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  1. - Top - End - #31
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Oh, where are the doors placed?

  2. - Top - End - #32
    Titan in the Playground
    Join Date
    Dec 2007
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    Israel
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    Default Re: Neverending Dungeon - Kakari

    {table]|A_|B_|C_|D_|E_|F_
    1||||||
    2||||||
    3||||||
    4||||||
    5||||||
    6||||||[/table]

    You came through A6 west. There is a door at F4 and E1.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  3. - Top - End - #33
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Kakari will check the E1 door place down caltrops (no oil) and ready another maximized flame line.

    If nothing comes through he will take 20 on hide from improved cover to stick his eye out for a 30 on the check to see anything, and if he sees nothing he will stick his head out to look around.

  4. - Top - End - #34
    Titan in the Playground
    Join Date
    Dec 2007
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    Israel
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    Default Re: Neverending Dungeon - Kakari

    Your extreme fear of hallways amuses us.

    The hall goes east and west. To the east it goes for 35ft before turning south. 5ft from you to the east there is a split north. To the west it goes for 25ft before turning north.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  5. - Top - End - #35
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Kakari will move to the west and look north from improved cover.




    The only thing worse than hallways are stairs. For I play Demon's Souls, and I have been burned too many times by NOT being careful around simply places.

  6. - Top - End - #36
    Titan in the Playground
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    Dec 2007
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    Israel
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    Default Re: Neverending Dungeon - Kakari

    Are you back on the ceiling? Do you take the caltrops?

    The hall runs north for 20ft before splitting east and another 10ft before turning west. There is a door on the western side in front of the split.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  7. - Top - End - #37
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    No Kakari is sticking to the wall 15ft above the ground, searching the wall 10 feet in front of him before moving. He will also search diagonally 5 feet below and in front of him, and 5 feet above and in front him with his pole (and 5 feet in front of himself of course after everything else).


    And yes assume he always picks up his caltrops.


    Kakari will set down two vials of oil this time and his caltrops before doing a listen check at the door (from above the door) with his listening cone.



    Edit: The door from the western bend that is.
    Last edited by Aecus; 2010-01-02 at 08:07 AM.

  8. - Top - End - #38
    Titan in the Playground
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    Dec 2007
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    Israel
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    Default Re: Neverending Dungeon - Kakari

    You don't hear anything.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  9. - Top - End - #39
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Kakari opens the door in the same manner (sweeping his pole out so that it is not seen as the door opens.)

    He readies another maximized fire line from Dragonborn (8 fire damage, DC 15)

    Oil - (1d3)[1]
    Caltrops - (1d20)[6]

    If nothing happens he takes 20 on listen again for 25 on his listen check, and waits a further 8 minutes before looking into the door from improved cover with a 30 on his hide check.

  10. - Top - End - #40
    Titan in the Playground
    Join Date
    Dec 2007
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    Israel
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    Default Re: Neverending Dungeon - Kakari

    {table]|A_|B_|C_|D_
    1||||
    2|C|C||
    3|C|C||
    4|C|C||
    5||||
    6||||[/table]

    C is a large chest.. You are outside of door D2. There is a door at D1 north and C6.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  11. - Top - End - #41
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Is the chest made of wood?

  12. - Top - End - #42
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    I don't know, but there is a note attached to the latch.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  13. - Top - End - #43
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Kakari will first line of fire the note from cover and see what happens. If it burns, then he continues.

    Kakari will use a listening cone on the chest from A2 above the chest, then if he he hears nothing with a 25, he will move to A1 and breath acid onto the side/corner of the top of the chest. This damage does full damage against objects.

    Kakari will then make another listen check, and if he hears nothing, will move back to A2 and then breath acid on the chest 20 times, setting his caltrops down in A1, or until it breaks. If neither happens and the chest does not appear to be damaged Kakari will set down his caltrops in front of the door in D1. And do his standard ready maximized (this time) acid line, and then look through the door from improved cover.

    Edit: This will do an average of 94 damage to that part of the chest.
    Last edited by Aecus; 2010-01-02 at 08:31 AM.

  14. - Top - End - #44
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    ... That was cruel and insensitive. Some over-sized chests maker in the world is crying right now.

    There is a single platinum piece in the chest.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  15. - Top - End - #45
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    So not falling for that trap. A single platinum piece is only 10g, not worth it.



    What is through the north door?

  16. - Top - End - #46
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    An angry chest maker..

    Oh no.. A large bullseye right in front of the door.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  17. - Top - End - #47
    Orc in the Playground
     
    SolithKnightGuy

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    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Is there a hallway from this point?


    Same procedure at C6

  18. - Top - End - #48
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    Yes there is, it goes east and west! To the east it goes 5ft before turning south. To the west it goes 25ft before ending with a T intersection going north and south.

    The southern door opens to a hall going south and west. To the south it goes for 20ft before ending with a T intersection going east and west. To the west it goes beyond sight. There is a door on the southern side 20ft west, and a split north after another 10ft.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  19. - Top - End - #49
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Kakari will head down C6 through the west path.

    He will also add another search procedure, tapping the opposite wall with his 10 ft pole after all is done.

  20. - Top - End - #50
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    You reach the door without challenge.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  21. - Top - End - #51
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Kakari will continue down the west to see how far long it goes.

  22. - Top - End - #52
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    The split north goes 10ft before turning east. There is a door on the northern side. 20ft beyond the split there is another split south, going 10ft before turning west. 20 and 30ft beyond that one there is a split and turn north, with that, the hall ends.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  23. - Top - End - #53
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Kakari will go to the turn north and head down that corridor.

  24. - Top - End - #54
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    The path goes for 30ft before turning east. Then it goes for 20ft before turning south. Then 10ft before turning west. There is a door on the eastern side. The hall turning west goes for 10ft before turning south and returning to the hall you left a moment ago.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  25. - Top - End - #55
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    So a circle? I want Kakari to examine the walls (pushing hard with a pole 5 ft in front of him and down from him) of the circle, from a 10ft elevation of the circle so that he gets the squares he missed (everything else should have been covered by his searching method).

    If nothing happens Kakari will do his set up in front of the door on the eastern side of the circle's corridor, take 20 listen, 2 flasks of oil and caltrops if nothing is heard, maximized flame breath, etcetera.

  26. - Top - End - #56
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    There is a pit on the western hall, 10ft south of the bend to the east.

    10ft north of the T intersection your poking causes a trap to trigger, and you are targeted with a spray of acid.

    (1d20+8)[26]
    (1d3)[1]
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  27. - Top - End - #57
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Could I get a map if possible?

    How is there a pit ON the wall? Do you mean from the floor? Because I haven't been touching the floor, I'm still only touching the wall. If that still triggers the traps, then he'll move back up to 15ft elevation for normal travel and stay there with his search method.



    Then he will do the setup in front of the door. Listen check, if he hears nothing, 2 vials of oil, caltrops, readied maximized flame breath DC 15 damage 8. Take 20 on listen for 25, wait for 2 more minutes, take 20 on hide to look into the room with improved cover.

    Oil - (1d3)[3]

    Caltrops - (1d20)[13]

  28. - Top - End - #58
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    Oh then you don't know about the pit.. Map coming up in a moment..
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  29. - Top - End - #59
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari



    Here it is.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  30. - Top - End - #60
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Ah hmm, then Kakari will not do his setup, and will go back through 7, head west and then look north from cover.

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