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  1. - Top - End - #61
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    Lubirio's Avatar

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    Default Re: HHHoHHaHH - Lyran Stokes

    Lyran does what he thought of doing, and moves back to the room to find the ghoul standing near the southern part, gnawing on the arrow sticking out of its neck. As Lyran re-enters, he looks up in anticipation and hope.

    Spoiler
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    Initiative:
    Lyran: 14
    Ghoul: 14

    I'm assuming you were smart enough to draw the bow before re-entering the room. As you probably well know, he'll be flat=footed to your attacks, that means SA!

  2. - Top - End - #62
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    Default Re: HHHoHHaHH - Lyran Stokes

    Taking the oppurtunity, Lyran proceeded to mimic his first attack in the last combat, and unleashes two seperate arrows at the ugly monster.

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    And as I'm sure you probably know, undead means no SA!

    Anywho, two rapid shots at that mean ol' nasty ghoul. I'm assuming Lyran isn't within 30 ft, but if he is then feel free to tack on a 1.

    Attack 1: (1d20+2)[11]
    Damage 1: (1d8)[8]
    Attack 2: (1d20+2)[10]
    Damage 2: (1d8)[1]

  3. - Top - End - #63
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    Default Re: HHHoHHaHH - Lyran Stokes

    Once again, Lyran launches two arrows at the ghoul, one of which strikes the ghoul in his right leg, injuring him badly enough to drop him. Checking it out, Lyran goes up to the ghoul, and after a short while, its ragged breathing stopped in a final huff.

    Spoiler
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    So you know too huh?

    Luckily for you, he was within 30ft. This means 300xp for you.

  4. - Top - End - #64
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    Default Re: HHHoHHaHH - Lyran Stokes

    Kicking the ghoul slightly, Lyran let out a little sigh.

    That thing surprised me; what a dirty tactic!

    Retrieving any arrows that he can still find in the room, Lyran proceeded to finally head over to the door and return to the routine, somewhat happier for the fact that he had conquered the undead beast.

    Spoiler
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    Pickin' up any arrows that're stilll around and assuming the ghoul's naked or at least not wearing anything that could feasibly conceal something, and then taking 20 on searching that there door o'er there.

  5. - Top - End - #65
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    Default Re: HHHoHHaHH - Lyran Stokes

    Lyran searches yet another door for any traps and such. His search was, however, fruitless and results in nothing but finding the door locked.

    Spoiler
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    You shot 4 arrows, 2 hit, 1 broke, you find the last one.

  6. - Top - End - #66
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    Default Re: HHHoHHaHH - Lyran Stokes

    Gathering his remaining arrows, Lyran realised he was down to 17.

    Maybe I should've brought more...

    Oh well! Hopefully I'll find some later.


    Continuing with the task at hand, Lyran began working on unlocking the door.

    Spoiler
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    Grabbin' 20.

  7. - Top - End - #67
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    Default Re: HHHoHHaHH - Lyran Stokes

    After long, perilous work, the lock springs open. After opening the now-unlocked door, Lyran finds himself face-to-face with a Burly, mindless being engulfed in its own mindlessness as it hungers for brains.

    Spoiler
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    Yes, it is a zombie.

    Map of room with you and Zombie:
    Code:
    | = Wall/unexplored
    - = Door
    \ = Open door
    . = Open space
    
    |||||..
    -..Z\L.
    |...|..
    |...|..
    |...|..
    |...|..
    |||||..
    Good luck on this one, Initiative:
    Lyran: 18
    Zombie: 1

  8. - Top - End - #68
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    Default Re: HHHoHHaHH - Lyran Stokes

    Well that's a pleasant sight to open a door to.

    Tensing with a slight case of the nerves, what with being stared down by a zombie and all, Lyran once again employed some careful foot movement to put some distance between him and the undead monster.

    Spoiler
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    Another withdraw action to move directly opposite the ghoul, which I'm suspecting ends Lyran up 10 ft away from the arch he entered the last room in.

  9. - Top - End - #69
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    Default Re: HHHoHHaHH - Lyran Stokes

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    You don't have to withdraw, there's an open door between the two of you.

  10. - Top - End - #70
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    Default Re: HHHoHHaHH - Lyran Stokes

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    Ah, but Lyran won't be able to kill it if there's a door in the way will he? And then where's he gonna go? Nowhere but backwards, that's where.

  11. - Top - End - #71
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    Default Re: HHHoHHaHH - Lyran Stokes

    Having moved out of its range, the Zombie moved closer to Lyran, slowly as only Zombies do.

    Spoiler
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    You could've moved once, then shot, and the door is open, obviously...

    New Map:
    Code:
    | = Wall/unexplored
    - = Door
    \ = Open door
    . = Open space
    , = Archway
    
    ||||||||||||||||
    |||||.......||||
    |||||.......||||
    |||||.......||||
    |||||.......||||
    |||||.......|L..
    |||||.......|.|.
    |...\....Z..,.|.
    |...|.......||||
    |...|.......||||
    |...|.......||||
    |...|.......||||
    ||||||||||||||||

  12. - Top - End - #72
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    Default Re: HHHoHHaHH - Lyran Stokes

    Deciding to reuse his earlier, sucessful tactic, Lyran once again heads back down the corridor for a little bit, waits a short period, then returns to where he can see the zombie to check if its returned to a distance where he can take pot shots at it.

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    For future reference, whenever I say Lyran's putting space between him and whatever, assume that he's keeping them in line of sight unless I say otherwise.

  13. - Top - End - #73
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    Default Re: HHHoHHaHH - Lyran Stokes

    At moving further back, the Zombie followed, but never left the room, seemingly either blocked by some invisible force that Lyran was unaffected by, or by it's commands.

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    PBS for the win!

  14. - Top - End - #74
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    Default Re: HHHoHHaHH - Lyran Stokes

    Checking for any field of view, Lyran begins taking pot shots at the zombie until he either runs out of ammo or it drops down dead. If he can't find a way to see the zombie and hit it with arrows, he resumes his initial plan yet again.

    Spoiler
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    I'll just roll five attacks here, but feel free to shove in any extras if necessary. Assuming Lyran can make LoS, that is.

    Attack 1: (1d20+5)[24]
    Damage 1 (1d8+1)[2]
    Attack 2: (1d20+5)[6]
    Damage 2: (1d8+1)[9]
    Attack 3: (1d20+5)[23]
    Damage 3: (1d8+1)[6]
    Attack 4: (1d20+5)[23]
    Damage 4: (1d8+1)[3]
    Attack 5: (1d20+5)[19]
    Damage 5: (1d8+1)[5]
    Last edited by Slamexo; 2010-01-08 at 03:34 PM.

  15. - Top - End - #75
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    Default Re: HHHoHHaHH - Lyran Stokes

    Lyran begins shooting at the Zombie and he takes shot after shot, not seeming to care because of the prize that was waiting for him if he made it through.

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    He has LoS. Hit, miss (doesn't break), hit, hit, hit. He's taken only 1 damage due to DR. You have 12 arrows left in your quiver.

    Then I'll roll some for you, if you don't want me rolling for you, don't open the spoiler and roll yourself:
    Spoiler
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    Hit for 0 damage, hit for 0 damage, miss (doesn't break), hit for 1 damage, miss (breaks), miss (breaks), miss (doesn't break), miss (doesn't break), miss (doesn't break), miss (doesn't break), hit for 3 damage, critical hit for 12 damage.

    Your quiver is empty, the zombie's taken 15 damage (DR included), and there are 6 arrows laying around that you can pick up, all in the square the zombie's standing in, you can pick up 5 arrows for a move action that provokes an AoO.

    DM notes:
    Spoiler
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    Zombie HP: 18/35.

  16. - Top - End - #76
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    Default Re: HHHoHHaHH - Lyran Stokes

    Reaching into his quiver, only to find himself out of arrows, Lyran lets out a sigh as he sees arrows laid at the zombies feet.

    "Why the hell are the undead so not bothered by pointy things sticking inside of them?

    Storming off, Lyran goes to sit somewhere out of the zombies line of sight for a short while, then returns to check if its left so that he can pick up his remaining arrows without risking a slap across the cheek and a tooth in the head.

    Spoiler
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    So we're on encounter 2 of this spectacular adventure, and we're already out of ammo?

    Groovy.

    Note to self: Bring a frickin' dagger next time.

  17. - Top - End - #77
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    Default Re: HHHoHHaHH - Lyran Stokes

    Adder returns to see the zombie glaring at him from the other room, as Lyran came into view again, the Zombie approached him, ready to actually strike him this time around.

    Spoiler
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    The move action of picking up the arrows includes putting them in your quiver.

    I'm not quite sure where you are, but the zombie's now 20ft from the door archway, he won init, your turn.
    Last edited by Lubirio; 2010-01-08 at 05:01 PM.

  18. - Top - End - #78
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    Default Re: HHHoHHaHH - Lyran Stokes

    Time for plan evasia!

    Aiming to move around the zombie, Lyran moved to in the direciton of the southern wall of the room before moving on up and shutting the door behind him, considering how most zombies are too stupid to figure out directions.

    Spoiler
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    Double move this round to head straight for the south wall and along it before heading back up the west wall as much as a double move can, and assuming the zombie doesn't catch up just have Lyran keep moving that way until he gets into the room it started in then shut the door behind him.

  19. - Top - End - #79
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    Default Re: HHHoHHaHH - Lyran Stokes

    Lyran made his way around the zombie and into the room, at which the zombie, too dumb to figure out Lyran's plan, moved down with him. Lyran, seeing his opportunity, moved past the zombie into the smaller room adjecent to the one they were dancing in, and shut the door. Shortly afterward, Lyran heard the zombie's body slamming into the door in a forced attempt to enter the room.

    Spoiler
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    Thinking of going to sleep now huh?

    First turn: you move, zombie moved south.
    Second turn: you move, zombie moves north-west.
    Third turn: you move/close the door, zombie charges the door unsuccessfully.

    For good measure, I want you to go to sleep. Since Adder died and you're two days ahead of Damien, you can sleep two days straight for the healing you barely need.

  20. - Top - End - #80
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    Default Re: HHHoHHaHH - Lyran Stokes

    Well, this looks like a good spot to have a little breather: undead monster on the other side of the door that I can only hope will hold it in; should work as a lullabye.

    Frowning at his painful situation, being injured and almost out of arrows in a foreign house, Lyran decides to give the room a quick once over, stay up for a short while to see if the zombie manages to do any damage to the door, and then go to sleep for the night and see how he feels in the morning.

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    Lyran shall do all that and spend one night asleep, unless your DMness is dead set straight on two nights in which case he hits his head when he wakes up and goes back to sleep for another night.

  21. - Top - End - #81
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    Default Re: HHHoHHaHH - Lyran Stokes

    Just as Lyran sat down to relax and take a breather, the Zombie managed to break through the door. After many attempts of doing it, he finally succeeded and seemed a little dizzy because of all the smashings.

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    I don't care too much, but the zombie doesn't like that...

    On the bright side, you get a surprise round, and you win init.

  22. - Top - End - #82
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    Default Re: HHHoHHaHH - Lyran Stokes

    You know, I'm getting surprisingly sick of this place already.

    Hoping to pursue his earlier tactics, Lyran quick headed over to the unsmashed door in the room to check if it happened to be locked or such. If luck was on his side, he'd once again try to slip through the door and rethink his strategy in a less containing-a-nasty-zombie sort of room.

    If not, he'd just have to move straight south into the room in hopes of once again getting it to follow him, so he could use his superior agility to outmaneuver it.


    Spoiler
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    All that; double move action straight downwards if the door's locked or happens to be trapped but doesn't manage to kill Lyran.

  23. - Top - End - #83
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    Default Re: HHHoHHaHH - Lyran Stokes

    Lyran seems to be in luck, as the door is neither trapped nor locked, and going around a corner or two, Lyran again sees a new door. He doesn't hear the zombie trying to break the door however, and he finds a place in the hallway where he can see both doors leading into it.

    Spoiler
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    No more maps of hallways, but the description should be enough I think. If you spend the night in the little corner, I'll need to know where you're going next.

  24. - Top - End - #84
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    Default Re: HHHoHHaHH - Lyran Stokes

    Hoping to be safer in this place than in the last spot, Lyran again has performs a quick once over of all the doors to kill time in case the zombies decides to try to help him get to sleep, then sets up for a some camping overnight.

    Spoiler
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    I wish I could say the description was enough, but frankly I'm still a little confused as to what the hall looks like.

  25. - Top - End - #85
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    Default Re: HHHoHHaHH - Lyran Stokes

    Day 2

    Lyran goes to sleep without much trouble, and he wakes up to find the torch he's been carrying with him casually lying on the floor next to his clothes, still fully lit. Lyran lookd around himself to find the doors still fully closed and apparently there's been no forceful attempt to open them.

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    In the corner you're sleeping in, there's a door 10ft east of you, then another corner 10ft south of you, and directly around that corner is the door.

    You're healed 1HP, nice torch huh?

  26. - Top - End - #86
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    Default Re: HHHoHHaHH - Lyran Stokes

    Standing up and stretching, Lyran ate his breakfast of trail rations before starting to get to work. Heading over to the door directly east of him, Lyran began going through the routine he had done so many times the day before and checking for potentially lethal traps.

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    Assuming that's not the door he came in through, of course. If it is, just use the other one.

  27. - Top - End - #87
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    Default Re: HHHoHHaHH - Lyran Stokes

    Lyran's search revealed nothing beyond the fact that the door was locked, after unlocking the door however, Lyran found the room contained a single dead body that had laid there for so long it was just a skeleton, it was holding a longsword and a light wooden shield, and was garbed in heavy armor. The rest of the room seemed not to be very big and there was a single closed door to his north.

    Spoiler
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    Sorry, I meant west, and it isn't. New room map:
    Code:
    | = Wall/unexplored
    - = Door
    \ = Open door
    . = Open space
    
    |||||-||
    |.....\L
    |.....||
    |....S||
    ||||||||

  28. - Top - End - #88
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    Default Re: HHHoHHaHH - Lyran Stokes

    Looking over the poor sap, Lyran frowned at his choice of equipment.

    "See, if I had learned how to use some more weaponry, this would be a lot more useful."

    Unhappy with the unuseful find and only slightly bothered to find a dead corpse, Lyran moved over to the north door for his usual routine before opening it.
    Last edited by Slamexo; 2010-01-09 at 12:25 PM.

  29. - Top - End - #89
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    Default Re: HHHoHHaHH - Lyran Stokes

    As Lyran steps inside the room, the skeleton comes to life and stands up, ready to attack him. Poised in for the kill, the skeleton moves towards Lyran and slashes away at him, swinging into empty air. Upon being able to inspect the skeleton further, Lyran finds the armor to be one of banded mail, providing ample protection for the now undead body.

    Spoiler
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    Surprise!

    Map of room as of now:
    Code:
    | = Wall/unexplored
    - = Door
    \ = Open door
    . = Open space
    
    |||||-|
    |....L\
    |....S|
    |.....|
    |||||||
    Skeleton had a surprise round, in which he stood up, he also won initiative, in which he attacked you, you're up.

  30. - Top - End - #90
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    Default Re: HHHoHHaHH - Lyran Stokes

    You know, it figures that the weapon I can kill the most with has so far been utterly useless in this dungeon.

    Thinking how ineffective a set of arrows would be against a ribcage, Lyran decided to look about the room for anything he could use against the undead abomination: rocks, environmental hazards, a well placed cleric, anything!

    Spoiler
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    And in case you require a spot check:

    (1d20)[3]

    Who's bright idea was it to come to a dungeon alone with one type of damage and only twenty arrows to work it?

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