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  1. - Top - End - #1
    Troll in the Playground
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    Default Neverending Dungeon - NG II

    The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
    Map:
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    {table]|A_|B_|C_
    1|||
    2||N|
    3|||
    4|||[/table]

    There is a door at C-4, south side.


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    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


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  2. - Top - End - #2
    Bugbear in the Playground
     
    chilepepper's Avatar

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    Default Re: Neverending Dungeon - NG II

    Okay, I switched my skills around. Instead of 2 crossclass ranks in search, I have 1 in spellcraft, 2 in concentration, and 1 in UMD all class skills.

    The NG brothers have decided it's better to go back to the 10' pole, but NG II has a hatred of doors.

    Uncork the weeping flask, extinguish the torch (60' darkvision), BU the door, 10' pole poke the squares 10' away hard enough to trigger pressure plates, stepping over trip wires. Follow the left wall just like last time. When I come to a door on either side, I'll drop my backpack and pole and BU from 35' away. If something comes out of the room, I'll BU it's {spell component pouch | Weapon | Armor | other}.
    <--- Avatar made by bayar

  3. - Top - End - #3
    Troll in the Playground
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    Default Re: Neverending Dungeon - NG II

    Interesting idea, but I assure you that the doors weigh a lot more than ten pounds.

    How does this change your plans?
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    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


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  4. - Top - End - #4
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    chilepepper's Avatar

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    Default Re: Neverending Dungeon - NG II

    How about hinges? Or latches?
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  5. - Top - End - #5
    Troll in the Playground
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    Default Re: Neverending Dungeon - NG II

    None. The doors are a solid piece of sliding metal.
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    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  6. - Top - End - #6
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    chilepepper's Avatar

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    Default Re: Neverending Dungeon - NG II

    Alright. Poke it with a pole, open it up with said pole.
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  7. - Top - End - #7
    Troll in the Playground
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    Default Re: Neverending Dungeon - NG II

    You go the same way as last time. If you're keeping a map, you know where that is. If not, I can explain it.

    You slide the door open from 10ft away.

    It slides shut again. You don't see what closed it.
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  8. - Top - End - #8
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    Default Re: Neverending Dungeon - NG II

    I'll just pass it by then, keeping an ear out for that thing following me. Continue on.
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  9. - Top - End - #9
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    Default Re: Neverending Dungeon - NG II

    Okay.

    West ten feet, south twenty feet, east forty feet, north ten feet.

    There is a door in front of you, or else the hall turns to the east and runs for ten feet before turning north. There is a red notecard hanging from the wall at this bend.
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    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


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  10. - Top - End - #10
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    Default Re: Neverending Dungeon - NG II

    Alright, I'll bite, what's on the notecard (my guess is "I prepared exploding runes today."
    <--- Avatar made by bayar

  11. - Top - End - #11
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    Default Re: Neverending Dungeon - NG II

    "I Prepared Tanaric's Miniature - " *KABOOM*

    (1d6)[5] force damage, not that it'll bother you.
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    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


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  12. - Top - End - #12
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    Default Re: Neverending Dungeon - NG II

    Heal up and then open the door.
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  13. - Top - End - #13
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    Default Re: Neverending Dungeon - NG II

    From which side of the door (south or east), or right in front of it?

    Edit: Nevermind, you can't miss seeing it from here anyway.

    It opens into the southeast corner of the room with the gray-skinned humanoid that killed you last time you recall hearing rumors about. I believe you have the dimensions of the room from last time?

    It's in the center of the room.

    Roll initiative.
    Last edited by Tanaric; 2010-01-04 at 01:49 AM.
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    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  14. - Top - End - #14
    Troll in the Playground
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    Default Re: Neverending Dungeon - NG II

    (1d20)[17]Can'teditrollsin
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    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  15. - Top - End - #15
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    Default Re: Neverending Dungeon - NG II

    (1d20+3)[15]..............
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  16. - Top - End - #16
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    Default Re: Neverending Dungeon - NG II

    bump......
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  17. - Top - End - #17
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    Default Re: Neverending Dungeon - NG II

    Whoops.

    He charges you, assuming you opened the door from the south.

    (1d20+6)[9] for (1d4+1)[3]
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    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


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  18. - Top - End - #18
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    Default Re: Neverending Dungeon - NG II

    Quote Originally Posted by Tanaric View Post
    From which side of the door (south or east), or right in front of it?
    (1d3)[3]

    1=south
    2=right in front
    3=east
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  19. - Top - End - #19
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    Default Re: Neverending Dungeon - NG II

    Not that it matters because he missed anyway.

    Ready an Action
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    Start casting S.U. I when attacked
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  20. - Top - End - #20
    Troll in the Playground
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    Default Re: Neverending Dungeon - NG II

    He smacks at you with both clawed hands.

    (1d20+4)[15] for (1d4+1)[4]
    (1d20+4)[20] for (1d4+1)[2]
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    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  21. - Top - End - #21
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    Default Re: Neverending Dungeon - NG II

    Triggering my readied action.

    5' step away, start casting Summon Undead I

    Both claws whiff. Still done?
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  22. - Top - End - #22
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    Default Re: Neverending Dungeon - NG II

    He 5-fts toward you.

    Your go.
    Last edited by Tanaric; 2010-01-04 at 03:00 AM.
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    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  23. - Top - End - #23
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    Default Re: Neverending Dungeon - NG II

    Next round, 5' away, finish casting spell using Divine Spell Power.

    (1d20+8)[21] (duration = 2 + (turning result) rounds) (edit: 5 rounds total)

    Human Warrior Skeleton
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    Medium Undead
    Hit Dice: 1d12 (6 hp)
    Initiative: +5
    Speed: 30 ft. (6 squares)
    Armor Class: 15 (+1 Dex, +2 natural, +2 heavy
    steel shield), touch 11, flat-footed 14
    Base Attack/Grapple:+0/+1
    Attack: Scimitar +1 melee (1d6+1/18–20)
    or claw +1 melee (1d4+1)
    Full Attack: Scimitar +1 melee (1d6+1/18–20)
    or 2 claws +1 melee (1d4+1)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: —
    Special Qualities: Damage reduction 5/bludgeoning,
    darkvision 60 ft.,
    immunity to cold, undead traits
    Saves: Fort +0, Ref +1, Will +2
    Abilities: Str 13, Dex 13, Con —,
    Int —, Wis 10, Cha 1
    Feats: Improved Initiative
    Environment: Temperate plains
    Organization: Any
    Challenge Rating: 1/3
    Treasure: None
    Alignment: Always neutral evil
    Advancement: —
    Level Adjustment: —


    Attack
    Scimitar (1d20+1)[14]
    slashing (1d6+1)[4]

    Done.
    Last edited by chilepepper; 2010-01-04 at 03:09 AM.
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  24. - Top - End - #24
    Troll in the Playground
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    Default Re: Neverending Dungeon - NG II

    Location of undead?
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    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  25. - Top - End - #25
    Bugbear in the Playground
     
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    Default Re: Neverending Dungeon - NG II

    Sorry, directly in between the enemy and I.
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  26. - Top - End - #26
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    Default Re: Neverending Dungeon - NG II

    Stupid low int encounters...

    The creature claws at the skeleton twice.

    (1d20+5)[10] for (1d4+2)[5]
    (1d20+5)[13] for (1d4+2)[5]
    Last edited by Tanaric; 2010-01-04 at 03:32 AM.
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    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  27. - Top - End - #27
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    Default Re: Neverending Dungeon - NG II

    DR soaks it all up.

    Skelly rd 2/5
    Scimitar
    (1d20+1)[4]
    (1d6+1)[6]

    Eldritch Blast
    (1d20+3)[8]
    (1d6)[1]

    Does he have any possessions?
    <--- Avatar made by bayar

  28. - Top - End - #28
    Troll in the Playground
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    Default Re: Neverending Dungeon - NG II

    None that you can see.

    Skeleton gets another full attack.

    (1d20+5)[24] for (1d4+2)[3]
    (1d20+5)[7] for (1d4+2)[6]
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    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

  29. - Top - End - #29
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    Default Re: Neverending Dungeon - NG II

    DR soak and a miss

    Scimitar (3/5)
    (1d20+1)[12]
    (1d6+1)[3]

    EB
    (1d20+3)[13]
    (1d6)[4]
    <--- Avatar made by bayar

  30. - Top - End - #30
    Troll in the Playground
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    Default Re: Neverending Dungeon - NG II

    I don't believe you're taking the penalty for firing into melee into account for your EB attack roll, are you?

    If no, that's a miss.

    Full attack again.

    (1d20+5)[6] for (1d4+2)[5]
    (1d20+5)[22] for (1d4+2)[6]
    Internet's out. Updates ETA Saturday.

    "Nothing says love like being hugged to death by a Water Orc."

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    Quote Originally Posted by Rizban View Post
    On an unrelated note, Tanaric is awesome. End of story.


    Avatar by CrimsonAngel. My avatar appears to have gone AWOL in my absence. Investigations are pending.

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