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Thread: The Endless Dungeon - Sheen
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2009-12-31, 10:41 PM (ISO 8601)
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The Endless Dungeon - Sheen
You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.
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2010-01-01, 12:39 AM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Sheen, surprised that he was asleep, mutters "One...two...hmm..."
He proceeds to bar the north and east doors. Hetakes the torch from the wallstrikes the head of one of the sunrods hanging at his belt, activating it, then he kicks the south door open,torch in one hand,glaive inthe otherhand.
"You will tell Sheen what is going on!"Last edited by Chemus; 2010-01-01 at 01:18 PM. Reason: Making better decision: ignoring torch
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2010-01-04, 08:45 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Your cry echos off the halls once you open the door, and you see a short, narrow, unlit, hallway, five feet in width, and twenty in length. Just over halfway down, a door leads to the left, while at the end, another door leads straight ahead.
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2010-01-04, 09:18 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Sheen moves down the south hallway to the south door, probing the squares ahead of him with his glaive. If his probing finds no traps, he backtracks to the east door in the hallway and opens it.
If there are no creatures beyond it, he opens the south door as well. And if no creatures are beyond that as well, he returns to the original room and, shoulder to the door, removes the east bar. Then he steps back, ready to attack anything that tries to open the door. (Same for the barred north door as for the barred east door.)My Neverending Dungeon/Endless Dungeon Characters:
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2010-01-04, 09:25 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Well, to the east, thar be monsters.
In a particularily messy 15ft by 15ft room, you see two zombie kobolds feasting on the remains of one of their brethren. There is a door on the far side of the room.
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2010-01-04, 10:48 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Sheen yells, "By the Light! Foul abominations, come to your final rest!" Then he moves 10' north to be adjacent to the north door of the hallway, and readies to attack the first thing that comes out of the room with the zombie kobolds.
My Neverending Dungeon/Endless Dungeon Characters:
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2010-01-05, 07:26 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Sure enough, the zombies head out. Ones steps out in front of you, and you can hear the next one slavering behind him.
Thanks to zombies being slow as dirt, they only take a single action, so after your AoO, feel free to skip to your turn.
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2010-01-05, 08:25 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Sheen's readied action's condition is met by the zombie kobold exiting the room, so he attacks it, hitting AC (1d20+4)[12] with his glaive for (1d10+4)[11] slashing damage. If that doesn't kill it, and it's still moving toward him, he takes his AoO against the same zombie, hitting AC (1d20+4)[24] with his glaive for (1d10+4)[14] slashing damage.
If that killered it, and the other Zobold is moving toward him, the AoO is against it.
Sheen will take a 5' step back, if he can (he never closed the door behind himself), and that ends his turn, since he readied a standard action to attack.My Neverending Dungeon/Endless Dungeon Characters:
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2010-01-05, 08:36 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
The second attack connects, heavily damaging the first zombie, but not quite bringing it down.
The zombie nearest you takes an AoO as you move back.
Spear: (1d20+1)[15]
Dmg:(1d6-1)[3]
On his turn, he'll charge toward you, and of course, you get an AoO before his charge hits.
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2010-01-05, 08:45 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
5' steps don't allow AoO's do they? Good thing Sheen's AC is 19 anyway.
Also, he needs 10' to charge, no? I was 5' away after my step, my AoO assumed that Zobold #1 closed with Sheen.
Unless Zobolds are denied free actions, it can take a 5' step and attack Sheen. But a 5' step normally doesn't allow AoO's, that I know of.
Edit: Anyway, to respond correctly to your post: AoO vs. Zobold #1 hits AC [roll]1d20+4[/roll] with a glaive for [roll]1d10+4[/roll] slashing damage.Last edited by Chemus; 2010-01-05 at 08:52 PM.
My Neverending Dungeon/Endless Dungeon Characters:
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2010-01-05, 08:54 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Reposted from the edit above: "AoO vs. Zobold #1 hits AC (1d20+4)[23] with a glaive for (1d10+4)[5] slashing damage."
Darn. Didn't know that the forum roller doesn't work during an edit. I promise that I didn't remove a bad roll. I don't even know whether I can; never tried.My Neverending Dungeon/Endless Dungeon Characters:
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2010-01-05, 09:02 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Yeah, it's picky...good point, I could have 5ft adjusted...got to used to the "single action" zombie thing, I forgot about that option. Not that it matters, he died horribly.
The second zombie will move up to you(falling corpse in between would mess up his charge)
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2010-01-05, 09:06 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Sheen takes another 5' step and is adjacent to the barred north door in the starting room now. He swings his glaive at Zobold #2, hitting AC (1d20+4)[16] with his glaive for (1d10+4)[6] slashing damage.
My Neverending Dungeon/Endless Dungeon Characters:
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2010-01-05, 09:20 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
That's a hit. The zombie adjusts next to you and takes another stab. If he were brighter, he might rejoice at having trapped you against a wall.
Spear: (1d20+1)[18]
Dmg: (1d6-1)[1]
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2010-01-05, 09:37 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Sheen, heedless of the threat the Zobold poses, moves around it, from I2 to I1, then south to
L1K1. Sheen then takes a powerful swing with his glaive, hitting AC (1d20+3)[17] for (1d10+6)[12] slashing damage. His AoO for the charging hits AC (1d20+3)[14] for (1d10+6)[13] slashing damage.Last edited by Chemus; 2010-01-05 at 09:38 PM.
My Neverending Dungeon/Endless Dungeon Characters:
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2010-01-05, 09:40 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
The zombie takes his AoO on you, before you crush him like a bug.
(1d20+1)[3]
(1d6-1)[1]
+300 XP, +60GP found on the bodies.
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2010-01-05, 09:58 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
(woohoo! Re-Deaded 'em!)
Sheen grabs the coins and spears. Do they have the small crossbows too?
Sheen examines the iron door he opened that leads from K2 to L2. How thick is it? If it's less than an inch thick, he stands at J1 and uses detect evil with the cone facing east, and says, "Don't know why I didn't try this before..."
Otherwise, he continues to the east door at J2 and, holding it shut, slides out the bar.
If something resists the door, he moves to L2.
Assuming an opened door, Sheen's initiative roll is (1d20+1)[14].My Neverending Dungeon/Endless Dungeon Characters:
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2010-01-05, 10:08 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
It is somewhat less than an inch thick. You definitely detect evil to the east and, presuming that you then want to concentrate for the full three rounds, realize it's a single, faint evil aura coming from a bit to the right.
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2010-01-05, 10:23 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Sheen lifts out the bar, and if something resists, he moves to L2. Otherwise he tries to open the door with his glaive from L2. (Is that possible?)
My Neverending Dungeon/Endless Dungeon Characters:
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2010-01-05, 10:26 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Well, on doors opening outward, it is, so you're good in this case, after unbarring the door.
You peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length.
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2010-01-05, 10:53 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Sheen prods the floor at J3, moves there, probes J4 and moves, then probes j5. Then, from j4, opens the southern mouldering door at J3/K3.
My Neverending Dungeon/Endless Dungeon Characters:
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2010-01-07, 09:23 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
When you prod the door at J3, you hear a bit of crashing, then an orc bursts out after you.
Fortunately, his arrival was sufficiently clumsy as to not take you by surprise, so time for init.
(1d20)[4]
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2010-01-07, 10:09 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Sheen's reflexes allow him to go (1d20+1)[12]...
...first. So he moves 5' southwest, and attacks mightily, swinging with sheer brute force. His glaive attack hits AC (1d20+3)[6] for (1d10+6)[13] slashing damage.
...second. So he moves 15' south and readies to attack the orc as it approaches. His glaive attack is the same as above.
If the orc's movement provokes an AoO, Sheen's attack hits AC (1d20+3)[7] for (1d10+6)[7] slashing damage.My Neverending Dungeon/Endless Dungeon Characters:
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2010-01-07, 10:10 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Can't take both a move action and a 5ft adjust, Im afraid.
Edit: Clarification>>> Can't move and 5ft adjust. You can take a move action and a 5ft adjust so long as the move action doesn't actually involve moving. It's sorta a weird rule, I know.Last edited by Tyndmyr; 2010-01-07 at 10:11 PM.
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2010-01-07, 10:14 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
I apologize for being unclear.
Those statements are for if he goes first or second.
He went first and most likely missed, unless the orc is a real pansy. His AoO also most likely missed.My Neverending Dungeon/Endless Dungeon Characters:
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2010-01-07, 10:18 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Ahhh, gotcha. Yeah, that makes sense. Yes, both miss unfortunately(the orc does provoke), however, due to the way you moved, the orc can't get a charge coming out the door.
So, normal attack.
Falchion: (1d20+4)[21]
Dmg: (2d4+4)[7]
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2010-01-07, 10:24 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Sheen is grateful for the protection provided by his armor (takes 5 damage) and that the attack didn't do better.
Sheen drops the glaive, and draws the heavy flail as a move action (no AoO). He then proceeds to pummel at the orc with all his might, hitting AC (1d20+3)[23] for (1d10+6)[9] bludgeoning damage.My Neverending Dungeon/Endless Dungeon Characters:
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2010-01-07, 10:25 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
Crit check, hitting AC (1d20+3)[23] for (1d10+6)[12] more bludgeoning damage.
My Neverending Dungeon/Endless Dungeon Characters:
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2010-01-07, 10:32 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
The orc is...dead. Deader than dead, if possible. Sheen's pretty sure that such a blow probably killed his descendants, too.
+150 xp.
Of course, you'll loot the body, where you'll find his armor and weapons(assume this to be the case for all mobs you kill) as well as 1000 copper coins.
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2010-01-07, 10:37 PM (ISO 8601)
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Re: The Endless Dungeon - Sheen
"May you now find peace."
Sheen retrieves the glaive, and takes the falchion, putting it on his back, and removes the armor placing it in the sack with the 20# of coins the orc was carrying.
He goes to the room that the orc was guarding, detecting for evil along the way.My Neverending Dungeon/Endless Dungeon Characters:
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