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  1. - Top - End - #151
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Caltrops - (1d20)[20] If this hits he needs to make a concentration save I think.


    Will - (1d20+4)[19]


    What happens if I go unconscious with spider climb up? I ask because I'm still attached to the wall, and the spell lasts 24 hours.

  2. - Top - End - #152
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    My caltrops did a critical.... a second time.... these are very powerful caltrops...


    (1d20)[5]

  3. - Top - End - #153
    Titan in the Playground
    Join Date
    Dec 2007
    Location
    Israel
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    Default Re: Neverending Dungeon - Kakari

    Your turn..

    I think you would fall, like if you go unconscious while standing..
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  4. - Top - End - #154
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Fair enough. Drop the swarm, maximized flame line onto the man. 8 fire damage, DC 16. Then Kakari will move 20 feet down the hallway on the wall.

    Oil - (1d3)[1]


    Edit2: North which means he goes around the bend.

    The man is slowed so even if he survives he can't reach me in one turn to hit me.
    Last edited by Aecus; 2010-01-03 at 08:57 AM.

  5. - Top - End - #155
    Titan in the Playground
    Join Date
    Dec 2007
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    Israel
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    Default Re: Neverending Dungeon - Kakari

    reflex save: (1d20+2)[16]
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  6. - Top - End - #156
    Titan in the Playground
    Join Date
    Dec 2007
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    Israel
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    Default Re: Neverending Dungeon - Kakari

    He falls. A chain shirt and a longsword. 150xp.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  7. - Top - End - #157
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    How thick are the walls above the doors and inbetween the room and the corridor?


    Setup on the west entrance on the circle of the huge room in the center of the map.

    2 vials of oil, caltrops, bat swarm.


    Initiative - (1d20+1)[16]
    Swarm Damage - (1d6)[2] Forces a DC 11 Save verse Nauseate and 1 damage every round after the first.


    Edit: Kakari also puts on the chain shirt.
    Last edited by Aecus; 2010-01-03 at 09:03 AM.

  8. - Top - End - #158
    Titan in the Playground
    Join Date
    Dec 2007
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    Israel
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    Male

    Default Re: Neverending Dungeon - Kakari

    Gah. There is nothing this creature can do to you.. Or the swarm, which doesn't matter...

    150xp, a well crafted scimitar and a well crafted studded leather.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  9. - Top - End - #159
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Sorry heh

    Selling some Junk. Also please let me know if any of the items I come across give off a magic aura from detect magic.

    Acquired:
    Chainmail - Sold 75
    Shadow Nodule - Sold 500
    2 Short swords - Sold 10
    4 Darts - .2
    Chain Shirt - Worn
    Longsword - Sold 7.5
    Masterwork Studded Leatherx2 - Sold 175
    Masterwork Scimitar 157.5

    Current:
    1563.95






    I'm going to the room in the middle east at the west entrance.

    2 vials of oil, caltrops, Bat swarm, 15ft height.


    Initiative - (1d20+1)[11]
    Swarm Damage - (1d6)[6]

  10. - Top - End - #160
    Titan in the Playground
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    Dec 2007
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    Israel
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    Default Re: Neverending Dungeon - Kakari

    The bats fly around pointlessly.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  11. - Top - End - #161
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Cease concentrating on the swarm. Ready a maximized fire breath, 8 damage DC 16, below if anything walks out. Oil Damage - (1d3)[1]

    While taking 20 on a listen check for a total of 26.
    Last edited by Aecus; 2010-01-03 at 09:19 AM.

  12. - Top - End - #162
    Titan in the Playground
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    Dec 2007
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    Israel
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    Default Re: Neverending Dungeon - Kakari

    Nothing comes out..
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  13. - Top - End - #163
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Did I hear anything? If no, then 5ft step and hide check stick my head out to see whats inside the room. My standard action will come if there is something in there.

    Hide - (1d20-1)[1]

  14. - Top - End - #164
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    A string of 4 notes hangs from the ceiling in the center of the room.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  15. - Top - End - #165
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Detect magic on the notes.

    Spellcraft rolls to identify what type of aura

    Spellcraft - (1d20+7)[21]
    Spellcraft - (1d20+7)[14]
    Spellcraft - (1d20+7)[22]
    Spellcraft - (1d20+7)[26]

  16. - Top - End - #166
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    No magical auras.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  17. - Top - End - #167
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Hmm... there are only three more empty rooms right? All to the west of the magical item vendor?


    Either way I'm going to set up on the room just to the west of the item vendor, ignoring the notes.

    Initiative - (1d20+1)[2]
    Swarm Damage - (1d6)[6]
    Caltrops If Applicable - (1d20)[10]

  18. - Top - End - #168
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    Oh I misread your directions, the room you were at was at the north center room.

    As you summon the swarm, a stream of acid comes at it for (3d4)[6] damage. DC13 for half, it takes double damage.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  19. - Top - End - #169
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Reflex - (1d20+7)[25]

    Then it moves and does the 6 swarm damage already rolled.

    It is at 7 hit points. Edit: The swarm that is.
    Last edited by Aecus; 2010-01-03 at 09:44 AM.

  20. - Top - End - #170
    Titan in the Playground
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    Dec 2007
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    Default Re: Neverending Dungeon - Kakari

    If only it had intelligence.. The swarm kills a metallic dog-sized acid-breathing dog..

    150xp.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  21. - Top - End - #171
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    For curiosities sake, what was that thing? And what would having intelligence have meant?





    So then setup in the one entrance of the room just west of the magic item vendor.

    Initiative - (1d20+1)[11]
    Swarm Damage - (1d6)[2]
    Caltrops - (1d20)[2]

  22. - Top - End - #172
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    It has tremorsense and has climbing speed.. Could have a way to reach you at least...

    There is a large red button on a raised stone table in the center of the room. Something is written on it.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  23. - Top - End - #173
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Uhuh, no.


    Okay then, Kakari is going to go to the last room to the west of 3. (This is the last room right?)

    By the way, do you have the second floor maps or no?


    Standard setup. And he is finally now out of oil (Though I can just go buy more heh.)


    Initiative - (1d20+1)[19]
    Swarm Damage - (1d6)[2]
    Caltrops - (1d20)[15]

  24. - Top - End - #174
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    No maps.

    There is a large lever with a bright red handle in the center of the room. There is a cake in the southeast corner of the room, on a tray bolted to the floor, with frosting reading something. A note attached to the wall above the cake reads something else.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  25. - Top - End - #175
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Okay then.

    Detect magic on the cake room, the button on a stone table, and the cracked open chest room.

    Spellcraft - (1d20+7)[9]
    Spellcraft - (1d20+7)[16]
    Spellcraft - (1d20+7)[8]

    Spellcraft rolls for the two notes.

    Spellcraft - (1d20+7)[16]
    Spellcraft - (1d20+7)[11]

  26. - Top - End - #176
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    The cake room has a magical aura you don't recognize.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  27. - Top - End - #177
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Alright. I believe I am going to call a pause for now until Tanaric wakes up at least. I am thinking about what I want to buy and whether or not I want to risk triggering any traps or simply move on to the next level.





    Edit: Also, when I am allowed to do retraining? The rest area between the levels?
    Last edited by Aecus; 2010-01-03 at 10:08 AM.

  28. - Top - End - #178
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Oh I forgot to say, thank you for running the dungeon!

  29. - Top - End - #179
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    Sure, but it will take some time for Tanaric to write out the notes for the second level..

    And your welcome Even if I am here to say "Yeah.. You succeed.."
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  30. - Top - End - #180
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Ah what the heck. I want to try something new. I am going to go back to the 4 cards room and lightning blast the strings from behind cover in the other room so that the cards fall to the ground. Does anything happen?
    Last edited by Aecus; 2010-01-03 at 02:37 PM.

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