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Thread: Neverending Dungeon - NG II
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2010-01-04, 03:46 AM (ISO 8601)
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Re: Neverending Dungeon - NG II
No I'm not, that's an unmodified attack roll.
Miss and 1 hp damage.
Scimitar (4/5)
(1d20+1)[20]
(1d6+1)[7]
EB
(1d20+3)[10]
(1d6)[5]<--- Avatar made by bayar
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2010-01-04, 03:47 AM (ISO 8601)
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Re: Neverending Dungeon - NG II
Confirm crit on scimitar
(1d20+1)[12]
(1d6+1)[4] additional<--- Avatar made by bayar
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2010-01-04, 03:50 AM (ISO 8601)
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- Sep 2009
Re: Neverending Dungeon - NG II
Hits, does not crit.
Full attack, yay.
(1d20+6)[16] for (1d4+3)[6]
(1d20+6)[10] for (1d4+3)[4]
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2010-01-04, 03:53 AM (ISO 8601)
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Re: Neverending Dungeon - NG II
Another 1 hp off the skelly.
(1d20+1)[21]
(1d6+1)[7]
Cast Summon Undead I with divine spell power again. Full round action this time.<--- Avatar made by bayar
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2010-01-04, 03:54 AM (ISO 8601)
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Re: Neverending Dungeon - NG II
Confirm crit again
(1d20+1)[14]
(1d6+1)[3]<--- Avatar made by bayar
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2010-01-04, 03:56 AM (ISO 8601)
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Re: Neverending Dungeon - NG II
He's down before you cast the spell. 150 xp.
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2010-01-04, 03:58 AM (ISO 8601)
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Re: Neverending Dungeon - NG II
Huzzah! What's in his room?
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2010-01-04, 07:17 PM (ISO 8601)
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2010-01-04, 11:54 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
Moving on then.
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2010-01-05, 08:03 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
From the doorway you go east ten feet, north thirty feet, passing a split to the east as you go, west twenty feet, north forty feet, passing two eastern splits as you go, one of which ends in a door, then east fifteen feet before ending up outside a door on the south side of the hall.
Beyond, the hall continues east for five feet before turning north.
If you'd prefer to open the earlier door instead of this one, let me know.
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2010-01-05, 08:48 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
No, I didn't pass directly by the door, I'll skip it.
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2010-01-05, 08:58 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
Ah. Forgot to mention something. You passed directly by a large green notecard along the way. Did you want to do anything with it?
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2010-01-05, 10:17 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
I'll read it.
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2010-01-05, 10:26 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
It says "You've been poisoned. Have fun."
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2010-01-05, 11:43 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
I'll assume it's not actually poison since I didn't have to make a fort save, you'd have to tell me if I did. I'll keep it.
Open the door.<--- Avatar made by bayar
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2010-01-06, 01:59 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
That's an entirely valid perspective. Then again, I might know of certain contact poisons that don't need a fort save.
Opening the door reveals the following room:Spoiler{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4|||1||
5|||||
6|||||[/table]
The is a door at A-1, north side, which you have just opened, another at A-6, west side, and another at E-3.
Inside, there is a creature that looks like it might be over seven feet tall when standing erect, but it is currently hunched over onto all fours. Its body is covered with a thick orange-brown hide, with patches of rough fur here and there. It holds a fine scimitar in its hands.
Roll initiative.
(1d20+6)[21]Last edited by Tanaric; 2010-01-06 at 04:03 PM. Reason: Fixed grid map.
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2010-01-06, 05:09 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
That's true.
(1d20+3)[10]<--- Avatar made by bayar
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2010-01-06, 05:12 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
I should have mentioned that it has nice studded leather too.
It charges, swinging its scimitar.
(1d20+8)[16] for (1d6+2)[7]
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2010-01-06, 05:44 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
A miss.
5' step away, Baleful Utterance on the scimitar.<--- Avatar made by bayar
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2010-01-06, 06:00 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
Just so you know, destroying your loot might not be the best idea.
Will: (1d20+1)[11]
If fail:SpoilerFort: (1d20+2)[22]
Scimitar shatters, beast isn't deafened or dazed.
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2010-01-06, 06:03 PM (ISO 8601)
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- Sep 2009
Re: Neverending Dungeon - NG II
It steps forward and tries to grapple you. Take an AoO if you're armed.
Touch: (1d20+5)[11]
Grapple, if needed: (1d20+5)[6]
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2010-01-06, 06:32 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
Not armed, but he misses the touch attack. I'd avoid destroying loot, but it's worse to be dead.
Ready an action
Spoilerto start summon undead I on attack
Done<--- Avatar made by bayar
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2010-01-06, 06:37 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
Have another touch attack, not that you'll stand still for it.
(1d20+5)[24]
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2010-01-06, 07:46 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
5' step back, start casting SUI.
If he closes, I'll just 5' step again and finish casting. SUI in between it and I.
Kobold Zombie
SpoilerKobold Zombie
Small Undead
Hit Dice: 2d12+3 (16 hp)
Initiative: +0
Speed: 30 ft. (6 squares; cant run)
Armor Class: 13 (+1 size, +2 natural),
touch 11, flat-footed 13
Base Attack/Grapple: +1/4
Attack: Spear +1 melee (1d61/Χ3) or slam
+1 melee (1d41) or light crossbow
+2 ranged (1d6/1920)
Full Attack: Spear +0 melee (1d61/Χ3) or slam
+0 melee (1d41) or light crossbow +1
ranged (1d6/1920)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Single actions only, damage
reduction 5/slashing, darkvision
60 ft., undead traits
Saves: Fort +0, Ref +0, Will +3
Abilities: Str 8, Dex 11, Con ,
Int , Wis 10, Cha 1
Skills:
Feats: Toughness
Environment: Temperate forests
Organization: Any
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral evil
Advancement: None
Level Adjustment:
Light Crossbow attack
(1d20+2)[15]
(1d6)[6]
Done.<--- Avatar made by bayar
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2010-01-06, 08:36 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
It grunts in annoyance and retreats inside the room, closing the door.
Crossbow missed.
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2010-01-06, 09:22 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
I'll open the door and blast him
(1d20+3)[14] touch ac
(1d6)[6]<--- Avatar made by bayar
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2010-01-06, 09:29 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
Wait a tick. How did a 16 miss your flatfooted AC at the start of combat?
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2010-01-06, 09:59 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
I have a +3 'dm didn't notice' bonus to AC?
Sorry, it was a hit, forgot I was flatfooted. Does that change anything (I mean other than my HP)?Last edited by chilepepper; 2010-01-06 at 10:00 PM.
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2010-01-06, 10:08 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
No. You blast him. He tries to strangle you to death again.
(1d20+5)[13] vs touch.
Grapple: (1d20+5)[21]
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2010-01-06, 10:23 PM (ISO 8601)
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Re: Neverending Dungeon - NG II
AoO from Zombie.
Claw
(1d20+1)[11]
(1d3-1)[0]
Best I can do it tie, and he has the higher modifier.<--- Avatar made by bayar