
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Re: Evokers suck? 3.5
Eh at least for the miracle part it really depends on just exactly what a sorcerer or wizard evocation spell as to whether one actually needs to take the feat arcane disciple (luck). It would be good to check if a sorcerer or wizard evocation spell means a evocation spell on the sorcerer or wizard spell list. Then since the only way that the trick would work is if arcane disciple and so forth add the spells to the sorcerer or wizard spell list thus if any sorcerer or wizard ever has taken arcane disciple (luck) then you would not have to as the spells are now on the sorcerer or wizard list. So one should check as to save a feat in that case and as the build can be somewhat feat starved this would be somewhat of a boon.
Last edited by olentu; 2010-01-01 at 03:28 AM.
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2010-01-01, 03:44 AM (ISO 8601)
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2010-01-01, 03:46 AM (ISO 8601)
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Re: Evokers suck? 3.5
Killer Gnome is an example of one of those cheese builds.
You can also try the Incantatrix Conjurer with orbs, if you want blasting. It's not unreasonable to be able to 1 shot a great wyrm dragon with high levels and meta abuse.
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2010-01-01, 06:55 AM (ISO 8601)
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Re: Evokers suck? 3.5
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2010-01-01, 07:06 AM (ISO 8601)
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Re: Evokers suck? 3.5
It does, however, show that the intent is to provide valid and legal variants.
By default, wizards don't get the ability to do 10 foot immediate action teleports at level 1.
But that doesn't change the fact that Abrupt Jaunt is a valid, legal variant.
Just as your statement doesn't change the fact that expanding the allowed races is explicitly recommended in the SCM entry.
Few people care about the default, and what the base is. People are more concerned with the legal, the allowed, and what the final product is.Last edited by PhoenixRivers; 2010-01-01 at 07:07 AM.
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2010-01-01, 07:12 AM (ISO 8601)
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Re: Evokers suck? 3.5
The adaptation section isn't the same as the fully fleshed out variants. They're more along the lines of suggested house rules.
If you can convince your DM to let you play a Shadowcraft Mage without being a Gnome, more power to you, although I don't see why (due to Gnome Illusionists having Silent Image as a cantrip, it makes them slightly more powerful anyway).
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2010-01-01, 08:40 AM (ISO 8601)
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2010-01-01, 08:51 AM (ISO 8601)
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Re: Evokers suck? 3.5
Favorite thread... because most things die when their HP hits -10...
SpoilerA Fighter/Paladin will just hack you to bits
A Wizard/Sorcerer will just blow you up with a spell
A Rogue/Ranger/Monk will just kill you in your sleep
A Cleric/Druid will just squash you after buffing himself
A Bard will slowly twist your ethics, corrupt your morals, and make you do vile acts just for the chance to face him. When you fight him, he will have your family and friends fighting for him. For he wields the deadliest weapon against you and that is, his word against yours.
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2010-01-01, 08:57 AM (ISO 8601)
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Re: Evokers suck? 3.5
0 for monsters.
Last edited by Pharaoh's Fist; 2010-01-01 at 08:57 AM.
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2010-01-01, 09:09 AM (ISO 8601)
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Re: Evokers suck? 3.5
I think what hasn't been mentioned here is how easy it is to make a min maxed cheesed up evoker... it is a very simple concept, abuse metamagic reducers to get your damage to go up the wazoo.
As for one shotting the dragon... as a wizard, using other schools you could, at a lower level, one shot the dragon without rolling a single dice... its a simple case of "I decided to kill the dragon, so I did" and there is nothing it can do to resist. no saves, no nothing. Although, I guess with the right metamagic dice rolling can be taken out of the equation for the evoker too.
There is also the matter of defenses. the proper defense against evocation isn't "fire/ice/lightening/acid/sonic immunity/resistance" (although many things have it and its a hurdle to overcome), it is an optimized ref save with evasion.
Making a non evoker wizard shine requires more complicated and less intuitive planning, but overall nets you higher amounts of power if you can pull it off (char op experts can, the average person will have trouble even with guides). [EDIT] ok, I exaggerate... but it is less simple. [/EDIT]
I would agree that blaster mages are underrated and underestimated compared to other mages if you allow meta reducers cheese.
part of the problem is, because certain things are so easy to defend against (blasting, mind effecting, etc), people don't use it, because people don't use it, people get complacent and don't bother having proper defenses.
I have been in a game where an enemy bbeg was a warmage with arcane thesised fireball... he went first... and TPKed with one fireball.Last edited by taltamir; 2010-01-01 at 09:22 AM.
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