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Thread: HHHoHHaHH - Lyran Stokes
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2010-01-11, 03:39 PM (ISO 8601)
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- Aug 2008
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Re: HHHoHHaHH - Lyran Stokes
Growing uncomfortable with the proximity to the undead, Lyran clutches his dagger tightly.
Damnit, a melee combatant I am not!
Turning tail to run, Lyran carefully manuevered himself to go out the door he had not entered, and run for the arch he knew the zombie did not enjoy crossing.
SpoilerWithdraw action to move 60 ft in the direction of the ol' arch from yesterday.
AC: 15
HP : 3
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2010-01-11, 03:41 PM (ISO 8601)
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- Jun 2009
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- The Netherlands (GMT+1)
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Re: HHHoHHaHH - Lyran Stokes
The zombie, as before, did not follow through the archway, and just stood there, motionless for quite a while, waiting for something he didn't know wouldn't happen.
SpoilerGonna shoot him from there huh?
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2010-01-11, 03:52 PM (ISO 8601)
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Re: HHHoHHaHH - Lyran Stokes
Deciding that this route is a dead end save for the shop and the undead monsters that were a bitch for him to overcome single handedly, Lyran decided to take the oppurtunity for a good long backtrack.
Assuming nothing happens to delay him en route, Lyran eventually backtracks to the room he arrived in immediately following the room with the sheet where he had made his mark, and sought to check the door opposite the arch he had not tried before hand.
SpoilerAnd waste all those arrows trying to overcome that pain in the arse damage reduction? I think not.
Anywho, loooooooooooooong walk back to that room, then taking 20 on searching the door unless something happens to make Lyran die en route.
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2010-01-11, 03:53 PM (ISO 8601)
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- Jun 2009
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- The Netherlands (GMT+1)
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Re: HHHoHHaHH - Lyran Stokes
SpoilerUm... beyond the shop the hallway goes on...
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2010-01-11, 03:57 PM (ISO 8601)
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- Aug 2008
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Re: HHHoHHaHH - Lyran Stokes
SpoilerIt does?! Holy poop!
Stupid lack of imagination.
Would you be willing to let Lyran withdraw in the other direction or will additional removement be necessary?
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2010-01-11, 04:12 PM (ISO 8601)
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- Jun 2009
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- The Netherlands (GMT+1)
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Re: HHHoHHaHH - Lyran Stokes
SpoilerDon't you want to xp from the zombie?
also, you are where you are, zombie in the archway, figuratively breathing in your neck.
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2010-01-11, 04:19 PM (ISO 8601)
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- Aug 2008
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Re: HHHoHHaHH - Lyran Stokes
SpoilerYes, yes I do. But I also want to live.
Thank you, proximious shop.
Keeping the zombie within sight, and also out of its reach, Lyran took out his bow and arrow and started opening fire until the zombie was nothing more than a pin cushion.
SpoilerAnd now for a long list of arrows.
SpoilerAttack: (1d20+4)[23]
Damage: (1d8)[1]
Attack: (1d20+4)[16]
Damage: (1d8)[4]
Attack: (1d20+4)[6]
Damage: (1d8)[3]
Attack: (1d20+4)[24]
Damage: (1d8)[8]
Attack: (1d20+4)[18]
Damage: (1d8)[4]
Attack: (1d20+4)[8]
Damage: (1d8)[3]
Attack: (1d20+4)[10]
Damage: (1d8)[4]
Attack: (1d20+4)[7]
Damage: (1d8)[3]
Attack: (1d20+4)[13]
Damage: (1d8)[6]
Attack: (1d20+4)[11]
Damage: (1d8)[6]
Attack: (1d20+4)[5]
Damage: (1d8)[5]
Attack: (1d20+4)[6]
Damage: (1d8)[2]
Attack: (1d20+4)[6]
Damage: (1d8)[2]
Attack: (1d20+4)[22]
Damage: (1d8)[8]
Attack: (1d20+4)[19]
Damage: (1d8)[6]
Attack: (1d20+4)[21]
Damage: (1d8)[1]
Attack: (1d20+4)[9]
Damage: (1d8)[6]
Attack: (1d20+4)[9]
Damage: (1d8)[1]
Attack: (1d20+4)[5]
Damage: (1d8)[2]
Attack: (1d20+4)[21]
Damage: (1d8)[4]
Tha'ssalottaarrowsa!
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2010-01-11, 04:20 PM (ISO 8601)
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- Aug 2008
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Re: HHHoHHaHH - Lyran Stokes
SpoilerSole crit confirm.
(1d20+4)[18]
Go go x3 max damage dead zombie!Last edited by Slamexo; 2010-01-11 at 04:21 PM.
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2010-01-11, 04:29 PM (ISO 8601)
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- Jun 2009
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- The Netherlands (GMT+1)
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Re: HHHoHHaHH - Lyran Stokes
the zombie stood there, motionless, as Lyran began shooting at it again, taking 2 arrows without complaint or sign of weakness. The third arrow Lyran shot seemed like an intent to miss, as the next arrow was so dead-on in the zombie's neck that it was hard to believe Lyran ever missed him in the first place. The final arrow the the neck made the zombie gurgle loudly and after what seemed like an eternity, the gurgling became lower in volume and the zombie finally fell down on the floor, lifeless.
SpoilerHit, hit, miss (breaks), hit and confirmed, dead. Normally instead of doing x3, you roll twice more and add that, but for this one...
Also, these were all PBS's.
you shoot 4 arrows, and lose all 4, but the zombie's dead and you get 300xp, almost level 2 now, you can almost smell it!
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2010-01-11, 04:54 PM (ISO 8601)
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- Aug 2008
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Re: HHHoHHaHH - Lyran Stokes
Patting himself on the back through a smile, Lyran sought to check the zombie's body for any concealed goods, head back to the store and resupply himself with four more arrows, giving a generous tip to the merchants, and then continue ahead through the hallway for whatever dangers may await him.
SpoilerAll that, I'll just pag 1g for the extra arrows as needed. Stop Lyran when anything noteworthy appears and all.
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2010-01-11, 05:05 PM (ISO 8601)
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- Jun 2009
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- The Netherlands (GMT+1)
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Re: HHHoHHaHH - Lyran Stokes
Having himself resupplied, Lyran went on through the dungeon to find himself going around several twists and bends, but eventually came to a door that looked normal enough.
SpoilerYou could maybe get some kind of slashing/bludgeoning ranged weapon?
Throwing the dagger can do just that, since it's slashing or piercing.Last edited by Lubirio; 2010-01-11 at 05:05 PM.
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2010-01-11, 06:48 PM (ISO 8601)
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Re: HHHoHHaHH - Lyran Stokes
Looking at the door like he would any other, Lyran began his routine.
SpoilerSearch 20 yadayadayada unlock if needed yadayadayada.
I would buy a sling, but then I'd be over into a medium load. Dear lord do I hate playing the encumbrance game.
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2010-01-12, 09:53 AM (ISO 8601)
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- Jun 2009
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- The Netherlands (GMT+1)
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Re: HHHoHHaHH - Lyran Stokes
Lyran finds nothing of interest on the door, and opens it without further ado. Beyond the door, the room was a narrow, pretty long one, with a door at the long side. What's more interesting though, is that, crouching against the wall trying to blend into the surroundings, was a human so nasty-looking, so vile, decayed, that it was unmistakeably a zombie. Though less reptile-looking than the last one, and lacking any sort of tail, this one seemed more fearful than fearsome, but it was still one hell of a nasty sight to look at. At Lyran's entrance, the zombie-man looked straight at him, seemingly unaware of the danger ahead.
SpoilerRight, that doesn't treat sneaky people well, dwarf fighter types are fine with it though, but not you sneaky folk.
Next time you face a door I'll just do the routine for you, saves us both time.
No surprise round, you win initiative.
Also, map:
Code:| = Wall/unexplored - = Door \ = Open door . = Empty space ||||| |...| |...| |..L\ |...| |...| |..Z| |...| |...| |...| |...| |...| |||-|
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2010-01-12, 02:40 PM (ISO 8601)
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- Aug 2008
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Re: HHHoHHaHH - Lyran Stokes
Just once, I'd like to meet something in here with a discernable anatomy! Is that so much to ask for?!
Quite annoyed with events, Lyran pulls out one of his potions of cure light wounds and downs it, before drawing his dagger in preparation.
SpoilerThat lot, drinking the potion shall produce me (1d8+1)[9] healing, unless I'm mistaken.
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2010-01-12, 02:52 PM (ISO 8601)
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- Jun 2009
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- The Netherlands (GMT+1)
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Re: HHHoHHaHH - Lyran Stokes
The zombie seems unwavered by his dagger and logs his body into Lyran, hoping to mutilate his body in the process.
SpoilerYes it does, and nice rolling.
he hits for 3 new damage.
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2010-01-12, 03:12 PM (ISO 8601)
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- Aug 2008
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Re: HHHoHHaHH - Lyran Stokes
Nope, I'm not playing this game.
Moving back into the hallway, Lyran proceeds to sheathe his dagger and draw his bow, checking behind himself to see if the zombie follows him down the corridor or remains where he can see it.
SpoilerI think we all saw this coming eventually.
Move action down the corridor whilst combining it with sheathing the dagger, then standing as far back as can be whilst keeping line of sight Lyran shall draw out the ol' arrow shooter.
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2010-01-12, 03:14 PM (ISO 8601)
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- Jun 2009
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- The Netherlands (GMT+1)
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Re: HHHoHHaHH - Lyran Stokes
Spoilersheathing/drawing a weapon whilst moving required BAB +1, and doing that (moving) provokes an AoO...
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2010-01-12, 03:18 PM (ISO 8601)
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Re: HHHoHHaHH - Lyran Stokes
SpoilerForgetting laws is as irritating as sneak attack proof enemies.
Call it a withdraw action, then we'll worry about weapon drawing once I see if the zombie follows Lyran through the door and such.
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2010-01-12, 03:24 PM (ISO 8601)
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- Jun 2009
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- The Netherlands (GMT+1)
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Re: HHHoHHaHH - Lyran Stokes
Lyran moves himself swiftly out of the way from the zombie's reach, and the zombie seems to be unwilling or unable to go after him, as if goes back farther into the room, discouraged.
SpoilerYou're in luck.
It's still in LoS, without cover.
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2010-01-12, 03:29 PM (ISO 8601)
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Re: HHHoHHaHH - Lyran Stokes
Taking this oppurtunity, Lyran draws his bow and opens fire.
SpoilerLyran shall fire a beautiful barrage of bullets!
I mean arrows.
SpoilerAttack: (1d20+4)[16]
Damage: (1d8)[7]
Attack: (1d20+4)[15]
Damage: (1d8)[7]
Attack: (1d20+4)[18]
Damage: (1d8)[8]
Attack: (1d20+4)[19]
Damage: (1d8)[7]
Attack: (1d20+4)[22]
Damage: (1d8)[8]
Attack: (1d20+4)[7]
Damage: (1d8)[3]
Attack: (1d20+4)[19]
Damage: (1d8)[5]
Attack: (1d20+4)[6]
Damage: (1d8)[3]
Attack: (1d20+4)[12]
Damage: (1d8)[6]
Attack: (1d20+4)[18]
Damage: (1d8)[4]
Attack: (1d20+4)[19]
Damage: (1d8)[2]
Attack: (1d20+4)[12]
Damage: (1d8)[6]
Attack: (1d20+4)[10]
Damage: (1d8)[3]
Attack: (1d20+4)[12]
Damage: (1d8)[7]
Attack: (1d20+4)[9]
Damage: (1d8)[8]
Attack: (1d20+4)[9]
Damage: (1d8)[5]
Attack: (1d20+4)[9]
Damage: (1d8)[4]
Attack: (1d20+4)[22]
Damage: (1d8)[5]
Attack: (1d20+4)[11]
Damage: (1d8)[1]
Attack: (1d20+4)[14]
Damage: (1d8)[4]
Attack: (1d20+4)[7]
Damage: (1d8)[6]
Attack: (1d20+4)[5]
Damage: (1d8)[7]
Attack: (1d20+4)[5]
Damage: (1d8)[8]
Attack: (1d20+4)[19]
Damage: (1d8)[6]
Attack: (1d20+4)[8]
Damage: (1d8)[3]
Attack: (1d20+4)[10]
Damage: (1d8)[7]
Attack: (1d20+4)[11]
Damage: (1d8)[3]
Attack: (1d20+4)[16]
Damage: (1d8)[6]
Attack: (1d20+4)[21]
Damage: (1d8)[3]
Attack: (1d20+4)[14]
Damage: (1d8)[5]
Attack: (1d20+4)[24]
Damage: (1d8)[2]
Attack: (1d20+4)[8]
Damage: (1d8)[7]
Attack: (1d20+4)[11]
Damage: (1d8)[5]
Attack: (1d20+4)[23]
Damage: (1d8)[7]
Attack: (1d20+4)[20]
Damage: (1d8)[5]
Attack: (1d20+4)[18]
Damage: (1d8)[2]
Attack: (1d20+4)[17]
Damage: (1d8)[3]
Attack: (1d20+4)[11]
Damage: (1d8)[8]
Attack: (1d20+4)[16]
Damage: (1d8)[3]
Attack: (1d20+4)[7]
Damage: (1d8)[2]
That's a big beautiful barrage of bullets. Arrows.
Until it stops being in LoS and such.
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2010-01-12, 03:31 PM (ISO 8601)
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- Aug 2008
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Re: HHHoHHaHH - Lyran Stokes
SpoilerSole crit crit confirm and damage. I expect it's still quite alive-ish, seeing those rolls.
Confirm: (1d20+4)[23]
Damage: (1d8)[3] (1d8)[5]
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2010-01-12, 03:54 PM (ISO 8601)
- Join Date
- Jun 2009
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- The Netherlands (GMT+1)
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Re: HHHoHHaHH - Lyran Stokes
As Lyran was shooting it, the zombie walked over to him and looked at him sadly, as if he wanted to escape, and after hitting it more than enough times to kill a normal human being, he finally fell down, his trapped spirit released.
SpoilerHit, hit, hit, hit, hit, miss (doesn't break), hit, miss (breaks), hit, hit, hit, hit and kill. You lost 11 arrows in this process.
I try to make every encounter unique you see.
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2010-01-12, 05:58 PM (ISO 8601)
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Re: HHHoHHaHH - Lyran Stokes
An effective tactic, if not one that's getting old fast.
Moving over to the corpse, Lyran gives it a quick once over before downing another one of his healing potions, and moving over to search the other door in the room.
SpoilerIf that corpse is wearing clothes or anything that could hide anything and such Lyran'll take 20 on a search, and if not then Lyran shall drink his potion for (1d8+1)[5] healing and then search the south door in the room now.
Have I levelled up some?Last edited by Slamexo; 2010-01-12 at 05:59 PM.
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2010-01-13, 10:32 AM (ISO 8601)
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- Jun 2009
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- The Netherlands (GMT+1)
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Re: HHHoHHaHH - Lyran Stokes
SpoilerYes, but barely, you get 150XP, this one was easier than the others, clearly. I believe you're now at 1050XP?
I'll wait for you to update your sheet, then we continue, once you've updated your sheet:
SpoilerLyran searches the only other door in the room after dismissing anything on the zombie's person to be worthless, and found nothing of particular interest on the door, and continues through it to find himself going through yet another hallway, though this one seemed like an endless one, indeed it took him quite a while to trespass it before he came to a split in the road.
SpoilerOne is straight, one to your left, they look identical.
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2010-01-14, 10:16 AM (ISO 8601)
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Re: HHHoHHaHH - Lyran Stokes
I feel more evasive.
Looking at the two passages ahead of him, Lyran decided to take the one straight ahead of him; he headed down there as quietly as possible, in order to not attract attention to himself, whilst keeping an eye open for any dangers that may have lied in wait.
SpoilerMoving silently down the hall straight in front of Lyran, whilst making spot and listen checks on the go.
Move Silently: (1d20+9)[24]
Spot: (1d20)[2]
Listen: (1d20)[7]
Also taking average HP at level up, which is 4 more hp for Lyran if I'm not mistaken with his 14 constitution and such.
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2010-01-14, 10:19 AM (ISO 8601)
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- Jun 2009
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- The Netherlands (GMT+1)
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Re: HHHoHHaHH - Lyran Stokes
SpoilerCrap...
I lost the map of the dungeon...
Taking the other passage, you would've found the stairs up, let's assume you do that, because I still have the second level map. 'mkay?
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2010-01-18, 06:56 PM (ISO 8601)
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Re: HHHoHHaHH - Lyran Stokes
Suddenly remembering his loss of arrows from before, Lyran makes a brief backtrack to the store to resupply himself once more before forgetting which way in the caves he was going, and instead going down the left passage rather than the one straight ahead of him.
SpoilerIf you'll let me remember to do that first.
Why yes, there was a subtle bump just here.