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  1. - Top - End - #61
    Titan in the Playground
    Join Date
    Dec 2007
    Location
    Israel
    Gender
    Male

    Default Re: Neverending Dungeon - Kakari

    Oh it was cut.. It is a T intersection going north and south.. Changes anything?
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  2. - Top - End - #62
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Nope Kakari will now head north.

  3. - Top - End - #63
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    To the north it goes for 10ft before ending with a T intersection going east and west.

    To the south it goes 20ft before turning west. There is a large red card hanging by the wall there.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  4. - Top - End - #64
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    I will go north and east.

  5. - Top - End - #65
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    Both halls go for 20ft before turning north. The eastern hall goes for 25ft before there is a door on the western side. It goes for another 25ft before turning west.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  6. - Top - End - #66
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Okay can we do something?

    I want Kakari to search the entire floor, without opening any doors. He will start down this path. He will stop if he comes across any traps on the walls, and he will flame line any cards he comes near from 30ft away.

    If he encounters something of course stop and I'll work past it, but if he does not could I have a map of everything he finds?

  7. - Top - End - #67
    Titan in the Playground
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    Dec 2007
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    Israel
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    Default Re: Neverending Dungeon - Kakari

    Alright.. Give me a fort save first..
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  8. - Top - End - #68
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    (1d20+7)[11]

    Here it is

  9. - Top - End - #69
    Titan in the Playground
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    Dec 2007
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    Israel
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    Default Re: Neverending Dungeon - Kakari

    As you poke the wall, about 10ft above the floor, you feel sudden heat.. You suffer (2d6)[12] nonlethal damage.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  10. - Top - End - #70
    Titan in the Playground
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    Dec 2007
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    Israel
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    Default Re: Neverending Dungeon - Kakari

    At what hight you always move, and what do you poke?
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  11. - Top - End - #71
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    I move at a height of 15 feet above the ground. I poke 10 feet in front of me.

  12. - Top - End - #72
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Rolls to see if I can use the last scroll of vigor...


    (1d20+8)[13]
    (1d20+8)[18]
    (1d20+8)[16]
    (1d20+8)[16]
    (1d20+8)[12]
    (1d20+8)[11]
    (1d20+8)[13]
    (1d20+8)[26]
    (1d20+8)[9]
    (1d20+8)[11]
    (1d20+8)[26]


    Edit: Yep, now I'm back to full hp +1 non lethal.



    Edit2: And again, do I see how these traps are working? What is triggering them?
    Last edited by Aecus; 2010-01-02 at 12:29 PM.

  13. - Top - End - #73
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    You should ignore the last one.. I was assuming you are poking everything, not only 10ft in front of where you crawl.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  14. - Top - End - #74
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Okay, then do I encounter any other traps in this manner or do I get a map of what possible rooms I can go to?

  15. - Top - End - #75
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari



    Here you go...
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  16. - Top - End - #76
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Kakari will head to the top right room.


    Listen check 25, set down two vials of oil and caltrops. He will ready a maximized entangling fire breath (this time) from 15 feet above the ground, 10 feet above the door, DC 15 reflex save, 3 damage, 6 damage on subsequent rounds for 4 rounds.

    Oil - (1d3)[3]
    Caltrops - (1d20)[14]

  17. - Top - End - #77
    Titan in the Playground
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    Dec 2007
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    Default Re: Neverending Dungeon - Kakari

    Nothing comes out.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  18. - Top - End - #78
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Any sound or light coming from the room?


    If not Kakari will move, taking 10 on hide for a total of +20, 5ft onto the wall north of the door the door so he can see partially into the room. He will continue to move back like this until he sees something. If he does see something, and it is within range of a 30ft cone, he will use a Shaped Maximized Entangling Fire Breath for 3 damage, 6 damage on subsequent rounds, DC 15 for the first damage only.

  19. - Top - End - #79
    Titan in the Playground
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    Dec 2007
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    Israel
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    Default Re: Neverending Dungeon - Kakari

    A metallic humanoid is standing in the middle of the room. There are 3 extra doors in the room.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  20. - Top - End - #80
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    If I can reach the metallic humanoid with a 30ft cone or line, maximized entangling fire breath DC 15, 3 damage, 4 rounds of burning for 6 damage each if he gets damaged at all with no saving through.

    The oil also lights on fire for 4 rounds. And the caltrops are still there.

  21. - Top - End - #81
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    Gah! It goes down!

    150xp.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  22. - Top - End - #82
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Haha

    Search the room for 25, setup caltrops in front of one of the doors. No oil. Listen, open, hide for 30 to look out.





    I have a new sheet because I cannot access my mythweavers one, here it is.

  23. - Top - End - #83
    Titan in the Playground
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    Dec 2007
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    Israel
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    Default Re: Neverending Dungeon - Kakari

    All doors lead to vending machines and exit to floor 2.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  24. - Top - End - #84
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Ah, wow. Okay then, I sell my chain shirt and longsword for 57.5g (Half price right?) and buy two more scrolls of lesser vigor.


    Kakari heads to the North West room. He sets up two vials of oil, caltrops, etcetera. Readied Maximized Entangling Line of Fire DC 15, 3 damage. From 15 ft above the floor, 10ft above the door.

    Oil - (1d3)[3]
    [rol=Caltrops]1d20[/roll]

  25. - Top - End - #85
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Caltrops roll (1d20)[17]

  26. - Top - End - #86
    Titan in the Playground
    Join Date
    Dec 2007
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    Israel
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    Default Re: Neverending Dungeon - Kakari

    You fire as an elf approaches to close the door.

    Roll initiative.

    (1d20+2)[14]
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  27. - Top - End - #87
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    (1d20+1)[7]

    Here it is.

  28. - Top - End - #88
    Titan in the Playground
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    Dec 2007
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    Israel
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    Default Re: Neverending Dungeon - Kakari

    Now roll Will as a spray of color washes over you and the elf. You see another man a bit further in the room.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  29. - Top - End - #89
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Edit: Nm

    Just in case though...


    (1d20+2)[18]
    Last edited by Aecus; 2010-01-02 at 01:47 PM.

  30. - Top - End - #90
    Titan in the Playground
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    Dec 2007
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    Default Re: Neverending Dungeon - Kakari

    You save, the elf falls. Your turn.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

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