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  1. - Top - End - #211
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Sand doesn't flow that much, and what Kakari is doing is a 10ft cone on everything, so it should only flow around the edges really, and more and more sand will get eaten up as he does so.

    And if it does flow like that (like water...) shouldn't it flow into the water itself/get broken apart by the water?

    Edit: And also... if it flows that well a shovel would be useless anyway so I guess there is no point unless one has a burrow speed.



    Hrm Kakari will actually do a lightning 30 ft line down into the 5 ft water in that little circular bend of sand just north of the middle of the map (and west off the edge of the room) and then lower himself down into that.
    Last edited by Aecus; 2010-01-11 at 08:24 AM.

  2. - Top - End - #212
    Titan in the Playground
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    Dec 2007
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    Default Re: Neverending Dungeon - Kakari

    Right.. SO how deep are you aciding?

    You see a chest inside the water..
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  3. - Top - End - #213
    Orc in the Playground
     
    SolithKnightGuy

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    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Lets say down to 10 feet on each protrusion.


    Hrm.... well Kakari doesn't need to breathe so he will lightning breath down again for good measure, and then poke the chest with his 10 ft pole. If nothing happens he will open the chest.

  4. - Top - End - #214
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    You find nothing in the sand.

    The chest is locked.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  5. - Top - End - #215
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Acid onto the lock until it looks to be breaking. If nothing happens, then swim back up and Kakari will lower himself into the water directly to the right of the top pillar.

  6. - Top - End - #216
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    You find 88gp in the chest. You go on with lowering yourself at the pillar?
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  7. - Top - End - #217
    Orc in the Playground
     
    SolithKnightGuy

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    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Yes but before I actually lower myself I from 5ft elevation do several lightning breath cones (30 ft cones) from all sides of the pillar in order to get as much of the water as I possible can. They are all entangling exhalations and I will roll if it is necessary.

    Then Kakari will lower himself 5 ft into the water and if he can ready an action to lightning entangling exhalation anything that stumbles onto him.

  8. - Top - End - #218
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    Give me a will save.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  9. - Top - End - #219
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    (1d20+3)[7]

    Not enough letters

  10. - Top - End - #220
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    Never enough..

    You don't get to ready your action, because as soon as you go into the water, you find yourself at the bottom, and get charged by a Sahuagin. Water is 30ft deep.

    (1d20+6)[22]
    (1d100)[60] - miss chance, failed on lower then 20 (water like obscuring mist)
    (1d8+3)[11]
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  11. - Top - End - #221
    Orc in the Playground
     
    SolithKnightGuy

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    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Ouch. Kakari will 5ft step back (if he can...) and do a lightning entangling exhalation.


    Damage - (1d3)[1] Rounds - (1d4)[4]

  12. - Top - End - #222
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    You can't 5ft step underwater... You go up the wall? You can't go out of his range..

    He goes next to you:

    Talons:

    (1d20+4)[21]
    (1d100)[26]
    (1d4+2)[4]

    (1d20+4)[10]
    (1d100)[35]
    (1d4+2)[5]

    Bite:
    (1d20+2)[8]
    (1d100)[80]
    (1d4+1)[3]

    Edit: Add +1 to all attack and damage rolls
    Last edited by Sliver; 2010-01-11 at 08:49 AM.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  13. - Top - End - #223
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    (1d6)[4] Entangling Damage

    Full Round Action to maximize a lightning a breath from dragonborn.

    8 damage, DC 16 reflex save. Then 5ft up the pillar again I guess...


    Edit: Also don't forget the entangling penalties. -4 dex, -2 on attacks.
    Last edited by Aecus; 2010-01-11 at 08:56 AM.

  14. - Top - End - #224
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    These are 2 attacks I forgot to roll but should have:

    (1d20+4)[17]
    (1d100)[18]
    (1d4+1)[3]

    (1d20+4)[24]
    (1d100)[99]
    (1d4+1)[3]

    And he is down.300xp Trident, Heavy crossbow, 10 bolts, 3000cp and a masterworked short sword.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  15. - Top - End - #225
    Orc in the Playground
     
    SolithKnightGuy

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    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    UMD Rolls

    (1d20+11)[21]
    (1d20+11)[24]
    (1d20+11)[17]
    (1d20+11)[23]
    (1d20+11)[22]
    (1d20+11)[19]
    (1d20+11)[17]
    (1d20+11)[27]
    (1d20+11)[14]


    2 charges on my wand used, full health.


    I'll brb, need to workout.
    Last edited by Aecus; 2010-01-11 at 09:01 AM.

  16. - Top - End - #226
    Orc in the Playground
     
    SolithKnightGuy

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    Default Re: Neverending Dungeon - Kakari

    Did not really succeed....



    Kakari will proceed at the bottom of the room underwater and search the entire floor as he can. He will lightning breath in front of him in a cone each time he stops.



    Then if nothing happens he will go out of the room and go to the west bend from the last intersection.


    Same thing, bats, detect magic, 10 ft pole, ceiling.

  17. - Top - End - #227
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    Your breaths attract the attention of a sea horse!

    You only see it as it is right in front of you..

    touch attack - (1d20+5)[8]
    (1d100)[36] miss chance
    starts a grapple - (1d20+10)[14]
    (1d4+1)[4]

    Initiative:(1d20+2)[10]
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  18. - Top - End - #228
    Orc in the Playground
     
    SolithKnightGuy

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    Default Re: Neverending Dungeon - Kakari

    A sea horse?

    Okay...

    (1d20+1)[11]

  19. - Top - End - #229
    Orc in the Playground
     
    SolithKnightGuy

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    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Am I near any pillars?

    Though I doubt it will matter.

    Entangling Lightning Breath. (DC 16)

    Damage - (1d3)[3] Rounds - (1d4)[1]


    And just to speed things up.

    Opposed grapple check.

    (1d20-2)[0]
    (1d20-2)[13]
    (1d20-2)[4]
    Last edited by Aecus; 2010-01-11 at 09:37 AM.

  20. - Top - End - #230
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    About 10ft away..

    (1d20+3)[10] touch attack
    (1d100)[71] miss chance
    (1d20+10)[29] grapple
    (1d4+1)[2]
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  21. - Top - End - #231
    Orc in the Playground
     
    SolithKnightGuy

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    Default Re: Neverending Dungeon - Kakari

    Is this like an actual horse in the water?


    Entangling Damage - (1d6)[3]

    Kakari is going to take a withdraw action to move up the pillar, which should put him just out of the water.

  22. - Top - End - #232
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    So.. You run at the bottom at 1/4th of your speed?
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  23. - Top - End - #233
    Orc in the Playground
     
    SolithKnightGuy

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    Default Re: Neverending Dungeon - Kakari

    Hrm, swim does just says speed cut in half so that means climb as well I guess.


    Entangling exhalation again.

    Damage - (1d3)[2] Rounds - (1d4)[4]

    And the horsie is entangled again.

    (The save is at -4 dex) it has -2 to attack as well.
    Last edited by Aecus; 2010-01-11 at 09:52 AM.

  24. - Top - End - #234
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    So.. You don't withdraw?

    (1d20+3)[11] touch attack
    (1d100)[74] miss chance
    (1d20+10)[21] grapple
    (1d4+1)[2]
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  25. - Top - End - #235
    Orc in the Playground
     
    SolithKnightGuy

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    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Withdrawing would only move me 10ft... not really worth it.

    Was that touch attack with the -2 from entangling factored in?

    I ask because the original attack might have been a charge, and if it was than that was a miss.

    Entangling Damage - (1d6)[1]


    If it was a miss, maximized lightning breath onto the horsie 8 damage, DC 16, Reflex at -2


    If it was a hit Grapple - (1d20-2)[2]

    And an entangling acid breath onto the horsie. Damage - (1d4)[1] Rounds - (1d4)[3]

    [roll=Grap

  26. - Top - End - #236
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    Yes, the penalty was included...

    You entangle him in a grapple, when he is already entangled?

    (1d20+3)[5] touch attack
    (1d100)[76] miss chance
    Ignore these
    (1d20+10)[30] grapple
    (1d4+1)[3]
    Last edited by Sliver; 2010-01-11 at 10:03 AM.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  27. - Top - End - #237
    Orc in the Playground
     
    SolithKnightGuy

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    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    You misunderstand!

    Now he is entangled by lightning AND acid.


    Acid Damage - (1d6)[3]
    Lightning Damage - (1d6)[6]

    Regular Lightning Breath this time

    Breath Damage - (1d6)[1] DC 16 of course...



    Edit: I can't beat that grapple so no point.
    Last edited by Aecus; 2010-01-11 at 10:04 AM.

  28. - Top - End - #238
    Titan in the Playground
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    Dec 2007
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    Default Re: Neverending Dungeon - Kakari

    (1d20+10)[14] grapple
    (1d4+1)[3]
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

  29. - Top - End - #239
    Orc in the Playground
     
    SolithKnightGuy

    Join Date
    Dec 2009

    Default Re: Neverending Dungeon - Kakari

    Grapple - (1d20-2)[0]


    Uh, I just had a thought, does fire damage actually get reduced underwater? Doesn't it just turn into superheated steam? If so then entangling fire breath as well! If not regular lightning breath, and I forgot to roll for how long until I can use my dragonborn breath weapon.

    Fire Entangling - (1d3)[3] Rounds - (1d4)[3]

    Regular Lightning - (1d6)[2]

    Dragonborn Time - (1d4-1)[3]

    Acid - (1d6)[4]
    Lightning - (1d6)[3]

  30. - Top - End - #240
    Titan in the Playground
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    Default Re: Neverending Dungeon - Kakari

    You defeat the Hippocampus.. 300xp.

    You also find a chest, melt down the look after blasting and poking it, and find 2 identical potions.
    A wise monk trains both mind and body, but a smart monk is actually a swordsage.

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